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-rw-r--r--src/gallium/include/pipe/p_screen.h26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 7ae7c9a04e1..b4a7f01af66 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -162,32 +162,6 @@ struct pipe_screen {
/**
- * Create a buffer that wraps user-space data.
- *
- * Effectively this schedules a delayed call to buffer_create
- * followed by an upload of the data at *some point in the future*,
- * or perhaps never. Basically the allocate/upload is delayed
- * until the buffer is actually passed to hardware.
- *
- * The intention is to provide a quick way to turn regular data
- * into a buffer, and secondly to avoid a copy operation if that
- * data subsequently turns out to be only accessed by the CPU.
- *
- * Common example is OpenGL vertex buffers that are subsequently
- * processed either by software TNL in the driver or by passing to
- * hardware.
- *
- * XXX: What happens if the delayed call to buffer_create() fails?
- *
- * Note that ptr may be accessed at any time upto the time when the
- * buffer is destroyed, so the data must not be freed before then.
- */
- struct pipe_resource *(*user_buffer_create)(struct pipe_screen *screen,
- void *ptr,
- unsigned bytes,
- unsigned bind_flags);
-
- /**
* Do any special operations to ensure frontbuffer contents are
* displayed, eg copy fake frontbuffer.
* \param winsys_drawable_handle an opaque handle that the calling context