diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_pipe_state.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_screen.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_texture.c | 14 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_dcache.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_dcache.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 16 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 34 |
10 files changed, 85 insertions, 29 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_pipe_state.c b/src/gallium/drivers/cell/ppu/cell_pipe_state.c index 52c31260505..67b87f16d7f 100644 --- a/src/gallium/drivers/cell/ppu/cell_pipe_state.c +++ b/src/gallium/drivers/cell/ppu/cell_pipe_state.c @@ -232,12 +232,12 @@ cell_bind_sampler_states(struct pipe_context *pipe, { struct cell_context *cell = cell_context(pipe); - draw_flush(cell->draw); + assert(num <= CELL_MAX_SAMPLERS); - assert(unit < PIPE_MAX_SAMPLERS); + draw_flush(cell->draw); memcpy(cell->sampler, samplers, num * sizeof(void *)); - memset(&cell->sampler[num], 0, (PIPE_MAX_SAMPLERS - num) * + memset(&cell->sampler[num], 0, (CELL_MAX_SAMPLERS - num) * sizeof(void *)); cell->num_samplers = num; @@ -261,6 +261,8 @@ cell_set_sampler_textures(struct pipe_context *pipe, struct cell_context *cell = cell_context(pipe); uint i; + assert(num <= CELL_MAX_SAMPLERS); + /* Check for no-op */ if (num == cell->num_textures && !memcmp(cell->texture, texture, num * sizeof(struct pipe_texture *))) @@ -268,7 +270,7 @@ cell_set_sampler_textures(struct pipe_context *pipe, draw_flush(cell->draw); - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + for (i = 0; i < CELL_MAX_SAMPLERS; i++) { struct pipe_texture *tex = i < num ? texture[i] : NULL; pipe_texture_reference((struct pipe_texture **) &cell->texture[i], tex); diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c index 84b48bf4f1b..5198b51441a 100644 --- a/src/gallium/drivers/cell/ppu/cell_screen.c +++ b/src/gallium/drivers/cell/ppu/cell_screen.c @@ -31,6 +31,7 @@ #include "pipe/p_defines.h" #include "pipe/p_screen.h" +#include "cell/common.h" #include "cell_screen.h" #include "cell_texture.h" #include "cell_winsys.h" @@ -55,7 +56,7 @@ cell_get_param(struct pipe_screen *screen, int param) { switch (param) { case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS: - return PIPE_MAX_SAMPLERS; + return CELL_MAX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: return 0; case PIPE_CAP_TWO_SIDED_STENCIL: diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c index 9c694e136d8..07717da8f6a 100644 --- a/src/gallium/drivers/cell/ppu/cell_texture.c +++ b/src/gallium/drivers/cell/ppu/cell_texture.c @@ -186,15 +186,17 @@ tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src) uint it, jt; /* tile counters */ uint i, j; /* intra-tile counters */ + /* loop over dest tiles */ for (it = 0; it < h_t; it++) { for (jt = 0; jt < w_t; jt++) { - /* fill in tile (i, j) */ + /* start of dest tile: */ uint *tdst = dst + (it * w_t + jt) * tile_size2; + /* loop over texels in the tile */ for (i = 0; i < tile_size; i++) { for (j = 0; j < tile_size; j++) { const uint srci = it * tile_size + i; const uint srcj = jt * tile_size + j; - *tdst++ = src[srci * h + srcj]; + *tdst++ = src[srci * w + srcj]; } } } @@ -245,9 +247,13 @@ void cell_update_texture_mapping(struct cell_context *cell) { uint face = 0, level = 0, zslice = 0; + uint i; + + for (i = 0; i < CELL_MAX_SAMPLERS; i++) { + if (cell->texture[i]) + cell_tile_texture(cell, cell->texture[i]); + } - if (cell->texture[0]) - cell_tile_texture(cell, cell->texture[0]); #if 0 if (cell->tex_surf && cell->tex_map) { pipe_surface_unmap(cell->tex_surf); diff --git a/src/gallium/drivers/cell/spu/spu_dcache.c b/src/gallium/drivers/cell/spu/spu_dcache.c