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-rw-r--r--src/gallium/state_trackers/nine/device9.c3458
1 files changed, 3458 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
new file mode 100644
index 00000000000..7d2142d03f1
--- /dev/null
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -0,0 +1,3458 @@
+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9.h"
+#include "stateblock9.h"
+#include "surface9.h"
+#include "swapchain9.h"
+#include "swapchain9ex.h"
+#include "indexbuffer9.h"
+#include "vertexbuffer9.h"
+#include "vertexdeclaration9.h"
+#include "vertexshader9.h"
+#include "pixelshader9.h"
+#include "query9.h"
+#include "texture9.h"
+#include "cubetexture9.h"
+#include "volumetexture9.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_ff.h"
+#include "nine_dump.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_hash_table.h"
+#include "util/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
+#include "hud/hud_context.h"
+
+#include "cso_cache/cso_context.h"
+
+#define DBG_CHANNEL DBG_DEVICE
+
+static void
+NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
+{
+ struct NineSurface9 *refSurf = NULL;
+
+ assert(!This->is_recording);
+
+ nine_state_set_defaults(&This->state, &This->caps, is_reset);
+
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = 0;
+ This->state.viewport.Height = 0;
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = 0xffff;
+ This->state.scissor.maxy = 0xffff;
+
+ if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
+ refSurf = This->swapchains[0]->buffers[0];
+
+ if (refSurf) {
+ This->state.viewport.Width = refSurf->desc.Width;
+ This->state.viewport.Height = refSurf->desc.Height;
+ This->state.scissor.maxx = refSurf->desc.Width;
+ This->state.scissor.maxy = refSurf->desc.Height;
+ }
+
+ if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
+ This->state.rs[D3DRS_ZENABLE] = TRUE;
+ if (This->state.rs[D3DRS_ZENABLE])
+ NineDevice9_SetDepthStencilSurface(
+ This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
+}
+
+void
+NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
+{
+ struct pipe_context *pipe = This->pipe;
+
+ if (mask & 0x1) {
+ struct pipe_constant_buffer cb;
+ cb.buffer_offset = 0;
+
+ if (This->prefer_user_constbuf) {
+ cb.buffer = NULL;
+ cb.user_buffer = This->state.vs_const_f;
+ } else {
+ cb.buffer = This->constbuf_vs;
+ cb.user_buffer = NULL;
+ }
+ cb.buffer_size = This->constbuf_vs->width0;
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
+
+ if (This->prefer_user_constbuf) {
+ cb.user_buffer = This->state.ps_const_f;
+ } else {
+ cb.buffer = This->constbuf_ps;
+ }
+ cb.buffer_size = This->constbuf_ps->width0;
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
+ }
+
+ if (mask & 0x2) {
+ struct pipe_poly_stipple stipple;
+ memset(&stipple, ~0, sizeof(stipple));
+ pipe->set_polygon_stipple(pipe, &stipple);
+ }
+
+ This->state.changed.group = NINE_STATE_ALL;
+ This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
+ This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
+ This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
+}
+
+#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
+HRESULT
+NineDevice9_ctor( struct NineDevice9 *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX )
+{
+ unsigned i;
+ HRESULT hr = NineUnknown_ctor(&This->base, pParams);
+ if (FAILED(hr)) { return hr; }
+
+ list_inithead(&This->update_textures);
+
+ This->screen = pScreen;
+ This->caps = *pCaps;
+ This->d3d9 = pD3D9;
+ This->params = *pCreationParameters;
+ This->present = pPresentationGroup;
+ IDirect3D9_AddRef(This->d3d9);
+ ID3DPresentGroup_AddRef(This->present);
+
+ This->pipe = This->screen->context_create(This->screen, NULL);
+ if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
+
+ This->cso = cso_create_context(This->pipe);
+ if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
+
+ /* Create first, it messes up our state. */
+ This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
+
+ /* create implicit swapchains */
+ This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
+ This->swapchains = CALLOC(This->nswapchains,
+ sizeof(struct NineSwapChain9 *));
+ if (!This->swapchains) { return E_OUTOFMEMORY; }
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ ID3DPresent *present;
+
+ hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
+ if (FAILED(hr))
+ return hr;
+
+ if (This->ex) {
+ D3DDISPLAYMODEEX *mode = NULL;
+ struct NineSwapChain9Ex **ret =
+ (struct NineSwapChain9Ex **)&This->swapchains[i];
+
+ if (This->pFullscreenDisplayMode) mode = &(This->pFullscreenDisplayMode[i]);
+ /* when this is a Device9Ex, it should create SwapChain9Exs */
+ hr = NineSwapChain9Ex_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow, mode, ret);
+ } else {
+ hr = NineSwapChain9_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow,
+ &This->swapchains[i]);
+ }
+
+ ID3DPresent_Release(present);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
+
+ hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
+ D3DBACKBUFFER_TYPE_MONO,
+ (IDirect3DSurface9 **)
+ &This->state.rt[i]);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
+ }
+
+ This->cursor.software = FALSE;
+ This->cursor.hotspot.x = -1;
+ This->cursor.hotspot.y = -1;
+ {
+ struct pipe_resource tmpl;
+ tmpl.target = PIPE_TEXTURE_2D;
+ tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ tmpl.width0 = 64;
+ tmpl.height0 = 64;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
+ tmpl.flags = 0;
+
+ This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
+ if (!This->cursor.image)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ /* Create constant buffers. */
+ {
+ struct pipe_resource tmpl;
+ unsigned max_const_vs, max_const_ps;
+
+ max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4]),
+ NINE_MAX_CONST_ALL);
+ max_const_ps = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4]),
+ NINE_MAX_CONST_ALL);
+
+ This->max_vs_const_f = max_const_vs -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+ This->max_ps_const_f = max_const_ps -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+
+ /* Include space for I,B constants for user constbuf. */
+ This->state.vs_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
+ This->state.ps_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
+ if (!This->state.vs_const_f || !This->state.ps_const_f)
+ return E_OUTOFMEMORY;
+
+ if (strstr(pScreen->get_name(pScreen), "AMD") ||
+ strstr(pScreen->get_name(pScreen), "ATI"))
+ This->prefer_user_constbuf = TRUE;
+
+ tmpl.target = PIPE_BUFFER;
+ tmpl.format = PIPE_FORMAT_R8_UNORM;
+ tmpl.height0 = 1;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DYNAMIC;
+ tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
+ tmpl.flags = 0;
+
+ tmpl.width0 = max_const_vs * sizeof(float[4]);
+ This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
+
+ tmpl.width0 = max_const_ps * sizeof(float[4]);
+ This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
+
+ if (!This->constbuf_vs || !This->constbuf_ps)
+ return E_OUTOFMEMORY;
+ }
+
+ This->vs_bool_true = pScreen->get_shader_param(pScreen,
+ PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
+ This->ps_bool_true = pScreen->get_shader_param(pScreen,
+ PIPE_SHADER_FRAGMENT,
+ PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
+
+ /* Allocate upload helper for drivers that suck (from st pov ;). */
+ {
+ unsigned bind = 0;
+
+ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
+ This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
+
+ if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
+ if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
+ if (bind)
+ This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
+ }
+
+ This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
+
+ nine_ff_init(This); /* initialize fixed function code */
+
+ NineDevice9_SetDefaultState(This, FALSE);
+ NineDevice9_RestoreNonCSOState(This, ~0);
+
+ This->update = &This->state;
+ nine_update_state(This, ~0);
+
+ /* Is just used to pass the parameter from NineDevice9Ex_ctor */
+ This->pFullscreenDisplayMode = NULL;
+
+ ID3DPresentGroup_Release(This->present);
+
+ return D3D_OK;
+}
+#undef GET_PCAP
+
+void
+NineDevice9_dtor( struct NineDevice9 *This )
+{
+ unsigned i;
+
+ DBG("This=%p\n", This);
+
+ if (This->pipe && This->cso)
+ nine_pipe_context_clear(This);
+ nine_ff_fini(This);
+ nine_state_clear(&This->state, TRUE);
+
+ if (This->upload)
+ u_upload_destroy(This->upload);
+
+ nine_bind(&This->record, NULL);
+
+ pipe_resource_reference(&This->constbuf_vs, NULL);
+ pipe_resource_reference(&This->constbuf_ps, NULL);
+ FREE(This->state.vs_const_f);
+ FREE(This->state.ps_const_f);
+
+ if (This->swapchains) {
+ for (i = 0; i < This->nswapchains; ++i)
+ NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
+ FREE(This->swapchains);
+ }
+
+ /* state stuff */
+ if (This->pipe) {
+ if (This->cso) {
+ cso_release_all(This->cso);
+ cso_destroy_context(This->cso);
+ }
+ if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
+ }
+
+ if (This->present) { ID3DPresentGroup_Release(This->present); }
+ if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
+
+ NineUnknown_dtor(&This->base);
+}
+
+struct pipe_screen *
+NineDevice9_GetScreen( struct NineDevice9 *This )
+{
+ return This->screen;
+}
+
+struct pipe_context *
+NineDevice9_GetPipe( struct NineDevice9 *This )
+{
+ return This->pipe;
+}
+
+struct cso_context *
+NineDevice9_GetCSO( struct NineDevice9 *This )
+{
+ return This->cso;
+}
+
+const D3DCAPS9 *
+NineDevice9_GetCaps( struct NineDevice9 *This )
+{
+ return &This->caps;
+}
+
+static INLINE void
+NineDevice9_PauseRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->state;
+ This->is_recording = FALSE;
+ }
+}
+
+static INLINE void
+NineDevice9_ResumeRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+ }
+}
+
+HRESULT WINAPI
+NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
+{
+ return D3D_OK; /* TODO */
+}
+
+UINT WINAPI
+NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
+{
+ return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+}
+
+HRESULT WINAPI
+NineDevice9_EvictManagedResources( struct NineDevice9 *This )
+{
+ /* We don't really need to do anything here, but might want to free up
+ * the GPU virtual address space by killing pipe_resources.
