diff options
Diffstat (limited to 'src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c')
-rw-r--r-- | src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c | 2344 |
1 files changed, 2344 insertions, 0 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c new file mode 100644 index 00000000000..3272220ef83 --- /dev/null +++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc.c @@ -0,0 +1,2344 @@ +#define VL_INTERNAL +#include "vl_r16snorm_mc.h" +#include <assert.h> +#include <stdlib.h> +#include <pipe/p_context.h> +#include <pipe/p_winsys.h> +#include <pipe/p_state.h> +#include <pipe/p_inlines.h> +#include <tgsi/tgsi_parse.h> +#include <tgsi/tgsi_build.h> +#include "vl_render.h" +#include "vl_shader_build.h" +#include "vl_surface.h" +#include "vl_util.h" +#include "vl_types.h" +#include "vl_defs.h" + +#define NUM_BUFS 4 /* Number of rotating buffers to use */ + +struct vlVertexShaderConsts +{ + /*struct vlVertex4f scale; + struct vlVertex4f denorm;*/ + struct vlVertex4f scale; + struct vlVertex4f mb_pos_trans; + struct vlVertex4f denorm; + struct + { + struct vlVertex4f top_field; + struct vlVertex4f bottom_field; + } mb_tc_trans[2]; +}; + +struct vlFragmentShaderConsts +{ + struct vlVertex4f multiplier; + struct vlVertex4f div; +}; + +struct vlR16SnormMC +{ + struct vlRender base; + + unsigned int video_width, video_height; + enum vlFormat video_format; + unsigned int cur_buf; + + struct pipe_context *pipe; + struct pipe_viewport_state viewport; + struct pipe_framebuffer_state render_target; + struct pipe_sampler_state *samplers[5]; + struct pipe_texture *textures[NUM_BUFS][5]; + void *i_vs, *p_vs[2], *b_vs[2]; + void *i_fs, *p_fs[2], *b_fs[2]; + struct pipe_vertex_buffer vertex_bufs[3]; + struct pipe_vertex_element vertex_elems[3]; + struct pipe_constant_buffer vs_const_buf, fs_const_buf; +}; + +static int vlBegin +( + struct vlRender *render +) +{ + struct vlR16SnormMC *mc; + struct pipe_context *pipe; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + pipe = mc->pipe; + + /* Frame buffer set in vlRender*Macroblock() */ + /* Shaders, samplers, textures set in vlRender*Macroblock() */ + pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs); + pipe->set_vertex_elements(pipe, 3, mc->vertex_elems); + pipe->set_viewport_state(pipe, &mc->viewport); + pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &mc->vs_const_buf); + pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &mc->fs_const_buf); + + return 0; +} + +/*static int vlGrabMacroBlock +( + struct vlR16SnormMC *mc, + struct vlMpeg2MacroBlock *macroblock +) +{ + assert(mc); + assert(macroblock); + + + + return 0; +}*/ + +/*#define DO_IDCT*/ + +#ifdef DO_IDCT +static int vlTransformBlock(short *src, short *dst, short bias) +{ + static const float basis[8][8] = + { + {0.3536, 0.4904, 0.4619, 0.4157, 0.3536, 0.2778, 0.1913, 0.0975}, + {0.3536, 0.4157, 0.1913, -0.0975, -0.3536, -0.4904, -0.4619, -0.2778}, + {0.3536, 0.2778, -0.1913, -0.4904, -0.3536, 0.0975, 0.4619, 0.4157}, + {0.3536, 0.0975, -0.4619, -0.2778, 0.3536, 0.4157, -0.1913, -0.4904}, + {0.3536, -0.0975, -0.4619, 0.2778, 0.3536, -0.4157, -0.1913, 0.4904}, + {0.3536, -0.2778, -0.1913, 0.4904, -0.3536, -0.0975, 0.4619, -0.4157}, + {0.3536, -0.4157, 0.1913, 0.0975, -0.3536, 0.4904, -0.4619, 0.2778}, + {0.3536, -0.4904, 0.4619, -0.4157, 0.3536, -0.2778, 0.1913, -0.0975} + }; + + unsigned int x, y; + short tmp[64]; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + for (x = 0; x < VL_BLOCK_WIDTH; ++x) + tmp[y * VL_BLOCK_WIDTH + x] = (short) + ( + src[y * VL_BLOCK_WIDTH + 0] * basis[x][0] + + src[y * VL_BLOCK_WIDTH + 1] * basis[x][1] + + src[y * VL_BLOCK_WIDTH + 2] * basis[x][2] + + src[y * VL_BLOCK_WIDTH + 3] * basis[x][3] + + src[y * VL_BLOCK_WIDTH + 4] * basis[x][4] + + src[y * VL_BLOCK_WIDTH + 5] * basis[x][5] + + src[y * VL_BLOCK_WIDTH + 6] * basis[x][6] + + src[y * VL_BLOCK_WIDTH + 7] * basis[x][7] + ); + + for (x = 0; x < VL_BLOCK_WIDTH; ++x) + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + { + dst[y * VL_BLOCK_WIDTH + x] = bias + (short) + ( + tmp[0 * VL_BLOCK_WIDTH + x] * basis[y][0] + + tmp[1 * VL_BLOCK_WIDTH + x] * basis[y][1] + + tmp[2 * VL_BLOCK_WIDTH + x] * basis[y][2] + + tmp[3 * VL_BLOCK_WIDTH + x] * basis[y][3] + + tmp[4 * VL_BLOCK_WIDTH + x] * basis[y][4] + + tmp[5 * VL_BLOCK_WIDTH + x] * basis[y][5] + + tmp[6 * VL_BLOCK_WIDTH + x] * basis[y][6] + + tmp[7 * VL_BLOCK_WIDTH + x] * basis[y][7] + ); + if (dst[y * VL_BLOCK_WIDTH + x] > 255) + dst[y * VL_BLOCK_WIDTH + x] = 255; + else if (bias > 0 && dst[y * VL_BLOCK_WIDTH + x] < 0) + dst[y * VL_BLOCK_WIDTH + x] = 0; + } + return 0; +} +#endif + +static int vlGrabFrameCodedBlock(short *src, short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + memcpy + ( + dst + y * dst_pitch, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +static int vlGrabFieldCodedBlock(short *src, short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT / 2; ++y) + memcpy + ( + dst + y * dst_pitch * 2, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + dst += VL_BLOCK_HEIGHT * dst_pitch; + + for (; y < VL_BLOCK_HEIGHT; ++y) + memcpy + ( + dst + y * dst_pitch * 2, + src + y * VL_BLOCK_WIDTH, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +static int vlGrabNoBlock(short *dst, unsigned int dst_pitch) +{ + unsigned int y; + + for (y = 0; y < VL_BLOCK_HEIGHT; ++y) + memset + ( + dst + y * dst_pitch, + 0, + VL_BLOCK_WIDTH * 2 + ); + + return 0; +} + +enum vlSampleType +{ + vlSampleTypeFull, + vlSampleTypeDiff +}; + +static int vlGrabBlocks +( + struct vlR16SnormMC *mc, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + enum vlSampleType sample_type, + short *blocks +) +{ + struct pipe_surface *tex_surface; + short *texels; + unsigned int tex_pitch; + unsigned int tb, sb = 0; + + assert(mc); + assert(blocks); + + tex_surface = mc->pipe->screen->get_tex_surface + ( + mc->pipe->screen, + mc->textures[mc->cur_buf % NUM_BUFS][0], + 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE + ); + + texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); + tex_pitch = tex_surface->stride / tex_surface->block.size; + + for (tb = 0; tb < 4; ++tb) + { + if ((coded_block_pattern >> (5 - tb)) & 1) + { + short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; + +#ifdef DO_IDCT + vlTransformBlock(cur_block, cur_block, sample_type == vlSampleTypeFull ? 128 : 0); +#endif + + if (dct_type == vlDCTTypeFrameCoded) + vlGrabFrameCodedBlock + ( + cur_block, + texels + tb * tex_pitch * VL_BLOCK_HEIGHT, + tex_pitch + ); + else + vlGrabFieldCodedBlock + ( + cur_block, + texels + (tb % 2) * tex_pitch * VL_BLOCK_HEIGHT + (tb / 2) * tex_pitch, + tex_pitch + ); + + ++sb; + } + else + vlGrabNoBlock(texels + tb * tex_pitch * VL_BLOCK_HEIGHT, tex_pitch); + } + + pipe_surface_unmap(tex_surface); + + /* TODO: Implement 422, 444 */ + for (tb = 0; tb < 2; ++tb) + { + tex_surface = mc->pipe->screen->get_tex_surface + ( + mc->pipe->screen, + mc->textures[mc->cur_buf % NUM_BUFS][tb + 1], + 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE + ); + + texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE); + tex_pitch = tex_surface->stride / tex_surface->block.size; + + if ((coded_block_pattern >> (1 - tb)) & 1) + { + short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT; + +#ifdef DO_IDCT + vlTransformBlock(cur_block, cur_block, sample_type == vlSampleTypeFull ? 128 : 0); +#endif + + vlGrabFrameCodedBlock + ( + cur_block, + texels, + tex_pitch + ); + + ++sb; + } + else + vlGrabNoBlock(texels, tex_pitch); + + pipe_surface_unmap(tex_surface); + } + + return 0; +} + +static int vlRenderIMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(blocks); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeFull, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + pipe->set_sampler_textures(pipe, 3, mc->textures[mc->cur_buf % NUM_BUFS]); + pipe->bind_sampler_states(pipe, 3, (void**)mc->samplers); + pipe->bind_vs_state(pipe, mc->i_vs); + pipe->bind_fs_state(pipe, mc->i_fs); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + mc->cur_buf++; + + return 0; +} + +static int vlRenderPMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + enum vlMotionType mc_type, + short top_x, + short top_y, + short bottom_x, + short bottom_y, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *ref_surface, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(motion_vectors); + assert(blocks); + assert(ref_surface); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + /* TODO: Implement other MC types */ + if (mc_type != vlMotionTypeFrame && mc_type != vlMotionTypeField) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeDiff, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].top_field.z = 0.0f; + vs_consts->mb_tc_trans[0].top_field.w = 0.0f; + + if (mc_type == vlMotionTypeField) + { + vs_consts->denorm.x = (float)surface->texture->width[0]; + vs_consts->denorm.y = (float)surface->texture->height[0]; + + vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; + + pipe->bind_vs_state(pipe, mc->p_vs[1]); + pipe->bind_fs_state(pipe, mc->p_fs[1]); + } + else + { + pipe->bind_vs_state(pipe, mc->p_vs[0]); + pipe->bind_fs_state(pipe, mc->p_fs[0]); + } + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + + mc->textures[mc->cur_buf % NUM_BUFS][3] = ref_surface->texture; + pipe->set_sampler_textures(pipe, 4, mc->textures[mc->cur_buf % NUM_BUFS]); + pipe->bind_sampler_states(pipe, 4, (void**)mc->samplers); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + mc->cur_buf++; + + return 0; +} + +static int vlRenderBMacroBlock +( + struct vlR16SnormMC *mc, + enum vlPictureType picture_type, + enum vlFieldOrder field_order, + unsigned int mbx, + unsigned int mby, + enum vlMotionType mc_type, + short top_past_x, + short top_past_y, + short bottom_past_x, + short bottom_past_y, + short top_future_x, + short top_future_y, + short bottom_future_x, + short bottom_future_y, + unsigned int coded_block_pattern, + enum vlDCTType dct_type, + short *blocks, + struct vlSurface *past_surface, + struct vlSurface *future_surface, + struct vlSurface *surface +) +{ + struct pipe_context *pipe; + struct vlVertexShaderConsts *vs_consts; + + assert(motion_vectors); + assert(blocks); + assert(ref_surface); + assert(surface); + + /* TODO: Implement interlaced rendering */ + if (picture_type != vlPictureTypeFrame) + return 0; + /* TODO: Implement other MC types */ + if (mc_type != vlMotionTypeFrame && mc_type != vlMotionTypeField) + return 0; + + vlGrabBlocks(mc, coded_block_pattern, dct_type, vlSampleTypeDiff, blocks); + + pipe = mc->pipe; + + vs_consts = pipe->winsys->buffer_map + ( + pipe->winsys, + mc->vs_const_buf.buffer, + PIPE_BUFFER_USAGE_CPU_WRITE + ); + + vs_consts->scale.x = VL_MACROBLOCK_WIDTH / (float)surface->texture->width[0]; + vs_consts->scale.y = VL_MACROBLOCK_HEIGHT / (float)surface->texture->height[0]; + vs_consts->scale.z = 1.0f; + vs_consts->scale.w = 1.0f; + vs_consts->mb_pos_trans.x = (mbx * VL_MACROBLOCK_WIDTH) / (float)surface->texture->width[0]; + vs_consts->mb_pos_trans.y = (mby * VL_MACROBLOCK_HEIGHT) / (float)surface->texture->height[0]; + vs_consts->mb_pos_trans.z = 0.0f; + vs_consts->mb_pos_trans.w = 0.0f; + vs_consts->mb_tc_trans[0].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_past_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_past_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].top_field.z = 0.0f; + vs_consts->mb_tc_trans[0].top_field.w = 0.0f; + vs_consts->mb_tc_trans[1].top_field.x = (mbx * VL_MACROBLOCK_WIDTH + top_future_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[1].top_field.y = (mby * VL_MACROBLOCK_HEIGHT + top_future_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[1].top_field.z = 0.0f; + vs_consts->mb_tc_trans[1].top_field.w = 0.0f; + + if (mc_type == vlMotionTypeField) + { + vs_consts->denorm.x = (float)surface->texture->width[0]; + vs_consts->denorm.y = (float)surface->texture->height[0]; + + vs_consts->mb_tc_trans[0].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_past_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[0].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_past_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[0].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[0].bottom_field.w = 0.0f; + vs_consts->mb_tc_trans[1].bottom_field.x = (mbx * VL_MACROBLOCK_WIDTH + bottom_future_x * 0.5f) / (float)surface->texture->width[0]; + vs_consts->mb_tc_trans[1].bottom_field.y = (mby * VL_MACROBLOCK_HEIGHT + bottom_future_y * 0.5f) / (float)surface->texture->height[0]; + vs_consts->mb_tc_trans[1].bottom_field.z = 0.0f; + vs_consts->mb_tc_trans[1].bottom_field.w = 0.0f; + + pipe->bind_vs_state(pipe, mc->b_vs[1]); + pipe->bind_fs_state(pipe, mc->b_fs[1]); + } + else + { + pipe->bind_vs_state(pipe, mc->b_vs[0]); + pipe->bind_fs_state(pipe, mc->b_fs[0]); + } + + pipe->winsys->buffer_unmap(pipe->winsys, mc->vs_const_buf.buffer); + + mc->render_target.cbufs[0] = pipe->screen->get_tex_surface + ( + pipe->screen, + surface->texture, + 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE + ); + pipe->set_framebuffer_state(pipe, &mc->render_target); + + mc->textures[mc->cur_buf % NUM_BUFS][3] = past_surface->texture; + mc->textures[mc->cur_buf % NUM_BUFS][4] = future_surface->texture; + pipe->set_sampler_textures(pipe, 5, mc->textures[mc->cur_buf % NUM_BUFS]); + pipe->bind_sampler_states(pipe, 5, (void**)mc->samplers); + + pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, 0, 24); + + mc->cur_buf++; + + return 0; +} + +static int vlRenderMacroBlocksMpeg2R16Snorm +( + struct vlRender *render, + struct vlMpeg2MacroBlockBatch *batch, + struct vlSurface *surface +) +{ + struct vlR16SnormMC *mc; + unsigned int i; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + + /*for (i = 0; i < batch->num_macroblocks; ++i) + vlGrabMacroBlock(batch->macroblocks[i]);*/ + + for (i = 0; i < batch->num_macroblocks; ++i) + { + switch (batch->macroblocks[i].mb_type) + { + case vlMacroBlockTypeIntra: + { + vlRenderIMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + surface + ); + break; + } + case vlMacroBlockTypeFwdPredicted: + { + vlRenderPMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][0][0], + batch->macroblocks[i].PMV[0][0][1], + batch->macroblocks[i].PMV[1][0][0], + batch->macroblocks[i].PMV[1][0][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->past_surface, + surface + ); + break; + } + case vlMacroBlockTypeBkwdPredicted: + { + vlRenderPMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][1][0], + batch->macroblocks[i].PMV[0][1][1], + batch->macroblocks[i].PMV[1][1][0], + batch->macroblocks[i].PMV[1][1][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->future_surface, + surface + ); + break; + } + case vlMacroBlockTypeBiPredicted: + { + vlRenderBMacroBlock + ( + mc, + batch->picture_type, + batch->field_order, + batch->macroblocks[i].mbx, + batch->macroblocks[i].mby, + batch->macroblocks[i].mo_type, + batch->macroblocks[i].PMV[0][0][0], + batch->macroblocks[i].PMV[0][0][1], + batch->macroblocks[i].PMV[1][0][0], + batch->macroblocks[i].PMV[1][0][1], + batch->macroblocks[i].PMV[0][1][0], + batch->macroblocks[i].PMV[0][1][1], + batch->macroblocks[i].PMV[1][1][0], + batch->macroblocks[i].PMV[1][1][1], + batch->macroblocks[i].cbp, + batch->macroblocks[i].dct_type, + batch->macroblocks[i].blocks, + batch->past_surface, + batch->future_surface, + surface + ); + break; + } + default: + assert(0); + } + } + + return 0; +} + +static int vlEnd +( + struct vlRender *render +) +{ + assert(render); + + return 0; +} + +static int vlFlush +( + struct vlRender *render +) +{ + assert(render); + + return 0; +} + +static int vlDestroy +( + struct vlRender *render +) +{ + struct vlR16SnormMC *mc; + struct pipe_context *pipe; + unsigned int i; + + assert(render); + + mc = (struct vlR16SnormMC*)render; + pipe = mc->pipe; + + for (i = 0; i < 5; ++i) + pipe->delete_sampler_state(pipe, mc->samplers[i]); + + for (i = 0; i < 3; ++i) + pipe->winsys->buffer_destroy(pipe->winsys, mc->vertex_bufs[i].buffer); + + /* Textures 3 & 4 are not created directly, no need to release them here */ + for (i = 0; i < NUM_BUFS; ++i) + { + pipe_texture_release(&mc->textures[i][0]); + pipe_texture_release(&mc->textures[i][1]); + pipe_texture_release(&mc->textures[i][2]); + } + + pipe->delete_vs_state(pipe, mc->i_vs); + pipe->delete_fs_state(pipe, mc->i_fs); + + for (i = 0; i < 2; ++i) + { + pipe->delete_vs_state(pipe, mc->p_vs[i]); + pipe->delete_fs_state(pipe, mc->p_fs[i]); + pipe->delete_vs_state(pipe, mc->b_vs[i]); + pipe->delete_fs_state(pipe, mc->b_fs[i]); + } + + pipe->winsys->buffer_destroy(pipe->winsys, mc->vs_const_buf.buffer); + pipe->winsys->buffer_destroy(pipe->winsys, mc->fs_const_buf.buffer); + + free(mc); + + return 0; +} + +/* + * Represents 8 triangles (4 quads, 1 per block) in noormalized coords + * that render a macroblock. + * Need to be scaled to cover mbW*mbH macroblock pixels and translated into + * position on target surface. + */ +static const struct vlVertex2f macroblock_verts[24] = +{ + {0.0f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.0f}, + {0.5f, 0.0f}, {0.0f, 0.5f}, {0.5f, 0.5f}, + + {0.5f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.0f}, + {1.0f, 0.0f}, {0.5f, 0.5f}, {1.0f, 0.5f}, + + {0.0f, 0.5f}, {0.0f, 1.0f}, {0.5f, 0.5f}, + {0.5f, 0.5f}, {0.0f, 1.0f}, {0.5f, 1.0f}, + + {0.5f, 0.5f}, {0.5f, 1.0f}, {1.0f, 0.5f}, + {1.0f, 0.5f}, {0.5f, 1.0f}, {1.0f, 1.0f} +}; + +/* + * Represents texcoords for the above for rendering 4 luma blocks arranged + * in a bW*(bH*4) texture. First luma block located at 0,0->bW,bH; second at + * 0,bH->bW,2bH; third at 0,2bH->bW,3bH; fourth at 0,3bH->bW,4bH. + */ +static const struct vlVertex2f macroblock_luma_texcoords[24] = +{ + {0.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.0f}, + {1.0f, 0.0f}, {0.0f, 0.25f}, {1.0f, 0.25f}, + + {0.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.25f}, + {1.0f, 0.25f}, {0.0f, 0.5f}, {1.0f, 0.5f}, + + {0.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.5f}, + {1.0f, 0.5f}, {0.0f, 0.75f}, {1.0f, 0.75f}, + + {0.