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-rw-r--r--src/gallium/frontends/nine/device9.c4053
1 files changed, 4053 insertions, 0 deletions
diff --git a/src/gallium/frontends/nine/device9.c b/src/gallium/frontends/nine/device9.c
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+++ b/src/gallium/frontends/nine/device9.c
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "device9.h"
+#include "stateblock9.h"
+#include "surface9.h"
+#include "swapchain9.h"
+#include "swapchain9ex.h"
+#include "indexbuffer9.h"
+#include "vertexbuffer9.h"
+#include "vertexdeclaration9.h"
+#include "vertexshader9.h"
+#include "pixelshader9.h"
+#include "query9.h"
+#include "texture9.h"
+#include "cubetexture9.h"
+#include "volumetexture9.h"
+#include "nine_buffer_upload.h"
+#include "nine_helpers.h"
+#include "nine_pipe.h"
+#include "nine_ff.h"
+#include "nine_dump.h"
+#include "nine_limits.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_config.h"
+#include "util/u_math.h"
+#include "util/u_inlines.h"
+#include "util/u_hash_table.h"
+#include "util/format/u_format.h"
+#include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
+#include "hud/hud_context.h"
+#include "compiler/glsl_types.h"
+
+#include "cso_cache/cso_context.h"
+
+#define DBG_CHANNEL DBG_DEVICE
+
+#if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
+
+static void nine_setup_fpu()
+{
+ uint16_t c;
+
+ __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
+
+ /* clear the control word */
+ c &= 0xF0C0;
+ /* d3d9 doc/wine tests: mask all exceptions, use single-precision
+ * and round to nearest */
+ c |= 0x003F;
+
+ __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
+}
+
+#else
+
+static void nine_setup_fpu(void)
+{
+ WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
+}
+
+#endif
+
+void
+NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
+{
+ struct NineSurface9 *refSurf = NULL;
+
+ DBG("This=%p is_reset=%d\n", This, (int) is_reset);
+
+ assert(!This->is_recording);
+
+ nine_state_set_defaults(This, &This->caps, is_reset);
+
+ refSurf = This->swapchains[0]->buffers[0];
+ assert(refSurf);
+
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = refSurf->desc.Width;
+ This->state.viewport.Height = refSurf->desc.Height;
+
+ nine_context_set_viewport(This, &This->state.viewport);
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = refSurf->desc.Width;
+ This->state.scissor.maxy = refSurf->desc.Height;
+
+ nine_context_set_scissor(This, &This->state.scissor);
+
+ if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
+ nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
+ This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
+ }
+ if (This->state.rs_advertised[D3DRS_ZENABLE])
+ NineDevice9_SetDepthStencilSurface(
+ This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
+}
+
+#define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
+HRESULT
+NineDevice9_ctor( struct NineDevice9 *This,
+ struct NineUnknownParams *pParams,
+ struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ boolean ex,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ int minorVersionNum )
+{
+ unsigned i;
+ HRESULT hr = NineUnknown_ctor(&This->base, pParams);
+
+ DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
+ "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
+ This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
+ pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
+
+ if (FAILED(hr)) { return hr; }
+
+ /* NIR shaders need to use GLSL types so let's initialize them here */
+ glsl_type_singleton_init_or_ref();
+
+ list_inithead(&This->update_buffers);
+ list_inithead(&This->update_textures);
+ list_inithead(&This->managed_buffers);
+ list_inithead(&This->managed_textures);
+
+ This->screen = pScreen;
+ This->screen_sw = pCTX->ref;
+ This->caps = *pCaps;
+ This->d3d9 = pD3D9;
+ This->params = *pCreationParameters;
+ This->ex = ex;
+ This->present = pPresentationGroup;
+ This->minor_version_num = minorVersionNum;
+
+ IDirect3D9_AddRef(This->d3d9);
+ ID3DPresentGroup_AddRef(This->present);
+
+ if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
+ nine_setup_fpu();
+
+ if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
+ DBG("Application asked full Software Vertex Processing.\n");
+ This->swvp = true;
+ This->may_swvp = true;
+ } else
+ This->swvp = false;
+ if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
+ DBG("Application asked mixed Software Vertex Processing.\n");
+ This->may_swvp = true;
+ }
+ This->context.swvp = This->swvp;
+ /* TODO: check if swvp is resetted by device Resets */
+
+ if (This->may_swvp &&
+ (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
+ < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
+ This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
+ /* Note: We just go on, some apps never use the abilities of
+ * swvp, and just set more constants than allowed at init.
+ * Only cards we support that are affected are the r500 */
+ WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
+ }
+
+ /* When may_swvp, SetConstant* limits are different */
+ if (This->may_swvp)
+ This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
+
+ This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
+ This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
+ if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
+ This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
+ if (!This->pipe_sw) { return E_OUTOFMEMORY; }
+
+ This->context.cso = cso_create_context(This->context.pipe, 0);
+ if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
+ This->cso_sw = cso_create_context(This->pipe_sw, 0);
+ if (!This->cso_sw) { return E_OUTOFMEMORY; }
+
+ /* Create first, it messes up our state. */
+ This->hud = hud_create(This->context.cso, NULL); /* NULL result is fine */
+
+ /* Available memory counter. Updated only for allocations with this device
+ * instance. This is the Win 7 behavior.
+ * Win XP shares this counter across multiple devices. */
+ This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
+ if (This->available_texture_mem < 4096)
+ This->available_texture_mem <<= 20;
+ else
+ This->available_texture_mem = UINT_MAX;
+ /* We cap texture memory usage to 80% of what is reported free initially
+ * This helps get closer Win behaviour. For example VertexBuffer allocation
+ * still succeeds when texture allocation fails. */
+ This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
+
+ /* create implicit swapchains */
+ This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
+ This->swapchains = CALLOC(This->nswapchains,
+ sizeof(struct NineSwapChain9 *));
+ if (!This->swapchains) { return E_OUTOFMEMORY; }
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ ID3DPresent *present;
+
+ hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
+ if (FAILED(hr))
+ return hr;
+
+ if (ex) {
+ D3DDISPLAYMODEEX *mode = NULL;
+ struct NineSwapChain9Ex **ret =
+ (struct NineSwapChain9Ex **)&This->swapchains[i];
+
+ if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
+ /* when this is a Device9Ex, it should create SwapChain9Exs */
+ hr = NineSwapChain9Ex_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow, mode, ret);
+ } else {
+ hr = NineSwapChain9_new(This, TRUE, present,
+ &pPresentationParameters[i], pCTX,
+ This->params.hFocusWindow,
+ &This->swapchains[i]);
+ }
+
+ ID3DPresent_Release(present);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
+
+ hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
+ D3DBACKBUFFER_TYPE_MONO,
+ (IDirect3DSurface9 **)
+ &This->state.rt[i]);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
+ nine_bind(&This->context.rt[i], This->state.rt[i]);
+ }
+
+ /* Initialize CSMT */
+ /* r600, radeonsi and iris are thread safe. */
+ if (pCTX->csmt_force == 1)
+ This->csmt_active = true;
+ else if (pCTX->csmt_force == 0)
+ This->csmt_active = false;
+ else if (strstr(pScreen->get_name(pScreen), "AMD") != NULL)
+ This->csmt_active = true;
+ else if (strstr(pScreen->get_name(pScreen), "Intel") != NULL)
+ This->csmt_active = true;
+
+ /* We rely on u_upload_mgr using persistent coherent buffers (which don't
+ * require flush to work in multi-pipe_context scenario) for vertex and
+ * index buffers */
+ if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
+ This->csmt_active = false;
+
+ if (This->csmt_active) {
+ This->csmt_ctx = nine_csmt_create(This);
+ if (!This->csmt_ctx)
+ return E_OUTOFMEMORY;
+ }
+
+ if (This->csmt_active)
+ DBG("\033[1;32mCSMT is active\033[0m\n");
+
+ This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
+
+ This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
+
+ /* Initialize a dummy VBO to be used when a vertex declaration does not
+ * specify all the inputs needed by vertex shader, on win default behavior
+ * is to pass 0,0,0,0 to the shader */
+ {
+ struct pipe_transfer *transfer;
+ struct pipe_resource tmpl;
+ struct pipe_box box;
+ unsigned char *data;
+
+ memset(&tmpl, 0, sizeof(tmpl));
+ tmpl.target = PIPE_BUFFER;
+ tmpl.format = PIPE_FORMAT_R8_UNORM;
+ tmpl.width0 = 16; /* 4 floats */
+ tmpl.height0 = 1;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
+ tmpl.flags = 0;
+ This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
+
+ if (!This->dummy_vbo)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ u_box_1d(0, 16, &box);
+ data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ assert(data);
+ assert(transfer);
+ memset(data, 0, 16);
+ This->context.pipe->transfer_unmap(This->context.pipe, transfer);
+ }
+
+ This->cursor.software = FALSE;
+ This->cursor.hotspot.x = -1;
+ This->cursor.hotspot.y = -1;
+ This->cursor.w = This->cursor.h = 0;
+ This->cursor.visible = FALSE;
+ if (ID3DPresent_GetCursorPos(This->swapchains[0]->present, &This->cursor.pos) != S_OK) {
+ This->cursor.pos.x = 0;
+ This->cursor.pos.y = 0;
+ }
+
+ {
+ struct pipe_resource tmpl;
+ memset(&tmpl, 0, sizeof(tmpl));
+ tmpl.target = PIPE_TEXTURE_2D;
+ tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
+ tmpl.width0 = 64;
+ tmpl.height0 = 64;
+ tmpl.depth0 = 1;
+ tmpl.array_size = 1;
+ tmpl.last_level = 0;
+ tmpl.nr_samples = 0;
+ tmpl.usage = PIPE_USAGE_DEFAULT;
+ tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
+ tmpl.flags = 0;
+
+ This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
+ if (!This->cursor.image)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ /* For uploading 32x32 (argb) cursor */
+ This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
+ if (!This->cursor.hw_upload_temp)
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ /* Create constant buffers. */
+ {
+ unsigned max_const_vs, max_const_ps;
+
+ /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
+ * we have to take in some more slots for int and bool*/
+ max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
+ PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
+ sizeof(float[4]),
+ NINE_MAX_CONST_ALL);
+ /* ps 3.0: 224 float constants. All cards supported support at least
+ * 256 constants for ps */
+ max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+
+ This->max_vs_const_f = max_const_vs -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+ This->max_ps_const_f = max_const_ps -
+ (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
+
+ This->vs_const_size = max_const_vs * sizeof(float[4]);
+ This->ps_const_size = max_const_ps * sizeof(float[4]);
+ /* Include space for I,B constants for user constbuf. */
+ if (This->may_swvp) {
+ This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
+ This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
+ if (!This->context.vs_const_f_swvp)
+ return E_OUTOFMEMORY;
+ This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
+ This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
+ This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
+ This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
+ This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
+ This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
+ } else {
+ This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
+ This->context.vs_const_f_swvp = NULL;
+ This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
+ This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
+ This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
+ This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
+ This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