+ */
+ STUB(D3D_OK);
+}
+
+HRESULT WINAPI
+NineDevice9_GetDirect3D( struct NineDevice9 *This,
+ IDirect3D9 **ppD3D9 )
+{
+ user_assert(ppD3D9 != NULL, E_POINTER);
+ IDirect3D9_AddRef(This->d3d9);
+ *ppD3D9 = This->d3d9;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
+ D3DCAPS9 *pCaps )
+{
+ user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
+ *pCaps = This->caps;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDisplayMode( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODE *pMode )
+{
+ DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
+
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
+}
+
+HRESULT WINAPI
+NineDevice9_GetCreationParameters( struct NineDevice9 *This,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters )
+{
+ user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
+ *pParameters = This->params;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetCursorProperties( struct NineDevice9 *This,
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9 *pCursorBitmap )
+{
+ /* TODO: hardware cursor */
+ struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
+ struct pipe_context *pipe = This->pipe;
+ struct pipe_box box;
+ struct pipe_transfer *transfer;
+ void *ptr;
+
+ DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
+ "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
+
+ user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
+
+ This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
+ This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+
+ u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
+
+ ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ if (!ptr)
+ ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
+
+ This->cursor.hotspot.x = XHotSpot;
+ This->cursor.hotspot.y = YHotSpot;
+
+ /* Copy cursor image to internal storage. */
+ {
+ D3DLOCKED_RECT lock;
+ HRESULT hr;
+ const struct util_format_description *sfmt =
+ util_format_description(surf->base.info.format);
+ assert(sfmt);
+
+ hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
+ if (FAILED(hr))
+ ret_err("Failed to map cursor source image.\n",
+ D3DERR_DRIVERINTERNALERROR);
+
+ sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
+ lock.pBits, lock.Pitch,
+ This->cursor.w, This->cursor.h);
+
+ if (!This->cursor.software &&
+ This->cursor.w == 32 && This->cursor.h == 32)
+ ID3DPresent_SetCursor(This->swapchains[0]->present,
+ lock.pBits, &This->cursor.hotspot,
+ This->cursor.visible);
+
+ NineSurface9_UnlockRect(surf);
+ }
+ pipe->transfer_unmap(pipe, transfer);
+
+ return D3D_OK;
+}
+
+void WINAPI
+NineDevice9_SetCursorPosition( struct NineDevice9 *This,
+ int X,
+ int Y,
+ DWORD Flags )
+{
+ struct NineSwapChain9 *swap = This->swapchains[0];
+
+ This->cursor.pos.x = X;
+ This->cursor.pos.y = Y;
+
+ if (!This->cursor.software)
+ ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
+}
+
+BOOL WINAPI
+NineDevice9_ShowCursor( struct NineDevice9 *This,
+ BOOL bShow )
+{
+ BOOL old = This->cursor.visible;
+ This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
+ if (!This->cursor.software)
+ ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
+
+ return old;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
+ ID3DPresent *present;
+ HRESULT hr;
+
+ user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
+
+ hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
+
+ if (FAILED(hr))
+ return hr;
+
+ hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
+ tmplt->actx,
+ tmplt->params.hDeviceWindow,
+ &swapchain);
+ if (FAILED(hr))
+ return hr;
+
+ *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetSwapChain( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
+
+ *pSwapChain = NULL;
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
+ *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
+
+ return D3D_OK;
+}
+
+UINT WINAPI
+NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
+{
+ return This->nswapchains;
+}
+
+HRESULT WINAPI
+NineDevice9_Reset( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters )
+{
+ HRESULT hr = D3D_OK;
+ unsigned i;
+
+ DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
+ hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
+ if (FAILED(hr))
+ return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
+ }
+
+ nine_pipe_context_clear(This);
+ nine_state_clear(&This->state, TRUE);
+
+ NineDevice9_SetDefaultState(This, TRUE);
+ NineDevice9_SetRenderTarget(
+ This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
+ /* XXX: better use GetBackBuffer here ? */
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_Present( struct NineDevice9 *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion )
+{
+ unsigned i;
+ HRESULT hr;
+
+ /* XXX is this right? */
+ for (i = 0; i < This->nswapchains; ++i) {
+ hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
+ hDestWindowOverride, pDirtyRegion, 0);
+ if (FAILED(hr)) { return hr; }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetBackBuffer( struct NineDevice9 *This,
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9 **ppBackBuffer )
+{
+ user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
+ iBackBuffer, Type, ppBackBuffer);
+}
+
+HRESULT WINAPI
+NineDevice9_GetRasterStatus( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DRASTER_STATUS *pRasterStatus )
+{
+ user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
+ pRasterStatus);
+}
+
+HRESULT WINAPI
+NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
+ BOOL bEnableDialogs )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+void WINAPI
+NineDevice9_SetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
+ iSwapChain, Flags, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains)) {
+ struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
+ swap->gamma = *pRamp;
+ ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
+ }
+}
+
+void WINAPI
+NineDevice9_GetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains))
+ *pRamp = This->swapchains[iSwapChain]->gamma;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9 **ppTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
+ D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
+
+ user_assert(Width && Height, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
+ /* When is used shared handle, Pool must be
+ * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
+ user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
+ D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
+ D3DERR_INVALIDCALL);
+ user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
+
+ hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppTexture = (IDirect3DTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9 **ppVolumeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineVolumeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
+ Usage, Format, Pool, &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9 **ppCubeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineCubeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
+ "pSharedHandle=%p\n", This, EdgeLength, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
+ D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ user_assert(EdgeLength, D3DERR_INVALIDCALL);
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9 **ppVertexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineVertexBuffer9 *buf;
+ HRESULT hr;
+ D3DVERTEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
+ This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = D3DFMT_VERTEXDATA;
+ desc.Type = D3DRTYPE_VERTEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
+ D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+ desc.FVF = FVF;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineVertexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9 **ppIndexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineIndexBuffer9 *buf;
+ HRESULT hr;
+ D3DINDEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
+ "pSharedHandle=%p\n", This, Length, Usage,
+ d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_INDEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineIndexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
+ return hr;
+}
+
+static HRESULT
+create_zs_or_rt_surface(struct NineDevice9 *This,
+ unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
+ D3DPOOL Pool,
+ UINT Width, UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard_or_Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle)
+{
+ struct NineSurface9 *surface;
+ struct pipe_screen *screen = This->screen;
+ struct pipe_resource *resource = NULL;
+ HRESULT hr;
+ D3DSURFACE_DESC desc;
+ struct pipe_resource templ;
+
+ DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
+ "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
+ This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
+ d3dformat_to_string(Format), MultiSample, MultisampleQuality,
+ Discard_or_Lockable, ppSurface, pSharedHandle);
+
+ if (pSharedHandle)
+ DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
+
+ user_assert(Width && Height, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ templ.target = PIPE_TEXTURE_2D;
+ templ.format = d3d9_to_pipe_format(Format);
+ templ.width0 = Width;
+ templ.height0 = Height;
+ templ.depth0 = 1;
+ templ.array_size = 1;
+ templ.last_level = 0;
+ templ.nr_samples = (unsigned)MultiSample;
+ templ.usage = PIPE_USAGE_DEFAULT;
