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-rw-r--r--src/gallium/include/pipe/p_screen.h17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 9a1fc37280e..a275a7c7900 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -483,23 +483,6 @@ struct pipe_screen {
bool (*is_parallel_shader_compilation_finished)(struct pipe_screen *screen,
void *shader,
unsigned shader_type);
-
- /**
- * Set the damage region (called when KHR_partial_update() is invoked).
- * This function is passed an array of rectangles encoding the damage area.
- * rects are using the bottom-left origin convention.
- * nrects = 0 means 'reset the damage region'. What 'reset' implies is HW
- * specific. For tile-based renderers, the damage extent is typically set
- * to cover the whole resource with no damage rect (or a 0-size damage
- * rect). This way, the existing resource content is reloaded into the
- * local tile buffer for every tile thus making partial tile update
- * possible. For HW operating in immediate mode, this reset operation is
- * likely to be a NOOP.
- */
- void (*set_damage_region)(struct pipe_screen *screen,
- struct pipe_resource *resource,
- unsigned int nrects,
- const struct pipe_box *rects);
};