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-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_compiler.c14
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_program.c9
-rw-r--r--src/gallium/drivers/freedreno/freedreno_screen.c1
-rw-r--r--src/gallium/drivers/freedreno/freedreno_util.h2
4 files changed, 14 insertions, 12 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
index 5e94a6f397a..760fb7de2ed 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_compiler.c
@@ -153,7 +153,7 @@ static unsigned
compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so,
const struct tgsi_token *tokens)
{
- unsigned ret;
+ unsigned ret, base = 0;
ctx->tokens = tokens;
ctx->ir = so->ir;
@@ -175,11 +175,17 @@ compile_init(struct fd3_compile_context *ctx, struct fd3_shader_stateobj *so,
ctx->base_reg[TGSI_FILE_IMMEDIATE] =
ctx->info.file_max[TGSI_FILE_CONSTANT] + 1;
+ /* if full precision and fragment shader, don't clobber
+ * r0.x w/ bary fetch:
+ */
+ if ((so->type == SHADER_FRAGMENT) && !so->half_precision)
+ base = 1;
+
/* Temporaries after outputs after inputs: */
- ctx->base_reg[TGSI_FILE_INPUT] = 0;
- ctx->base_reg[TGSI_FILE_OUTPUT] =
+ ctx->base_reg[TGSI_FILE_INPUT] = base;
+ ctx->base_reg[TGSI_FILE_OUTPUT] = base +
ctx->info.file_max[TGSI_FILE_INPUT] + 1;
- ctx->base_reg[TGSI_FILE_TEMPORARY] =
+ ctx->base_reg[TGSI_FILE_TEMPORARY] = base +
ctx->info.file_max[TGSI_FILE_INPUT] + 1 +
ctx->info.file_max[TGSI_FILE_OUTPUT] + 1;
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
index b0eec6e66d3..7bb96faa899 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
@@ -98,15 +98,8 @@ create_shader(struct pipe_context *pctx, const struct pipe_shader_state *cso,
tgsi_dump(cso->tokens, 0);
}
- if (type == SHADER_FRAGMENT) {
- /* we seem to get wrong colors (maybe swap/endianess or hw issue?)
- * with full precision color reg. And blob driver only seems to
- * use half precision register for color output (that I can find
- * so far), even with highp precision. So for force half precision
- * for frag shader:
- */
+ if ((type == SHADER_FRAGMENT) && (fd_mesa_debug & FD_DBG_FRAGHALF))
so->half_precision = true;
- }
ret = fd3_compile_shader(so, cso->tokens);
if (ret) {
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c
index b6d37e7e438..20adf21eec6 100644
--- a/src/gallium/drivers/freedreno/freedreno_screen.c
+++ b/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -63,6 +63,7 @@ static const struct debug_named_value debug_options[] = {
{"dscis", FD_DBG_DSCIS, "Disable scissor optimization"},
{"direct", FD_DBG_DIRECT, "Force inline (SS_DIRECT) state loads"},
{"dbypass", FD_DBG_DBYPASS,"Disable GMEM bypass"},
+ {"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
DEBUG_NAMED_VALUE_END
};
diff --git a/src/gallium/drivers/freedreno/freedreno_util.h b/src/gallium/drivers/freedreno/freedreno_util.h
index a189e1aba5e..48d346eb35b 100644
--- a/src/gallium/drivers/freedreno/freedreno_util.h
+++ b/src/gallium/drivers/freedreno/freedreno_util.h
@@ -59,6 +59,8 @@ enum adreno_stencil_op fd_stencil_op(unsigned op);
#define FD_DBG_DSCIS 0x10
#define FD_DBG_DIRECT 0x20
#define FD_DBG_DBYPASS 0x40
+#define FD_DBG_FRAGHALF 0x80
+
extern int fd_mesa_debug;
#define DBG(fmt, ...) \