+ templ.flags = 0;
+ templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
+ switch (type) {
+ case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
+ case 1: templ.bind |= PIPE_BIND_DEPTH_STENCIL; break;
+ default:
+ assert(type == 2);
+ break;
+ }
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_SURFACE;
+ desc.Usage = 0;
+ desc.Pool = Pool;
+ desc.MultiSampleType = MultiSample;
+ desc.MultiSampleQuality = MultisampleQuality;
+ desc.Width = Width;
+ desc.Height = Height;
+ switch (type) {
+ case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
+ case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
+ default: break;
+ }
+
+ if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
+ /* resource_create doesn't return an error code, so check format here */
+ user_assert(CHECK_PIPE_RESOURCE_TEMPLATE(templ), D3DERR_INVALIDCALL);
+ resource = screen->resource_create(screen, &templ);
+ user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
+ if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
+ resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
+ } else {
+ resource = NULL;
+ }
+ hr = NineSurface9_new(This, NULL, resource, 0, 0, 0, &desc, &surface);
+ pipe_resource_reference(&resource, NULL);
+
+ if (SUCCEEDED(hr))
+ *ppSurface = (IDirect3DSurface9 *)surface;
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Lockable, ppSurface, pSharedHandle);
+}
+
+HRESULT WINAPI
+NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Discard, ppSurface, pSharedHandle);
+}
+
+HRESULT WINAPI
+NineDevice9_UpdateSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface,
+ const POINT *pDestPoint )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+
+ DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
+ "pSourceRect=%p pDestPoint=%p\n", This,
+ pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
+ if (pSourceRect)
+ DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestPoint)
+ DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
+
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+
+ return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
+}
+
+HRESULT WINAPI
+NineDevice9_UpdateTexture( struct NineDevice9 *This,
+ IDirect3DBaseTexture9 *pSourceTexture,
+ IDirect3DBaseTexture9 *pDestinationTexture )
+{
+ struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
+ struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
+ unsigned l, m;
+ unsigned last_level = dstb->base.info.last_level;
+
+ DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
+ pSourceTexture, pDestinationTexture);
+
+ user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
+
+ user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
+ /* Only the first level is updated, the others regenerated. */
+ last_level = 0;
+ } else {
+ user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
+ }
+
+ user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
+
+ /* TODO: We can restrict the update to the dirty portions of the source.
+ * Yes, this seems silly, but it's what MSDN says ...
+ */
+
+ /* Find src level that matches dst level 0: */
+ user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
+ srcb->base.info.height0 >= dstb->base.info.height0 &&
+ srcb->base.info.depth0 >= dstb->base.info.depth0,
+ D3DERR_INVALIDCALL);
+ for (m = 0; m <= srcb->base.info.last_level; ++m) {
+ unsigned w = u_minify(srcb->base.info.width0, m);
+ unsigned h = u_minify(srcb->base.info.height0, m);
+ unsigned d = u_minify(srcb->base.info.depth0, m);
+
+ if (w == dstb->base.info.width0 &&
+ h == dstb->base.info.height0 &&
+ d == dstb->base.info.depth0)
+ break;
+ }
+ user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
+
+ last_level = MIN2(last_level, srcb->base.info.last_level - m);
+
+ if (dstb->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *dst = NineTexture9(dstb);
+ struct NineTexture9 *src = NineTexture9(srcb);
+
+ for (l = 0; l <= last_level; ++l, ++m)
+ NineSurface9_CopySurface(dst->surfaces[l],
+ src->surfaces[m], NULL, NULL);
+ } else
+ if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
+ struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
+ unsigned z;
+
+ /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
+ for (z = 0; z < 6; ++z) {
+ for (l = 0; l <= last_level; ++l, ++m) {
+ NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z], NULL, NULL);
+ }
+ m -= l;
+ }
+ } else
+ if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
+ struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
+
+ for (l = 0; l <= last_level; ++l, ++m)
+ NineVolume9_CopyVolume(dst->volumes[l],
+ src->volumes[m], 0, 0, 0, NULL);
+ } else{
+ assert(!"invalid texture type");
+ }
+
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
+ NineBaseTexture9_GenerateMipSubLevels(dstb);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
+ IDirect3DSurface9 *pRenderTarget,
+ IDirect3DSurface9 *pDestSurface )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pRenderTarget);
+
+ DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
+ This, pRenderTarget, pDestSurface);
+
+ user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+
+ return NineSurface9_CopySurface(dst, src, NULL, NULL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSurface9 *pDestSurface )
+{
+ DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
+ iSwapChain, pDestSurface);
+
+ user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
+ pDestSurface);
+}
+
+HRESULT WINAPI
+NineDevice9_StretchRect( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestSurface,
+ const RECT *pDestRect,
+ D3DTEXTUREFILTERTYPE Filter )
+{
+ struct pipe_screen *screen = This->screen;
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
+ struct pipe_resource *src_res = NineSurface9_GetResource(src);
+ const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
+ struct pipe_blit_info blit;
+ boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
+
+ DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
+ "pDestRect=%p Filter=%u\n",
+ This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
+ if (pSourceRect)
+ DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestRect)
+ DBG("pSourceRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
+ pDestRect->right, pDestRect->bottom);
+
+ user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
+ user_assert(!zs || !pSourceRect ||
+ (pSourceRect->left == 0 &&
+ pSourceRect->top == 0 &&
+ pSourceRect->right == src->desc.Width &&
+ pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs || !pDestRect ||
+ (pDestRect->left == 0 &&
+ pDestRect->top == 0 &&
+ pDestRect->right == dst->desc.Width &&
+ pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs ||
+ (dst->desc.Width == src->desc.Width &&
+ dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
+ D3DERR_INVALIDCALL);
+ user_assert(!zs || dst->desc.Format == src->desc.Format,
+ D3DERR_INVALIDCALL);
+ user_assert(screen->is_format_supported(screen, src_res->format,
+ src_res->target,
+ src_res->nr_samples,
+ PIPE_BIND_SAMPLER_VIEW),
+ D3DERR_INVALIDCALL);
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
+ src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ /* We might want to permit these, but wine thinks we shouldn't. */
+ user_assert(!pDestRect ||
+ (pDestRect->left <= pDestRect->right &&
+ pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
+ user_assert(!pSourceRect ||
+ (pSourceRect->left <= pSourceRect->right &&
+ pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
+
+ blit.dst.resource = dst_res;
+ blit.dst.level = dst->level;
+ blit.dst.box.z = dst->layer;
+ blit.dst.box.depth = 1;
+ blit.dst.format = dst_res->format;
+ if (pDestRect) {
+ flip_x = pDestRect->left > pDestRect->right;
+ if (flip_x) {
+ blit.dst.box.x = pDestRect->right;
+ blit.dst.box.width = pDestRect->left - pDestRect->right;
+ } else {
+ blit.dst.box.x = pDestRect->left;
+ blit.dst.box.width = pDestRect->right - pDestRect->left;
+ }
+ flip_y = pDestRect->top > pDestRect->bottom;
+ if (flip_y) {
+ blit.dst.box.y = pDestRect->bottom;
+ blit.dst.box.height = pDestRect->top - pDestRect->bottom;
+ } else {
+ blit.dst.box.y = pDestRect->top;
+ blit.dst.box.height = pDestRect->bottom - pDestRect->top;
+ }
+ } else {
+ blit.dst.box.x = 0;
+ blit.dst.box.y = 0;
+ blit.dst.box.width = dst->desc.Width;
+ blit.dst.box.height = dst->desc.Height;
+ }
+ blit.src.resource = src_res;
+ blit.src.level = src->level;
+ blit.src.box.z = src->layer;
+ blit.src.box.depth = 1;
+ blit.src.format = src_res->format;
+ if (pSourceRect) {
+ if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
+ blit.src.box.x = pSourceRect->right;
+ blit.src.box.width = pSourceRect->left - pSourceRect->right;
+ } else {
+ blit.src.box.x = pSourceRect->left;
+ blit.src.box.width = pSourceRect->right - pSourceRect->left;
+ }
+ if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
+ blit.src.box.y = pSourceRect->bottom;
+ blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
+ } else {
+ blit.src.box.y = pSourceRect->top;
+ blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
+ }
+ } else {
+ blit.src.box.x = flip_x ? src->desc.Width : 0;
+ blit.src.box.y = flip_y ? src->desc.Height : 0;
+ blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
+ blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
+ }
+ blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
+ blit.filter = Filter == D3DTEXF_LINEAR ?
+ PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ blit.scissor_enable = FALSE;
+
+ /* If both of a src and dst dimension are negative, flip them. */
+ if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
+ blit.dst.box.width = -blit.dst.box.width;
+ blit.src.box.width = -blit.src.box.width;
+ }
+ if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
+ blit.dst.box.height = -blit.dst.box.height;
+ blit.src.box.height = -blit.src.box.height;
+ }
+ scaled =
+ blit.dst.box.width != blit.src.box.width ||
+ blit.dst.box.height != blit.src.box.height;
+
+ user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ !NineSurface9_IsOffscreenPlain(dst) ||
+ NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ (!util_format_is_compressed(dst->base.info.format) &&
+ !util_format_is_compressed(src->base.info.format)),
+ D3DERR_INVALIDCALL);
+
+ user_warn(src == dst &&
+ u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
+
+ /* Check for clipping/clamping: */
+ {
+ struct pipe_box box;
+ int xy;
+
+ xy = u_box_clip_2d(&box, &blit.dst.box,
+ dst->desc.Width, dst->desc.Height);
+ if (xy < 0)
+ return D3D_OK;
+ if (xy == 0)
+ xy = u_box_clip_2d(&box, &blit.src.box,
+ src->desc.Width, src->desc.Height);
+ clamped = !!xy;
+ }
+
+ ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
+
+ if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
+ DBG("using pipe->blit()\n");
+ /* TODO: software scaling */
+ user_assert(screen->is_format_supported(screen, dst_res->format,
+ dst_res->target,
+ dst_res->nr_samples,
+ zs ? PIPE_BIND_DEPTH_STENCIL :
+ PIPE_BIND_RENDER_TARGET),
+ D3DERR_INVALIDCALL);
+
+ pipe->blit(pipe, &blit);
+ } else {
+ assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
+ blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
+ blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
+ blit.src.box.x + blit.src.box.width <= src->desc.Width &&
+ blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
+ blit.src.box.y + blit.src.box.height <= src->desc.Height);
+ /* Or drivers might crash ... */
+ DBG("Using resource_copy_region.\n");
+ pipe->resource_copy_region(pipe,
+ blit.dst.resource, blit.dst.level,
+ blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
+ blit.src.resource, blit.src.level,
+ &blit.src.box);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_ColorFill( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSurface,
+ const RECT *pRect,
+ D3DCOLOR color )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *surf = NineSurface9(pSurface);
+ struct pipe_surface *psurf;
+ unsigned x, y, w, h;
+ union pipe_color_union rgba;
+ boolean fallback;
+
+ DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
+ pSurface, pRect, color);
+ if (pRect)
+ DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
+ pRect->right, pRect->bottom);
+
+ user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
+ NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
+
+ if (pRect) {
+ x = pRect->left;
+ y = pRect->top;
+ w = pRect->right - pRect->left;
+ h = pRect->bottom - pRect->top;
+ } else{
+ x = 0;
+ y = 0;
+ w = surf->desc.Width;
+ h = surf->desc.Height;
+ }
+ d3dcolor_to_pipe_color_union(&rgba, color);
+
+ fallback =
+ !This->screen->is_format_supported(This->screen, surf->base.info.format,
+ surf->base.info.target,
+ surf->base.info.nr_samples,
+ PIPE_BIND_RENDER_TARGET);
+ if (!fallback) {
+ psurf = NineSurface9_GetSurface(surf, 0);
+ if (!psurf)
+ fallback = TRUE;
+ }
+
+ if (!fallback) {
+ pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
+ } else {
+ D3DLOCKED_RECT lock;
+ union util_color uc;
+ HRESULT hr;
+ /* XXX: lock pRect and fix util_fill_rect */
+ hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
+ if (FAILED(hr))
+ return hr;
+ util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
+ surf->base.info.format, &uc);
+ util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
+ x, y, w, h, &uc);
+ NineSurface9_UnlockRect(surf);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
+ "ppSurface=%p pSharedHandle=%p\n", This,
+ Width, Height, d3dformat_to_string(Format), Format, Pool,
+ ppSurface, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
+ || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ /* Can be used with StretchRect and ColorFill. It's also always lockable.
+ */
+ hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
+ Format,
+ D3DMULTISAMPLE_NONE, 0,
+ TRUE,
+ ppSurface, pSharedHandle);
+ if (FAILED(hr))
+ DBG("Failed to create surface.\n");
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_SetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 *pRenderTarget )
+{
+ struct NineSurface9 *rt = NineSurface9(pRenderTarget);
+ const unsigned i = RenderTargetIndex;
+
+ DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
+ RenderTargetIndex, pRenderTarget);
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
+ user_assert(!pRenderTarget ||
+ rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
+
+ if (i == 0) {
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = rt->desc.Width;
+ This->state.viewport.Height = rt->desc.Height;
+ This->state.viewport.MinZ = 0.0f;
+ This->state.viewport.MaxZ = 1.0f;
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = rt->desc.Width;
+ This->state.scissor.maxy = rt->desc.Height;
+
+ This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
+ }
+
+ if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
+ nine_bind(&This->state.rt[i], pRenderTarget);
+ This->state.changed.group |= NINE_STATE_FB;
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 **ppRenderTarget )
+{
+ const unsigned i = RenderTargetIndex;
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
+
+ *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
+ if (!This->state.rt[i])
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pNewZStencil )
+{
+ DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
+
+ if (This->state.ds != NineSurface9(pNewZStencil)) {
+ nine_bind(&This->state.ds, pNewZStencil);
+ This->state.changed.group |= NINE_STATE_FB;
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 **ppZStencilSurface )
+{
+ user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
+
+ *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
+ if (!This->state.ds)
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.ds));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_BeginScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(!This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = TRUE;
+ /* Do we want to do anything else here ? */
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_EndScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = FALSE;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_Clear( struct NineDevice9 *This,
+ DWORD Count,
+ const D3DRECT *pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil )
+{
+ struct pipe_context *pipe = This->pipe;
+ struct NineSurface9 *zsbuf = This->state.ds;
+ unsigned bufs = 0;
+ unsigned r, i;
+ union pipe_color_union rgba;
+ D3DRECT rect;
+
+ DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
+ This, Count, pRects, Flags, Color, Z, Stencil);
+
+ user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
+ user_assert(!(Flags & D3DCLEAR_STENCIL) ||
+ (zsbuf &&
+ util_format_is_depth_and_stencil(zsbuf->base.info.format)),
+ D3DERR_INVALIDCALL);
+#ifdef NINE_STRICT
+ user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
+#else
+ user_warn((pRects && !Count) || (!pRects && Count));
+ if (pRects && !Count)
+ return D3D_OK;
+ if (!pRects)
+ Count = 0;
+#endif
+
+ if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
+ if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
+ if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
+ if (!bufs)
+ return D3D_OK;
+ d3dcolor_to_pipe_color_union(&rgba, Color);
+
+ nine_update_state(This, NINE_STATE_FB);
+
+ rect.x1 = This->state.viewport.X;
+ rect.y1 = This->state.viewport.Y;
+ rect.x2 = This->state.viewport.Width + rect.x1;
+ rect.y2 = This->state.viewport.Height + rect.y1;
+
+ /* Both rectangles apply, which is weird, but that's D3D9. */
+ if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
+ rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
+ rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
+ rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
+ rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
+ }
+
+ if (Count) {
+ /* Maybe apps like to specify a large rect ? */
+ if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
+ pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
+ DBG("First rect covers viewport.\n");
+ Count = 0;
+ pRects = NULL;
+ }
+ }
+
+ if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
+ return D3D_OK;
+ if (!Count &&
+ rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
+ rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
+ /* fast path, clears everything at once */
+ DBG("fast path\n");
+ pipe->clear(pipe, bufs, &rgba, Z, Stencil);
+ return D3D_OK;
+ }
+ rect.x2 = MIN2(rect.x2, This->state.fb.width);
+ rect.y2 = MIN2(rect.y2, This->state.fb.height);
+
+ if (!Count) {
+ Count = 1;
+ pRects = &rect;
+ }
+
+ for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
+ if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
+ continue; /* save space, compiler should hoist this */
+ for (r = 0; r < Count; ++r) {
+ /* Don't trust users to pass these in the right order. */
+ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
+ unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
+ unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
+ unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
+#ifndef NINE_LAX
+ /* Drop negative rectangles (like wine expects). */
+ if (pRects[r].x1 > pRects[r].x2) continue;
+ if (pRects[r].y1 > pRects[r].y2) continue;
+#endif
+
