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-rw-r--r--src/gallium/frontends/nine/nine_state.h672
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diff --git a/src/gallium/frontends/nine/nine_state.h b/src/gallium/frontends/nine/nine_state.h
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+++ b/src/gallium/frontends/nine/nine_state.h
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_STATE_H_
+#define _NINE_STATE_H_
+
+#include "d3d9.h"
+#include "nine_defines.h"
+#include "pipe/p_state.h"
+#include "util/list.h"
+
+#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
+#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
+#define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
+
+#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
+#define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
+/* ALPHACOVERAGE:
+ * bit 0: enable alpha coverage
+ * bit 1: ATOC is on
+ */
+#define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
+#define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
+
+#define D3DRS_LAST D3DRS_BLENDOPALPHA
+#define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
+#define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
+#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
+#define NINED3DTSS_LAST D3DTSS_CONSTANT
+#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
+
+#define D3DRS_COUNT (D3DRS_LAST + 1)
+#define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
+#define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
+#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
+#define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
+#define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
+
+#define NINE_STATE_FB (1 << 0)
+#define NINE_STATE_VIEWPORT (1 << 1)
+#define NINE_STATE_SCISSOR (1 << 2)
+#define NINE_STATE_RASTERIZER (1 << 3)
+#define NINE_STATE_BLEND (1 << 4)
+#define NINE_STATE_DSA (1 << 5)
+#define NINE_STATE_VS (1 << 6)
+#define NINE_STATE_VS_CONST (1 << 7)
+#define NINE_STATE_PS (1 << 8)
+#define NINE_STATE_PS_CONST (1 << 9)
+#define NINE_STATE_TEXTURE (1 << 10)
+#define NINE_STATE_SAMPLER (1 << 11)
+#define NINE_STATE_VDECL (1 << 12)
+#define NINE_STATE_IDXBUF (1 << 13)
+#define NINE_STATE_STREAMFREQ (1 << 14)
+#define NINE_STATE_BLEND_COLOR (1 << 17)
+#define NINE_STATE_STENCIL_REF (1 << 18)
+#define NINE_STATE_SAMPLE_MASK (1 << 19)
+#define NINE_STATE_FF (0x1f << 20)
+#define NINE_STATE_FF_VS (0x17 << 20)
+#define NINE_STATE_FF_PS (0x08 << 20)
+#define NINE_STATE_FF_LIGHTING (1 << 20)
+#define NINE_STATE_FF_MATERIAL (1 << 21)
+#define NINE_STATE_FF_VSTRANSF (1 << 22)
+#define NINE_STATE_FF_PS_CONSTS (1 << 23)
+#define NINE_STATE_FF_VS_OTHER (1 << 24)
+#define NINE_STATE_VS_PARAMS_MISC (1 << 25)
+#define NINE_STATE_PS_PARAMS_MISC (1 << 26)
+#define NINE_STATE_MULTISAMPLE (1 << 27)
+#define NINE_STATE_SWVP (1 << 28)
+#define NINE_STATE_ALL 0x1fffffff
+#define NINE_STATE_UNHANDLED (1 << 29)
+
+/* These states affect the ff shader key,
+ * which we recompute everytime. */
+#define NINE_STATE_FF_SHADER 0
+
+#define NINE_STATE_COMMIT_DSA (1 << 0)
+#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
+#define NINE_STATE_COMMIT_BLEND (1 << 2)
+#define NINE_STATE_COMMIT_CONST_VS (1 << 3)
+#define NINE_STATE_COMMIT_CONST_PS (1 << 4)
+#define NINE_STATE_COMMIT_VS (1 << 5)
+#define NINE_STATE_COMMIT_PS (1 << 6)
+
+
+#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
+#define NINE_MAX_CONST_F_PS3 224
+#define NINE_MAX_CONST_F 256
+#define NINE_MAX_CONST_I 16
+#define NINE_MAX_CONST_B 16
+#define NINE_MAX_CONST_F_SWVP 8192
+#define NINE_MAX_CONST_I_SWVP 2048
+#define NINE_MAX_CONST_B_SWVP 2048
+#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
+
+#define NINE_CONST_I_BASE(nconstf) \
+ ((nconstf) * 4 * sizeof(float))
+#define NINE_CONST_B_BASE(nconstf) \
+ ((nconstf) * 4 * sizeof(float) + \
+ NINE_MAX_CONST_I * 4 * sizeof(int))
+
+#define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
+#define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
+#define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
+
+
+#define NINE_MAX_TEXTURE_STAGES 8
+
+#define NINE_MAX_LIGHTS 65536
+#define NINE_MAX_LIGHTS_ACTIVE 8
+
+#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
+
+#define NINE_MAX_SAMPLERS_PS 16
+#define NINE_MAX_SAMPLERS_VS 4
+#define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
+#define NINE_SAMPLER_PS(s) ( 0 + (s))
+#define NINE_SAMPLER_DMAP 16
+#define NINE_SAMPLER_VS(s) (17 + (s))
+#define NINE_PS_SAMPLERS_MASK 0x00ffff
+#define NINE_VS_SAMPLERS_MASK 0x1e0000
+
+struct nine_ff_state {
+ struct {
+ uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
+ uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
+ } changed;
+
+ D3DMATRIX *transform; /* access only via nine_state_access_transform */
+ unsigned num_transforms;
+
+ /* XXX: Do state blocks just change the set of active lights or do we
+ * have to store which lights have been disabled, too ?
