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Diffstat (limited to 'src/gallium/frontends/nine/nine_state.h')
-rw-r--r-- | src/gallium/frontends/nine/nine_state.h | 672 |
1 files changed, 672 insertions, 0 deletions
diff --git a/src/gallium/frontends/nine/nine_state.h b/src/gallium/frontends/nine/nine_state.h new file mode 100644 index 00000000000..d8fa2f80c4d --- /dev/null +++ b/src/gallium/frontends/nine/nine_state.h @@ -0,0 +1,672 @@ +/* + * Copyright 2011 Joakim Sindholt <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. */ + +#ifndef _NINE_STATE_H_ +#define _NINE_STATE_H_ + +#include "d3d9.h" +#include "nine_defines.h" +#include "pipe/p_state.h" +#include "util/list.h" + +#define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1) +#define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2) +#define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3) + +#define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1) +#define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2) +/* ALPHACOVERAGE: + * bit 0: enable alpha coverage + * bit 1: ATOC is on + */ +#define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3) +#define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4) + +#define D3DRS_LAST D3DRS_BLENDOPALPHA +#define D3DSAMP_LAST D3DSAMP_DMAPOFFSET +#define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */ +#define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */ +#define NINED3DTSS_LAST D3DTSS_CONSTANT +#define NINED3DTS_LAST D3DTS_WORLDMATRIX(255) + +#define D3DRS_COUNT (D3DRS_LAST + 1) +#define D3DSAMP_COUNT (D3DSAMP_LAST + 1) +#define NINED3DRS_COUNT (NINED3DRS_LAST + 1) +#define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1) +#define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1) +#define NINED3DTS_COUNT (NINED3DTS_LAST + 1) + +#define NINE_STATE_FB (1 << 0) +#define NINE_STATE_VIEWPORT (1 << 1) +#define NINE_STATE_SCISSOR (1 << 2) +#define NINE_STATE_RASTERIZER (1 << 3) +#define NINE_STATE_BLEND (1 << 4) +#define NINE_STATE_DSA (1 << 5) +#define NINE_STATE_VS (1 << 6) +#define NINE_STATE_VS_CONST (1 << 7) +#define NINE_STATE_PS (1 << 8) +#define NINE_STATE_PS_CONST (1 << 9) +#define NINE_STATE_TEXTURE (1 << 10) +#define NINE_STATE_SAMPLER (1 << 11) +#define NINE_STATE_VDECL (1 << 12) +#define NINE_STATE_IDXBUF (1 << 13) +#define NINE_STATE_STREAMFREQ (1 << 14) +#define NINE_STATE_BLEND_COLOR (1 << 17) +#define NINE_STATE_STENCIL_REF (1 << 18) +#define NINE_STATE_SAMPLE_MASK (1 << 19) +#define NINE_STATE_FF (0x1f << 20) +#define NINE_STATE_FF_VS (0x17 << 20) +#define NINE_STATE_FF_PS (0x08 << 20) +#define NINE_STATE_FF_LIGHTING (1 << 20) +#define NINE_STATE_FF_MATERIAL (1 << 21) +#define NINE_STATE_FF_VSTRANSF (1 << 22) +#define NINE_STATE_FF_PS_CONSTS (1 << 23) +#define NINE_STATE_FF_VS_OTHER (1 << 24) +#define NINE_STATE_VS_PARAMS_MISC (1 << 25) +#define NINE_STATE_PS_PARAMS_MISC (1 << 26) +#define NINE_STATE_MULTISAMPLE (1 << 27) +#define NINE_STATE_SWVP (1 << 28) +#define NINE_STATE_ALL 0x1fffffff +#define NINE_STATE_UNHANDLED (1 << 29) + +/* These states affect the ff shader key, + * which we recompute everytime. */ +#define NINE_STATE_FF_SHADER 0 + +#define NINE_STATE_COMMIT_DSA (1 << 0) +#define NINE_STATE_COMMIT_RASTERIZER (1 << 1) +#define NINE_STATE_COMMIT_BLEND (1 << 2) +#define NINE_STATE_COMMIT_CONST_VS (1 << 3) +#define NINE_STATE_COMMIT_CONST_PS (1 << 4) +#define NINE_STATE_COMMIT_VS (1 << 5) +#define NINE_STATE_COMMIT_PS (1 << 6) + + +#define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4 +#define NINE_MAX_CONST_F_PS3 224 +#define NINE_MAX_CONST_F 256 +#define NINE_MAX_CONST_I 16 +#define NINE_MAX_CONST_B 16 +#define NINE_MAX_CONST_F_SWVP 8192 +#define