+ This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
+ }
+ This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
+ This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
+ This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
+ This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
+ if (!This->state.vs_const_f || !This->context.vs_const_f ||
+ !This->state.ps_const_f || !This->context.ps_const_f ||
+ !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
+ !This->context.ps_lconstf_temp ||
+ !This->state.vs_const_i || !This->context.vs_const_i ||
+ !This->state.vs_const_b || !This->context.vs_const_b)
+ return E_OUTOFMEMORY;
+
+ if (strstr(pScreen->get_name(pScreen), "AMD") ||
+ strstr(pScreen->get_name(pScreen), "ATI")) {
+ This->driver_bugs.buggy_barycentrics = TRUE;
+ }
+ }
+
+ /* allocate dummy texture/sampler for when there are missing ones bound */
+ {
+ struct pipe_resource tmplt;
+ struct pipe_sampler_view templ;
+ struct pipe_sampler_state samp;
+ memset(&tmplt, 0, sizeof(tmplt));
+ memset(&samp, 0, sizeof(samp));
+
+ tmplt.target = PIPE_TEXTURE_2D;
+ tmplt.width0 = 1;
+ tmplt.height0 = 1;
+ tmplt.depth0 = 1;
+ tmplt.last_level = 0;
+ tmplt.array_size = 1;
+ tmplt.usage = PIPE_USAGE_DEFAULT;
+ tmplt.flags = 0;
+ tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
+ tmplt.nr_samples = 0;
+
+ This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
+ if (!This->dummy_texture)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ templ.u.tex.first_layer = 0;
+ templ.u.tex.last_layer = 0;
+ templ.u.tex.first_level = 0;
+ templ.u.tex.last_level = 0;
+ templ.swizzle_r = PIPE_SWIZZLE_0;
+ templ.swizzle_g = PIPE_SWIZZLE_0;
+ templ.swizzle_b = PIPE_SWIZZLE_0;
+ templ.swizzle_a = PIPE_SWIZZLE_1;
+ templ.target = This->dummy_texture->target;
+
+ This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
+ if (!This->dummy_sampler_view)
+ return D3DERR_DRIVERINTERNALERROR;
+
+ samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ samp.max_lod = 15.0f;
+ samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ samp.compare_mode = PIPE_TEX_COMPARE_NONE;
+ samp.compare_func = PIPE_FUNC_LEQUAL;
+ samp.normalized_coords = 1;
+ samp.seamless_cube_map = 0;
+ This->dummy_sampler_state = samp;
+ }
+
+ /* Allocate upload helper for drivers that suck (from st pov ;). */
+
+ This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
+ This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
+ This->vertex_uploader = This->csmt_active ? This->pipe_secondary->stream_uploader : This->context.pipe->stream_uploader;
+ This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
+ This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
+ This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
+ This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
+
+ This->context.inline_constants = pCTX->shader_inline_constants;
+ /* Code would be needed when integers are not available to correctly
+ * handle the conversion of integer constants */
+ This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer;
+
+ nine_ff_init(This); /* initialize fixed function code */
+
+ NineDevice9_SetDefaultState(This, FALSE);
+
+ {
+ struct pipe_poly_stipple stipple;
+ memset(&stipple, ~0, sizeof(stipple));
+ This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
+ }
+
+ This->update = &This->state;
+
+ nine_state_init_sw(This);
+
+ ID3DPresentGroup_Release(This->present);
+ nine_csmt_process(This);
+
+ return D3D_OK;
+}
+#undef GET_PCAP
+
+void
+NineDevice9_dtor( struct NineDevice9 *This )
+{
+ unsigned i;
+
+ DBG("This=%p\n", This);
+
+ /* Flush all pending commands to get refcount right,
+ * and properly release bound objects. It is ok to still
+ * execute commands while we are in device dtor, because
+ * we haven't released anything yet. Note that no pending
+ * command can increase the device refcount. */
+ if (This->csmt_active && This->csmt_ctx) {
+ nine_csmt_process(This);
+ nine_csmt_destroy(This, This->csmt_ctx);
+ This->csmt_active = FALSE;
+ This->csmt_ctx = NULL;
+ }
+
+ nine_ff_fini(This);
+ nine_state_destroy_sw(This);
+ nine_device_state_clear(This);
+ nine_context_clear(This);
+
+ nine_bind(&This->record, NULL);
+
+ pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
+ pipe_resource_reference(&This->dummy_texture, NULL);
+ pipe_resource_reference(&This->dummy_vbo, NULL);
+ FREE(This->state.vs_const_f);
+ FREE(This->context.vs_const_f);
+ FREE(This->state.ps_const_f);
+ FREE(This->context.ps_const_f);
+ FREE(This->state.vs_lconstf_temp);
+ FREE(This->context.vs_lconstf_temp);
+ FREE(This->context.ps_lconstf_temp);
+ FREE(This->state.vs_const_i);
+ FREE(This->context.vs_const_i);
+ FREE(This->state.vs_const_b);
+ FREE(This->context.vs_const_b);
+ FREE(This->context.vs_const_f_swvp);
+
+ pipe_resource_reference(&This->cursor.image, NULL);
+ FREE(This->cursor.hw_upload_temp);
+
+ if (This->swapchains) {
+ for (i = 0; i < This->nswapchains; ++i)
+ if (This->swapchains[i])
+ NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
+ FREE(This->swapchains);
+ }
+
+ if (This->buffer_upload)
+ nine_upload_destroy(This->buffer_upload);
+
+ /* Destroy cso first */
+ if (This->context.cso) { cso_destroy_context(This->context.cso); }
+ if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
+ if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
+ if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
+ if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
+
+ if (This->present) { ID3DPresentGroup_Release(This->present); }
+ if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
+
+ NineUnknown_dtor(&This->base);
+ glsl_type_singleton_decref();
+}
+
+struct pipe_screen *
+NineDevice9_GetScreen( struct NineDevice9 *This )
+{
+ return This->screen;
+}
+
+struct pipe_context *
+NineDevice9_GetPipe( struct NineDevice9 *This )
+{
+ return nine_context_get_pipe(This);
+}
+
+const D3DCAPS9 *
+NineDevice9_GetCaps( struct NineDevice9 *This )
+{
+ return &This->caps;
+}
+
+static inline void
+NineDevice9_PauseRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->state;
+ This->is_recording = FALSE;
+ }
+}
+
+static inline void
+NineDevice9_ResumeRecording( struct NineDevice9 *This )
+{
+ if (This->record) {
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+ }
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
+{
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICENOTRESET;
+ } else if (This->device_needs_reset) {
+ return D3DERR_DEVICENOTRESET;
+ }
+
+ return D3D_OK;
+}
+
+UINT NINE_WINAPI
+NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
+{
+ return This->available_texture_mem;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_EvictManagedResources( struct NineDevice9 *This )
+{
+ struct NineBaseTexture9 *tex;
+ struct NineBuffer9 *buf;
+
+ DBG("This=%p\n", This);
+ LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
+ NineBaseTexture9_UnLoad(tex);
+ }
+ /* Vertex/index buffers don't take a lot of space and aren't accounted
+ * for d3d memory usage. Instead of actually freeing from memory,
+ * just mark the buffer dirty to trigger a re-upload later. We
+ * could just ignore, but some bad behaving apps could rely on it (if
+ * they write outside the locked regions typically). */
+ LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
+ NineBuffer9_SetDirty(buf);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetDirect3D( struct NineDevice9 *This,
+ IDirect3D9 **ppD3D9 )
+{
+ user_assert(ppD3D9 != NULL, E_POINTER);
+ IDirect3D9_AddRef(This->d3d9);
+ *ppD3D9 = This->d3d9;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
+ D3DCAPS9 *pCaps )
+{
+ user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
+ *pCaps = This->caps;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetDisplayMode( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DDISPLAYMODE *pMode )
+{
+ DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
+
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetCreationParameters( struct NineDevice9 *This,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters )
+{
+ user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
+ *pParameters = This->params;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetCursorProperties( struct NineDevice9 *This,
+ UINT XHotSpot,
+ UINT YHotSpot,
+ IDirect3DSurface9 *pCursorBitmap )
+{
+ struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
+ struct pipe_context *pipe = NineDevice9_GetPipe(This);
+ struct pipe_box box;
+ struct pipe_transfer *transfer;
+ BOOL hw_cursor;
+ void *ptr;
+
+ DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
+ "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
+
+ user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
+ user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
+
+ if (This->swapchains[0]->params.Windowed) {
+ This->cursor.w = MIN2(surf->desc.Width, 32);
+ This->cursor.h = MIN2(surf->desc.Height, 32);
+ hw_cursor = 1; /* always use hw cursor for windowed mode */
+ } else {
+ This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
+ This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
+ hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
+ }
+
+ u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
+
+ ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
+ &box, &transfer);
+ if (!ptr)
+ ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
+
+ This->cursor.hotspot.x = XHotSpot;
+ This->cursor.hotspot.y = YHotSpot;
+
+ /* Copy cursor image to internal storage. */
+ {
+ D3DLOCKED_RECT lock;
+ HRESULT hr;
+ const struct util_format_description *sfmt =
+ util_format_description(surf->base.info.format);
+ assert(sfmt);
+
+ hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
+ if (FAILED(hr))
+ ret_err("Failed to map cursor source image.\n",
+ D3DERR_DRIVERINTERNALERROR);
+
+ sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
+ lock.pBits, lock.Pitch,
+ This->cursor.w, This->cursor.h);
+
+ if (hw_cursor) {
+ void *data = lock.pBits;
+ /* SetCursor assumes 32x32 argb with pitch 128 */
+ if (lock.Pitch != 128) {
+ sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
+ lock.pBits, lock.Pitch,
+ 32, 32);
+ data = This->cursor.hw_upload_temp;
+ }
+ hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
+ data,
+ &This->cursor.hotspot,
+ This->cursor.visible) == D3D_OK;
+ }
+
+ NineSurface9_UnlockRect(surf);
+ }
+ pipe->transfer_unmap(pipe, transfer);
+
+ /* hide cursor if we emulate it */
+ if (!hw_cursor)
+ ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
+ This->cursor.software = !hw_cursor;
+
+ return D3D_OK;
+}
+
+void NINE_WINAPI
+NineDevice9_SetCursorPosition( struct NineDevice9 *This,
+ int X,
+ int Y,
+ DWORD Flags )
+{
+ struct NineSwapChain9 *swap = This->swapchains[0];
+
+ DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
+
+ /* present >= v1.4 handles this itself */
+ if (This->minor_version_num < 4) {
+ if (This->cursor.pos.x == X && This->cursor.pos.y == Y)
+ return;
+ }
+
+ This->cursor.pos.x = X;
+ This->cursor.pos.y = Y;
+
+ if (!This->cursor.software)
+ This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
+}
+
+BOOL NINE_WINAPI
+NineDevice9_ShowCursor( struct NineDevice9 *This,
+ BOOL bShow )
+{
+ BOOL old = This->cursor.visible;
+
+ DBG("This=%p bShow=%d\n", This, (int) bShow);
+
+ /* No-op until a cursor is set in d3d */
+ if (This->cursor.hotspot.x == -1)
+ return old;
+
+ This->cursor.visible = bShow;
+ /* Note: Don't optimize by avoiding the call if This->cursor.visible
+ * hasn't changed. One has to keep in mind the app may do SetCursor
+ * calls outside d3d, thus such an optimization affects behaviour. */
+ if (!This->cursor.software)
+ This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
+
+ return old;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
+ ID3DPresent *present;
+ HRESULT hr;
+
+ DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
+ This, pPresentationParameters, pSwapChain);
+
+ user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
+ user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
+
+ /* TODO: this deserves more tests */
+ if (!pPresentationParameters->hDeviceWindow)
+ pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
+
+ hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
+
+ if (FAILED(hr))
+ return hr;
+
+ hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
+ tmplt->actx,
+ tmplt->params.hDeviceWindow,