+ x1 = MAX2(x1, rect.x1);
+ y1 = MAX2(y1, rect.y1);
+ x2 = MIN2(x2, rect.x2);
+ y2 = MIN2(y2, rect.y2);
+
+ DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
+ pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
+ x1, y1, x2 - x1, y2 - y1);
+ }
+ }
+ if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
+ return D3D_OK;
+
+ bufs &= PIPE_CLEAR_DEPTHSTENCIL;
+
+ for (r = 0; r < Count; ++r) {
+ unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
+ unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
+ unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
+ unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
+#ifndef NINE_LAX
+ /* Drop negative rectangles. */
+ if (pRects[r].x1 > pRects[r].x2) continue;
+ if (pRects[r].y1 > pRects[r].y2) continue;
+#endif
+
+ x1 = MIN2(x1, rect.x1);
+ y1 = MIN2(y1, rect.y1);
+ x2 = MIN2(x2, rect.x2);
+ y2 = MIN2(y2, rect.y2);
+
+ pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
+ x1, y1, x2 - x1, y2 - y1);
+ }
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
+ user_assert(M, D3DERR_INVALIDCALL);
+
+ *M = *pMatrix;
+ state->ff.changed.transform[State / 32] |= 1 << (State % 32);
+ state->changed.group |= NINE_STATE_FF;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ D3DMATRIX *pMatrix )
+{
+ D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
+ user_assert(M, D3DERR_INVALIDCALL);
+ *pMatrix = *M;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_MultiplyTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX T;
+ D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
+ user_assert(M, D3DERR_INVALIDCALL);
+
+ nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
+ return NineDevice9_SetTransform(This, State, &T);
+}
+
+HRESULT WINAPI
+NineDevice9_SetViewport( struct NineDevice9 *This,
+ const D3DVIEWPORT9 *pViewport )
+{
+ struct nine_state *state = This->update;
+
+ DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
+ pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
+ pViewport->MinZ, pViewport->MaxZ);
+
+ state->viewport = *pViewport;
+ state->changed.group |= NINE_STATE_VIEWPORT;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetViewport( struct NineDevice9 *This,
+ D3DVIEWPORT9 *pViewport )
+{
+ *pViewport = This->state.viewport;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetMaterial( struct NineDevice9 *This,
+ const D3DMATERIAL9 *pMaterial )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pMaterial=%p\n", This, pMaterial);
+ if (pMaterial)
+ nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
+
+ user_assert(pMaterial, E_POINTER);
+
+ state->ff.material = *pMaterial;
+ state->changed.group |= NINE_STATE_FF_MATERIAL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetMaterial( struct NineDevice9 *This,
+ D3DMATERIAL9 *pMaterial )
+{
+ user_assert(pMaterial, E_POINTER);
+ *pMaterial = This->state.ff.material;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetLight( struct NineDevice9 *This,
+ DWORD Index,
+ const D3DLIGHT9 *pLight )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
+ if (pLight)
+ nine_dump_D3DLIGHT9(DBG_FF, pLight);
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
+
+ user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
+
+ if (Index >= state->ff.num_lights) {
+ unsigned n = state->ff.num_lights;
+ unsigned N = Index + 1;
+
+ state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
+ N * sizeof(D3DLIGHT9));
+ if (!state->ff.light)
+ return E_OUTOFMEMORY;
+ state->ff.num_lights = N;
+
+ for (; n < Index; ++n)
+ state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
+ }
+ state->ff.light[Index] = *pLight;
+
+ if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
+ DBG("Warning: clamping D3DLIGHT9.Theta\n");
+ state->ff.light[Index].Theta = state->ff.light[Index].Phi;
+ }
+ if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
+ pLight->Attenuation0 == 0.0f &&
+ pLight->Attenuation1 == 0.0f &&
+ pLight->Attenuation2 == 0.0f) {
+ DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
+ }
+
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetLight( struct NineDevice9 *This,
+ DWORD Index,
+ D3DLIGHT9 *pLight )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ *pLight = state->ff.light[Index];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_LightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL Enable )
+{
+ struct nine_state *state = This->update;
+ unsigned i;
+
+ DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
+
+ if (Index >= state->ff.num_lights ||
+ state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
+ /* This should create a default light. */
+ D3DLIGHT9 light;
+ memset(&light, 0, sizeof(light));
+ light.Type = D3DLIGHT_DIRECTIONAL;
+ light.Diffuse.r = 1.0f;
+ light.Diffuse.g = 1.0f;
+ light.Diffuse.b = 1.0f;
+ light.Direction.z = 1.0f;
+ NineDevice9_SetLight(This, Index, &light);
+ }
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+
+ for (i = 0; i < state->ff.num_lights_active; ++i) {
+ if (state->ff.active_light[i] == Index)
+ break;
+ }
+
+ if (Enable) {
+ if (i < state->ff.num_lights_active)
+ return D3D_OK;
+ /* XXX wine thinks this should still succeed:
+ */
+ user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
+
+ state->ff.active_light[i] = Index;
+ state->ff.num_lights_active++;
+ } else {
+ if (i == state->ff.num_lights_active)
+ return D3D_OK;
+ --state->ff.num_lights_active;
+ for (; i < state->ff.num_lights_active; ++i)
+ state->ff.active_light[i] = state->ff.active_light[i + 1];
+ }
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetLightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL *pEnable )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ for (i = 0; i < state->ff.num_lights_active; ++i)
+ if (state->ff.active_light[i] == Index)
+ break;
+ *pEnable = i != state->ff.num_lights_active;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ const float *pPlane )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Index=%u pPlane=%p(%f %f %f %f)\n", This, Index, pPlane,
+ pPlane ? pPlane[0] : 0.0f, pPlane ? pPlane[1] : 0.0f,
+ pPlane ? pPlane[2] : 0.0f, pPlane ? pPlane[3] : 0.0f);
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
+ state->changed.ucp |= 1 << Index;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ float *pPlane )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p State=%u(%s) Value=%08x\n", This,
+ State, nine_d3drs_to_string(State), Value);
+
+ user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
+
+ if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
+ state->rs[State] = Value;
+ state->changed.rs[State / 32] |= 1 << (State % 32);
+ state->changed.group |= nine_render_state_group[State];
+ }
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD *pValue )
+{
+ user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
+
+ *pValue = This->state.rs[State];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateStateBlock( struct NineDevice9 *This,
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9 **ppSB )
+{
+ struct NineStateBlock9 *nsb;
+ struct nine_state *dst;
+ HRESULT hr;
+ enum nine_stateblock_type type;
+ unsigned s;
+
+ DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
+
+ user_assert(Type == D3DSBT_ALL ||
+ Type == D3DSBT_VERTEXSTATE ||
+ Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
+
+ switch (Type) {
+ case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
+ case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
+ default:
+ type = NINESBT_ALL;
+ break;
+ }
+
+ hr = NineStateBlock9_new(This, &nsb, type);
+ if (FAILED(hr))
+ return hr;
+ *ppSB = (IDirect3DStateBlock9 *)nsb;
+ dst = &nsb->state;
+
+ dst->changed.group =
+ NINE_STATE_TEXTURE |
+ NINE_STATE_SAMPLER;
+
+ if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
+ dst->changed.group |=
+ NINE_STATE_FF_LIGHTING |
+ NINE_STATE_VS | NINE_STATE_VS_CONST |
+ NINE_STATE_VDECL;
+ /* TODO: texture/sampler state */
+ memcpy(dst->changed.rs,
+ nine_render_states_vertex, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
+ &This->range_pool);
+ dst->changed.vs_const_i = 0xffff;
+ dst->changed.vs_const_b = 0xffff;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
+ if (This->state.ff.num_lights) {
+ dst->ff.num_lights = This->state.ff.num_lights;
+ /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
+ * all currently existing lights will be captured
+ */
+ dst->ff.light = CALLOC(This->state.ff.num_lights,
+ sizeof(D3DLIGHT9));
+ if (!dst->ff.light) {
+ nine_bind(ppSB, NULL);
+ return E_OUTOFMEMORY;
+ }
+ }
+ }
+ if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
+ dst->changed.group |=
+ NINE_STATE_PS | NINE_STATE_PS_CONST;
+ /* TODO: texture/sampler state */
+ memcpy(dst->changed.rs,
+ nine_render_states_pixel, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
+ &This->range_pool);
+ dst->changed.ps_const_i = 0xffff;
+ dst->changed.ps_const_b = 0xffff;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 0x1ffe;
+ }
+ if (Type == D3DSBT_ALL) {
+ dst->changed.group |=
+ NINE_STATE_VIEWPORT |
+ NINE_STATE_SCISSOR |
+ NINE_STATE_RASTERIZER |
+ NINE_STATE_BLEND |
+ NINE_STATE_DSA |
+ NINE_STATE_IDXBUF |
+ NINE_STATE_MATERIAL |
+ NINE_STATE_BLEND_COLOR |
+ NINE_STATE_SAMPLE_MASK;
+ memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
+ dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
+ dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
+ dst->changed.stream_freq = dst->changed.vtxbuf;
+ dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
+ dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
+ }
+ NineStateBlock9_Capture(NineStateBlock9(*ppSB));
+
+ /* TODO: fixed function state */
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_BeginStateBlock( struct NineDevice9 *This )
+{
+ HRESULT hr;
+
+ DBG("This=%p\n", This);
+
+ user_assert(!This->record, D3DERR_INVALIDCALL);