+ */
+ D3DLIGHT9 *light;
+ uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
+ unsigned num_lights;
+ unsigned num_lights_active;
+
+ D3DMATERIAL9 material;
+
+ DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
+};
+
+struct nine_state
+{
+ struct {
+ uint32_t group;
+ uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
+ uint32_t vtxbuf;
+ uint32_t stream_freq;
+ uint32_t texture;
+ uint16_t sampler[NINE_MAX_SAMPLERS];
+ struct nine_range *vs_const_f;
+ struct nine_range *ps_const_f;
+ struct nine_range *vs_const_i;
+ uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
+ struct nine_range *vs_const_b;
+ uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
+ uint8_t ucp;
+ } changed; /* stateblocks only */
+
+ struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
+ struct NineSurface9 *ds;
+
+ D3DVIEWPORT9 viewport;
+
+ struct pipe_scissor_state scissor;
+
+ /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
+ * (XXX: or is it better to reference FF shaders here, too ?)
+ * NOTE: const_f contains extra space for const_i,b to use as user constbuf
+ */
+ struct NineVertexShader9 *vs;
+ float *vs_const_f;
+ int *vs_const_i;
+ BOOL *vs_const_b;
+ float *vs_lconstf_temp; /* ProcessVertices */
+
+ struct NinePixelShader9 *ps;
+ float *ps_const_f;
+ int ps_const_i[NINE_MAX_CONST_I][4];
+ BOOL ps_const_b[NINE_MAX_CONST_B];
+
+ struct NineVertexDeclaration9 *vdecl;
+
+ struct NineIndexBuffer9 *idxbuf;
+ struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
+ UINT stream_freq[PIPE_MAX_ATTRIBS];
+
+ struct pipe_clip_state clip;
+
+ DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
+
+ struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
+
+ DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
+
+ struct nine_ff_state ff;
+};
+
+struct nine_context {
+ struct {
+ uint32_t group;
+ uint16_t sampler[NINE_MAX_SAMPLERS];
+ uint32_t vtxbuf;
+ BOOL vs_const_f;
+ BOOL vs_const_i;
+ BOOL vs_const_b;
+ BOOL ps_const_f;
+ BOOL ps_const_i;
+ BOOL ps_const_b;
+ BOOL ucp;
+ } changed;
+
+ uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
+
+ struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
+ struct NineSurface9 *ds;
+
+ struct {
+ void *vs;
+ unsigned *vs_const_ranges;
+ unsigned vs_const_used_size;
+ void *ps;
+ unsigned *ps_const_ranges;
+ unsigned ps_const_used_size;
+ } cso_shader;
+
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ uint8_t rt_mask;
+
+ D3DVIEWPORT9 viewport;
+
+ struct pipe_scissor_state scissor;
+
+ struct NineVertexShader9 *vs;
+ BOOL programmable_vs;
+ float *vs_const_f;
+ float *vs_const_f_swvp;
+ int *vs_const_i;
+ BOOL *vs_const_b;
+ float *vs_lconstf_temp;
+
+ struct NinePixelShader9 *ps;
+ float *ps_const_f;
+ int ps_const_i[NINE_MAX_CONST_I][4];
+ BOOL ps_const_b[NINE_MAX_CONST_B];
+ float *ps_lconstf_temp;
+
+ struct NineVertexDeclaration9 *vdecl;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ UINT stream_freq[PIPE_MAX_ATTRIBS];
+ uint32_t stream_instancedata_mask; /* derived from stream_freq */
+ uint32_t stream_usage_mask; /* derived from VS and vdecl */
+
+ struct pipe_resource *idxbuf;
+ unsigned index_offset;
+ unsigned index_size;
+
+ struct pipe_clip_state clip;
+
+ DWORD rs[NINED3DRS_COUNT];
+
+ struct {
+ BOOL enabled;
+ BOOL shadow;
+ DWORD lod;
+ D3DRESOURCETYPE type;
+ struct pipe_resource *resource;
+ struct pipe_sampler_view *view[2];
+ uint8_t pstype;
+ } texture[NINE_MAX_SAMPLERS];
+
+ DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
+
+ uint32_t samplers_shadow;
+
+ uint8_t bound_samplers_mask_vs;
+ uint16_t bound_samplers_mask_ps;
+
+ int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
+ boolean vbo_bound_done;
+
+ boolean inline_constants;
+
+ struct nine_ff_state ff;
+
+ /* software vertex processing */
+ boolean swvp;
+
+ uint32_t commit;
+ struct {
+ struct pipe_framebuffer_state fb;
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_rasterizer_state rast;
+ struct pipe_blend_state blend;
+ struct pipe_constant_buffer cb_vs;
+ struct pipe_constant_buffer cb0_swvp;
+ struct pipe_constant_buffer cb1_swvp;
+ struct pipe_constant_buffer cb2_swvp;
+ struct pipe_constant_buffer cb3_swvp;
+ struct pipe_constant_buffer cb_ps;