+ &swapchain);
+ if (FAILED(hr))
+ return hr;
+
+ *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetSwapChain( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSwapChain9 **pSwapChain )
+{
+ user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
+
+ *pSwapChain = NULL;
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
+ *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
+
+ return D3D_OK;
+}
+
+UINT NINE_WINAPI
+NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
+{
+ return This->nswapchains;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_Reset( struct NineDevice9 *This,
+ D3DPRESENT_PARAMETERS *pPresentationParameters )
+{
+ HRESULT hr = D3D_OK;
+ unsigned i;
+
+ DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
+
+ if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
+ This->device_needs_reset = TRUE;
+ return D3DERR_DEVICELOST;
+ }
+
+ for (i = 0; i < This->nswapchains; ++i) {
+ D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
+ hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
+ if (hr != D3D_OK)
+ break;
+ }
+
+ nine_csmt_process(This);
+ nine_device_state_clear(This);
+ nine_context_clear(This);
+
+ NineDevice9_SetDefaultState(This, TRUE);
+ NineDevice9_SetRenderTarget(
+ This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
+ /* XXX: better use GetBackBuffer here ? */
+
+ This->device_needs_reset = (hr != D3D_OK);
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_Present( struct NineDevice9 *This,
+ const RECT *pSourceRect,
+ const RECT *pDestRect,
+ HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion )
+{
+ unsigned i;
+ HRESULT hr;
+
+ DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
+ This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+
+ /* XXX is this right? */
+ for (i = 0; i < This->nswapchains; ++i) {
+ hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
+ hDestWindowOverride, pDirtyRegion, 0);
+ if (FAILED(hr)) { return hr; }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetBackBuffer( struct NineDevice9 *This,
+ UINT iSwapChain,
+ UINT iBackBuffer,
+ D3DBACKBUFFER_TYPE Type,
+ IDirect3DSurface9 **ppBackBuffer )
+{
+ user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
+ /* return NULL on error */
+ *ppBackBuffer = NULL;
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
+ iBackBuffer, Type, ppBackBuffer);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetRasterStatus( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DRASTER_STATUS *pRasterStatus )
+{
+ user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
+ pRasterStatus);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
+ BOOL bEnableDialogs )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+void NINE_WINAPI
+NineDevice9_SetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ DWORD Flags,
+ const D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
+ iSwapChain, Flags, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains)) {
+ struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
+ swap->gamma = *pRamp;
+ ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
+ }
+}
+
+void NINE_WINAPI
+NineDevice9_GetGammaRamp( struct NineDevice9 *This,
+ UINT iSwapChain,
+ D3DGAMMARAMP *pRamp )
+{
+ DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
+
+ user_warn(iSwapChain >= This->nswapchains);
+ user_warn(!pRamp);
+
+ if (pRamp && (iSwapChain < This->nswapchains))
+ *pRamp = This->swapchains[iSwapChain]->gamma;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DTexture9 **ppTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
+ D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
+
+ *ppTexture = NULL;
+
+ hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppTexture = (IDirect3DTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DVolumeTexture9 **ppVolumeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineVolumeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
+ "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ *ppVolumeTexture = NULL;
+
+ hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
+ Usage, Format, Pool, &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
+ UINT EdgeLength,
+ UINT Levels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DCubeTexture9 **ppCubeTexture,
+ HANDLE *pSharedHandle )
+{
+ struct NineCubeTexture9 *tex;
+ HRESULT hr;
+
+ DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
+ "pSharedHandle=%p\n", This, EdgeLength, Levels,
+ nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
+ nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
+
+ Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
+ D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
+ D3DUSAGE_SOFTWAREPROCESSING;
+
+ *ppCubeTexture = NULL;
+
+ hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
+ &tex, pSharedHandle);
+ if (SUCCEEDED(hr))
+ *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
+
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ DWORD FVF,
+ D3DPOOL Pool,
+ IDirect3DVertexBuffer9 **ppVertexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineVertexBuffer9 *buf;
+ HRESULT hr;
+ D3DVERTEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
+ This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = D3DFMT_VERTEXDATA;
+ desc.Type = D3DRTYPE_VERTEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
+ D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+ desc.FVF = FVF;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineVertexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
+ UINT Length,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DIndexBuffer9 **ppIndexBuffer,
+ HANDLE *pSharedHandle )
+{
+ struct NineIndexBuffer9 *buf;
+ HRESULT hr;
+ D3DINDEXBUFFER_DESC desc;
+
+ DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
+ "pSharedHandle=%p\n", This, Length, Usage,
+ d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_INDEXBUFFER;
+ desc.Usage = Usage &
+ (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
+ D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
+ D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
+ desc.Pool = Pool;
+ desc.Size = Length;
+
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
+
+ hr = NineIndexBuffer9_new(This, &desc, &buf);
+ if (SUCCEEDED(hr))
+ *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
+ return hr;
+}
+
+static HRESULT
+create_zs_or_rt_surface(struct NineDevice9 *This,
+ unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
+ D3DPOOL Pool,
+ UINT Width, UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard_or_Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle)
+{
+ struct NineSurface9 *surface;
+ HRESULT hr;
+ D3DSURFACE_DESC desc;
+
+ DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
+ "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
+ This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
+ d3dformat_to_string(Format), MultiSample, MultisampleQuality,
+ Discard_or_Lockable, ppSurface, pSharedHandle);
+
+ if (pSharedHandle)
+ DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
+
+ user_assert(Width && Height, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ desc.Format = Format;
+ desc.Type = D3DRTYPE_SURFACE;
+ desc.Usage = 0;
+ desc.Pool = Pool;
+ desc.MultiSampleType = MultiSample;
+ desc.MultiSampleQuality = MultisampleQuality;
+ desc.Width = Width;
+ desc.Height = Height;
+ switch (type) {
+ case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
+ case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
+ default: assert(type == 2); break;
+ }
+
+ hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
+ if (SUCCEEDED(hr)) {
+ *ppSurface = (IDirect3DSurface9 *)surface;
+
+ if (surface->base.resource && Discard_or_Lockable && (type != 1))
+ surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
+ }
+
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Lockable,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ *ppSurface = NULL;
+ return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Lockable, ppSurface, pSharedHandle);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality,
+ BOOL Discard,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ *ppSurface = NULL;
+ if (!depth_stencil_format(Format))
+ return D3DERR_NOTAVAILABLE;
+ return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
+ Width, Height, Format,
+ MultiSample, MultisampleQuality,
+ Discard, ppSurface, pSharedHandle);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_UpdateSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface,
+ const POINT *pDestPoint )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ int copy_width, copy_height;
+ RECT destRect;
+
+ DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
+ "pSourceRect=%p pDestPoint=%p\n", This,
+ pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
+ if (pSourceRect)
+ DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestPoint)
+ DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
+
+ user_assert(dst && src, D3DERR_INVALIDCALL);
+
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
+
+ user_assert(!src->lock_count, D3DERR_INVALIDCALL);
+ user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
+ user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
+
+ if (pSourceRect) {
+ copy_width = pSourceRect->right - pSourceRect->left;
+ copy_height = pSourceRect->bottom - pSourceRect->top;
+
+ user_assert(pSourceRect->left >= 0 &&
+ copy_width > 0 &&
+ pSourceRect->right <= src->desc.Width &&
+ pSourceRect->top >= 0 &&
+ copy_height > 0 &&
+ pSourceRect->bottom <= src->desc.Height,
+ D3DERR_INVALIDCALL);
+ } else {
+ copy_width = src->desc.Width;
+ copy_height = src->desc.Height;
+ }
+
+ destRect.right = copy_width;
+ destRect.bottom = copy_height;
+
+ if (pDestPoint) {
+ user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
+ D3DERR_INVALIDCALL);
+ destRect.right += pDestPoint->x;
+ destRect.bottom += pDestPoint->y;
+ }
+
+ user_assert(destRect.right <= dst->desc.Width &&
+ destRect.bottom <= dst->desc.Height,
+ D3DERR_INVALIDCALL);
+
+ if (compressed_format(dst->desc.Format)) {
+ const unsigned w = util_format_get_blockwidth(dst->base.info.format);
+ const unsigned h = util_format_get_blockheight(dst->base.info.format);
+
+ if (pDestPoint) {
+ user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
+ D3DERR_INVALIDCALL);
+ }
+
+ if (pSourceRect) {
+ user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
+ D3DERR_INVALIDCALL);
+ }
+ if (!(copy_width == src->desc.Width &&
+ copy_width == dst->desc.Width &&
+ copy_height == src->desc.Height &&
+ copy_height == dst->desc.Height)) {
+ user_assert(!(copy_width % w) && !(copy_height % h),
+ D3DERR_INVALIDCALL);
+ }
+ }
+
+ NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_UpdateTexture( struct NineDevice9 *This,
+ IDirect3DBaseTexture9 *pSourceTexture,
+ IDirect3DBaseTexture9 *pDestinationTexture )
+{
+ struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
+ struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
+ unsigned l, m;
+ unsigned last_src_level, last_dst_level;
+ RECT rect;
+
+ DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
+ pSourceTexture, pDestinationTexture);
+
+ user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
+ user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
+
+ user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
+ user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
+ dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
+
+ /* Spec: Failure if
+ * . Different formats
+ * . Fewer src levels than dst levels (if the opposite, only matching levels
+ * are supposed to be copied)
+ * . Levels do not match
+ * DDI: Actually the above should pass because of legacy applications
+ * Do what you want about these, but you shouldn't crash.
+ * However driver can expect that the top dimension is greater for src than dst.
+ * Wine tests: Every combination that passes the initial checks should pass.
+ * . Different formats => conversion driver and format dependent.
+ * . 1 level, but size not matching => copy is done (and even crash if src bigger
+ * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
+ * or if a subrect is copied).
+ * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
+ * copied to 7x7.
+ *
+ * From these, the proposal is:
+ * . Different formats -> use util_format_translate to translate if possible for surfaces.
+ * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
+ * . First level copied -> the first level such that src is smaller or equal to dst first level
+ * . number of levels copied -> as long as it fits and textures have levels
+ * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
+ */
+
+ last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
+ last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
+
+ for (m = 0; m <= last_src_level; ++m) {
+ unsigned w = u_minify(srcb->base.info.width0, m);
+ unsigned h = u_minify(srcb->base.info.height0, m);
+ unsigned d = u_minify(srcb->base.info.depth0, m);
+
+ if (w <= dstb->base.info.width0 &&
+ h <= dstb->base.info.height0 &&
+ d <= dstb->base.info.depth0)
+ break;
+ }
+ user_assert(m <= last_src_level, D3D_OK);
+
+ last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
+
+ if (dstb->base.type == D3DRTYPE_TEXTURE) {
+ struct NineTexture9 *dst = NineTexture9(dstb);
+ struct NineTexture9 *src = NineTexture9(srcb);
+
+ if (src->dirty_rect.width == 0)
+ return D3D_OK;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_dst_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l]->desc.Width,
+ dst->surfaces[l]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l],
+ src->surfaces[m],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
+ }
+ u_box_origin_2d(0, 0, &src->dirty_rect);
+ } else
+ if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
+ struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
+ struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
+ unsigned z;
+
+ /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
+ for (z = 0; z < 6; ++z) {
+ if (src->dirty_rect[z].width == 0)
+ continue;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect[z]);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_dst_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l * 6 + z]->desc.Width,
+ dst->surfaces[l * 6 + z]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
+ }
+ u_box_origin_2d(0, 0, &src->dirty_rect[z]);
+ m -= l;
+ }
+ } else
+ if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
+ struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
+ struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
+
+ if (src->dirty_box.width == 0)
+ return D3D_OK;
+ for (l = 0; l <= last_dst_level; ++l, ++m)
+ NineVolume9_CopyMemToDefault(dst->volumes[l],
+ src->volumes[m], 0, 0, 0, NULL);
+ u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
+ } else{
+ assert(!"invalid texture type");
+ }
+
+ if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
+ dstb->dirty_mip = TRUE;
+ NineBaseTexture9_GenerateMipSubLevels(dstb);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
+ IDirect3DSurface9 *pRenderTarget,
+ IDirect3DSurface9 *pDestSurface )
+{
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pRenderTarget);
+
+ DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
+ This, pRenderTarget, pDestSurface);
+
+ user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+ user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
+
+ user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
+ user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
+
+ user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
+
+ NineSurface9_CopyDefaultToMem(dst, src);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
+ UINT iSwapChain,
+ IDirect3DSurface9 *pDestSurface )
+{
+ DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
+ iSwapChain, pDestSurface);
+
+ user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
+ user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
+
+ return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
+ pDestSurface);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_StretchRect( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSourceSurface,
+ const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestSurface,
+ const RECT *pDestRect,
+ D3DTEXTUREFILTERTYPE Filter )
+{
+ struct pipe_screen *screen = This->screen;
+ struct NineSurface9 *dst = NineSurface9(pDestSurface);
+ struct NineSurface9 *src = NineSurface9(pSourceSurface);
+ struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
+ struct pipe_resource *src_res = NineSurface9_GetResource(src);
+ boolean zs;
+ struct pipe_blit_info blit;
+ boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
+
+ DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
+ "pDestRect=%p Filter=%u\n",
+ This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
+ if (pSourceRect)
+ DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
+ pSourceRect->left, pSourceRect->top,
+ pSourceRect->right, pSourceRect->bottom);
+ if (pDestRect)
+ DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
+ pDestRect->right, pDestRect->bottom);
+
+ user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
+ src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+ zs = util_format_is_depth_or_stencil(dst_res->format);
+ user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
+ user_assert(!zs || !pSourceRect ||
+ (pSourceRect->left == 0 &&
+ pSourceRect->top == 0 &&
+ pSourceRect->right == src->desc.Width &&
+ pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs || !pDestRect ||
+ (pDestRect->left == 0 &&
+ pDestRect->top == 0 &&
+ pDestRect->right == dst->desc.Width &&
+ pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(!zs ||
+ (dst->desc.Width == src->desc.Width &&
+ dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
+ user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
+ D3DERR_INVALIDCALL);
+ user_assert(!zs || dst->desc.Format == src->desc.Format,
+ D3DERR_INVALIDCALL);
+ user_assert(screen->is_format_supported(screen, src_res->format,
+ src_res->target,
+ src_res->nr_samples,
+ src_res->nr_storage_samples,
+ PIPE_BIND_SAMPLER_VIEW),
+ D3DERR_INVALIDCALL);
+
+ /* We might want to permit these, but wine thinks we shouldn't. */
+ user_assert(!pDestRect ||
+ (pDestRect->left <= pDestRect->right &&
+ pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
+ user_assert(!pSourceRect ||
+ (pSourceRect->left <= pSourceRect->right &&
+ pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
+
+ memset(&blit, 0, sizeof(blit));
+ blit.dst.resource = dst_res;
+ blit.dst.level = dst->level;
+ blit.dst.box.z = dst->layer;
+ blit.dst.box.depth = 1;
+ blit.dst.format = dst_res->format;
+ if (pDestRect) {
+ flip_x = pDestRect->left > pDestRect->right;
+ if (flip_x) {
+ blit.dst.box.x = pDestRect->right;
+ blit.dst.box.width = pDestRect->left - pDestRect->right;
+ } else {
+ blit.dst.box.x = pDestRect->left;
+ blit.dst.box.width = pDestRect->right - pDestRect->left;
+ }
+ flip_y = pDestRect->top > pDestRect->bottom;
+ if (flip_y) {
+ blit.dst.box.y = pDestRect->bottom;
+ blit.dst.box.height = pDestRect->top - pDestRect->bottom;
+ } else {
+ blit.dst.box.y = pDestRect->top;
+ blit.dst.box.height = pDestRect->bottom - pDestRect->top;
+ }
+ } else {
+ blit.dst.box.x = 0;
+ blit.dst.box.y = 0;
+ blit.dst.box.width = dst->desc.Width;
+ blit.dst.box.height = dst->desc.Height;
+ }
+ blit.src.resource = src_res;
+ blit.src.level = src->level;
+ blit.src.box.z = src->layer;
+ blit.src.box.depth = 1;
+ blit.src.format = src_res->format;
+ if (pSourceRect) {
+ if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
+ blit.src.box.x = pSourceRect->right;
+ blit.src.box.width = pSourceRect->left - pSourceRect->right;
+ } else {
+ blit.src.box.x = pSourceRect->left;
+ blit.src.box.width = pSourceRect->right - pSourceRect->left;
+ }
+ if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
+ blit.src.box.y = pSourceRect->bottom;
+ blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
+ } else {
+ blit.src.box.y = pSourceRect->top;
+ blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
+ }
+ } else {
+ blit.src.box.x = flip_x ? src->desc.Width : 0;
+ blit.src.box.y = flip_y ? src->desc.Height : 0;
+ blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
+ blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
+ }
+ blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
+ blit.filter = Filter == D3DTEXF_LINEAR ?
+ PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
+ blit.scissor_enable = FALSE;
+ blit.alpha_blend = FALSE;
+
+ /* If both of a src and dst dimension are negative, flip them. */
+ if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
+ blit.dst.box.width = -blit.dst.box.width;
+ blit.src.box.width = -blit.src.box.width;
+ }
+ if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
+ blit.dst.box.height = -blit.dst.box.height;
+ blit.src.box.height = -blit.src.box.height;
+ }
+ scaled =
+ blit.dst.box.width != blit.src.box.width ||
+ blit.dst.box.height != blit.src.box.height;
+
+ user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
+ user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
+ NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
+ user_assert(NineSurface9_IsOffscreenPlain(dst) ||
+ dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
+ user_assert(!scaled ||
+ (!util_format_is_compressed(dst->base.info.format) &&
+ !util_format_is_compressed(src->base.info.format)),
+ D3DERR_INVALIDCALL);
+
+ user_warn(src == dst &&
+ u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
+
+ /* Check for clipping/clamping: */
+ {
+ struct pipe_box box;
+ int xy;
+
+ xy = u_box_clip_2d(&box, &blit.dst.box,
+ dst->desc.Width, dst->desc.Height);
+ if (xy < 0)
+ return D3D_OK;
+ if (xy == 0)
+ xy = u_box_clip_2d(&box, &blit.src.box,
+ src->desc.Width, src->desc.Height);
+ clamped = !!xy;
+ }
+
+ ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
+ (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
+
+ if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
+ DBG("using pipe->blit()\n");
+ /* TODO: software scaling */
+ user_assert(screen->is_format_supported(screen, dst_res->format,
+ dst_res->target,
+ dst_res->nr_samples,
+ dst_res->nr_storage_samples,
+ zs ? PIPE_BIND_DEPTH_STENCIL :
+ PIPE_BIND_RENDER_TARGET),
+ D3DERR_INVALIDCALL);
+
+ nine_context_blit(This, (struct NineUnknown *)dst,
+ (struct NineUnknown *)src, &blit);
+ } else {
+ assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
+ blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
+ blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
+ blit.src.box.x + blit.src.box.width <= src->desc.Width &&
+ blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
+ blit.src.box.y + blit.src.box.height <= src->desc.Height);
+ /* Or drivers might crash ... */
+ DBG("Using resource_copy_region.\n");
+ nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
+ (struct NineUnknown *)src,
+ blit.dst.resource, blit.dst.level,
+ &blit.dst.box,
+ blit.src.resource, blit.src.level,
+ &blit.src.box);
+ }
+
+ /* Communicate the container it needs to update sublevels - if apply */
+ NineSurface9_MarkContainerDirty(dst);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_ColorFill( struct NineDevice9 *This,
+ IDirect3DSurface9 *pSurface,
+ const RECT *pRect,
+ D3DCOLOR color )
+{
+ struct NineSurface9 *surf = NineSurface9(pSurface);
+ unsigned x, y, w, h;
+
+ DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
+ pSurface, pRect, color);
+ if (pRect)
+ DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
+ pRect->right, pRect->bottom);
+
+ user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
+
+ user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
+ NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
+
+ user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
+
+ if (pRect) {
+ x = pRect->left;
+ y = pRect->top;
+ w = pRect->right - pRect->left;
+ h = pRect->bottom - pRect->top;
+ /* Wine tests: */
+ if (compressed_format(surf->desc.Format)) {
+ const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
+ const unsigned bh = util_format_get_blockheight(surf->base.info.format);
+
+ user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
+ D3DERR_INVALIDCALL);
+ }
+ } else{
+ x = 0;
+ y = 0;
+ w = surf->desc.Width;
+ h = surf->desc.Height;
+ }
+
+ if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
+ nine_context_clear_render_target(This, surf, color, x, y, w, h);
+ } else {
+ D3DLOCKED_RECT lock;
+ union util_color uc;
+ HRESULT hr;
+ /* XXX: lock pRect and fix util_fill_rect */
+ hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
+ if (FAILED(hr))
+ return hr;
+ util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
+ surf->base.info.format, &uc);
+ util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
+ x, y, w, h, &uc);
+ NineSurface9_UnlockRect(surf);
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
+ UINT Width,
+ UINT Height,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle )
+{
+ HRESULT hr;
+
+ DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
+ "ppSurface=%p pSharedHandle=%p\n", This,
+ Width, Height, d3dformat_to_string(Format), Format, Pool,
+ ppSurface, pSharedHandle);
+
+ *ppSurface = NULL;
+ user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
+ || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
+ user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
+
+ /* Can be used with StretchRect and ColorFill. It's also always lockable.