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 0.75f}, + {1.0f, 0.75f}, {0.0f, 1.0f}, {1.0f, 1.0f} +}; + +/* + * Represents texcoords for the above for rendering 1 chroma block. + * Straight forward 0,0->1,1 mapping so we can reuse the MB pos vectors. + */ +static const struct vlVertex2f *macroblock_chroma_420_texcoords = macroblock_verts; + +/* + * Represents texcoords for the above for rendering 2 chroma blocks arranged + * in a bW*(bH*2) texture. First chroma block located at 0,0->bW,bH; second at + * 0,bH->bW,2bH. We can render this with 0,0->1,1 mapping. + * Straight forward 0,0->1,1 mapping so we can reuse MB pos vectors. + */ +static const struct vlVertex2f *macroblock_chroma_422_texcoords = macroblock_verts; + +/* + * Represents texcoords for the above for rendering 4 chroma blocks. + * Same case as 4 luma blocks. + */ +static const struct vlVertex2f *macroblock_chroma_444_texcoords = macroblock_luma_texcoords; + +/* + * Used when rendering P and B macroblocks, multiplier is applied to the A channel, + * which is then added to the L channel, then the bias is subtracted from that to + * get back the differential. The differential is then added to the samples from the + * reference surface(s). + */ +static const struct vlFragmentShaderConsts fs_consts = +{ + {32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f}, + {0.5f, 2.0f, 0.0f, 0.0f} +}; + +static int vlCreateVertexShaderIMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 50; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->i_vs = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderIMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + */ + for (i = 0; i < 2; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul o0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->i_fs = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFramePMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Unused + * decl c3 ; Translation vector to move ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Ref macroblock texcoords + */ + for (i = 0; i < 4; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate rect into position on ref macroblock */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldPMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration + ( + &decl, + &tokens[ti], + header, + max_tokens - ti + ); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Denorm coefficients + * decl c3 ; Translation vector to move top field ref macroblock texcoords into position + * decl c4 ; Translation vector to move bottom field ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Top field ref macroblock texcoords + * decl o4 ; Bottom field ref macroblock texcoords + * decl o5 ; Denormalized vertex pos + */ + for (i = 0; i < 6; i++) + { + decl = vl_decl_output((i == 0 || i == 5) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add t1, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mov o0, t1 ; Move vertex pos to output */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + mov o1, i1 ; Move input luma texcoords to output + mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate top field rect into position on ref macroblock + add o4, t0, c4 ; Translate bottom field rect into position on ref macroblock */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o5, t1, c2 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 5, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->p_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFramePMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + */ + for (i = 0; i < 3; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* tex2d t1, i2, s3 ; Read texel from ref macroblock */ + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldPMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s3 + * decl i4 ; Denormalized vertex pos + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t4 */ + decl = vl_decl_temps(0, 4); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for ref surface texture + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from ref macroblock top field + * tex2d t2, i3, s3 ; Read texel from ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i4.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->p_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFrameBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Unused + * decl c3 ; Translation vector to move past ref macroblock texcoords into position + * decl c4 ; Unused + * decl c5 ; Translation vector to move future ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Past ref macroblock texcoords + * decl o4 ; Future ref macroblock texcoords + */ + for (i = 0; i < 5; i++) + { + decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0 */ + decl = vl_decl_temps(0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* add o3, t0, c3 ; Translate rect into position on past ref macroblock + add o4, t0, c5 ; Translate rect into position on future ref macroblock */ + for (i = 0; i < 2; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i * 2 + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[0] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateVertexShaderFieldBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state vs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header); + + ti = 3; + + /* + * decl i0 ; Vertex pos + * decl i1 ; Luma texcoords + * decl i2 ; Chroma texcoords + */ + for (i = 0; i < 3; i++) + { + decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling vector to scale unit rect to macroblock size + * decl c1 ; Translation vector to move macroblock into position + * decl c2 ; Denorm coefficients + * decl c3 ; Translation vector to move top field past ref macroblock texcoords into position + * decl c4 ; Translation vector to move bottom field past ref macroblock texcoords into position + * decl c5 ; Translation vector to move top field future ref macroblock texcoords into position + * decl c6 ; Translation vector to move bottom field future ref macroblock texcoords into position + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 6); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl o0 ; Vertex pos + * decl o1 ; Luma texcoords + * decl o2 ; Chroma texcoords + * decl o3 ; Top field past ref macroblock texcoords + * decl o4 ; Bottom field past ref macroblock texcoords + * decl o5 ; Top field future ref macroblock texcoords + * decl o6 ; Bottom field future ref macroblock texcoords + * decl o7 ; Denormalized vertex pos + */ + for (i = 0; i < 8; i++) + { + decl = vl_decl_output((i == 0 || i == 7) ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* decl t0, t1 */ + decl = vl_decl_temps(0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* mul t0, i0, c0 ; Scale unit rect to normalized MB size */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add t1, t0, c1 ; Translate rect into position */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mov o0, t1 ; Move vertex pos to output */ + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * mov o1, i1 ; Move input luma texcoords to output + * mov o2, i2 ; Move input chroma texcoords to output + */ + for (i = 1; i < 3; ++i) + { + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* + * add o3, t0, c3 ; Translate top field rect into position on past ref macroblock + * add o4, t0, c4 ; Translate bottom field rect into position on past ref macroblock + * add o5, t0, c5 ; Translate top field rect into position on future ref macroblock + * add o6, t0, c6 ; Translate bottom field rect into position on future ref macroblock + */ + for (i = 0; i < 4; ++i) + { + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 3, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* mul o7, t1, c2 ; Denorm vertex pos */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 7, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + vs.tokens = tokens; + mc->b_vs[1] = pipe->create_vs_state(pipe, &vs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFrameBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 100; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s4 + */ + for (i = 0; i < 4; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t2 */ + decl = vl_decl_temps(0, 2); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for past ref surface texture + * decl s4 ; Sampler for future ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from past ref macroblock + * tex2d t2, i3, s4 ; Read texel from future ref macroblock + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, i + 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[0] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateFragmentShaderFieldBMB +( + struct vlR16SnormMC *mc +) +{ + const unsigned int max_tokens = 200; + + struct pipe_context *pipe; + struct pipe_shader_state fs; + struct tgsi_token *tokens; + struct tgsi_header *header; + + struct tgsi_full_declaration decl; + struct tgsi_full_instruction inst; + + unsigned int ti; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token)); + + /* Version */ + *(struct tgsi_version*)&tokens[0] = tgsi_build_version(); + /* Header */ + header = (struct tgsi_header*)&tokens[1]; + *header = tgsi_build_header(); + /* Processor */ + *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header); + + ti = 3; + + /* + * decl i0 ; Texcoords for s0 + * decl i1 ; Texcoords for s1, s2 + * decl i2 ; Texcoords for s3 + * decl i3 ; Texcoords for s3 + * decl i4 ; Texcoords for s4 + * decl i5 ; Texcoords for s4 + * decl i6 ; Denormalized vertex pos + */ + for (i = 0; i < 7; ++i) + { + decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm + * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels + * ; and for Y-mod-2 top/bottom field selection + */ + decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl o0 ; Fragment color */ + decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* decl t0-t5 */ + decl = vl_decl_temps(0, 5); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + + /* + * decl s0 ; Sampler for luma texture + * decl s1 ; Sampler for chroma Cb texture + * decl s2 ; Sampler for chroma Cr texture + * decl s3 ; Sampler for past ref surface texture + * decl s4 ; Sampler for future ref surface texture + */ + for (i = 0; i < 5; ++i) + { + decl = vl_decl_samplers(i, i); + ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti); + } + + /* + * tex2d t1, i0, s0 ; Read texel from luma texture + * mov t0.x, t1.x ; Move luma sample into .x component + * tex2d t1, i1, s1 ; Read texel from chroma Cb texture + * mov t0.y, t1.x ; Move Cb sample into .y component + * tex2d t1, i1, s2 ; Read texel from chroma Cr texture + * mov t0.z, t1.x ; Move Cr sample into .z component + */ + for (i = 0; i < 3; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i > 0 ? 1 : 0, TGSI_FILE_SAMPLER, i); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + } + + /* mul t0, t0, c0 ; Rescale texel to correct range */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* XXX: Pos values off by 0.5? */ + /* sub t4, i6.y, c1.x ; Sub 0.5 from denormalized pos */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 6, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */ + inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* floor t3, t3 ; Get rid of fractional part */ + inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* mul t3, t3, c1.y ; Multiply by 2 */ + inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1); + inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y; + inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */ + inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t1, i2, s3 ; Read texel from past ref macroblock top field + * tex2d t2, i3, s3 ; Read texel from past ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 2, TGSI_FILE_SAMPLER, 3); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* + * tex2d t4, i4, s4 ; Read texel from future ref macroblock top field + * tex2d t5, i5, s4 ; Read texel from future ref macroblock bottom field + */ + for (i = 0; i < 2; ++i) + { + inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 4, TGSI_FILE_SAMPLER, 4); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + } + + /* TODO: Move to conditional tex fetch on t3 instead of lerp */ + /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ + inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; + inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X; + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* add o0, t0, t1 ; Add past/future ref and differential to form final output */ + inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + /* end */ + inst = vl_end(); + ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); + + fs.tokens = tokens; + mc->b_fs[1] = pipe->create_fs_state(pipe, &fs); + free(tokens); + + return 0; +} + +static int vlCreateDataBufs +( + struct vlR16SnormMC *mc +) +{ + struct pipe_context *pipe; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + + /* Create our vertex buffer and vertex buffer element */ + mc->vertex_bufs[0].pitch = sizeof(struct vlVertex2f); + mc->vertex_bufs[0].max_index = 23; + mc->vertex_bufs[0].buffer_offset = 0; + mc->vertex_bufs[0].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 24 + ); + + mc->vertex_elems[0].src_offset = 0; + mc->vertex_elems[0].vertex_buffer_index = 0; + mc->vertex_elems[0].nr_components = 2; + mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT; + + /* Create our texcoord buffers and texcoord buffer elements */ + for (i = 1; i < 3; ++i) + { + mc->vertex_bufs[i].pitch = sizeof(struct vlVertex2f); + mc->vertex_bufs[i].max_index = 23; + mc->vertex_bufs[i].buffer_offset = 0; + mc->vertex_bufs[i].buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_VERTEX, + sizeof(struct vlVertex2f) * 24 + ); + + mc->vertex_elems[i].src_offset = 0; + mc->vertex_elems[i].vertex_buffer_index = i; + mc->vertex_elems[i].nr_components = 2; + mc->vertex_elems[i].src_format = PIPE_FORMAT_R32G32_FLOAT; + } + + /* Fill buffers */ + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_verts, + sizeof(struct vlVertex2f) * 24 + ); + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_luma_texcoords, + sizeof(struct vlVertex2f) * 24 + ); + /* TODO: Accomodate 422, 444 */ + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->vertex_bufs[2].buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + macroblock_chroma_420_texcoords, + sizeof(struct vlVertex2f) * 24 + ); + + for (i = 0; i < 3; ++i) + pipe->winsys->buffer_unmap(pipe->winsys, mc->vertex_bufs[i].buffer); + + /* Create our constant buffer */ + mc->vs_const_buf.size = sizeof(struct vlVertexShaderConsts); + mc->vs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + mc->vs_const_buf.size + ); + + mc->fs_const_buf.size = sizeof(struct vlFragmentShaderConsts); + mc->fs_const_buf.buffer = pipe->winsys->buffer_create + ( + pipe->winsys, + 1, + PIPE_BUFFER_USAGE_CONSTANT, + mc->fs_const_buf.size + ); + + memcpy + ( + pipe->winsys->buffer_map(pipe->winsys, mc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE), + &fs_consts, + sizeof(struct vlFragmentShaderConsts) + ); + + pipe->winsys->buffer_unmap(pipe->winsys, mc->fs_const_buf.buffer); + + return 0; +} + +static int vlInit +( + struct vlR16SnormMC *mc +) +{ + struct pipe_context *pipe; + struct pipe_sampler_state sampler; + struct pipe_texture template; + unsigned int filters[5]; + unsigned int i; + + assert(mc); + + pipe = mc->pipe; + + /* For MC we render to textures, which are rounded up to nearest POT */ + mc->viewport.scale[0] = vlRoundUpPOT(mc->video_width); + mc->viewport.scale[1] = vlRoundUpPOT(mc->video_height); + mc->viewport.scale[2] = 1; + mc->viewport.scale[3] = 1; + mc->viewport.translate[0] = 0; + mc->viewport.translate[1] = 0; + mc->viewport.translate[2] = 0; + mc->viewport.translate[3] = 0; + + mc->render_target.width = vlRoundUpPOT(mc->video_width); + mc->render_target.height = vlRoundUpPOT(mc->video_height); + mc->render_target.num_cbufs = 1; + /* FB for MC stage is a vlSurface, set in vlSetRenderSurface() */ + mc->render_target.zsbuf = NULL; + + filters[0] = PIPE_TEX_FILTER_NEAREST; + filters[1] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + filters[2] = mc->video_format == vlFormatYCbCr444 ? PIPE_TEX_FILTER_NEAREST : PIPE_TEX_FILTER_LINEAR; + filters[3] = PIPE_TEX_FILTER_LINEAR; + filters[4] = PIPE_TEX_FILTER_LINEAR; + + for (i = 0; i < 5; ++i) + { + sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler.min_img_filter = filters[i]; + sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; + sampler.mag_img_filter = filters[i]; + sampler.compare_mode = PIPE_TEX_COMPARE_NONE; + sampler.compare_func = PIPE_FUNC_ALWAYS; + sampler.normalized_coords = 1; + /*sampler.prefilter = ;*/ + /*sampler.shadow_ambient = ;*/ + /*sampler.lod_bias = ;*/ + sampler.min_lod = 0; + /*sampler.max_lod = ;*/ + /*sampler.border_color[i] = ;*/ + /*sampler.max_anisotropy = ;*/ + mc->samplers[i] = pipe->create_sampler_state(pipe, &sampler); + } + + memset(&template, 0, sizeof(struct pipe_texture)); + template.target = PIPE_TEXTURE_2D; + template.format = PIPE_FORMAT_R16_SNORM; + template.last_level = 0; + template.width[0] = 8; + template.height[0] = 8 * 4; + template.depth[0] = 1; + template.compressed = 0; + pf_get_block(template.format, &template.block); + + for (i = 0; i < NUM_BUFS; ++i) + mc->textures[i][0] = pipe->screen->texture_create(pipe->screen, &template); + + if (mc->video_format == vlFormatYCbCr420) + template.height[0] = 8; + else if (mc->video_format == vlFormatYCbCr422) + template.height[0] = 8 * 2; + else if (mc->video_format == vlFormatYCbCr444) + template.height[0] = 8 * 4; + else + assert(0); + + for (i = 0; i < NUM_BUFS; ++i) + { + mc->textures[i][1] = pipe->screen->texture_create(pipe->screen, &template); + mc->textures[i][2] = pipe->screen->texture_create(pipe->screen, &template); + } + + /* textures[3] & textures[4] are assigned from vlSurfaces for P and B macroblocks at render time */ + + vlCreateVertexShaderIMB(mc); + vlCreateFragmentShaderIMB(mc); + vlCreateVertexShaderFramePMB(mc); + vlCreateVertexShaderFieldPMB(mc); + vlCreateFragmentShaderFramePMB(mc); + vlCreateFragmentShaderFieldPMB(mc); + vlCreateVertexShaderFrameBMB(mc); + vlCreateVertexShaderFieldBMB(mc); + vlCreateFragmentShaderFrameBMB(mc); + vlCreateFragmentShaderFieldBMB(mc); + vlCreateDataBufs(mc); + + return 0; +} + +int vlCreateR16SNormMC +( + struct pipe_context *pipe, + unsigned int video_width, + unsigned int video_height, + enum vlFormat video_format, + struct vlRender **render +) +{ + struct vlR16SnormMC *mc; + + assert(pipe); + assert(render); + + mc = calloc(1, sizeof(struct vlR16SnormMC)); + + mc->base.vlBegin = &vlBegin; + mc->base.vlRenderMacroBlocksMpeg2 = &vlRenderMacroBlocksMpeg2R16Snorm; + mc->base.vlEnd = &vlEnd; + mc->base.vlFlush = &vlFlush; + mc->base.vlDestroy = &vlDestroy; + mc->pipe = pipe; + mc->video_width = video_width; + mc->video_height = video_height; + mc->cur_buf = 0; + + vlInit(mc); + + *render = &mc->base; + + return 0; +} |