diff options
Diffstat (limited to 'src/gallium/state_trackers/g3dvl')
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_context.c | 175 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_context.h | 4 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_data.c | 8 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_data.h | 1 | ||||
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_surface.c | 6 |
5 files changed, 66 insertions, 128 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c index 7193f7cceaf..2d1d5434955 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.c +++ b/src/gallium/state_trackers/g3dvl/vl_context.c @@ -32,15 +32,14 @@ static int vlDestroyIDCT(struct VL_CONTEXT *context) static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context) { const unsigned int max_tokens = 50; - const unsigned int num_attribs = 4; - const unsigned int semantic_names[4] = + const unsigned int num_attribs = 3; + const unsigned int semantic_names[3] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC, - TGSI_SEMANTIC_GENERIC }; - const unsigned int semantic_indexes[4] = {0, 1, 2, 3}; + const unsigned int semantic_indexes[3] = {0, 1, 2}; const unsigned int proc_type = TGSI_PROCESSOR_VERTEX; struct pipe_context *pipe; @@ -173,7 +172,6 @@ static int vlCreateVertexShaderIMC(struct VL_CONTEXT *context) /* mov o1, i1 ; Move texcoords to output mov o2, i2 - mov o3, i3 */ for (i = 1; i < num_attribs; ++i) { @@ -251,7 +249,7 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) ti = 3; /* Declare inputs (texcoords) */ - for (i = 0; i < 3; ++i) + for (i = 0; i < 2; ++i) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; @@ -306,7 +304,7 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) /* tex2d o0.x, i0, s0 ; Read texel from luma texture into .x channel tex2d o0.y, i1, s1 ; Read texel from chroma Cb texture into .y channel - tex2d o0.z, i2, s2 ; Read texel from chroma Cr texture into .z channel + tex2d o0.z, i1, s2 ; Read texel from chroma Cr texture into .z channel */ for (i = 0; i < 3; ++i) { @@ -319,7 +317,7 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) inst.Instruction.NumSrcRegs = 2; inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = i; + inst.FullSrcRegisters[0].SrcRegister.Index = i > 0 ? 1 : 0; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; inst.FullSrcRegisters[1].SrcRegister.Index = i; ti += tgsi_build_full_instruction @@ -354,16 +352,23 @@ static int vlCreateFragmentShaderIMC(struct VL_CONTEXT *context) static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context) { const unsigned int max_tokens = 100; - const unsigned int num_attribs = 5; - const unsigned int semantic_names[5] = + const unsigned int num_input_attribs = 3; + const unsigned int num_output_attribs = 4; + const unsigned int input_semantic_names[3] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC, + TGSI_SEMANTIC_GENERIC + }; + const unsigned int output_semantic_names[4] = + { + TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC }; - const unsigned int semantic_indexes[5] = {0, 1, 2, 3, 4}; + const unsigned int input_semantic_indexes[3] = {0, 1, 2}; + const unsigned int output_semantic_indexes[4] = {0, 1, 2, 3}; const unsigned int proc_type = TGSI_PROCESSOR_VERTEX; struct pipe_context *pipe; @@ -398,14 +403,14 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context) ti = 3; /* Declare inputs (pos, texcoords) */ - for (i = 0; i < num_attribs; i++) + for (i = 0; i < num_input_attribs; i++) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = semantic_names[i]; - decl.Semantic.SemanticIndex = semantic_indexes[i]; + decl.Semantic.SemanticName = input_semantic_names[i]; + decl.Semantic.SemanticIndex = input_semantic_indexes[i]; decl.u.DeclarationRange.First = i; decl.u.DeclarationRange.Last = i; @@ -438,13 +443,13 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context) ); /* Declare outputs (pos, texcoords) */ - for (i = 0; i < num_attribs; i++) + for (i = 0; i < num_output_attribs; i++) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_OUTPUT; decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = semantic_names[i]; - decl.Semantic.SemanticIndex = semantic_indexes[i]; + decl.Semantic.SemanticName = output_semantic_names[i]; + decl.Semantic.SemanticIndex = output_semantic_indexes[i]; decl.u.DeclarationRange.First = i; decl.u.DeclarationRange.Last = i; ti += tgsi_build_full_declaration @@ -497,9 +502,8 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context) /* mov o1, i1 ; Move luma & chroma texcoords to output mov o2, i2 - mov o3, i3 */ - for (i = 1; i < num_attribs - 1; ++i) + for (i = 1; i < num_output_attribs - 1; ++i) { inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_MOV; @@ -517,32 +521,13 @@ static int vlCreateVertexShaderPMC(struct VL_CONTEXT *context) max_tokens - ti ); } - - /* mul t0, i4, c0 ; Scale normalized coords to window coords */ - inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_MUL; - inst.Instruction.NumDstRegs = 1; - inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY; - inst.FullDstRegisters[0].DstRegister.Index = 0; - inst.Instruction.NumSrcRegs = 2; - inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = 4; - inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_CONSTANT; - inst.FullSrcRegisters[1].SrcRegister.Index = 0; - ti += tgsi_build_full_instruction - ( - &inst, - &tokens[ti], - header, - max_tokens - ti - ); - /* add o4, t0, c2 ; Translate texcoords into position */ + /* add o3, t0, c2 ; Translate texcoords into position */ inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_ADD; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; - inst.FullDstRegisters[0].DstRegister.Index = 4; + inst.FullDstRegisters[0].DstRegister.Index = 3; inst.Instruction.NumSrcRegs = 2; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY; inst.FullSrcRegisters[0].SrcRegister.Index = 0; @@ -613,7 +598,7 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) ti = 3; /* Declare inputs (texcoords) */ - for (i = 0; i < 4; ++i) + for (i = 0; i < 3; ++i) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; @@ -688,7 +673,7 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) mov t1.x, t0.w ; Move high part from .w channel to .x tex2d t0.yw, i1, s1 ; Read texel from chroma Cb texture into .y and .w channels mov t1.y, t0.w ; Move high part from .w channel to .y - tex2d t0.zw, i2, s2 ; Read texel from chroma Cr texture into .z and .w channels + tex2d t0.zw, i1, s2 ; Read texel from chroma Cr texture into .z and .w channels mov t1.z, t0.w ; Move high part from .w channel to .z */ for (i = 0; i < 3; ++i) @@ -702,7 +687,7 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) inst.Instruction.NumSrcRegs = 2; inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = i; + inst.FullSrcRegisters[0].SrcRegister.Index = i > 0 ? 1 : 0; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; inst.FullSrcRegisters[1].SrcRegister.Index = i; ti += tgsi_build_full_instruction @@ -792,7 +777,7 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) max_tokens - ti ); - /* tex2d t1, i3, s3 ; Read texel from ref macroblock */ + /* tex2d t1, i2, s3 ; Read texel from ref macroblock */ inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_TEX; inst.Instruction.NumDstRegs = 1; @@ -801,7 +786,7 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) inst.Instruction.NumSrcRegs = 2; inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = 3; + inst.FullSrcRegisters[0].SrcRegister.Index = 2; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; inst.FullSrcRegisters[1].SrcRegister.Index = 3; ti += tgsi_build_full_instruction @@ -854,17 +839,24 @@ static int vlCreateFragmentShaderPMC(struct VL_CONTEXT *context) static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context) { const unsigned int max_tokens = 100; - const unsigned int num_attribs = 6; - const unsigned int semantic_names[6] = + const unsigned int num_input_attribs = 3; + const unsigned int num_output_attribs = 5; + const unsigned int input_semantic_names[3] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC, + TGSI_SEMANTIC_GENERIC + }; + const unsigned int output_semantic_names[5] = + { + TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC, TGSI_SEMANTIC_GENERIC }; - const unsigned int semantic_indexes[6] = {0, 1, 2, 3, 4, 5}; + const unsigned int input_semantic_indexes[3] = {0, 1, 2}; + const unsigned int output_semantic_indexes[5] = {0, 1, 2, 3, 4}; const unsigned int proc_type = TGSI_PROCESSOR_VERTEX; struct pipe_context *pipe; @@ -899,14 +891,14 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context) ti = 3; /* Declare inputs (pos, texcoords) */ - for (i = 0; i < num_attribs; i++) + for (i = 0; i < num_input_attribs; i++) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = semantic_names[i]; - decl.Semantic.SemanticIndex = semantic_indexes[i]; + decl.Semantic.SemanticName = input_semantic_names[i]; + decl.Semantic.SemanticIndex = input_semantic_indexes[i]; decl.u.DeclarationRange.First = i; decl.u.DeclarationRange.Last = i; @@ -940,13 +932,13 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context) ); /* Declare outputs (pos, texcoords) */ - for (i = 0; i < num_attribs; i++) + for (i = 0; i < num_output_attribs; i++) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_OUTPUT; decl.Declaration.Semantic = 1; - decl.Semantic.SemanticName = semantic_names[i]; - decl.Semantic.SemanticIndex = semantic_indexes[i]; + decl.Semantic.SemanticName = output_semantic_names[i]; + decl.Semantic.SemanticIndex = output_semantic_indexes[i]; decl.u.DeclarationRange.First = i; decl.u.DeclarationRange.Last = i; ti += tgsi_build_full_declaration @@ -999,9 +991,8 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context) /* mov o1, i1 ; Move luma & chroma texcoords to output mov o2, i2 - mov o3, i3 */ - for (i = 1; i < num_attribs - 1; ++i) + for (i = 1; i < num_output_attribs - 2; ++i) { inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_MOV; @@ -1020,38 +1011,18 @@ static int vlCreateVertexShaderBMC(struct VL_CONTEXT *context) ); } - /* mul t0, i4, c0 ; Scale normalized coords to window coords - add o4, t0, c2 ; Translate texcoords into position - mul t1, i5, c0 ; Repeat for the future surface - add o5, t1, c3 */ + /* add o3, t0, c2 ; Translate past surface texcoords into position + add o4, t0, c3 ; Repeat for future surface texcoords */ for (i = 0; i < 2; ++i) { inst = tgsi_default_full_instruction(); - inst.Instruction.Opcode = TGSI_OPCODE_MUL; - inst.Instruction.NumDstRegs = 1; - inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY; - inst.FullDstRegisters[0].DstRegister.Index = i; - inst.Instruction.NumSrcRegs = 2; - inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = i + 4; - inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_CONSTANT; - inst.FullSrcRegisters[1].SrcRegister.Index = 0; - ti += tgsi_build_full_instruction - ( - &inst, - &tokens[ti], - header, - max_tokens - ti - ); - - inst = tgsi_default_full_instruction(); inst.Instruction.Opcode = TGSI_OPCODE_ADD; inst.Instruction.NumDstRegs = 1; inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT; - inst.FullDstRegisters[0].DstRegister.Index = i + 4; + inst.FullDstRegisters[0].DstRegister.Index = i + 3; inst.Instruction.NumSrcRegs = 2; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY; - inst.FullSrcRegisters[0].SrcRegister.Index = i; + inst.FullSrcRegisters[0].SrcRegister.Index = 0; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_CONSTANT; inst.FullSrcRegisters[1].SrcRegister.Index = i + 2; ti += tgsi_build_full_instruction @@ -1120,7 +1091,7 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context) ti = 3; /* Declare inputs (texcoords) */ - for (i = 0; i < 5; ++i) + for (i = 0; i < 4; ++i) { decl = tgsi_default_full_declaration(); decl.Declaration.File = TGSI_FILE_INPUT; @@ -1195,7 +1166,7 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context) mov t1.x, t0.w ; Move high part from .w channel to .x tex2d t0.yw, i1, s1 ; Read texel from chroma Cb texture into .y and .w channels mov t1.y, t0.w ; Move high part from .w channel to .y - tex2d t0.zw, i2, s2 ; Read texel from chroma Cr texture into .z and .w channels + tex2d t0.zw, i1, s2 ; Read texel from chroma Cr texture into .z and .w channels mov t1.z, t0.w ; Move high part from .w channel to .z */ for (i = 0; i < 3; ++i) @@ -1209,7 +1180,7 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context) inst.Instruction.NumSrcRegs = 2; inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = i; + inst.FullSrcRegisters[0].SrcRegister.Index = i > 0 ? 