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-rw-r--r--src/gallium/include/pipe/p_inlines.h50
1 files changed, 40 insertions, 10 deletions
diff --git a/src/gallium/include/pipe/p_inlines.h b/src/gallium/include/pipe/p_inlines.h
index 8eb604e73f1..1e4b98edb48 100644
--- a/src/gallium/include/pipe/p_inlines.h
+++ b/src/gallium/include/pipe/p_inlines.h
@@ -39,21 +39,40 @@ extern "C" {
#endif
+/* XXX: these are a kludge. will fix when all surfaces are views into
+ * textures, and free-floating winsys surfaces go away.
+ */
static INLINE void *
-pipe_surface_map(struct pipe_surface *surface)
+pipe_surface_map( struct pipe_surface *surf, unsigned flags )
{
- return (char *)surface->winsys->buffer_map( surface->winsys, surface->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_CPU_READ )
- + surface->offset;
+ if (surf->texture) {
+ struct pipe_screen *screen = surf->texture->screen;
+ return surf->texture->screen->surface_map( screen, surf, flags );
+ }
+ else {
+ struct pipe_winsys *winsys = surf->winsys;
+ char *map = (char *)winsys->buffer_map( winsys, surf->buffer, flags );
+ if (map == NULL)
+ return NULL;
+ return (void *)(map + surf->offset);
+ }
}
static INLINE void
-pipe_surface_unmap(struct pipe_surface *surface)
+pipe_surface_unmap( struct pipe_surface *surf )
{
- surface->winsys->buffer_unmap( surface->winsys, surface->buffer );
+ if (surf->texture) {
+ struct pipe_screen *screen = surf->texture->screen;
+ surf->texture->screen->surface_unmap( screen, surf );
+ }
+ else {
+ struct pipe_winsys *winsys = surf->winsys;
+ winsys->buffer_unmap( winsys, surf->buffer );
+ }
}
+
+
/**
* Set 'ptr' to point to 'surf' and update reference counting.
* The old thing pointed to, if any, will be unreferenced first.
@@ -66,9 +85,20 @@ pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
if (surf)
surf->refcount++;
- if (*ptr /* && --(*ptr)->refcount == 0 */) {
- struct pipe_winsys *winsys = (*ptr)->winsys;
- winsys->surface_release(winsys, ptr);
+ if (*ptr) {
+
+ /* There are currently two sorts of surfaces... This needs to be
+ * fixed so that all surfaces are views into a texture.
+ */
+ if ((*ptr)->texture) {
+ struct pipe_screen *screen = (*ptr)->texture->screen;
+ screen->tex_surface_release( screen, ptr );
+ }
+ else {
+ struct pipe_winsys *winsys = (*ptr)->winsys;
+ winsys->surface_release(winsys, ptr);
+ }
+
assert(!*ptr);
}