diff options
Diffstat (limited to 'src/gallium/state_trackers/nine/device9.c')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 130 |
1 files changed, 1 insertions, 129 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index be1e7dc866e..7e6d3b35148 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -1927,16 +1927,7 @@ NineDevice9_Clear( struct NineDevice9 *This, float Z, DWORD Stencil ) { - const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0; - struct pipe_surface *cbuf, *zsbuf; - struct pipe_context *pipe = This->pipe; struct NineSurface9 *zsbuf_surf = This->state.ds; - struct NineSurface9 *rt; - unsigned bufs = 0; - unsigned r, i; - union pipe_color_union rgba; - unsigned rt_mask = 0; - D3DRECT rect; DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n", This, Count, pRects, Flags, Color, Z, Stencil); @@ -1957,126 +1948,7 @@ NineDevice9_Clear( struct NineDevice9 *This, Count = 0; #endif - nine_update_state_framebuffer_clear(This); - - if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; - /* Ignore Z buffer if not bound */ - if (This->context.pipe.fb.zsbuf != NULL) { - if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; - if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; - } - if (!bufs) - return D3D_OK; - d3dcolor_to_pipe_color_union(&rgba, Color); - - rect.x1 = This->state.viewport.X; - rect.y1 = This->state.viewport.Y; - rect.x2 = This->state.viewport.Width + rect.x1; - rect.y2 = This->state.viewport.Height + rect.y1; - - /* Both rectangles apply, which is weird, but that's D3D9. */ - if (This->state.rs[D3DRS_SCISSORTESTENABLE]) { - rect.x1 = MAX2(rect.x1, This->state.scissor.minx); - rect.y1 = MAX2(rect.y1, This->state.scissor.miny); - rect.x2 = MIN2(rect.x2, This->state.scissor.maxx); - rect.y2 = MIN2(rect.y2, This->state.scissor.maxy); - } - - if (Count) { - /* Maybe apps like to specify a large rect ? */ - if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 && - pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) { - DBG("First rect covers viewport.\n"); - Count = 0; - pRects = NULL; - } - } - - if (rect.x1 >= This->context.pipe.fb.width || rect.y1 >= This->context.pipe.fb.height) - return D3D_OK; - - for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { - if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL) - rt_mask |= 1 << i; - } - - /* fast path, clears everything at once */ - if (!Count && - (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->context.rt_mask)) && - rect.x1 == 0 && rect.y1 == 0 && - /* Case we clear only render target. Check clear region vs rt. */ - ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && - rect.x2 >= This->context.pipe.fb.width && - rect.y2 >= This->context.pipe.fb.height) || - /* Case we clear depth buffer (and eventually rt too). - * depth buffer size is always >= rt size. Compare to clear region */ - ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && - rect.x2 >= zsbuf_surf->desc.Width && - rect.y2 >= zsbuf_surf->desc.Height))) { - DBG("Clear fast path\n"); - pipe->clear(pipe, bufs, &rgba, Z, Stencil); - return D3D_OK; - } - - if (!Count) { - Count = 1; - pRects = ▭ - } - - for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) { - rt = This->state.rt[i]; - if (!rt || rt->desc.Format == D3DFMT_NULL || - !(bufs & PIPE_CLEAR_COLOR)) - continue; /* save space, compiler should hoist this */ - cbuf = NineSurface9_GetSurface(rt, sRGB); - for (r = 0; r < Count; ++r) { - /* Don't trust users to pass these in the right order. */ - unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); - unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); - unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); - unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); -#ifndef NINE_LAX - /* Drop negative rectangles (like wine expects). */ - if (pRects[r].x1 > pRects[r].x2) continue; - if (pRects[r].y1 > pRects[r].y2) continue; -#endif - - x1 = MAX2(x1, rect.x1); - y1 = MAX2(y1, rect.y1); - x2 = MIN3(x2, rect.x2, rt->desc.Width); - y2 = MIN3(y2, rect.y2, rt->desc.Height); - - DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2); - pipe->clear_render_target(pipe, cbuf, &rgba, - x1, y1, x2 - x1, y2 - y1, false); - } - } - if (!(bufs & PIPE_CLEAR_DEPTHSTENCIL)) - return D3D_OK; - - bufs &= PIPE_CLEAR_DEPTHSTENCIL; - - for (r = 0; r < Count; ++r) { - unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2); - unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2); - unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2); - unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2); -#ifndef NINE_LAX - /* Drop negative rectangles. */ - if (pRects[r].x1 > pRects[r].x2) continue; - if (pRects[r].y1 > pRects[r].y2) continue; -#endif - - x1 = MIN2(x1, rect.x1); - y1 = MIN2(y1, rect.y1); - x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width); - y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height); - - zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0); - assert(zsbuf); - pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil, - x1, y1, x2 - x1, y2 - y1, false); - } + nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil); return D3D_OK; } |