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-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index c10268131d5..3f2280436cb 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -51,32 +51,6 @@ invalidate_tex_cache(void)
/**
- * XXX look into getting texels for all four pixels in a quad at once.
- */
-static uint
-get_texel(uint unit, vec_uint4 coordinate)
-{
- /*
- * XXX we could do the "/ TILE_SIZE" and "% TILE_SIZE" operations as
- * SIMD since X and Y are already in a SIMD register.
- */
- const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
- ushort x = spu_extract(coordinate, 0);
- ushort y = spu_extract(coordinate, 1);
- unsigned tile_offset = sizeof(tile_t)
- * ((y / TILE_SIZE * spu.texture[unit].tiles_per_row) + (x / TILE_SIZE));
- ushort texel_offset = (ushort) 4
- * (ushort) (((ushort) (y % TILE_SIZE) * (ushort) TILE_SIZE) + (x % TILE_SIZE));
- vec_uint4 tmp;
-
- spu_dcache_fetch_unaligned((qword *) & tmp,
- texture_ea + tile_offset + texel_offset,
- 4);
- return spu_extract(tmp, 0);
-}
-
-
-/**
* Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
*
* NOTE: in the typical case of bilinear filtering, the four texels