+
+ hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->record));
+
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_EndStateBlock( struct NineDevice9 *This,
+ IDirect3DStateBlock9 **ppSB )
+{
+ DBG("This=%p ppSB=%p\n", This, ppSB);
+
+ user_assert(This->record, D3DERR_INVALIDCALL);
+
+ This->update = &This->state;
+ This->is_recording = FALSE;
+
+ NineUnknown_AddRef(NineUnknown(This->record));
+ *ppSB = (IDirect3DStateBlock9 *)This->record;
+ NineUnknown_Unbind(NineUnknown(This->record));
+ This->record = NULL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetClipStatus( struct NineDevice9 *This,
+ const D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetClipStatus( struct NineDevice9 *This,
+ D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_GetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture )
+{
+ user_assert(Stage < This->caps.MaxSimultaneousTextures ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+ user_assert(ppTexture, D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
+
+ if (This->state.texture[Stage])
+ NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 *pTexture )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
+
+ user_assert(Stage < This->caps.MaxSimultaneousTextures ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ if (!This->is_recording) {
+ struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
+ struct NineBaseTexture9 *old = state->texture[Stage];
+ if (old == tex)
+ return D3D_OK;
+
+ state->samplers_shadow &= ~(1 << Stage);
+ if (tex) {
+ state->samplers_shadow |= tex->shadow << Stage;
+
+ if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
+ list_add(&tex->list, &This->update_textures);
+
+ tex->bind_count++;
+ }
+ if (old)
+ old->bind_count--;
+ }
+ nine_bind(&state->texture[Stage], pTexture);
+
+ state->changed.texture |= 1 << Stage;
+ state->changed.group |= NINE_STATE_TEXTURE;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD *pValue )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ *pValue = state->ff.tex_stage[Stage][Type];
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
+ nine_dump_D3DTSS_value(DBG_FF, Type, Value);
+
+ user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ state->ff.tex_stage[Stage][Type] = Value;
+
+ state->changed.group |= NINE_STATE_FF_PSSTAGES;
+ state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD *pValue )
+{
+ user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *pValue = This->state.samp[Sampler][Type];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
+ Sampler, nine_D3DSAMP_to_str(Type), Value);
+
+ user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ state->samp[Sampler][Type] = Value;
+ state->changed.group |= NINE_STATE_SAMPLER;
+ state->changed.sampler[Sampler] |= 1 << Type;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_ValidateDevice( struct NineDevice9 *This,
+ DWORD *pNumPasses )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+ unsigned w = 0, h = 0;
+
+ DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
+
+ for (i = 0; i < Elements(state->samp); ++i) {
+ if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
+ state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
+ return D3DERR_UNSUPPORTEDTEXTUREFILTER;
+ }
+
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ if (!state->rt[i])
+ continue;
+ if (w == 0) {
+ w = state->rt[i]->desc.Width;
+ h = state->rt[i]->desc.Height;
+ } else
+ if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+ }
+ if (state->ds &&
+ (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
+ if (w != 0 &&
+ (state->ds->desc.Width != w || state->ds->desc.Height != h))
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+
+ if (pNumPasses)
+ *pNumPasses = 1;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ const PALETTEENTRY *pEntries )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT WINAPI
+NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ PALETTEENTRY *pEntries )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT PaletteNumber )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT WINAPI
+NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT *PaletteNumber )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_SetScissorRect( struct NineDevice9 *This,
+ const RECT *pRect )
+{
+ struct nine_state *state = This->update;
+
+ DBG("x=(%u..%u) y=(%u..%u)\n",
+ pRect->left, pRect->top, pRect->right, pRect->bottom);
+
+ state->scissor.minx = pRect->left;
+ state->scissor.miny = pRect->top;
+ state->scissor.maxx = pRect->right;
+ state->scissor.maxy = pRect->bottom;
+
+ state->changed.group |= NINE_STATE_SCISSOR;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetScissorRect( struct NineDevice9 *This,
+ RECT *pRect )
+{
+ pRect->left = This->state.scissor.minx;
+ pRect->top = This->state.scissor.miny;
+ pRect->right = This->state.scissor.maxx;
+ pRect->bottom = This->state.scissor.maxy;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
+ BOOL bSoftware )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+BOOL WINAPI
+NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
+{
+ return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
+}
+
+HRESULT WINAPI
+NineDevice9_SetNPatchMode( struct NineDevice9 *This,
+ float nSegments )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+float WINAPI
+NineDevice9_GetNPatchMode( struct NineDevice9 *This )
+{
+ STUB(0);
+}
+
+static INLINE void
+init_draw_info(struct pipe_draw_info *info,
+ struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
+{
+ info->mode = d3dprimitivetype_to_pipe_prim(type);
+ info->count = prim_count_to_vertex_count(type, count);
+ info->start_instance = 0;
+ info->instance_count = 1;
+ if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
+ info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
+ info->primitive_restart = FALSE;
+ info->restart_index = 0;
+ info->count_from_stream_output = NULL;
+ info->indirect = NULL;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount )
+{
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, StartVertex, PrimitiveCount);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = FALSE;
+ info.start = StartVertex;
+ info.index_bias = 0;
+ info.min_index = info.start;
+ info.max_index = info.count - 1;
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount )
+{
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
+ "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
+ StartIndex, PrimitiveCount);
+
+ user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
+ user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = TRUE;
+ info.start = StartIndex;
+ info.index_bias = BaseVertexIndex;
+ /* These don't include index bias: */
+ info.min_index = MinVertexIndex;
+ info.max_index = MinVertexIndex + NumVertices - 1;
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_vertex_buffer vtxbuf;
+ struct pipe_draw_info info;
+
+ DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
+ This, PrimitiveType, PrimitiveCount,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
+ D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = FALSE;
+ info.start = 0;
+ info.index_bias = 0;
+ info.min_index = 0;
+ info.max_index = info.count - 1;
+
+ vtxbuf.stride = VertexStreamZeroStride;
+ vtxbuf.buffer_offset = 0;
+ vtxbuf.buffer = NULL;
+ vtxbuf.user_buffer = pVertexStreamZeroData;
+
+ if (!This->driver_caps.user_vbufs)
+ u_upload_data(This->upload,
+ 0,
+ (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
+ vtxbuf.user_buffer,
+ &vtxbuf.buffer_offset,
+ &vtxbuf.buffer);
+
+ This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ pipe_resource_reference(&vtxbuf.buffer, NULL);
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void *pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_draw_info info;
+ struct pipe_vertex_buffer vbuf;
+ struct pipe_index_buffer ibuf;
+
+ DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
+ "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
+ "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
+ This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
+ pIndexData, IndexDataFormat,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
+ user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
+ user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
+ IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
+ info.indexed = TRUE;
+ info.start = 0;
+ info.index_bias = 0;
+ info.min_index = MinVertexIndex;
+ info.max_index = MinVertexIndex + NumVertices - 1;
+
+ vbuf.stride = VertexStreamZeroStride;
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = NULL;
+ vbuf.user_buffer = pVertexStreamZeroData;
+
+ ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
+ ibuf.offset = 0;
+ ibuf.buffer = NULL;
+ ibuf.user_buffer = pIndexData;
+
+ if (!This->driver_caps.user_vbufs) {
+ const unsigned base = info.min_index * VertexStreamZeroStride;
+ u_upload_data(This->upload,
+ base,
+ (info.max_index -
+ info.min_index + 1) * VertexStreamZeroStride, /* XXX */
+ (const uint8_t *)vbuf.user_buffer + base,
+ &vbuf.buffer_offset,
+ &vbuf.buffer);
+ /* Won't be used: */
+ vbuf.buffer_offset -= base;
+ }
+ if (!This->driver_caps.user_ibufs)
+ u_upload_data(This->upload,
+ 0,
+ info.count * ibuf.index_size,
+ ibuf.user_buffer,
+ &ibuf.offset,
+ &ibuf.buffer);
+
+ This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
+ This->pipe->set_index_buffer(This->pipe, &ibuf);
+
+ This->pipe->draw_vbo(This->pipe, &info);
+
+ pipe_resource_reference(&vbuf.buffer, NULL);
+ pipe_resource_reference(&ibuf.buffer, NULL);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetIndices(This, NULL);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ return D3D_OK;
+}
+
+/* TODO: Write to pDestBuffer directly if vertex declaration contains
+ * only f32 formats.