+ struct pipe_constant_buffer cb_vs_ff;
+ struct pipe_constant_buffer cb_ps_ff;
+ } pipe_data;
+};
+
+struct nine_state_sw_internal {
+ struct pipe_transfer *transfers_so[4];
+};
+
+struct nine_clipplane {
+ float plane[4];
+};
+/* map D3DRS -> NINE_STATE_x
+ */
+extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
+
+/* for D3DSBT_PIXEL/VERTEX:
+ */
+extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
+extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
+
+struct NineDevice9;
+
+/* Internal multithreading: When enabled, the nine_context functions
+ * will append work to a worker thread when possible. Only the worker
+ * thread can access struct nine_context. */
+
+void
+nine_context_set_render_state(struct NineDevice9 *device,
+ D3DRENDERSTATETYPE State,
+ DWORD Value);
+
+void
+nine_context_set_texture(struct NineDevice9 *device,
+ DWORD Stage,
+ struct NineBaseTexture9 *tex);
+
+void
+nine_context_set_sampler_state(struct NineDevice9 *device,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value);
+
+void
+nine_context_set_stream_source(struct NineDevice9 *device,
+ UINT StreamNumber,
+ struct NineVertexBuffer9 *pVBuf9,
+ UINT OffsetInBytes,
+ UINT Stride);
+
+void
+nine_context_set_stream_source_freq(struct NineDevice9 *device,
+ UINT StreamNumber,
+ UINT Setting);
+
+void
+nine_context_set_indices(struct NineDevice9 *device,
+ struct NineIndexBuffer9 *idxbuf);
+
+void
+nine_context_set_vertex_declaration(struct NineDevice9 *device,
+ struct NineVertexDeclaration9 *vdecl);
+
+void
+nine_context_set_vertex_shader(struct NineDevice9 *device,
+ struct NineVertexShader9 *pShader);
+
+void
+nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
+ UINT StartRegister,
+ const float *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4fCount);
+
+void
+nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
+ UINT StartRegister,
+ const int *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4iCount);
+
+void
+nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ const unsigned pConstantData_size,
+ UINT BoolCount);
+
+void
+nine_context_set_pixel_shader(struct NineDevice9 *device,
+ struct NinePixelShader9* ps);
+
+void
+nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
+ UINT StartRegister,
+ const float *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4fCount);
+
+void
+nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
+ UINT StartRegister,
+ const int *pConstantData,
+ const unsigned pConstantData_size,
+ UINT Vector4iCount);
+
+void
+nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ const unsigned pConstantData_size,
+ UINT BoolCount);
+
+void
+nine_context_set_viewport(struct NineDevice9 *device,
+ const D3DVIEWPORT9 *viewport);
+
+void
+nine_context_set_scissor(struct NineDevice9 *device,
+ const struct pipe_scissor_state *scissor);
+
+void
+nine_context_set_transform(struct NineDevice9 *device,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix);
+
+void
+nine_context_set_material(struct NineDevice9 *device,
+ const D3DMATERIAL9 *pMaterial);
+
+void
+nine_context_set_light(struct NineDevice9 *device,
+ DWORD Index,
+ const D3DLIGHT9 *pLight);
+
+void
+nine_context_light_enable(struct NineDevice9 *device,
+ DWORD Index,
+ BOOL Enable);
+
+void
+nine_context_set_texture_stage_state(struct NineDevice9 *device,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value);
+
+void
+nine_context_set_render_target(struct NineDevice9 *device,
+ DWORD RenderTargetIndex,
+ struct NineSurface9 *rt);
+
+void
+nine_context_set_depth_stencil(struct NineDevice9 *device,
+ struct NineSurface9 *ds);
+
+void
+nine_context_set_clip_plane(struct NineDevice9 *device,
+ DWORD Index,
+ const struct nine_clipplane *pPlane);
+
+void
+nine_context_set_swvp(struct NineDevice9 *device,
+ boolean swvp);
+
+void
+nine_context_apply_stateblock(struct NineDevice9 *device,
+ const struct nine_state *src);
+
+void
+nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
+ const D3DRECT *pRects, DWORD Flags,
+ D3DCOLOR Color, float Z, DWORD Stencil);
+
+void
+nine_context_draw_primitive(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount);
+
+void
+nine_context_draw_indexed_primitive(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount);