+ */
+ hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
+ Format,
+ D3DMULTISAMPLE_NONE, 0,
+ TRUE,
+ ppSurface, pSharedHandle);
+ if (FAILED(hr))
+ DBG("Failed to create surface.\n");
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 *pRenderTarget )
+{
+ struct NineSurface9 *rt = NineSurface9(pRenderTarget);
+ const unsigned i = RenderTargetIndex;
+
+ DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
+ RenderTargetIndex, pRenderTarget);
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
+ user_assert(!pRenderTarget ||
+ rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
+
+ if (i == 0) {
+ This->state.viewport.X = 0;
+ This->state.viewport.Y = 0;
+ This->state.viewport.Width = rt->desc.Width;
+ This->state.viewport.Height = rt->desc.Height;
+ This->state.viewport.MinZ = 0.0f;
+ This->state.viewport.MaxZ = 1.0f;
+
+ This->state.scissor.minx = 0;
+ This->state.scissor.miny = 0;
+ This->state.scissor.maxx = rt->desc.Width;
+ This->state.scissor.maxy = rt->desc.Height;
+ }
+
+ if (This->state.rt[i] != NineSurface9(pRenderTarget))
+ nine_bind(&This->state.rt[i], pRenderTarget);
+
+ nine_context_set_render_target(This, i, rt);
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetRenderTarget( struct NineDevice9 *This,
+ DWORD RenderTargetIndex,
+ IDirect3DSurface9 **ppRenderTarget )
+{
+ const unsigned i = RenderTargetIndex;
+
+ user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
+ user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
+
+ *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
+ if (!This->state.rt[i])
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 *pNewZStencil )
+{
+ struct NineSurface9 *ds = NineSurface9(pNewZStencil);
+ DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
+
+ if (This->state.ds != ds) {
+ nine_bind(&This->state.ds, ds);
+ nine_context_set_depth_stencil(This, ds);
+ }
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
+ IDirect3DSurface9 **ppZStencilSurface )
+{
+ user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
+
+ *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
+ if (!This->state.ds)
+ return D3DERR_NOTFOUND;
+
+ NineUnknown_AddRef(NineUnknown(This->state.ds));
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_BeginScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(!This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = TRUE;
+ /* Do we want to do anything else here ? */
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_EndScene( struct NineDevice9 *This )
+{
+ DBG("This=%p\n", This);
+ user_assert(This->in_scene, D3DERR_INVALIDCALL);
+ This->in_scene = FALSE;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_Clear( struct NineDevice9 *This,
+ DWORD Count,
+ const D3DRECT *pRects,
+ DWORD Flags,
+ D3DCOLOR Color,
+ float Z,
+ DWORD Stencil )
+{
+ struct NineSurface9 *zsbuf_surf = This->state.ds;
+
+ DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
+ This, Count, pRects, Flags, Color, Z, Stencil);
+
+ user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
+ D3DERR_INVALIDCALL);
+ user_assert(!(Flags & D3DCLEAR_STENCIL) ||
+ (zsbuf_surf &&
+ util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
+ D3DERR_INVALIDCALL);
+#ifdef NINE_STRICT
+ user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
+#else
+ user_warn((pRects && !Count) || (!pRects && Count));
+ if (pRects && !Count)
+ return D3D_OK;
+ if (!pRects)
+ Count = 0;
+#endif
+
+ nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
+ return D3D_OK;
+}
+
+static void
+nine_D3DMATRIX_print(const D3DMATRIX *M)
+{
+ DBG("\n(%f %f %f %f)\n"
+ "(%f %f %f %f)\n"
+ "(%f %f %f %f)\n"
+ "(%f %f %f %f)\n",
+ M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
+ M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
+ M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
+ M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
+
+ DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
+
+ user_assert(M, D3DERR_INVALIDCALL);
+ nine_D3DMATRIX_print(pMatrix);
+
+ *M = *pMatrix;
+ if (unlikely(This->is_recording)) {
+ state->ff.changed.transform[State / 32] |= 1 << (State % 32);
+ state->changed.group |= NINE_STATE_FF_VSTRANSF;
+ } else
+ nine_context_set_transform(This, State, pMatrix);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ D3DMATRIX *pMatrix )
+{
+ D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
+ user_assert(M, D3DERR_INVALIDCALL);
+ *pMatrix = *M;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_MultiplyTransform( struct NineDevice9 *This,
+ D3DTRANSFORMSTATETYPE State,
+ const D3DMATRIX *pMatrix )
+{
+ struct nine_state *state = This->update;
+ D3DMATRIX T;
+ D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
+
+ DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
+
+ user_assert(M, D3DERR_INVALIDCALL);
+
+ nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
+ return NineDevice9_SetTransform(This, State, &T);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetViewport( struct NineDevice9 *This,
+ const D3DVIEWPORT9 *pViewport )
+{
+ struct nine_state *state = This->update;
+
+ DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
+ pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
+ pViewport->MinZ, pViewport->MaxZ);
+
+ state->viewport = *pViewport;
+ nine_context_set_viewport(This, pViewport);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetViewport( struct NineDevice9 *This,
+ D3DVIEWPORT9 *pViewport )
+{
+ *pViewport = This->state.viewport;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetMaterial( struct NineDevice9 *This,
+ const D3DMATERIAL9 *pMaterial )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p pMaterial=%p\n", This, pMaterial);
+ if (pMaterial)
+ nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
+
+ user_assert(pMaterial, E_POINTER);
+
+ state->ff.material = *pMaterial;
+ if (unlikely(This->is_recording))
+ state->changed.group |= NINE_STATE_FF_MATERIAL;
+ else
+ nine_context_set_material(This, pMaterial);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetMaterial( struct NineDevice9 *This,
+ D3DMATERIAL9 *pMaterial )
+{
+ user_assert(pMaterial, E_POINTER);
+ *pMaterial = This->state.ff.material;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetLight( struct NineDevice9 *This,
+ DWORD Index,
+ const D3DLIGHT9 *pLight )
+{
+ struct nine_state *state = This->update;
+ HRESULT hr;
+
+ DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
+ if (pLight)
+ nine_dump_D3DLIGHT9(DBG_FF, pLight);
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
+
+ user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
+
+ hr = nine_state_set_light(&state->ff, Index, pLight);
+ if (hr != D3D_OK)
+ return hr;
+
+ if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
+ pLight->Attenuation0 == 0.0f &&
+ pLight->Attenuation1 == 0.0f &&
+ pLight->Attenuation2 == 0.0f) {
+ DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
+ }
+
+ if (unlikely(This->is_recording))
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+ else
+ nine_context_set_light(This, Index, pLight);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetLight( struct NineDevice9 *This,
+ DWORD Index,
+ D3DLIGHT9 *pLight )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(pLight, D3DERR_INVALIDCALL);
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ *pLight = state->ff.light[Index];
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_LightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL Enable )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
+
+ if (Index >= state->ff.num_lights ||
+ state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
+ /* This should create a default light. */
+ D3DLIGHT9 light;
+ memset(&light, 0, sizeof(light));
+ light.Type = D3DLIGHT_DIRECTIONAL;
+ light.Diffuse.r = 1.0f;
+ light.Diffuse.g = 1.0f;
+ light.Diffuse.b = 1.0f;
+ light.Direction.z = 1.0f;
+ NineDevice9_SetLight(This, Index, &light);
+ }
+
+ nine_state_light_enable(&state->ff, Index, Enable);
+ if (likely(!This->is_recording))
+ nine_context_light_enable(This, Index, Enable);
+ else
+ state->changed.group |= NINE_STATE_FF_LIGHTING;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetLightEnable( struct NineDevice9 *This,
+ DWORD Index,
+ BOOL *pEnable )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+
+ user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
+ user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
+ D3DERR_INVALIDCALL);
+
+ for (i = 0; i < state->ff.num_lights_active; ++i)
+ if (state->ff.active_light[i] == Index)
+ break;
+
+ *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ const float *pPlane )
+{
+ struct nine_state *state = This->update;
+
+ user_assert(pPlane, D3DERR_INVALIDCALL);
+
+ DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
+ pPlane[0], pPlane[1],
+ pPlane[2], pPlane[3]);
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
+ if (unlikely(This->is_recording))
+ state->changed.ucp |= 1 << Index;
+ else
+ nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetClipPlane( struct NineDevice9 *This,
+ DWORD Index,
+ float *pPlane )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
+
+ memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p State=%u(%s) Value=%08x\n", This,
+ State, nine_d3drs_to_string(State), Value);
+
+ user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
+
+ if (unlikely(This->is_recording)) {
+ state->rs_advertised[State] = Value;
+ /* only need to record changed render states for stateblocks */
+ state->changed.rs[State / 32] |= 1 << (State % 32);
+ return D3D_OK;
+ }
+
+ if (state->rs_advertised[State] == Value)
+ return D3D_OK;
+
+ state->rs_advertised[State] = Value;
+ nine_context_set_render_state(This, State, Value);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetRenderState( struct NineDevice9 *This,
+ D3DRENDERSTATETYPE State,
+ DWORD *pValue )
+{
+ user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
+
+ *pValue = This->state.rs_advertised[State];
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateStateBlock( struct NineDevice9 *This,
+ D3DSTATEBLOCKTYPE Type,
+ IDirect3DStateBlock9 **ppSB )
+{
+ struct NineStateBlock9 *nsb;
+ struct nine_state *dst;
+ HRESULT hr;
+ enum nine_stateblock_type type;
+ unsigned s;
+
+ DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
+
+ user_assert(Type == D3DSBT_ALL ||
+ Type == D3DSBT_VERTEXSTATE ||
+ Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
+
+ switch (Type) {
+ case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
+ case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
+ default:
+ type = NINESBT_ALL;
+ break;
+ }
+
+ hr = NineStateBlock9_new(This, &nsb, type);
+ if (FAILED(hr))
+ return hr;
+ *ppSB = (IDirect3DStateBlock9 *)nsb;
+ dst = &nsb->state;
+
+ dst->changed.group = NINE_STATE_SAMPLER;
+
+ if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
+ dst->changed.group |=
+ NINE_STATE_FF_LIGHTING |
+ NINE_STATE_VS | NINE_STATE_VS_CONST |
+ NINE_STATE_VDECL;
+ /* TODO: texture/sampler state */
+ memcpy(dst->changed.rs,
+ nine_render_states_vertex, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
+ &This->range_pool);
+ nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
+ &This->range_pool);
+ nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
+ &This->range_pool);
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
+ if (This->state.ff.num_lights) {
+ dst->ff.num_lights = This->state.ff.num_lights;
+ /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
+ * all currently existing lights will be captured
+ */
+ dst->ff.light = CALLOC(This->state.ff.num_lights,
+ sizeof(D3DLIGHT9));
+ if (!dst->ff.light) {
+ nine_bind(ppSB, NULL);
+ return E_OUTOFMEMORY;
+ }
+ }
+ }
+ if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
+ dst->changed.group |=
+ NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS;
+ memcpy(dst->changed.rs,
+ nine_render_states_pixel, sizeof(dst->changed.rs));
+ nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
+ &This->range_pool);
+ dst->changed.ps_const_i = 0xffff;
+ dst->changed.ps_const_b = 0xffff;
+ for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
+ dst->changed.sampler[s] |= 0x1ffe;
+ for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
+ dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
+ dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
+ }
+ }
+ if (Type == D3DSBT_ALL) {
+ dst->changed.group |=
+ NINE_STATE_VIEWPORT |
+ NINE_STATE_SCISSOR |
+ NINE_STATE_IDXBUF |
+ NINE_STATE_FF_MATERIAL |
+ NINE_STATE_FF_VSTRANSF;
+ memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
+ dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
+ dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
+ dst->changed.stream_freq = dst->changed.vtxbuf;
+ dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
+ dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
+ /* The doc says the projection, world, view and texture matrices
+ * are saved, which would translate to:
+ * dst->ff.changed.transform[0] = 0x00FF000C;
+ * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
+ * However we assume they meant save everything (which is basically just the
+ * above plus the other world matrices).
