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-rw-r--r--src/gallium/include/pipe/p_state.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 5ac5c878135..02558520bfe 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -114,16 +114,6 @@ struct pipe_rasterizer_state
unsigned line_last_pixel:1;
/**
- * Vertex coordinates are pre-transformed to screen space. Skip
- * the vertex shader, clipping and viewport processing. Note that
- * a vertex shader is still needed though, to indicate the mapping
- * from vertex elements to fragment shader input semantics.
- *
- * XXX: considered for removal.
- */
- unsigned bypass_vs_clip_and_viewport:1;
-
- /**
* Use the first vertex of a primitive as the provoking vertex for
* flat shading.
*/