1 : 0; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; inst.FullSrcRegisters[1].SrcRegister.Index = i; ti += tgsi_build_full_instruction @@ -1299,8 +1270,8 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context) max_tokens - ti ); - /* tex2d t1, i3, s3 ; Read texel from past macroblock - tex2d t2, i4, s4 ; Read texel from future macroblock */ + /* tex2d t1, i2, s3 ; Read texel from past macroblock + tex2d t2, i3, s4 ; Read texel from future macroblock */ for (i = 0; i < 2; ++i) { inst = tgsi_default_full_instruction(); @@ -1311,7 +1282,7 @@ static int vlCreateFragmentShaderBMC(struct VL_CONTEXT *context) inst.Instruction.NumSrcRegs = 2; inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D; inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT; - inst.FullSrcRegisters[0].SrcRegister.Index = i + 3; + inst.FullSrcRegisters[0].SrcRegister.Index = i + 2; inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER; inst.FullSrcRegisters[1].SrcRegister.Index = i + 3; ti += tgsi_build_full_instruction @@ -1409,7 +1380,7 @@ int vlCreateDataBufsMC(struct VL_CONTEXT *context) /* Create our texcoord buffers and texcoord buffer elements */ /* TODO: Should be able to use 1 texcoord buf for chroma textures, 1 buf for ref surfaces */ - for (i = 1; i < 6; ++i) + for (i = 1; i < 3; ++i) { context->states.mc.vertex_bufs[i].pitch = sizeof(struct VL_TEXCOORD2F); context->states.mc.vertex_bufs[i].max_index = 23; @@ -1448,26 +1419,8 @@ int vlCreateDataBufsMC(struct VL_CONTEXT *context) vl_chroma_420_texcoords, sizeof(struct VL_TEXCOORD2F) * 24 ); - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[3].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_chroma_420_texcoords, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[4].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_ref_surface_texcoords, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - memcpy - ( - pipe->winsys->buffer_map(pipe->winsys, context->states.mc.vertex_bufs[5].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), - vl_ref_surface_texcoords, - sizeof(struct VL_TEXCOORD2F) * 24 - ); - for (i = 0; i < 6; ++i) + for (i = 0; i < 3; ++i) pipe->winsys->buffer_unmap(pipe->winsys, context->states.mc.vertex_bufs[i].buffer); /* Create our constant buffer */ @@ -1599,12 +1552,10 @@ static int vlDestroyMC(struct VL_CONTEXT *context) assert(context); for (i = 0; i < 5; ++i) - { context->pipe->delete_sampler_state(context->pipe, context->states.mc.samplers[i]); - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.vertex_bufs[i].buffer); - } - context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.vertex_bufs[5].buffer); + for (i = 0; i < 3; ++i) + context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.mc.vertex_bufs[i].buffer); /* Textures 3 & 4 are not created directly, no need to release them here */ for (i = 0; i < 3; ++i) @@ -2262,7 +2213,9 @@ int vlBeginRender(struct VL_CONTEXT *context) pipe = context->pipe; /* Frame buffer set in vlRender*Macroblock() */ - /* Shaders, samplers, textures, VBs, VB elements set in vlRender*Macroblock() */ + /* Shaders, samplers, textures set in vlRender*Macroblock() */ + pipe->set_vertex_buffers(pipe, 3, context->states.mc.vertex_bufs); + pipe->set_vertex_elements(pipe, 3, context->states.mc.vertex_buf_elems); pipe->set_viewport_state(pipe, &context->states.mc.viewport); pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &context->states.mc.vs_const_buf); pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &context->states.mc.fs_const_buf); diff --git a/src/gallium/state_trackers/g3dvl/vl_context.h