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-rw-r--r--src/gallium/state_trackers/nine/device9.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 0c184f73933..e4403f0db03 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -147,7 +147,9 @@ NineDevice9_ctor( struct NineDevice9 *This,
if (FAILED(hr)) { return hr; }
+ list_inithead(&This->update_buffers);
list_inithead(&This->update_textures);
+ list_inithead(&This->managed_buffers);
list_inithead(&This->managed_textures);
This->screen = pScreen;
@@ -563,11 +565,20 @@ HRESULT NINE_WINAPI
NineDevice9_EvictManagedResources( struct NineDevice9 *This )
{
struct NineBaseTexture9 *tex;
+ struct NineBuffer9 *buf;
DBG("This=%p\n", This);
LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
NineBaseTexture9_UnLoad(tex);
}
+ /* Vertex/index buffers don't take a lot of space and aren't accounted
+ * for d3d memory usage. Instead of actually freeing from memory,
+ * just mark the buffer dirty to trigger a re-upload later. We
+ * could just ignore, but some bad behaving apps could rely on it (if
+ * they write outside the locked regions typically). */
+ LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
+ NineBuffer9_SetDirty(buf);
+ }
return D3D_OK;
}