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diff --git a/src/gallium/frontends/nine/adapter9.h b/src/gallium/frontends/nine/adapter9.h
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _NINE_ADAPTER9_H_
+#define _NINE_ADAPTER9_H_
+
+#include "iunknown.h"
+
+#include "d3dadapter/d3dadapter9.h"
+
+struct pipe_screen;
+struct pipe_resource;
+
+struct d3dadapter9_context
+{
+ struct pipe_screen *hal, *ref;
+ D3DADAPTER_IDENTIFIER9 identifier;
+ BOOL linear_framebuffer;
+ BOOL throttling;
+ int throttling_value;
+ int vblank_mode;
+ BOOL thread_submit;
+ BOOL discard_delayed_release;
+ BOOL tearfree_discard;
+ int csmt_force;
+ BOOL dynamic_texture_workaround;
+ BOOL shader_inline_constants;
+
+ void (*destroy)( struct d3dadapter9_context *ctx );
+};
+
+struct NineAdapter9
+{
+ struct NineUnknown base;
+
+ struct d3dadapter9_context *ctx;
+};
+static inline struct NineAdapter9 *
+NineAdapter9( void *data )
+{
+ return (struct NineAdapter9 *)data;
+}
+
+HRESULT
+NineAdapter9_new( struct d3dadapter9_context *pCTX,
+ struct NineAdapter9 **ppOut );
+
+HRESULT
+NineAdapter9_ctor( struct NineAdapter9 *This,
+ struct NineUnknownParams *pParams,
+ struct d3dadapter9_context *pCTX );
+
+void
+NineAdapter9_dtor( struct NineAdapter9 *This );
+
+HRESULT NINE_WINAPI
+NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
+ DWORD Flags,
+ D3DADAPTER_IDENTIFIER9 *pIdentifier );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
+ D3DDEVTYPE DevType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT BackBufferFormat,
+ BOOL bWindowed );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ DWORD Usage,
+ D3DRESOURCETYPE RType,
+ D3DFORMAT CheckFormat );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SurfaceFormat,
+ BOOL Windowed,
+ D3DMULTISAMPLE_TYPE MultiSampleType,
+ DWORD *pQualityLevels );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT AdapterFormat,
+ D3DFORMAT RenderTargetFormat,
+ D3DFORMAT DepthStencilFormat );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DFORMAT SourceFormat,
+ D3DFORMAT TargetFormat );
+
+HRESULT NINE_WINAPI
+NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
+ D3DDEVTYPE DeviceType,
+ D3DCAPS9 *pCaps );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CreateDevice( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ IDirect3D9 *pD3D9,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9 **ppReturnedDeviceInterface );
+
+HRESULT NINE_WINAPI
+NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
+ UINT RealAdapter,
+ D3DDEVTYPE DeviceType,
+ HWND hFocusWindow,
+ DWORD BehaviorFlags,
+ D3DPRESENT_PARAMETERS *pPresentationParameters,
+ D3DDISPLAYMODEEX *pFullscreenDisplayMode,
+ IDirect3D9Ex *pD3D9Ex,
+ ID3DPresentGroup *pPresentationGroup,
+ IDirect3DDevice9Ex **ppReturnedDeviceInterface );
+
+#endif /* _NINE_ADAPTER9_H_ */