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Diffstat (limited to 'src/gallium/state_trackers/g3dvl/vl_context.c')
-rw-r--r--src/gallium/state_trackers/g3dvl/vl_context.c241
1 files changed, 240 insertions, 1 deletions
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c
index 58971bd7c79..1668ad1651b 100644
--- a/src/gallium/state_trackers/g3dvl/vl_context.c
+++ b/src/gallium/state_trackers/g3dvl/vl_context.c
@@ -11,22 +11,262 @@
#include <tgsi/util/tgsi_build.h>
#include "vl_shader_build.h"
#include "vl_data.h"
+#include "vl_defs.h"
#include "vl_util.h"
+static int vlCreateVertexShaderFrameIDCT(struct VL_CONTEXT *context)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(context);
+
+ pipe = context->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Vertex texcoords
+ */
+ for (i = 0; i < 2; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Vertex texcoords
+ */
+ for (i = 0; i < 2; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move pos in to pos out
+ * mov o1, i1 ; Move texcoord in to texcoord out */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ //context->states.idct.frame_vs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFrameIDCT(struct VL_CONTEXT *context)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(context);
+
+ pipe = context->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /* decl i0 ; Texcoords for s0 */
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl s0 ; Sampler for tex containing picture to display */
+ decl = vl_decl_samplers(0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* tex2d t0, i0, s0 ; Read src pixel */
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t0, t0, c0 ; Subtract bias vector from pixel */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix
+ * dp4 o0.y, t0, c2
+ * dp4 o0.z, t0, c3
+ * dp4 o0.w, t0, c4 ; XXX: Don't need 4th coefficient
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1);
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ //context->states.idct.frame_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
static int vlInitIDCT(struct VL_CONTEXT *context)
{
+ struct pipe_context *pipe;
+ struct pipe_sampler_state sampler;
+ struct pipe_texture template;
+ unsigned int i;
+
assert(context);
+ pipe = context->pipe;
+
+ context->states.idct.viewport.scale[0] = VL_BLOCK_WIDTH;
+ context->states.idct.viewport.scale[1] = VL_BLOCK_HEIGHT;
+ context->states.idct.viewport.scale[2] = 1;
+ context->states.idct.viewport.scale[3] = 1;
+ context->states.idct.viewport.translate[0] = 0;
+ context->states.idct.viewport.translate[1] = 0;
+ context->states.idct.viewport.translate[2] = 0;
+ context->states.idct.viewport.translate[3] = 0;
+
+ context->states.idct.render_target.width = VL_BLOCK_WIDTH;
+ context->states.idct.render_target.height = VL_BLOCK_HEIGHT;
+ context->states.idct.render_target.num_cbufs = 1;
+ context->states.idct.render_target.zsbuf = NULL;
+
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ /*sampler.prefilter = ;*/
+ /*sampler.shadow_ambient = ;*/
+ /*sampler.lod_bias = ;*/
+ sampler.min_lod = 0;
+ /*sampler.max_lod = ;*/
+ /*sampler.border_color[i] = ;*/
+ /*sampler.max_anisotropy = ;*/
+ context->states.idct.sampler = pipe->create_sampler_state(pipe, &sampler);
+
+ memset(&template, 0, sizeof(struct pipe_texture));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = PIPE_FORMAT_A8L8_UNORM;
+ template.last_level = 0;
+ template.width[0] = 8;
+ template.height[0] = 8;
+ template.depth[0] = 1;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+
+ context->states.idct.texture = pipe->screen->texture_create(pipe->screen, &template);
+
+ template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ template.width[0] = 16;
+ template.height[0] = 1;
+ context->states.idct.basis = pipe->screen->texture_create(pipe->screen, &template);
+
+ for (i = 0; i < 2; ++i)
+ {
+ context->states.idct.vertex_bufs[i] = &context->states.csc.vertex_bufs[i];
+ context->states.idct.vertex_buf_elems[i] = &context->states.csc.vertex_buf_elems[i];
+ /*
+ context->states.idct.vertex_bufs[i].pitch = sizeof(struct VL_VERTEX2F);
+ context->states.idct.vertex_bufs[i].max_index = 3;
+ context->states.idct.vertex_bufs[i].buffer_offset = 0;
+ context->states.idct.vertex_bufs[i].buffer = pipe->winsys->buffer_create
+ (
+ pipe->winsys,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct VL_VERTEX2F) * 4
+ );
+
+ context->states.idct.vertex_buf_elems[i].src_offset = 0;
+ context->states.idct.vertex_buf_elems[i].vertex_buffer_index = i;
+ context->states.idct.vertex_buf_elems[i].nr_components = 2;
+ context->states.idct.vertex_buf_elems[i].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ */
+ }
+
+ vlCreateVertexShaderFrameIDCT(context);
+ vlCreateFragmentShaderFrameIDCT(context);
return 0;
}
static int vlDestroyIDCT(struct VL_CONTEXT *context)
{
+ //unsigned int i;
+
assert(context);
+ context->pipe->delete_sampler_state(context->pipe, context->states.idct.sampler);
+
+ //for (i = 0; i < 2; ++i)
+ //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.vertex_bufs[i].buffer);
+
+ pipe_texture_release(&context->states.idct.texture);
+ pipe_texture_release(&context->states.idct.basis);
+
+ //context->pipe->delete_vs_state(context->pipe, context->states.idct.frame_vs);
+ //context->pipe->delete_fs_state(context->pipe, context->states.idct.frame_fs);
+ //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.vs_const_buf.buffer);
+ //context->pipe->winsys->buffer_destroy(context->pipe->winsys, context->states.idct.fs_const_buf.buffer);
return 0;
}
@@ -1271,7 +1511,6 @@ int vlCreateDataBufsMC(struct VL_CONTEXT *context)
context->states.mc.vertex_buf_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
/* Create our texcoord buffers and texcoord buffer elements */
- /* TODO: Should be able to use 1 texcoord buf for chroma textures, 1 buf for ref surfaces */
for (i = 1; i < 3; ++i)
{
context->states.mc.vertex_bufs[i].pitch = sizeof(struct VL_TEXCOORD2F);