+
+void
+nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ struct pipe_vertex_buffer *vtxbuf);
+
+void
+nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ struct pipe_vertex_buffer *vbuf,
+ struct pipe_resource *ibuf,
+ void *user_ibuf,
+ unsigned index_offset,
+ unsigned index_size);
+
+void
+nine_context_resource_copy_region(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
+ struct pipe_resource* dst_res,
+ unsigned dst_level,
+ const struct pipe_box *dst_box,
+ struct pipe_resource* src_res,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
+void
+nine_context_blit(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct NineUnknown *src,
+ struct pipe_blit_info *blit);
+
+void
+nine_context_clear_render_target(struct NineDevice9 *device,
+ struct NineSurface9 *surface,
+ D3DCOLOR color,
+ UINT x,
+ UINT y,
+ UINT width,
+ UINT height);
+
+void
+nine_context_gen_mipmap(struct NineDevice9 *device,
+ struct NineUnknown *dst,
+ struct pipe_resource *res,
+ UINT base_level, UINT last_level,
+ UINT first_layer, UINT last_layer,
+ UINT filter);
+
+void
+nine_context_range_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct NineUnknown *src_ref,
+ struct pipe_resource *res,
+ unsigned offset,
+ unsigned size,
+ const void *data);
+
+void
+nine_context_box_upload(struct NineDevice9 *device,
+ unsigned *counter,
+ struct NineUnknown *src_ref,
+ struct pipe_resource *res,
+ unsigned level,
+ const struct pipe_box *dst_box,
+ enum pipe_format src_format,
+ const void *src, unsigned src_stride,
+ unsigned src_layer_stride,
+ const struct pipe_box *src_box);
+
+struct pipe_query *
+nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
+
+void
+nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
+
+void
+nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+void
+nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
+
+boolean
+nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
+ unsigned *counter, boolean flush, boolean wait,
+ union pipe_query_result *result);
+
+void nine_state_restore_non_cso(struct NineDevice9 *device);
+void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
+ boolean is_reset);
+void nine_device_state_clear(struct NineDevice9 *);
+void nine_context_clear(struct NineDevice9 *);
+
+void nine_state_init_sw(struct NineDevice9 *device);
+void nine_state_prepare_draw_sw(struct NineDevice9 *device,
+ struct NineVertexDeclaration9 *vdecl_out,
+ int start_vertice,
+ int num_vertices,
+ struct pipe_stream_output_info *so);
+void nine_state_after_draw_sw(struct NineDevice9 *device);
+void nine_state_destroy_sw(struct NineDevice9 *device);
+
+void
+nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
+
+/* If @alloc is FALSE, the return value may be a const identity matrix.
+ * Therefore, do not modify if you set alloc to FALSE !
+ */
+D3DMATRIX *
+nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
+ boolean alloc);
+
+HRESULT
+nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
+
+HRESULT
+nine_state_light_enable(struct nine_ff_state *,
+ DWORD, BOOL);
+
+const char *nine_d3drs_to_string(DWORD State);
+
+/* CSMT functions */
+struct csmt_context;
+
+struct csmt_context *
+nine_csmt_create( struct NineDevice9 *This );
+
+void
+nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
+
+void
+nine_csmt_process( struct NineDevice9 *This );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is finished before returning. */
+struct pipe_context *
+nine_context_get_pipe( struct NineDevice9 *device );
+
+/* Can be called from all threads */
+struct pipe_context *
+nine_context_get_pipe_multithread( struct NineDevice9 *device );
+
+
+/* Get the pipe_context (should not be called from the worker thread).
+ * All the work in the worker thread is paused before returning.
+ * It is neccessary to release in order to restart the thread.
+ * This is intended for use of the nine_context pipe_context that don't
+ * need the worker thread to finish all queued job. */
+struct pipe_context *
+nine_context_get_pipe_acquire( struct NineDevice9 *device );
+
+void
+nine_context_get_pipe_release( struct NineDevice9 *device );
+
+#endif /* _NINE_STATE_H_ */