NINE_MAX_CONST_I_SWVP 2048 +#define NINE_MAX_CONST_B_SWVP 2048 +#define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */ + +#define NINE_CONST_I_BASE(nconstf) \ + ((nconstf) * 4 * sizeof(float)) +#define NINE_CONST_B_BASE(nconstf) \ + ((nconstf) * 4 * sizeof(float) + \ + NINE_MAX_CONST_I * 4 * sizeof(int)) + +#define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4]))) +#define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4]))) +#define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL))) + + +#define NINE_MAX_TEXTURE_STAGES 8 + +#define NINE_MAX_LIGHTS 65536 +#define NINE_MAX_LIGHTS_ACTIVE 8 + +#define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1) + +#define NINE_MAX_SAMPLERS_PS 16 +#define NINE_MAX_SAMPLERS_VS 4 +#define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */ +#define NINE_SAMPLER_PS(s) ( 0 + (s)) +#define NINE_SAMPLER_DMAP 16 +#define NINE_SAMPLER_VS(s) (17 + (s)) +#define NINE_PS_SAMPLERS_MASK 0x00ffff +#define NINE_VS_SAMPLERS_MASK 0x1e0000 + +struct nine_ff_state { + struct { + uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */ + uint32_t transform[(NINED3DTS_COUNT + 31) / 32]; + } changed; + + D3DMATRIX *transform; /* access only via nine_state_access_transform */ + unsigned num_transforms; + + /* XXX: Do state blocks just change the set of active lights or do we + * have to store which lights have been disabled, too ? + */ + D3DLIGHT9 *light; + uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */ + unsigned num_lights; + unsigned num_lights_active; + + D3DMATERIAL9 material; + + DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT]; +}; + +struct nine_state +{ + struct { + uint32_t group; + uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; + uint32_t vtxbuf; + uint32_t stream_freq; + uint32_t texture; + uint16_t sampler[NINE_MAX_SAMPLERS]; + struct nine_range *vs_const_f; + struct nine_range *ps_const_f; + struct nine_range *vs_const_i; + uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */ + struct nine_range *vs_const_b; + uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ + uint8_t ucp; + } changed; /* stateblocks only */ + + struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; + struct NineSurface9 *ds; + + D3DVIEWPORT9 viewport; + + struct pipe_scissor_state scissor; + + /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead + * (XXX: or is it better to reference FF shaders here, too ?) + * NOTE: const_f contains extra space for const_i,b to use as user constbuf + */ + struct NineVertexShader9 *vs; + float *vs_const_f; + int *vs_const_i; + BOOL *vs_const_b; + float *vs_lconstf_temp; /* ProcessVertices */ + + struct NinePixelShader9 *ps; + float *ps_const_f; + int ps_const_i[NINE_MAX_CONST_I][4]; + BOOL ps_const_b[NINE_MAX_CONST_B]; + + struct NineVertexDeclaration9 *vdecl; + + struct NineIndexBuffer9 *idxbuf; + struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS]; + struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */ + UINT stream_freq[PIPE_MAX_ATTRIBS]; + + struct pipe_clip_state clip; + + DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */ + + struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */ + + DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT]; + + struct nine_ff_state ff; +}; + +struct nine_context { + struct { + uint32_t group; + uint16_t sampler[NINE_MAX_SAMPLERS]; + uint32_t vtxbuf; + BOOL vs_const_f; + BOOL vs_const_i; + BOOL vs_const_b; + BOOL ps_const_f; + BOOL ps_const_i; + BOOL ps_const_b; + BOOL ucp; + } changed; + + uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES]; + + struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS]; + struct NineSurface9 *ds; + + struct { + void *vs; + unsigned *vs_const_ranges; + unsigned vs_const_used_size; + void *ps; + unsigned *ps_const_ranges; + unsigned ps_const_used_size; + } cso_shader; + + struct pipe_context *pipe; + struct cso_context *cso; + + uint8_t rt_mask; + + D3DVIEWPORT9 viewport; + + struct pipe_scissor_state scissor; + + struct NineVertexShader9 *vs; + BOOL programmable_vs; + float *vs_const_f; + float *vs_const_f_swvp; + int *vs_const_i; + BOOL *vs_const_b; + float *vs_lconstf_temp; + + struct NinePixelShader9 *ps; + float *ps_const_f; + int ps_const_i[NINE_MAX_CONST_I][4]; + BOOL ps_const_b[NINE_MAX_CONST_B]; + float *ps_lconstf_temp; + + struct NineVertexDeclaration9 *vdecl; + + struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; + UINT stream_freq[PIPE_MAX_ATTRIBS]; + uint32_t stream_instancedata_mask; /* derived from stream_freq */ + uint32_t stream_usage_mask; /* derived from VS and vdecl */ + + struct pipe_resource *idxbuf; + unsigned index_offset; + unsigned index_size; + + struct pipe_clip_state clip; + + DWORD rs[NINED3DRS_COUNT]; + + struct { + BOOL enabled; + BOOL shadow; + DWORD lod; + D3DRESOURCETYPE type; + struct pipe_resource *resource; + struct pipe_sampler_view *view[2]; + uint8_t pstype; + } texture[NINE_MAX_SAMPLERS]; + + DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT]; + + uint32_t samplers_shadow; + + uint8_t bound_samplers_mask_vs; + uint16_t bound_samplers_mask_ps; + + int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */ + boolean vbo_bound_done; + + boolean inline_constants; + + struct nine_ff_state ff; + + /* software vertex processing */ + boolean swvp; + + uint32_t commit; + struct { + struct pipe_framebuffer_state fb; + struct pipe_depth_stencil_alpha_state dsa; + struct pipe_rasterizer_state rast; + struct pipe_blend_state blend; + struct pipe_constant_buffer cb_vs; + struct pipe_constant_buffer cb0_swvp; + struct pipe_constant_buffer cb1_swvp; + struct pipe_constant_buffer cb2_swvp; + struct pipe_constant_buffer cb3_swvp; + struct pipe_constant_buffer cb_ps; + struct pipe_constant_buffer cb_vs_ff; + struct pipe_constant_buffer cb_ps_ff; + } pipe_data; +}; + +struct nine_state_sw_internal { + struct pipe_transfer *transfers_so[4]; +}; + +struct nine_clipplane { + float plane[4]; +}; +/* map D3DRS -> NINE_STATE_x + */ +extern const uint32_t nine_render_state_group[NINED3DRS_COUNT]; + +/* for D3DSBT_PIXEL/VERTEX: + */ +extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32]; +extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32]; + +struct NineDevice9; + +/* Internal multithreading: When enabled, the nine_context functions + * will append work to a worker thread when possible. Only the worker + * thread can access struct nine_context. */ + +void +nine_context_set_render_state(struct NineDevice9 *device, + D3DRENDERSTATETYPE State, + DWORD Value); + +void +nine_context_set_texture(struct NineDevice9 *device, + DWORD Stage, + struct NineBaseTexture9 *tex); + +void +nine_context_set_sampler_state(struct NineDevice9 *device, + DWORD Sampler, + D3DSAMPLERSTATETYPE Type, + DWORD Value); + +void +nine_context_set_stream_source(struct NineDevice9 *device, + UINT StreamNumber, + struct NineVertexBuffer9 *pVBuf9, + UINT OffsetInBytes, + UINT Stride); + +void +nine_context_set_stream_source_freq(struct NineDevice9 *device, + UINT StreamNumber, + UINT Setting); + +void +nine_context_set_indices(struct NineDevice9 *device, + struct NineIndexBuffer9 *idxbuf); + +void +nine_context_set_vertex_declaration(struct NineDevice9 *device, + struct NineVertexDeclaration9 *vdecl); + +void +nine_context_set_vertex_shader(struct NineDevice9 *device, + struct NineVertexShader9 *pShader); + +void +nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device, + UINT