+ */
+HRESULT WINAPI
+NineDevice9_ProcessVertices( struct NineDevice9 *This,
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl,
+ DWORD Flags )
+{
+ struct pipe_screen *screen = This->screen;
+ struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
+ struct NineVertexShader9 *vs;
+ struct pipe_resource *resource;
+ struct pipe_stream_output_target *target;
+ struct pipe_draw_info draw;
+ HRESULT hr;
+ unsigned buffer_offset, buffer_size;
+
+ if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
+ STUB(D3DERR_INVALIDCALL);
+
+ nine_update_state(This, ~0);
+
+ /* TODO: Create shader with stream output. */
+ STUB(D3DERR_INVALIDCALL);
+ struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
+
+ vs = This->state.vs ? This->state.vs : This->ff.vs;
+
+ buffer_size = VertexCount * vs->so->stride[0];
+ if (1) {
+ struct pipe_resource templ;
+
+ templ.target = PIPE_BUFFER;
+ templ.format = PIPE_FORMAT_R8_UNORM;
+ templ.width0 = buffer_size;
+ templ.flags = 0;
+ templ.bind = PIPE_BIND_STREAM_OUTPUT;
+ templ.usage = PIPE_USAGE_STREAM;
+ templ.height0 = templ.depth0 = templ.array_size = 1;
+ templ.last_level = templ.nr_samples = 0;
+
+ resource = This->screen->resource_create(This->screen, &templ);
+ if (!resource)
+ return E_OUTOFMEMORY;
+ buffer_offset = 0;
+ } else {
+ /* SO matches vertex declaration */
+ resource = dst->base.resource;
+ buffer_offset = DestIndex * vs->so->stride[0];
+ }
+ target = This->pipe->create_stream_output_target(This->pipe, resource,
+ buffer_offset,
+ buffer_size);
+ if (!target) {
+ pipe_resource_reference(&resource, NULL);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
+ if (FAILED(hr))
+ goto out;
+ }
+
+ init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
+ draw.instance_count = 1;
+ draw.indexed = FALSE;
+ draw.start = SrcStartIndex;
+ draw.index_bias = 0;
+ draw.min_index = SrcStartIndex;
+ draw.max_index = SrcStartIndex + VertexCount - 1;
+
+ This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
+ This->pipe->draw_vbo(This->pipe, &draw);
+ This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
+ This->pipe->stream_output_target_destroy(This->pipe, target);
+
+ hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
+ dst, DestIndex, VertexCount,
+ resource, vs->so);
+out:
+ pipe_resource_reference(&resource, NULL);
+ if (!pVertexDecl)
+ NineUnknown_Release(NineUnknown(vdecl));
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
+ const D3DVERTEXELEMENT9 *pVertexElements,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ struct NineVertexDeclaration9 *vdecl;
+
+ HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
+ if (SUCCEEDED(hr))
+ *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
+
+ return hr;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 *pDecl )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pDecl=%p\n", This, pDecl);
+
+ if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
+ return D3D_OK;
+ nine_bind(&state->vdecl, pDecl);
+
+ state->changed.group |= NINE_STATE_VDECL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ user_assert(ppDecl, D3DERR_INVALIDCALL);
+
+ *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
+ if (*ppDecl)
+ NineUnknown_AddRef(NineUnknown(*ppDecl));
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetFVF( struct NineDevice9 *This,
+ DWORD FVF )
+{
+ struct NineVertexDeclaration9 *vdecl;
+ HRESULT hr;
+
+ DBG("FVF = %08x\n", FVF);
+ if (!FVF)
+ return D3D_OK; /* like wine */
+
+ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
+ if (FAILED(hr))
+ return hr;
+ vdecl->fvf = FVF;
+ util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
+ NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
+ }
+ return NineDevice9_SetVertexDeclaration(
+ This, (IDirect3DVertexDeclaration9 *)vdecl);
+}
+
+HRESULT WINAPI
+NineDevice9_GetFVF( struct NineDevice9 *This,
+ DWORD *pFVF )
+{
+ *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreateVertexShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DVertexShader9 **ppShader )
+{
+ struct NineVertexShader9 *vs;
+ HRESULT hr;
+
+ hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DVertexShader9 *)vs;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ nine_bind(&state->vs, pShader);
+
+ state->changed.group |= NINE_STATE_VS;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.vs);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ nine_ranges_insert(&state->changed.vs_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+
+ state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->vs_const_i[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->vs_const_b[StartRegister],
+ pConstantData,
+ BoolCount * sizeof(state->vs_const_b[0]));
+
+ state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_b[StartRegister],
+ BoolCount * sizeof(state->vs_const_b[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 *pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride )
+{
+ struct nine_state *state = This->update;
+ struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
+ const unsigned i = StreamNumber;
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
+
+ if (likely(!This->is_recording)) {
+ if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
+ state->vtxbuf[i].stride == Stride &&
+ state->vtxbuf[i].buffer_offset == OffsetInBytes)
+ return D3D_OK;
+ }
+ nine_bind(&state->stream[i], pStreamData);
+
+ state->changed.vtxbuf |= 1 << StreamNumber;
+
+ if (pStreamData) {
+ state->vtxbuf[i].stride = Stride;
+ state->vtxbuf[i].buffer_offset = OffsetInBytes;
+ }
+ state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 **ppStreamData,
+ UINT *pOffsetInBytes,
+ UINT *pStride )
+{
+ const struct nine_state *state = &This->state;
+ const unsigned i = StreamNumber;
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(ppStreamData, D3DERR_INVALIDCALL);
+
+ nine_reference_set(ppStreamData, state->stream[i]);
+ *pStride = state->vtxbuf[i].stride;
+ *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT Setting )
+{
+ struct nine_state *state = This->update;
+ /* const UINT freq = Setting & 0x7FFFFF; */
+
+ DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
+ StreamNumber, Setting);
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
+ D3DERR_INVALIDCALL);
+ user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
+ (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
+ user_assert(Setting, D3DERR_INVALIDCALL);
+
+ state->stream_freq[StreamNumber] = Setting;
+
+ if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
+ state->stream_instancedata_mask |= 1 << StreamNumber;
+ else
+ state->stream_instancedata_mask &= ~(1 << StreamNumber);
+
+ state->changed.stream_freq |= 1 << StreamNumber;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT *pSetting )
+{
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ *pSetting = This->state.stream_freq[StreamNumber];
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 *pIndexData )
+{
+ struct nine_state *state = This->update;
+
+ if (likely(!This->is_recording))
+ if (state->idxbuf == NineIndexBuffer9(pIndexData))
+ return D3D_OK;
+ nine_bind(&state->idxbuf, pIndexData);
+
+ state->changed.group |= NINE_STATE_IDXBUF;
+
+ return D3D_OK;
+}
+
+/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
+ * here because it's an argument passed to the Draw calls.
