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-rw-r--r--src/gallium/include/pipe/p_defines.h5
-rw-r--r--src/gallium/include/pipe/p_screen.h20
2 files changed, 23 insertions, 2 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 5cebd43ace2..5c97dc87e82 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -176,11 +176,12 @@ enum pipe_texture_target {
#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
-#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
-#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
+#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* windows presentable buffer, ie a backbuffer */
+#define PIPE_TEXTURE_USAGE_SCANOUT 0x4 /* ie a frontbuffer */
#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
+#define PIPE_TEXTURE_USAGE_SHARED 0x40
/** Pipe driver custom usage flags should be greater or equal to this value */
#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index e4a92228093..617c47e4dc2 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -50,6 +50,8 @@ extern "C" {
/** Opaque type */
+struct winsys_handle;
+/** Opaque type */
struct pipe_fence_handle;
struct pipe_winsys;
struct pipe_buffer;
@@ -108,6 +110,24 @@ struct pipe_screen {
const struct pipe_texture *templat);
/**
+ * Create a texture from a winsys_handle. The handle is often created in
+ * another process by first creating a pipe texture and then calling
+ * texture_get_handle.
+ */
+ struct pipe_texture * (*texture_from_handle)(struct pipe_screen *,
+ const struct pipe_texture *templat,
+ struct winsys_handle *handle);
+
+ /**
+ * Get a winsys_handle from a texture. Some platforms/winsys requires
+ * that the texture is created with a special usage flag like
+ * DISPLAYTARGET or PRIMARY.
+ */
+ boolean (*texture_get_handle)(struct pipe_screen *,
+ struct pipe_texture *tex,
+ struct winsys_handle *handle);
+
+ /**
* Create a new texture object, using the given template info, but on top of
* existing memory.
*