StartRegister, + const float *pConstantData, + const unsigned pConstantData_size, + UINT Vector4fCount); + +void +nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device, + UINT StartRegister, + const int *pConstantData, + const unsigned pConstantData_size, + UINT Vector4iCount); + +void +nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device, + UINT StartRegister, + const BOOL *pConstantData, + const unsigned pConstantData_size, + UINT BoolCount); + +void +nine_context_set_pixel_shader(struct NineDevice9 *device, + struct NinePixelShader9* ps); + +void +nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device, + UINT StartRegister, + const float *pConstantData, + const unsigned pConstantData_size, + UINT Vector4fCount); + +void +nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device, + UINT StartRegister, + const int *pConstantData, + const unsigned pConstantData_size, + UINT Vector4iCount); + +void +nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device, + UINT StartRegister, + const BOOL *pConstantData, + const unsigned pConstantData_size, + UINT BoolCount); + +void +nine_context_set_viewport(struct NineDevice9 *device, + const D3DVIEWPORT9 *viewport); + +void +nine_context_set_scissor(struct NineDevice9 *device, + const struct pipe_scissor_state *scissor); + +void +nine_context_set_transform(struct NineDevice9 *device, + D3DTRANSFORMSTATETYPE State, + const D3DMATRIX *pMatrix); + +void +nine_context_set_material(struct NineDevice9 *device, + const D3DMATERIAL9 *pMaterial); + +void +nine_context_set_light(struct NineDevice9 *device, + DWORD Index, + const D3DLIGHT9 *pLight); + +void +nine_context_light_enable(struct NineDevice9 *device, + DWORD Index, + BOOL Enable); + +void +nine_context_set_texture_stage_state(struct NineDevice9 *device, + DWORD Stage, + D3DTEXTURESTAGESTATETYPE Type, + DWORD Value); + +void +nine_context_set_render_target(struct NineDevice9 *device, + DWORD RenderTargetIndex, + struct NineSurface9 *rt); + +void +nine_context_set_depth_stencil(struct NineDevice9 *device, + struct NineSurface9 *ds); + +void +nine_context_set_clip_plane(struct NineDevice9 *device, + DWORD Index, + const struct nine_clipplane *pPlane); + +void +nine_context_set_swvp(struct NineDevice9 *device, + boolean swvp); + +void +nine_context_apply_stateblock(struct NineDevice9 *device, + const struct nine_state *src); + +void +nine_context_clear_fb(struct NineDevice9 *device, DWORD Count, + const D3DRECT *pRects, DWORD Flags, + D3DCOLOR Color, float Z, DWORD Stencil); + +void +nine_context_draw_primitive(struct NineDevice9 *device, + D3DPRIMITIVETYPE PrimitiveType, + UINT StartVertex, + UINT PrimitiveCount); + +void +nine_context_draw_indexed_primitive(struct NineDevice9 *device, + D3DPRIMITIVETYPE PrimitiveType, + INT BaseVertexIndex, + UINT MinVertexIndex, + UINT NumVertices, + UINT StartIndex, + UINT PrimitiveCount); + +void +nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device, + D3DPRIMITIVETYPE PrimitiveType, + UINT PrimitiveCount, + struct pipe_vertex_buffer *vtxbuf); + +void +nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device, + D3DPRIMITIVETYPE PrimitiveType, + UINT MinVertexIndex, + UINT NumVertices, + UINT PrimitiveCount, + struct pipe_vertex_buffer *vbuf, + struct pipe_resource *ibuf, + void *user_ibuf, + unsigned index_offset, + unsigned index_size); + +void +nine_context_resource_copy_region(struct NineDevice9 *device, + struct NineUnknown *dst, + struct NineUnknown *src, + struct pipe_resource* dst_res, + unsigned dst_level, + const struct pipe_box *dst_box, + struct pipe_resource* src_res, + unsigned src_level, + const struct pipe_box *src_box); + +void +nine_context_blit(struct NineDevice9 *device, + struct NineUnknown *dst, + struct NineUnknown *src, + struct pipe_blit_info *blit); + +void +nine_context_clear_render_target(struct NineDevice9 *device, + struct NineSurface9 *surface, + D3DCOLOR color, + UINT x, + UINT y, + UINT width, + UINT height); + +void +nine_context_gen_mipmap(struct NineDevice9 *device, + struct NineUnknown *dst, + struct pipe_resource *res, + UINT base_level, UINT last_level, + UINT first_layer, UINT last_layer, + UINT filter); + +void +nine_context_range_upload(struct NineDevice9 *device, + unsigned *counter, + struct NineUnknown *src_ref, + struct pipe_resource *res, + unsigned offset, + unsigned size, + const void *data); + +void +nine_context_box_upload(struct NineDevice9 *device, + unsigned *counter, + struct NineUnknown *src_ref, + struct pipe_resource *res, + unsigned level, + const struct pipe_box *dst_box, + enum pipe_format src_format, + const void *src, unsigned src_stride, + unsigned src_layer_stride, + const struct pipe_box *src_box); + +struct pipe_query * +nine_context_create_query(struct NineDevice9 *device, unsigned query_type); + +void +nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query); + +void +nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); + +void +nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query); + +boolean +nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query, + unsigned *counter, boolean flush, boolean wait, + union pipe_query_result *result); + +void nine_state_restore_non_cso(struct NineDevice9 *device); +void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *, + boolean is_reset); +void nine_device_state_clear(struct NineDevice9 *); +void nine_context_clear(struct NineDevice9 *); + +void nine_state_init_sw(struct NineDevice9 *device); +void nine_state_prepare_draw_sw(struct NineDevice9 *device, + struct NineVertexDeclaration9 *vdecl_out, + int start_vertice, + int num_vertices, + struct pipe_stream_output_info *so); +void nine_state_after_draw_sw(struct NineDevice9 *device); +void nine_state_destroy_sw(struct NineDevice9 *device); + +void +nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N); + +/* If @alloc is FALSE, the return value may be a const identity matrix. + * Therefore, do not modify if you set alloc to FALSE ! + */ +D3DMATRIX * +nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE, + boolean alloc); + +HRESULT +nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *); + +HRESULT +nine_state_light_enable(struct nine_ff_state *, + DWORD, BOOL); + +const char *nine_d3drs_to_string(DWORD State); + +/* CSMT functions */ +struct csmt_context; + +struct csmt_context * +nine_csmt_create( struct NineDevice9 *This ); + +void +nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx ); + +void +nine_csmt_process( struct NineDevice9 *This ); + + +/* Get the pipe_context (should not be called from the worker thread). + * All the work in the worker thread is finished before returning. */ +struct pipe_context * +nine_context_get_pipe( struct NineDevice9 *device ); + +/* Can be called from all threads */ +struct pipe_context * +nine_context_get_pipe_multithread( struct NineDevice9 *device ); + + +/* Get the pipe_context (should not be called from the worker thread). + * All the work in the worker thread is paused before returning. + * It is neccessary to release in order to restart the thread. + * This is intended for use of the nine_context pipe_context that don't + * need the worker thread to finish all queued job. */ +struct pipe_context * +nine_context_get_pipe_acquire( struct NineDevice9 *device ); + +void +nine_context_get_pipe_release( struct NineDevice9 *device ); + +#endif /* _NINE_STATE_H_ */ |