+ */
+ dst->ff.changed.transform[0] = 0x00FF000C;
+ for (s = 0; s < 8; s++)
+ dst->ff.changed.transform[8+s] = ~0;
+ }
+ NineStateBlock9_Capture(NineStateBlock9(*ppSB));
+
+ /* TODO: fixed function state */
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_BeginStateBlock( struct NineDevice9 *This )
+{
+ HRESULT hr;
+
+ DBG("This=%p\n", This);
+
+ user_assert(!This->record, D3DERR_INVALIDCALL);
+
+ hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
+ if (FAILED(hr))
+ return hr;
+ NineUnknown_ConvertRefToBind(NineUnknown(This->record));
+
+ This->update = &This->record->state;
+ This->is_recording = TRUE;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_EndStateBlock( struct NineDevice9 *This,
+ IDirect3DStateBlock9 **ppSB )
+{
+ DBG("This=%p ppSB=%p\n", This, ppSB);
+
+ user_assert(This->record, D3DERR_INVALIDCALL);
+
+ This->update = &This->state;
+ This->is_recording = FALSE;
+
+ NineUnknown_AddRef(NineUnknown(This->record));
+ *ppSB = (IDirect3DStateBlock9 *)This->record;
+ NineUnknown_Unbind(NineUnknown(This->record));
+ This->record = NULL;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetClipStatus( struct NineDevice9 *This,
+ const D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetClipStatus( struct NineDevice9 *This,
+ D3DCLIPSTATUS9 *pClipStatus )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture )
+{
+ user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+ user_assert(ppTexture, D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
+
+ if (This->state.texture[Stage])
+ NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetTexture( struct NineDevice9 *This,
+ DWORD Stage,
+ IDirect3DBaseTexture9 *pTexture )
+{
+ struct nine_state *state = This->update;
+ struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
+ struct NineBaseTexture9 *old;
+
+ DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
+
+ user_assert(Stage < NINE_MAX_SAMPLERS_PS ||
+ Stage == D3DDMAPSAMPLER ||
+ (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
+ Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+ user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
+ tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
+
+ if (Stage >= D3DDMAPSAMPLER)
+ Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ if (This->is_recording) {
+ state->changed.texture |= 1 << Stage;
+ nine_bind(&state->texture[Stage], pTexture);
+ return D3D_OK;
+ }
+
+ old = state->texture[Stage];
+ if (old == tex)
+ return D3D_OK;
+
+ NineBindTextureToDevice(This, &state->texture[Stage], tex);
+
+ nine_context_set_texture(This, Stage, tex);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD *pValue )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ *pValue = state->ff.tex_stage[Stage][Type];
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetTextureStageState( struct NineDevice9 *This,
+ DWORD Stage,
+ D3DTEXTURESTAGESTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
+ nine_dump_D3DTSS_value(DBG_FF, Type, Value);
+
+ user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
+ user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
+
+ state->ff.tex_stage[Stage][Type] = Value;
+
+ if (unlikely(This->is_recording)) {
+ state->changed.group |= NINE_STATE_FF_PS_CONSTS;
+ state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
+ } else
+ nine_context_set_texture_stage_state(This, Stage, Type, Value);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD *pValue )
+{
+ user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ *pValue = This->state.samp_advertised[Sampler][Type];
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetSamplerState( struct NineDevice9 *This,
+ DWORD Sampler,
+ D3DSAMPLERSTATETYPE Type,
+ DWORD Value )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
+ Sampler, nine_D3DSAMP_to_str(Type), Value);
+
+ user_assert(Sampler < NINE_MAX_SAMPLERS_PS ||
+ Sampler == D3DDMAPSAMPLER ||
+ (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
+ Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
+
+ if (Sampler >= D3DDMAPSAMPLER)
+ Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
+
+ if (unlikely(This->is_recording)) {
+ state->samp_advertised[Sampler][Type] = Value;
+ state->changed.group |= NINE_STATE_SAMPLER;
+ state->changed.sampler[Sampler] |= 1 << Type;
+ return D3D_OK;
+ }
+
+ if (state->samp_advertised[Sampler][Type] == Value)
+ return D3D_OK;
+
+ state->samp_advertised[Sampler][Type] = Value;
+ nine_context_set_sampler_state(This, Sampler, Type, Value);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_ValidateDevice( struct NineDevice9 *This,
+ DWORD *pNumPasses )
+{
+ const struct nine_state *state = &This->state;
+ unsigned i;
+ unsigned w = 0, h = 0;
+
+ DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
+
+ for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
+ if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
+ state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
+ return D3DERR_UNSUPPORTEDTEXTUREFILTER;
+ }
+
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ if (!state->rt[i])
+ continue;
+ if (w == 0) {
+ w = state->rt[i]->desc.Width;
+ h = state->rt[i]->desc.Height;
+ } else
+ if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+ }
+ if (state->ds &&
+ (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
+ if (w != 0 &&
+ (state->ds->desc.Width != w || state->ds->desc.Height != h))
+ return D3DERR_CONFLICTINGRENDERSTATE;
+ }
+
+ if (pNumPasses)
+ *pNumPasses = 1;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ const PALETTEENTRY *pEntries )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
+ UINT PaletteNumber,
+ PALETTEENTRY *pEntries )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT PaletteNumber )
+{
+ STUB(D3D_OK); /* like wine */
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
+ UINT *PaletteNumber )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetScissorRect( struct NineDevice9 *This,
+ const RECT *pRect )
+{
+ struct nine_state *state = This->update;
+
+ DBG("x=(%u..%u) y=(%u..%u)\n",
+ pRect->left, pRect->top, pRect->right, pRect->bottom);
+
+ state->scissor.minx = pRect->left;
+ state->scissor.miny = pRect->top;
+ state->scissor.maxx = pRect->right;
+ state->scissor.maxy = pRect->bottom;
+
+ if (unlikely(This->is_recording))
+ state->changed.group |= NINE_STATE_SCISSOR;
+ else
+ nine_context_set_scissor(This, &state->scissor);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetScissorRect( struct NineDevice9 *This,
+ RECT *pRect )
+{
+ pRect->left = This->state.scissor.minx;
+ pRect->top = This->state.scissor.miny;
+ pRect->right = This->state.scissor.maxx;
+ pRect->bottom = This->state.scissor.maxy;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
+ BOOL bSoftware )
+{
+ if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
+ This->swvp = bSoftware;
+ nine_context_set_swvp(This, bSoftware);
+ return D3D_OK;
+ } else
+ return D3D_OK; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
+}
+
+BOOL NINE_WINAPI
+NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
+{
+ return This->swvp;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetNPatchMode( struct NineDevice9 *This,
+ float nSegments )
+{
+ return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
+}
+
+float NINE_WINAPI
+NineDevice9_GetNPatchMode( struct NineDevice9 *This )
+{
+ STUB(0);
+}
+
+/* TODO: only go through dirty textures */
+static void
+validate_textures(struct NineDevice9 *device)
+{
+ struct NineBaseTexture9 *tex, *ptr;
+ LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
+ list_delinit(&tex->list);
+ NineBaseTexture9_Validate(tex);
+ }
+}
+
+static void
+update_managed_buffers(struct NineDevice9 *device)
+{
+ struct NineBuffer9 *buf, *ptr;
+ LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
+ list_delinit(&buf->managed.list);
+ NineBuffer9_Upload(buf);
+ }
+}
+
+static void
+NineBeforeDraw( struct NineDevice9 *This )
+{
+ /* Upload Managed dirty content */
+ validate_textures(This); /* may clobber state */
+ update_managed_buffers(This);
+}
+
+static void
+NineAfterDraw( struct NineDevice9 *This )
+{
+ unsigned i;
+ struct nine_state *state = &This->state;
+ unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
+
+ /* Flag render-targets with autogenmipmap for mipmap regeneration */
+ for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
+ struct NineSurface9 *rt = state->rt[i];
+
+ if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
+ rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
+ assert(rt->texture == D3DRTYPE_TEXTURE ||
+ rt->texture == D3DRTYPE_CUBETEXTURE);
+ NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
+ }
+ }
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex,
+ UINT PrimitiveCount )
+{
+ DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, StartVertex, PrimitiveCount);
+
+ NineBeforeDraw(This);
+ nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
+ NineAfterDraw(This);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ INT BaseVertexIndex,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT StartIndex,
+ UINT PrimitiveCount )
+{
+ DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
+ "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
+ This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
+ StartIndex, PrimitiveCount);
+
+ user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
+ user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
+
+ NineBeforeDraw(This);
+ nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
+ MinVertexIndex, NumVertices, StartIndex,
+ PrimitiveCount);
+ NineAfterDraw(This);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT PrimitiveCount,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_vertex_buffer vtxbuf;
+
+ DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
+ This, PrimitiveType, PrimitiveCount,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
+ D3DERR_INVALIDCALL);
+ user_assert(PrimitiveCount, D3D_OK);
+
+ vtxbuf.stride = VertexStreamZeroStride;
+ vtxbuf.buffer_offset = 0;
+ vtxbuf.is_user_buffer = true;
+ vtxbuf.buffer.user = pVertexStreamZeroData;
+
+ if (!This->driver_caps.user_vbufs) {
+ vtxbuf.is_user_buffer = false;
+ vtxbuf.buffer.resource = NULL;
+ u_upload_data(This->vertex_uploader,
+ 0,
+ (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
+ 4,
+ pVertexStreamZeroData,
+ &vtxbuf.buffer_offset,
+ &vtxbuf.buffer.resource);
+ u_upload_unmap(This->vertex_uploader);
+ }
+
+ NineBeforeDraw(This);
+ nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
+ NineAfterDraw(This);
+
+ pipe_vertex_buffer_unreference(&vtxbuf);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
+ D3DPRIMITIVETYPE PrimitiveType,
+ UINT MinVertexIndex,
+ UINT NumVertices,
+ UINT PrimitiveCount,
+ const void *pIndexData,
+ D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride )
+{
+ struct pipe_vertex_buffer vbuf;
+
+ DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
+ "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
+ "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
+ This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
+ pIndexData, IndexDataFormat,
+ pVertexStreamZeroData, VertexStreamZeroStride);
+
+ user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
+ user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
+ user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
+ IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
+ user_assert(PrimitiveCount, D3D_OK);
+
+ vbuf.stride = VertexStreamZeroStride;
+ vbuf.buffer_offset = 0;
+ vbuf.is_user_buffer = true;
+ vbuf.buffer.user = pVertexStreamZeroData;
+
+ unsigned index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
+ struct pipe_resource *ibuf = NULL;
+
+ if (!This->driver_caps.user_vbufs) {
+ const unsigned base = MinVertexIndex * VertexStreamZeroStride;
+ vbuf.is_user_buffer = false;
+ vbuf.buffer.resource = NULL;
+ u_upload_data(This->vertex_uploader,
+ base,
+ NumVertices * VertexStreamZeroStride, /* XXX */
+ 4,
+ (const uint8_t *)pVertexStreamZeroData + base,
+ &vbuf.buffer_offset,
+ &vbuf.buffer.resource);
+ u_upload_unmap(This->vertex_uploader);
+ /* Won't be used: */
+ vbuf.buffer_offset -= base;
+ }
+
+ unsigned index_offset = 0;
+ if (This->csmt_active) {
+ u_upload_data(This->pipe_secondary->stream_uploader,
+ 0,
+ (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size,
+ 4,
+ pIndexData,
+ &index_offset,
+ &ibuf);
+ u_upload_unmap(This->pipe_secondary->stream_uploader);
+ }
+
+ NineBeforeDraw(This);
+ nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
+ MinVertexIndex,
+ NumVertices,
+ PrimitiveCount,
+ &vbuf,
+ ibuf,
+ ibuf ? NULL : (void*)pIndexData,
+ index_offset,
+ index_size);
+ NineAfterDraw(This);
+
+ pipe_vertex_buffer_unreference(&vbuf);
+ pipe_resource_reference(&ibuf, NULL);
+
+ NineDevice9_PauseRecording(This);
+ NineDevice9_SetIndices(This, NULL);
+ NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
+ NineDevice9_ResumeRecording(This);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_ProcessVertices( struct NineDevice9 *This,
+ UINT SrcStartIndex,
+ UINT DestIndex,
+ UINT VertexCount,
+ IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl,
+ DWORD Flags )
+{
+ struct pipe_screen *screen_sw = This->screen_sw;
+ struct pipe_context *pipe_sw = This->pipe_sw;
+ struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
+ struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
+ struct NineVertexShader9 *vs;
+ struct pipe_resource *resource;
+ struct pipe_transfer *transfer = NULL;
+ struct pipe_stream_output_info so;
+ struct pipe_stream_output_target *target;
+ struct pipe_draw_info draw;
+ struct pipe_box box;
+ bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
+ unsigned offsets[1] = {0};
+ HRESULT hr;
+ unsigned buffer_size;
+ void *map;
+
+ DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
+ "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
+ This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
+ pVertexDecl, Flags);
+
+ if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
+ DBG("ProcessVertices not supported\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+
+ vs = programmable_vs ? This->state.vs : This->ff.vs;
+ /* Note: version is 0 for ff */
+ user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
+ D3DERR_INVALIDCALL);
+ if (!vdecl) {
+ DWORD FVF = dst->desc.FVF;
+ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
+ if (FAILED(hr))
+ return hr;
+ vdecl->fvf = FVF;
+ _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
+ NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
+ }
+ }
+
+ /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
+ * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
+ * if not set, everything from src will be used, and dst
+ * must match exactly the ff vs outputs.
