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-rw-r--r--src/gallium/drivers/panfrost/pan_context.c5
-rw-r--r--src/gallium/drivers/panfrost/pan_resource.c6
2 files changed, 7 insertions, 4 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index a038ea122f7..f607a9a8169 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -2058,10 +2058,7 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx,
panfrost_attach_vt_framebuffer(ctx);
panfrost_set_scissor(ctx);
- struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture);
-
- if (tex->bo->layout != PAN_AFBC && !panfrost_is_scanout(ctx))
- panfrost_enable_afbc(ctx, tex, true);
+ /* Keep the depth FBO linear */
}
}
}
diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c
index 89be07871a5..ffb65fc52a9 100644
--- a/src/gallium/drivers/panfrost/pan_resource.c
+++ b/src/gallium/drivers/panfrost/pan_resource.c
@@ -220,6 +220,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
/* Tiling textures is almost always faster, unless we only use it once */
bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW);
+ /* For unclear reasons, depth/stencil is faster linear than AFBC, so
+ * make sure it's linear */
+
+ if (template->bind & PIPE_BIND_DEPTH_STENCIL)
+ should_tile = false;
+
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;