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-rw-r--r--src/gallium/state_trackers/nine/basetexture9.h138
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diff --git a/src/gallium/state_trackers/nine/basetexture9.h b/src/gallium/state_trackers/nine/basetexture9.h
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_BASETEXTURE9_H_
+#define _NINE_BASETEXTURE9_H_
+
+#include "resource9.h"
+#include "util/u_inlines.h"
+#include "util/u_double_list.h"
+
+struct NineBaseTexture9
+{
+ struct NineResource9 base;
+ struct list_head list;
+
+ /* g3d */
+ struct pipe_context *pipe;
+ struct pipe_sampler_view *view[2]; /* linear and sRGB */
+
+ D3DFORMAT format;
+
+ D3DTEXTUREFILTERTYPE mipfilter;
+ DWORD lod;
+ DWORD lod_resident;
+
+ int16_t bind_count; /* to Device9->state.texture */
+
+ boolean shadow;
+ uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
+
+ boolean dirty;
+ boolean dirty_mip;
+};
+static INLINE struct NineBaseTexture9 *
+NineBaseTexture9( void *data )
+{
+ return (struct NineBaseTexture9 *)data;
+}
+
+HRESULT
+NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
+ struct NineUnknownParams *pParams,
+ D3DRESOURCETYPE Type,
+ D3DPOOL Pool );
+
+void
+NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
+
+DWORD WINAPI
+NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
+ DWORD LODNew );
+
+DWORD WINAPI
+NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
+
+DWORD WINAPI
+NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
+
+HRESULT WINAPI
+NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
+ D3DTEXTUREFILTERTYPE FilterType );
+
+D3DTEXTUREFILTERTYPE WINAPI
+NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
+
+void WINAPI
+NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
+
+void WINAPI
+NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
+
+/* For D3DPOOL_MANAGED only (after SetLOD change): */
+HRESULT
+NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
+ BOOL CopyData );
+
+/* For D3DPOOL_MANAGED only: */
+HRESULT
+NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
+
+HRESULT
+NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
+ const int sRGB );
+
+static INLINE void
+NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
+{
+ DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
+ This, This->dirty, This->dirty_mip, This->lod, This->lod_resident);
+ if ((This->base.pool == D3DPOOL_MANAGED) &&
+ (This->dirty || This->lod != This->lod_resident))
+ NineBaseTexture9_UploadSelf(This);
+ if (This->dirty_mip)
+ NineBaseTexture9_GenerateMipSubLevels(This);
+}
+
+static INLINE struct pipe_sampler_view *
+NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
+{
+ if (!This->view[sRGB])
+ NineBaseTexture9_UpdateSamplerView(This, sRGB);
+ return This->view[sRGB];
+}
+
+#ifdef DEBUG
+void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
+#else
+static INLINE void
+NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
+#endif
+
+#define BASETEX_REGISTER_UPDATE(t) do { \
+ if (((t)->dirty | ((t)->dirty_mip)) && (t)->base.base.bind) \
+ if (LIST_IS_EMPTY(&(t)->list)) \
+ list_add(&(t)->list, &(t)->base.base.device->update_textures); \
+ } while(0)
+
+#endif /* _NINE_BASETEXTURE9_H_ */