+ * TODO: Handle all the checks, etc for ff */
+ user_assert(vdecl->position_t || programmable_vs,
+ D3DERR_INVALIDCALL);
+
+ /* TODO: Support vs < 3 and ff */
+ user_assert(vs->byte_code.version == 0x30,
+ D3DERR_INVALIDCALL);
+ /* TODO: Not hardcode the constant buffers for swvp */
+ user_assert(This->may_swvp,
+ D3DERR_INVALIDCALL);
+
+ nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
+
+ buffer_size = VertexCount * so.stride[0] * 4;
+ {
+ struct pipe_resource templ;
+
+ memset(&templ, 0, sizeof(templ));
+ templ.target = PIPE_BUFFER;
+ templ.format = PIPE_FORMAT_R8_UNORM;
+ templ.width0 = buffer_size;
+ templ.flags = 0;
+ templ.bind = PIPE_BIND_STREAM_OUTPUT;
+ templ.usage = PIPE_USAGE_STREAM;
+ templ.height0 = templ.depth0 = templ.array_size = 1;
+ templ.last_level = templ.nr_samples = templ.nr_storage_samples = 0;
+
+ resource = screen_sw->resource_create(screen_sw, &templ);
+ if (!resource)
+ return E_OUTOFMEMORY;
+ }
+ target = pipe_sw->create_stream_output_target(pipe_sw, resource,
+ 0, buffer_size);
+ if (!target) {
+ pipe_resource_reference(&resource, NULL);
+ return D3DERR_DRIVERINTERNALERROR;
+ }
+
+ draw.mode = PIPE_PRIM_POINTS;
+ draw.count = VertexCount;
+ draw.start_instance = 0;
+ draw.primitive_restart = FALSE;
+ draw.restart_index = 0;
+ draw.count_from_stream_output = NULL;
+ draw.indirect = NULL;
+ draw.instance_count = 1;
+ draw.index_size = 0;
+ draw.start = 0;
+ draw.index_bias = 0;
+ draw.min_index = 0;
+ draw.max_index = VertexCount - 1;
+
+
+ pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
+
+ pipe_sw->draw_vbo(pipe_sw, &draw);
+
+ pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
+ pipe_sw->stream_output_target_destroy(pipe_sw, target);
+
+ u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
+ map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
+ &transfer);
+ if (!map) {
+ hr = D3DERR_DRIVERINTERNALERROR;
+ goto out;
+ }
+
+ hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
+ dst, DestIndex, VertexCount,
+ map, &so);
+ if (transfer)
+ pipe_sw->transfer_unmap(pipe_sw, transfer);
+
+out:
+ nine_state_after_draw_sw(This);
+ pipe_resource_reference(&resource, NULL);
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
+ const D3DVERTEXELEMENT9 *pVertexElements,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ struct NineVertexDeclaration9 *vdecl;
+
+ DBG("This=%p pVertexElements=%p ppDecl=%p\n",
+ This, pVertexElements, ppDecl);
+
+ HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
+ if (SUCCEEDED(hr))
+ *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
+
+ return hr;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 *pDecl )
+{
+ struct nine_state *state = This->update;
+ struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
+
+ DBG("This=%p pDecl=%p\n", This, pDecl);
+
+ if (unlikely(This->is_recording)) {
+ nine_bind(&state->vdecl, vdecl);
+ state->changed.group |= NINE_STATE_VDECL;
+ return D3D_OK;
+ }
+
+ if (state->vdecl == vdecl)
+ return D3D_OK;
+
+ nine_bind(&state->vdecl, vdecl);
+
+ nine_context_set_vertex_declaration(This, vdecl);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
+ IDirect3DVertexDeclaration9 **ppDecl )
+{
+ user_assert(ppDecl, D3DERR_INVALIDCALL);
+
+ *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
+ if (*ppDecl)
+ NineUnknown_AddRef(NineUnknown(*ppDecl));
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetFVF( struct NineDevice9 *This,
+ DWORD FVF )
+{
+ struct NineVertexDeclaration9 *vdecl;
+ HRESULT hr;
+
+ DBG("FVF = %08x\n", FVF);
+ if (!FVF)
+ return D3D_OK; /* like wine */
+
+ vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
+ if (!vdecl) {
+ hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
+ if (FAILED(hr))
+ return hr;
+ vdecl->fvf = FVF;
+ _mesa_hash_table_insert(This->ff.ht_fvf, &vdecl->fvf, vdecl);
+ NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
+ }
+ return NineDevice9_SetVertexDeclaration(
+ This, (IDirect3DVertexDeclaration9 *)vdecl);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetFVF( struct NineDevice9 *This,
+ DWORD *pFVF )
+{
+ *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateVertexShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DVertexShader9 **ppShader )
+{
+ struct NineVertexShader9 *vs;
+ HRESULT hr;
+
+ DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
+
+ hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DVertexShader9 *)vs;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+ struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ if (unlikely(This->is_recording)) {
+ nine_bind(&state->vs, vs_shader);
+ state->changed.group |= NINE_STATE_VS;
+ return D3D_OK;
+ }
+
+ if (state->vs == vs_shader)
+ return D3D_OK;
+
+ nine_bind(&state->vs, vs_shader);
+
+ nine_context_set_vertex_shader(This, vs_shader);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetVertexShader( struct NineDevice9 *This,
+ IDirect3DVertexShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.vs);
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+ float *vs_const_f = state->vs_const_f;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (unlikely(This->is_recording)) {
+ memcpy(&vs_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ nine_ranges_insert(&state->changed.vs_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_VS_CONST;
+
+ return D3D_OK;
+ }
+
+ if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
+ return D3D_OK;
+
+ memcpy(&vs_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
+ Vector4fCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->vs_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+ int i;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
+ D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
+ D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (This->driver_caps.vs_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
+ Vector4iCount * sizeof(int[4])))
+ return D3D_OK;
+ }
+ memcpy(&state->vs_const_i[4 * StartRegister],
+ pConstantData,
+ Vector4iCount * sizeof(int[4]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
+ state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
+ state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
+ state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
+ }
+ }
+
+ if (unlikely(This->is_recording)) {
+ nine_ranges_insert(&state->changed.vs_const_i,
+ StartRegister, StartRegister + Vector4iCount,
+ &This->range_pool);
+ state->changed.group |= NINE_STATE_VS_CONST;
+ } else
+ nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
+ Vector4iCount * sizeof(int[4]), Vector4iCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+ int i;
+
+ user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
+ D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
+ D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (This->driver_caps.vs_integer) {
+ memcpy(pConstantData,
+ &state->vs_const_i[4 * StartRegister],
+ Vector4iCount * sizeof(int[4]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
+ pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
+ pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
+ pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
+ }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+ int i;
+ uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
+ D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
+ D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
+ for (i = 0; i < BoolCount; i++)
+ state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
+
+ if (unlikely(This->is_recording)) {
+ nine_ranges_insert(&state->changed.vs_const_b,
+ StartRegister, StartRegister + BoolCount,
+ &This->range_pool);
+ state->changed.group |= NINE_STATE_VS_CONST;
+ } else
+ nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
+ sizeof(BOOL) * BoolCount, BoolCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+ int i;
+
+ user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
+ D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
+ D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ for (i = 0; i < BoolCount; i++)
+ pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 *pStreamData,
+ UINT OffsetInBytes,
+ UINT Stride )
+{
+ struct nine_state *state = This->update;
+ struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
+ const unsigned i = StreamNumber;
+
+ DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
+ This, StreamNumber, pStreamData, OffsetInBytes, Stride);
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
+
+ if (unlikely(This->is_recording)) {
+ nine_bind(&state->stream[i], pStreamData);
+ state->changed.vtxbuf |= 1 << StreamNumber;
+ state->vtxbuf[i].stride = Stride;
+ state->vtxbuf[i].buffer_offset = OffsetInBytes;
+ return D3D_OK;
+ }
+
+ if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
+ state->vtxbuf[i].stride == Stride &&
+ state->vtxbuf[i].buffer_offset == OffsetInBytes)
+ return D3D_OK;
+
+ state->vtxbuf[i].stride = Stride;
+ state->vtxbuf[i].buffer_offset = OffsetInBytes;
+
+ NineBindBufferToDevice(This,
+ (struct NineBuffer9 **)&state->stream[i],
+ (struct NineBuffer9 *)pVBuf9);
+
+ nine_context_set_stream_source(This,
+ StreamNumber,
+ pVBuf9,
+ OffsetInBytes,
+ Stride);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetStreamSource( struct NineDevice9 *This,
+ UINT StreamNumber,
+ IDirect3DVertexBuffer9 **ppStreamData,
+ UINT *pOffsetInBytes,
+ UINT *pStride )
+{
+ const struct nine_state *state = &This->state;
+ const unsigned i = StreamNumber;
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(ppStreamData, D3DERR_INVALIDCALL);
+
+ nine_reference_set(ppStreamData, state->stream[i]);
+ *pStride = state->vtxbuf[i].stride;
+ *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT Setting )
+{
+ struct nine_state *state = This->update;
+ /* const UINT freq = Setting & 0x7FFFFF; */
+
+ DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
+ StreamNumber, Setting);
+
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
+ D3DERR_INVALIDCALL);
+ user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
+ (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
+ user_assert(Setting, D3DERR_INVALIDCALL);
+
+ if (unlikely(This->is_recording)) {
+ state->stream_freq[StreamNumber] = Setting;
+ state->changed.stream_freq |= 1 << StreamNumber;
+ return D3D_OK;
+ }
+
+ if (state->stream_freq[StreamNumber] == Setting)
+ return D3D_OK;
+
+ state->stream_freq[StreamNumber] = Setting;
+
+ nine_context_set_stream_source_freq(This, StreamNumber, Setting);
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
+ UINT StreamNumber,
+ UINT *pSetting )
+{
+ user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
+ *pSetting = This->state.stream_freq[StreamNumber];
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 *pIndexData )
+{
+ struct nine_state *state = This->update;
+ struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
+
+ DBG("This=%p pIndexData=%p\n", This, pIndexData);
+
+ if (unlikely(This->is_recording)) {
+ nine_bind(&state->idxbuf, idxbuf);
+ state->changed.group |= NINE_STATE_IDXBUF;
+ return D3D_OK;
+ }
+
+ if (state->idxbuf == idxbuf)
+ return D3D_OK;
+
+ NineBindBufferToDevice(This,
+ (struct NineBuffer9 **)&state->idxbuf,
+ (struct NineBuffer9 *)idxbuf);
+
+ nine_context_set_indices(This, idxbuf);
+
+ return D3D_OK;
+}
+
+/* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
+ * here because it's an argument passed to the Draw calls.
