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-rw-r--r--src/gallium/state_trackers/hgl/hgl.c103
-rw-r--r--src/gallium/state_trackers/hgl/hgl_context.h4
2 files changed, 106 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/hgl/hgl.c b/src/gallium/state_trackers/hgl/hgl.c
index 66abc61cb2d..ce2ffb1d418 100644
--- a/src/gallium/state_trackers/hgl/hgl.c
+++ b/src/gallium/state_trackers/hgl/hgl.c
@@ -8,6 +8,8 @@
*/
+#include "GLView.h"
+
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
@@ -134,7 +136,7 @@ hgl_st_framebuffer_validate(struct st_context_iface *stctx,
static int
hgl_st_manager_get_param(struct st_manager *smapi, enum st_manager_param param)
{
- CALLED();
+ CALLED();
switch (param) {
case ST_MANAGER_BROKEN_INVALIDATE:
@@ -215,3 +217,102 @@ hgl_destroy_st_manager(struct st_manager *manager)
if (manager)
FREE(manager);
}
+
+
+struct st_visual*
+hgl_create_st_visual(ulong options)
+{
+ struct st_visual* visual = CALLOC_STRUCT(st_visual);
+ if (!visual) {
+ ERROR("%s: Couldn't allocate st_visual\n", __func__);
+ return NULL;
+ }
+
+ // Calculate visual configuration
+ const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
+ const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
+ const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
+ const GLboolean stereoFlag = false;
+ const GLint depth = (options & BGL_DEPTH) ? 24 : 0;
+ const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
+ const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
+ const GLint red = rgbFlag ? 8 : 5;
+ const GLint green = rgbFlag ? 8 : 5;
+ const GLint blue = rgbFlag ? 8 : 5;
+ const GLint alpha = alphaFlag ? 8 : 0;
+
+ TRACE("rgb :\t%d\n", (bool)rgbFlag);
+ TRACE("alpha :\t%d\n", (bool)alphaFlag);
+ TRACE("dbl :\t%d\n", (bool)dblFlag);
+ TRACE("stereo :\t%d\n", (bool)stereoFlag);
+ TRACE("depth :\t%d\n", depth);
+ TRACE("stencil :\t%d\n", stencil);
+ TRACE("accum :\t%d\n", accum);
+ TRACE("red :\t%d\n", red);
+ TRACE("green :\t%d\n", green);
+ TRACE("blue :\t%d\n", blue);
+ TRACE("alpha :\t%d\n", alpha);
+
+ // Determine color format
+ if (red == 8) {
+ if (alpha == 8)
+ visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ else
+ visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
+ } else {
+ // TODO: I think this should be RGB vs BGR
+ visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
+ }
+
+ // Determine depth stencil format
+ switch (depth) {
+ default:
+ case 0:
+ visual->depth_stencil_format = PIPE_FORMAT_NONE;
+ break;
+ case 16:
+ visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
+ break;
+ case 24:
+ if ((options & BGL_STENCIL) != 0)
+ visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
+ else
+ visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
+ break;
+ case 32:
+ visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
+ break;
+ }
+
+ visual->accum_format = (options & BGL_ACCUM)
+ ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
+
+ visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
+ visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
+
+ if (dblFlag) {
+ visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
+ visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
+ }
+
+ if (stereoFlag) {
+ visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
+ if (dblFlag)
+ visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
+ }
+
+ if ((options & BGL_DEPTH) || (options & BGL_STENCIL))
+ visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
+
+ return visual;
+}
+
+
+void
+hgl_destroy_st_visual(struct st_visual* visual)
+{
+ CALLED();
+
+ if (visual)
+ FREE(visual);
+}
diff --git a/src/gallium/state_trackers/hgl/hgl_context.h b/src/gallium/state_trackers/hgl/hgl_context.h
index a520d490e52..1d9841468ae 100644
--- a/src/gallium/state_trackers/hgl/hgl_context.h
+++ b/src/gallium/state_trackers/hgl/hgl_context.h
@@ -80,5 +80,9 @@ struct hgl_buffer* hgl_create_st_framebuffer(struct hgl_context* context);
struct st_manager* hgl_create_st_manager(struct pipe_screen* screen);
void hgl_destroy_st_manager(struct st_manager *manager);
+// hgl state_tracker visual
+struct st_visual* hgl_create_st_visual(ulong options);
+void hgl_destroy_st_visual(struct st_visual* visual);
+
#endif /* HGL_CONTEXT_H */