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-rw-r--r--src/gallium/include/pipe/p_defines.h46
1 files changed, 16 insertions, 30 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 627b5ae5380..8b4663742fa 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -449,16 +449,12 @@ enum pipe_cap {
PIPE_CAP_TEXTURE_MIRROR_CLAMP,
PIPE_CAP_TEXTURE_MIRROR_REPEAT,
PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS,
- PIPE_CAP_TGSI_CONT_SUPPORTED,
PIPE_CAP_BLEND_EQUATION_SEPARATE,
PIPE_CAP_SM3, /*< Shader Model, supported */
PIPE_CAP_STREAM_OUTPUT,
- PIPE_CAP_MAX_PREDICATE_REGISTERS,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
PIPE_CAP_MAX_COMBINED_SAMPLERS,
- PIPE_CAP_MAX_CONST_BUFFERS,
- PIPE_CAP_MAX_CONST_BUFFER_SIZE, /*< In bytes */
/** blend enables and write masks per rendertarget */
PIPE_CAP_INDEP_BLEND_ENABLE,
/** different blend funcs per rendertarget */
@@ -468,35 +464,25 @@ enum pipe_cap {
PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER,
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
-
- /*
- * Shader limits.
- */
- PIPE_CAP_MAX_FS_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_FS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_FS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_FS_INPUTS,
- PIPE_CAP_MAX_FS_CONSTS,
- PIPE_CAP_MAX_FS_TEMPS,
- PIPE_CAP_MAX_FS_ADDRS,
- PIPE_CAP_MAX_FS_PREDS,
- PIPE_CAP_MAX_VS_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_ALU_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INSTRUCTIONS,
- PIPE_CAP_MAX_VS_TEX_INDIRECTIONS,
- PIPE_CAP_MAX_VS_CONTROL_FLOW_DEPTH,
- PIPE_CAP_MAX_VS_INPUTS,
- PIPE_CAP_MAX_VS_CONSTS,
- PIPE_CAP_MAX_VS_TEMPS,
- PIPE_CAP_MAX_VS_ADDRS,
- PIPE_CAP_MAX_VS_PREDS,
-
- PIPE_CAP_GEOMETRY_SHADER4,
PIPE_CAP_DEPTH_CLAMP
};
+/* Shader caps not specific to any single stage */
+enum pipe_shader_cap
+{
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */
+ PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS,
+ PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS,
+ PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH,
+ PIPE_SHADER_CAP_MAX_INPUTS,
+ PIPE_SHADER_CAP_MAX_CONSTS,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS,
+ PIPE_SHADER_CAP_MAX_TEMPS,
+ PIPE_SHADER_CAP_MAX_ADDRS,
+ PIPE_SHADER_CAP_MAX_PREDS,
+ PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED,
+};
/**
* Referenced query flags.