+ */
+HRESULT NINE_WINAPI
+NineDevice9_GetIndices( struct NineDevice9 *This,
+ IDirect3DIndexBuffer9 **ppIndexData)
+{
+ user_assert(ppIndexData, D3DERR_INVALIDCALL);
+ nine_reference_set(ppIndexData, This->state.idxbuf);
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreatePixelShader( struct NineDevice9 *This,
+ const DWORD *pFunction,
+ IDirect3DPixelShader9 **ppShader )
+{
+ struct NinePixelShader9 *ps;
+ HRESULT hr;
+
+ DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
+
+ hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
+ if (FAILED(hr))
+ return hr;
+ *ppShader = (IDirect3DPixelShader9 *)ps;
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 *pShader )
+{
+ struct nine_state *state = This->update;
+ struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
+
+ DBG("This=%p pShader=%p\n", This, pShader);
+
+ if (unlikely(This->is_recording)) {
+ nine_bind(&state->ps, pShader);
+ state->changed.group |= NINE_STATE_PS;
+ return D3D_OK;
+ }
+
+ if (state->ps == ps)
+ return D3D_OK;
+
+ nine_bind(&state->ps, ps);
+
+ nine_context_set_pixel_shader(This, ps);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetPixelShader( struct NineDevice9 *This,
+ IDirect3DPixelShader9 **ppShader )
+{
+ user_assert(ppShader, D3DERR_INVALIDCALL);
+ nine_reference_set(ppShader, This->state.ps);
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ const float *pConstantData,
+ UINT Vector4fCount )
+{
+ struct nine_state *state = This->update;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
+ This, StartRegister, pConstantData, Vector4fCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
+
+ if (!Vector4fCount)
+ return D3D_OK;
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (unlikely(This->is_recording)) {
+ memcpy(&state->ps_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ nine_ranges_insert(&state->changed.ps_const_f,
+ StartRegister, StartRegister + Vector4fCount,
+ &This->range_pool);
+
+ state->changed.group |= NINE_STATE_PS_CONST;
+ return D3D_OK;
+ }
+
+ if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
+ return D3D_OK;
+
+ memcpy(&state->ps_const_f[StartRegister * 4],
+ pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
+ Vector4fCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
+ UINT StartRegister,
+ float *pConstantData,
+ UINT Vector4fCount )
+{
+ const struct nine_state *state = &This->state;
+
+ user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ memcpy(pConstantData,
+ &state->ps_const_f[StartRegister * 4],
+ Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ const int *pConstantData,
+ UINT Vector4iCount )
+{
+ struct nine_state *state = This->update;
+ int i;
+
+ DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
+ This, StartRegister, pConstantData, Vector4iCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (This->driver_caps.ps_integer) {
+ if (!This->is_recording) {
+ if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0])))
+ return D3D_OK;
+ }
+ memcpy(&state->ps_const_i[StartRegister][0],
+ pConstantData,
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
+ state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
+ state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
+ state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
+ }
+ }
+
+ if (unlikely(This->is_recording)) {
+ state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+ } else
+ nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
+ sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
+ UINT StartRegister,
+ int *pConstantData,
+ UINT Vector4iCount )
+{
+ const struct nine_state *state = &This->state;
+ int i;
+
+ user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (This->driver_caps.ps_integer) {
+ memcpy(pConstantData,
+ &state->ps_const_i[StartRegister][0],
+ Vector4iCount * sizeof(state->ps_const_i[0]));
+ } else {
+ for (i = 0; i < Vector4iCount; i++) {
+ pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
+ pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
+ pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
+ pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
+ }
+ }
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ const BOOL *pConstantData,
+ UINT BoolCount )
+{
+ struct nine_state *state = This->update;
+ int i;
+ uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
+
+ DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
+ This, StartRegister, pConstantData, BoolCount);
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ if (!This->is_recording) {
+ bool noChange = true;
+ for (i = 0; i < BoolCount; i++) {
+ if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
+ noChange = false;
+ }
+ if (noChange)
+ return D3D_OK;
+ }
+
+ for (i = 0; i < BoolCount; i++)
+ state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
+
+ if (unlikely(This->is_recording)) {
+ state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
+ state->changed.group |= NINE_STATE_PS_CONST;
+ } else
+ nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
+ sizeof(BOOL) * BoolCount, BoolCount);
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
+ UINT StartRegister,
+ BOOL *pConstantData,
+ UINT BoolCount )
+{
+ const struct nine_state *state = &This->state;
+ int i;
+
+ user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
+ user_assert(pConstantData, D3DERR_INVALIDCALL);
+
+ for (i = 0; i < BoolCount; i++)
+ pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
+
+ return D3D_OK;
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawRectPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DRECTPATCH_INFO *pRectPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DrawTriPatch( struct NineDevice9 *This,
+ UINT Handle,
+ const float *pNumSegs,
+ const D3DTRIPATCH_INFO *pTriPatchInfo )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_DeletePatch( struct NineDevice9 *This,
+ UINT Handle )
+{
+ STUB(D3DERR_INVALIDCALL);
+}
+
+HRESULT NINE_WINAPI
+NineDevice9_CreateQuery( struct NineDevice9 *This,
+ D3DQUERYTYPE Type,
+ IDirect3DQuery9 **ppQuery )
+{
+ struct NineQuery9 *query;
+ HRESULT hr;
+
+ DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
+
+ hr = nine_is_query_supported(This->screen, Type);
+ if (!ppQuery || hr != D3D_OK)
+ return hr;
+
+ hr = NineQuery9_new(This, &query, Type);
+ if (FAILED(hr))
+ return hr;
+ *ppQuery = (IDirect3DQuery9 *)query;
+ return D3D_OK;
+}
+
+IDirect3DDevice9Vtbl NineDevice9_vtable = {
+ (void *)NineUnknown_QueryInterface,
+ (void *)NineUnknown_AddRef,
+ (void *)NineUnknown_Release,
+ (void *)NineDevice9_TestCooperativeLevel,
+ (void *)NineDevice9_GetAvailableTextureMem,
+ (void *)NineDevice9_EvictManagedResources,
+ (void *)NineDevice9_GetDirect3D,
+ (void *)NineDevice9_GetDeviceCaps,
+ (void *)NineDevice9_GetDisplayMode,
+ (void *)NineDevice9_GetCreationParameters,
+ (void *)NineDevice9_SetCursorProperties,
+ (void *)NineDevice9_SetCursorPosition,
+ (void *)NineDevice9_ShowCursor,
+ (void *)NineDevice9_CreateAdditionalSwapChain,
+ (void *)NineDevice9_GetSwapChain,
+ (void *)NineDevice9_GetNumberOfSwapChains,
+ (void *)NineDevice9_Reset,
+ (void *)NineDevice9_Present,
+ (void *)NineDevice9_GetBackBuffer,
+ (void *)NineDevice9_GetRasterStatus,
+ (void *)NineDevice9_SetDialogBoxMode,
+ (void *)NineDevice9_SetGammaRamp,
+ (void *)NineDevice9_GetGammaRamp,
+ (void *)NineDevice9_CreateTexture,
+ (void *)NineDevice9_CreateVolumeTexture,
+ (void *)NineDevice9_CreateCubeTexture,
+ (void *)NineDevice9_CreateVertexBuffer,
+ (void *)NineDevice9_CreateIndexBuffer,
+ (void *)NineDevice9_CreateRenderTarget,
+ (void *)NineDevice9_CreateDepthStencilSurface,
+ (void *)NineDevice9_UpdateSurface,
+ (void *)NineDevice9_UpdateTexture,
+ (void *)NineDevice9_GetRenderTargetData,
+ (void *)NineDevice9_GetFrontBufferData,
+ (void *)NineDevice9_StretchRect,
+ (void *)NineDevice9_ColorFill,
+ (void *)NineDevice9_CreateOffscreenPlainSurface,
+ (void *)NineDevice9_SetRenderTarget,
+ (void *)NineDevice9_GetRenderTarget,
+ (void *)NineDevice9_SetDepthStencilSurface,
+ (void *)NineDevice9_GetDepthStencilSurface,
+ (void *)NineDevice9_BeginScene,
+ (void *)NineDevice9_EndScene,
+ (void *)NineDevice9_Clear,
+ (void *)NineDevice9_SetTransform,
+ (void *)NineDevice9_GetTransform,
+ (void *)NineDevice9_MultiplyTransform,
+ (void *)NineDevice9_SetViewport,
+ (void *)NineDevice9_GetViewport,
+ (void *)NineDevice9_SetMaterial,
+ (void *)NineDevice9_GetMaterial,
+ (void *)NineDevice9_SetLight,
+ (void *)NineDevice9_GetLight,
+ (void *)NineDevice9_LightEnable,
+ (void *)NineDevice9_GetLightEnable,
+ (void *)NineDevice9_SetClipPlane,
+ (void *)NineDevice9_GetClipPlane,
+ (void *)NineDevice9_SetRenderState,
+ (void *)NineDevice9_GetRenderState,
+ (void *)NineDevice9_CreateStateBlock,
+ (void *)NineDevice9_BeginStateBlock,
+ (void *)NineDevice9_EndStateBlock,
+ (void *)NineDevice9_SetClipStatus,
+ (void *)NineDevice9_GetClipStatus,
+ (void *)NineDevice9_GetTexture,
+ (void *)NineDevice9_SetTexture,
+ (void *)NineDevice9_GetTextureStageState,
+ (void *)NineDevice9_SetTextureStageState,
+ (void *)NineDevice9_GetSamplerState,
+ (void *)NineDevice9_SetSamplerState,
+ (void *)NineDevice9_ValidateDevice,
+ (void *)NineDevice9_SetPaletteEntries,
+ (void *)NineDevice9_GetPaletteEntries,
+ (void *)NineDevice9_SetCurrentTexturePalette,
+ (void *)NineDevice9_GetCurrentTexturePalette,
+ (void *)NineDevice9_SetScissorRect,
+ (void *)NineDevice9_GetScissorRect,
+ (void *)NineDevice9_SetSoftwareVertexProcessing,
+ (void *)NineDevice9_GetSoftwareVertexProcessing,
+ (void *)NineDevice9_SetNPatchMode,
+ (void *)NineDevice9_GetNPatchMode,
+ (void *)NineDevice9_DrawPrimitive,
+ (void *)NineDevice9_DrawIndexedPrimitive,
+ (void *)NineDevice9_DrawPrimitiveUP,
+ (void *)NineDevice9_DrawIndexedPrimitiveUP,
+ (void *)NineDevice9_ProcessVertices,
+ (void *)NineDevice9_CreateVertexDeclaration,
+ (void *)NineDevice9_SetVertexDeclaration,
+ (void *)NineDevice9_GetVertexDeclaration,
+ (void *)NineDevice9_SetFVF,
+ (void *)NineDevice9_GetFVF,
+ (void *)NineDevice9_CreateVertexShader,
+ (void *)NineDevice9_SetVertexShader,
+ (void *)NineDevice9_GetVertexShader,
+ (void *)NineDevice9_SetVertexShaderConstantF,
+ (void *)NineDevice9_GetVertexShaderConstantF,
+ (void *)NineDevice9_SetVertexShaderConstantI,
+ (void *)NineDevice9_GetVertexShaderConstantI,
+ (void *)NineDevice9_SetVertexShaderConstantB,
+ (void *)NineDevice9_GetVertexShaderConstantB,
+ (void *)NineDevice9_SetStreamSource,
+ (void *)NineDevice9_GetStreamSource,
+ (void *)NineDevice9_SetStreamSourceFreq,
+ (void *)NineDevice9_GetStreamSourceFreq,
+ (void *)NineDevice9_SetIndices,
+ (void *)NineDevice9_GetIndices,
+ (void *)NineDevice9_CreatePixelShader,
+ (void *)NineDevice9_SetPixelShader,
+ (void *)NineDevice9_GetPixelShader,
+ (void *)NineDevice9_SetPixelShaderConstantF,
+ (void *)NineDevice9_GetPixelShaderConstantF,
+ (void *)NineDevice9_SetPixelShaderConstantI,
+ (void *)NineDevice9_GetPixelShaderConstantI,
+ (void *)NineDevice9_SetPixelShaderConstantB,
+ (void *)NineDevice9_GetPixelShaderConstantB,
+ (void *)NineDevice9_DrawRectPatch,
+ (void *)NineDevice9_DrawTriPatch,
+ (void *)NineDevice9_DeletePatch,
+ (void *)NineDevice9_CreateQuery
+};
+
+static const GUID *NineDevice9_IIDs[] = {
+ &IID_IDirect3DDevice9,
+ &IID_IUnknown,
+ NULL
+};
+
+HRESULT
+NineDevice9_new( struct pipe_screen *pScreen,
+ D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
+ D3DCAPS9 *pCaps,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ struct d3dadapter9_context *pCTX,
+ boolean ex,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ struct NineDevice9 **ppOut,
+ int minorVersionNum )
+{
+ BOOL lock;
+ lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
+
+ NINE_NEW(Device9, ppOut, lock, /* args */
+ pScreen, pCreationParameters, pCaps,
+ pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
+ ex, pFullscreenDisplayMode, minorVersionNum );
+}