+ */
+HRESULT WINAPI
+NineDevice9_GetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 **ppIndexData /*,
+ UINT *pBaseVertexIndex */ )
+{
+ user_assert(ppIndexData, D3DERR_INVALIDCALL);
+ nine_reference_set(ppIndexData, This->state.idxbuf);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_CreatePixelShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DPixelShader9 **ppShader )
+{
+ struct NinePixelShader9 *ps;
+ HRESULT hr;
+
+ hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DPixelShader9 *)ps;
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ nine_bind(&state->ps, pShader);
+
+ state->changed.group |= NINE_STATE_PS;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.ps);
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ nine_ranges_insert(&state->changed.ps_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+
+ state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(&state->ps_const_b[StartRegister],
+ pConstantData,
+ BoolCount * sizeof(state->ps_const_b[0]));
+
+ state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_b[StartRegister],
+ BoolCount * sizeof(state->ps_const_b[0]));
+
+ return D3D_OK;
+}
+
+HRESULT WINAPI
+NineDevice9_DrawRectPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DRECTPATCH_INFO *pRectPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_DrawTriPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DTRIPATCH_INFO *pTriPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_DeletePatch( struct NineDevice9 *This,
+ UINT Handle )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT WINAPI
+NineDevice9_CreateQuery( struct NineDevice9 *This,
+ D3DQUERYTYPE Type,
+ IDirect3DQuery9 **ppQuery )
+{
+ struct NineQuery9 *query;
+ HRESULT hr;
+
+ if (!ppQuery)
+ return nine_is_query_supported(Type);
+
+ hr = NineQuery9_new(This, &query, Type);
+ if (FAILED(hr))
+ return hr;
+ *ppQuery = (IDirect3DQuery9 *)query;
+ return D3D_OK;
+}
+
+IDirect3DDevice9Vtbl NineDevice9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineDevice9_TestCooperativeLevel,
+ (void *)NineDevice9_GetAvailableTextureMem,
+ (void *)NineDevice9_EvictManagedResources,
+ (void *)NineDevice9_GetDirect3D,
+ (void *)NineDevice9_GetDeviceCaps,
+ (void *)NineDevice9_GetDisplayMode,
+ (void *)NineDevice9_GetCreationParameters,
+ (void *)NineDevice9_SetCursorProperties,
+ (void *)NineDevice9_SetCursorPosition,
+ (void *)NineDevice9_ShowCursor,
+ (void *)NineDevice9_CreateAdditionalSwapChain,
+ (void *)NineDevice9_GetSwapChain,
+ (void *)NineDevice9_GetNumberOfSwapChains,
+ (void *)NineDevice9_Reset,
+ (void *)NineDevice9_Present,
+ (void *)NineDevice9_GetBackBuffer,
+ (void *)NineDevice9_GetRasterStatus,
+ (void *)NineDevice9_SetDialogBoxMode,
+ (void *)NineDevice9_SetGammaRamp,
+ (void *)NineDevice9_GetGammaRamp,
+ (void *)NineDevice9_CreateTexture,
+ (void *)NineDevice9_CreateVolumeTexture,
+ (void *)NineDevice9_CreateCubeTexture,
+ (void *)NineDevice9_CreateVertexBuffer,
+ (void *)NineDevice9_CreateIndexBuffer,
+ (void *)NineDevice9_CreateRenderTarget,
+ (void *)NineDevice9_CreateDepthStencilSurface,
+ (void *)NineDevice9_UpdateSurface,
+ (void *)NineDevice9_UpdateTexture,
+ (void *)NineDevice9_GetRenderTargetData,
+ (void *)NineDevice9_GetFrontBufferData,
+ (void *)NineDevice9_StretchRect,
+ (void *)NineDevice9_ColorFill,
+ (void *)NineDevice9_CreateOffscreenPlainSurface,
+ (void *)NineDevice9_SetRenderTarget,
+ (void *)NineDevice9_GetRenderTarget,
+ (void *)NineDevice9_SetDepthStencilSurface,
+ (void *)NineDevice9_GetDepthStencilSurface,
+ (void *)NineDevice9_BeginScene,
+ (void *)NineDevice9_EndScene,
+ (void *)NineDevice9_Clear,
+ (void *)NineDevice9_SetTransform,
+ (void *)NineDevice9_GetTransform,
+ (void *)NineDevice9_MultiplyTransform,
+ (void *)NineDevice9_SetViewport,
+ (void *)NineDevice9_GetViewport,
+ (void *)NineDevice9_SetMaterial,
+ (void *)NineDevice9_GetMaterial,
+ (void *)NineDevice9_SetLight,
+ (void *)NineDevice9_GetLight,
+ (void *)NineDevice9_LightEnable,
+ (void *)NineDevice9_GetLightEnable,
+ (void *)NineDevice9_SetClipPlane,
+ (void *)NineDevice9_GetClipPlane,
+ (void *)NineDevice9_SetRenderState,
+ (void *)NineDevice9_GetRenderState,
+ (void *)NineDevice9_CreateStateBlock,
+ (void *)NineDevice9_BeginStateBlock,
+ (void *)NineDevice9_EndStateBlock,
+ (void *)NineDevice9_SetClipStatus,
+ (void *)NineDevice9_GetClipStatus,
+ (void *)NineDevice9_GetTexture,
+ (void *)NineDevice9_SetTexture,
+ (void *)NineDevice9_GetTextureStageState,
+ (void *)NineDevice9_SetTextureStageState,
+ (void *)NineDevice9_GetSamplerState,
+ (void *)NineDevice9_SetSamplerState,
+ (void *)NineDevice9_ValidateDevice,
+ (void *)NineDevice9_SetPaletteEntries,
+ (void *)NineDevice9_GetPaletteEntries,
+ (void *)NineDevice9_SetCurrentTexturePalette,
+ (void *)NineDevice9_GetCurrentTexturePalette,
+ (void *)NineDevice9_SetScissorRect,
+ (void *)NineDevice9_GetScissorRect,
+ (void *)NineDevice9_SetSoftwareVertexProcessing,
+ (void *)NineDevice9_GetSoftwareVertexProcessing,
+ (void *)NineDevice9_SetNPatchMode,
+ (void *)NineDevice9_GetNPatchMode,
+ (void *)NineDevice9_DrawPrimitive,
+ (void *)NineDevice9_DrawIndexedPrimitive,
+ (void *)NineDevice9_DrawPrimitiveUP,
+ (void *)NineDevice9_DrawIndexedPrimitiveUP,
+ (void *)NineDevice9_ProcessVertices,
+ (void *)NineDevice9_CreateVertexDeclaration,
+ (void *)NineDevice9_SetVertexDeclaration,
+ (void *)NineDevice9_GetVertexDeclaration,
+ (void *)NineDevice9_SetFVF,
+ (void *)NineDevice9_GetFVF,
+ (void *)NineDevice9_CreateVertexShader,
+ (void *)NineDevice9_SetVertexShader,
+ (void *)NineDevice9_GetVertexShader,
+ (void *)NineDevice9_SetVertexShaderConstantF,
+ (void *)NineDevice9_GetVertexShaderConstantF,
+ (void *)NineDevice9_SetVertexShaderConstantI,
+ (void *)NineDevice9_GetVertexShaderConstantI,
+ (void *)NineDevice9_SetVertexShaderConstantB,
+ (void *)NineDevice9_GetVertexShaderConstantB,
+ (void *)NineDevice9_SetStreamSource,
+ (void *)NineDevice9_GetStreamSource,
+ (void *)NineDevice9_SetStreamSourceFreq,
+ (void *)NineDevice9_GetStreamSourceFreq,
+ (void *)NineDevice9_SetIndices,
+ (void *)NineDevice9_GetIndices,
+ (void *)NineDevice9_CreatePixelShader,
+ (void *)NineDevice9_SetPixelShader,
+ (void *)NineDevice9_GetPixelShader,
+ (void *)NineDevice9_SetPixelShaderConstantF,
+ (void *)NineDevice9_GetPixelShaderConstantF,
+ (void *)NineDevice9_SetPixelShaderConstantI,
+ (void *)NineDevice9_GetPixelShaderConstantI,
+ (void *)NineDevice9_SetPixelShaderConstantB,
+ (void *)NineDevice9_GetPixelShaderConstantB,
+ (void *)NineDevice9_DrawRectPatch,
+ (void *)NineDevice9_DrawTriPatch,
+ (void *)NineDevice9_DeletePatch,
+ (void *)NineDevice9_CreateQuery
+};
+
+static const GUID *NineDevice9_IIDs[] = {
+ &IID_IDirect3DDevice9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineDevice9_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ struct NineDevice9 **ppOut )
+{
+ BOOL lock;
+ lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
+
+ NINE_NEW(Device9, ppOut, lock, /* args */
+ pScreen, pCreationParameters, pCaps,
+ pPresentationParameters, pD3D9, pPresentationGroup, pCTX);
+}