b/src/gallium/state_trackers/g3dvl/vl_context.h index 0aeba184ccb..f26a4c5b6a7 100644 --- a/src/gallium/state_trackers/g3dvl/vl_context.h +++ b/src/gallium/state_trackers/g3dvl/vl_context.h @@ -36,8 +36,8 @@ struct VL_CONTEXT struct pipe_texture *textures[5]; struct pipe_shader_state *i_vs, *p_vs, *b_vs; struct pipe_shader_state *i_fs, *p_fs, *b_fs; - struct pipe_vertex_buffer vertex_bufs[6]; - struct pipe_vertex_element vertex_buf_elems[6]; + struct pipe_vertex_buffer vertex_bufs[3]; + struct pipe_vertex_element vertex_buf_elems[3]; struct pipe_constant_buffer vs_const_buf, fs_const_buf; } mc; diff --git a/src/gallium/state_trackers/g3dvl/vl_data.c b/src/gallium/state_trackers/g3dvl/vl_data.c index c04163276d8..27893aee95e 100644 --- a/src/gallium/state_trackers/g3dvl/vl_data.c +++ b/src/gallium/state_trackers/g3dvl/vl_data.c @@ -62,14 +62,6 @@ const struct VL_TEXCOORD2F *vl_chroma_422_texcoords = (const struct VL_TEXCOORD2 const struct VL_TEXCOORD2F *vl_chroma_444_texcoords = vl_luma_texcoords; /* - * Represents texcoords for the above for rendering a predicted macroblock. - * Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors. - * Texcoords need to be translated to cover source macroblock on the - * past/future surface. - */ - const struct VL_TEXCOORD2F *vl_ref_surface_texcoords = (const struct VL_TEXCOORD2F*)vl_mb_vertex_positions; - -/* * Represents 2 triangles in a strip in normalized coords. * Used to render the surface onto the frame buffer. */ diff --git a/src/gallium/state_trackers/g3dvl/vl_data.h b/src/gallium/state_trackers/g3dvl/vl_data.h index 67a0a749909..8f347273ad7 100644 --- a/src/gallium/state_trackers/g3dvl/vl_data.h +++ b/src/gallium/state_trackers/g3dvl/vl_data.h @@ -8,7 +8,6 @@ extern const struct VL_TEXCOORD2F vl_luma_texcoords[24]; extern const struct VL_TEXCOORD2F *vl_chroma_420_texcoords; extern const struct VL_TEXCOORD2F *vl_chroma_422_texcoords; extern const struct VL_TEXCOORD2F *vl_chroma_444_texcoords; -extern const struct VL_TEXCOORD2F *vl_ref_surface_texcoords; extern const struct VL_VERTEX2F vl_surface_vertex_positions[4]; extern const struct VL_TEXCOORD2F *vl_surface_texcoords; diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c index e58e434dab1..0e1adea4729 100644 --- a/src/gallium/state_trackers/g3dvl/vl_surface.c +++ b/src/gallium/state_trackers/g3dvl/vl_surface.c @@ -269,8 +269,6 @@ int vlRenderIMacroBlock pipe->set_framebuffer_state(pipe, &surface->context->states.mc.render_target); pipe->set_sampler_textures(pipe, 3, surface->context->states.mc.textures); pipe->bind_sampler_states(pipe, 3, (void**)surface->context->states.mc.samplers); - pipe->set_vertex_buffers(pipe, 4, surface->context->states.mc.vertex_bufs); - pipe->set_vertex_elements(pipe, 4, surface->context->states.mc.vertex_buf_elems); pipe->bind_vs_state(pipe, surface->context->states.mc.i_vs); pipe->bind_fs_state(pipe, surface->context->states.mc.i_fs); @@ -354,8 +352,6 @@ int vlRenderPMacroBlock surface->context->states.mc.textures[3] = ref_surface->texture; pipe->set_sampler_textures(pipe, 4, surface->context->states.mc.textures); pipe->bind_sampler_states(pipe, 4, (void**)surface->context->states.mc.samplers); - pipe->set_vertex_buffers(pipe, 5, surface->context->states.mc.vertex_bufs); - pipe->set_vertex_elements(pipe, 5, surface->context->states.mc.vertex_buf_elems); pipe->bind_vs_state(pipe, surface->context->states.mc.p_vs); pipe->bind_fs_state(pipe, surface->context->states.mc.p_fs); @@ -445,8 +441,6 @@ int vlRenderBMacroBlock surface->context->states.mc.textures[4] = future_surface->texture; pipe->set_sampler_textures(pipe, 5, surface->context->states.mc.textures); pipe->bind_sampler_states(pipe, 5, (void**)surface->context->states.mc.samplers); - pipe->set_vertex_buffers(pipe, 6, surface->context->states.mc.vertex_bufs); - pipe->set_vertex_elements(pipe, 6, surface->context->states.mc.vertex_buf_elems); pipe->bind_vs_state(pipe, surface->context->states.mc.b_vs); pipe->bind_fs_state(pipe, surface->context->states.mc.b_fs); |