index a1701d80d18..167404cdc54 100644 --- a/src/gallium/drivers/cell/spu/spu_dcache.c +++ b/src/gallium/drivers/cell/spu/spu_dcache.c @@ -36,6 +36,7 @@ #define CACHE_SET_TAGID(set) (((set) & 0x03) + TAG_DCACHE0) #define CACHE_LOG2NNWAY 2 #define CACHE_LOG2NSETS 6 +/*#define CACHE_STATS 1*/ #include <cache-api.h> /* Yes folks, this is ugly. @@ -123,3 +124,20 @@ spu_dcache_mark_dirty(unsigned ea, unsigned size) ? (entry & ~CACHELINE_VALID) : entry; } } + + +/** + * Print cache utilization report + */ +void +spu_dcache_report(void) +{ +#ifdef CACHE_STATS + if (spu.init.id == 0) { + printf("SPU 0: Texture cache report:\n"); + cache_pr_stats(data); + } +#endif +} + + diff --git a/src/gallium/drivers/cell/spu/spu_dcache.h b/src/gallium/drivers/cell/spu/spu_dcache.h index 7a06b8c25af..39a19eb31b5 100644 --- a/src/gallium/drivers/cell/spu/spu_dcache.h +++ b/src/gallium/drivers/cell/spu/spu_dcache.h @@ -31,4 +31,7 @@ spu_dcache_fetch_unaligned(qword *dst, unsigned ea, unsigned size); extern void spu_dcache_mark_dirty(unsigned ea, unsigned size); +extern void +spu_dcache_report(void); + #endif /* SPU_DCACHE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index 7f0473d198c..1ab1c40379a 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -319,10 +319,10 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) spu.init.id, sampler->unit); spu.sampler[sampler->unit] = sampler->state; - if (spu.sampler[0].min_img_filter == PIPE_TEX_FILTER_LINEAR) - spu.sample_texture = sample_texture_bilinear; + if (spu.sampler[sampler->unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) + spu.sample_texture[sampler->unit] = sample_texture_bilinear; else - spu.sample_texture = sample_texture_nearest; + spu.sample_texture[sampler->unit] = sample_texture_nearest; } @@ -629,6 +629,8 @@ main_loop(void) if (Debug) printf("SPU %u: Exit main loop\n", spu.init.id); + + spu_dcache_report(); } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index 2bfad3535a1..e9e39cbeab3 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -85,6 +85,8 @@ typedef struct spu_blend_results (*logicop_func)( qword frag_mask); +typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -152,7 +154,7 @@ struct spu_global /** for converting RGBA to PIPE_FORMAT_x colors */ vector unsigned char color_shuffle; - vector float (*sample_texture)(vector float texcoord); + sample_texture_func sample_texture[CELL_MAX_SAMPLERS]; } ALIGN16_ATTRIB; diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 4612501eb3b..ceab2469803 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -49,9 +49,8 @@ invalidate_tex_cache(void) static uint -get_texel(vec_uint4 coordinate) +get_texel(uint unit, vec_uint4 coordinate) { - const uint unit = 0; vec_uint4 tmp; unsigned x = spu_extract(coordinate, 0); unsigned y = spu_extract(coordinate, 1); @@ -69,9 +68,8 @@ get_texel(vec_uint4 coordinate) static void -get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) +get_four_texels(uint unit, vec_uint4 x, vec_uint4 y, vec_uint4 *texels) { - const uint unit = 0; const unsigned texture_ea = (uintptr_t) spu.texture[unit].start; vec_uint4 tile_x = spu_rlmask(x, -5); vec_uint4 tile_y = spu_rlmask(y, -5); @@ -104,21 +102,19 @@ get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels) * XXX this is extremely primitive for now. */ vector float -sample_texture_nearest(vector float texcoord) +sample_texture_nearest(uint unit, vector float texcoord) { - const uint unit = 0; vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ - uint texel = get_texel(itc); + uint texel = get_texel(unit, itc); return spu_unpack_A8R8G8B8(texel); } vector float -sample_texture_bilinear(vector float texcoord) +sample_texture_bilinear(uint unit, vector float texcoord) { - const uint unit = 0; static const vec_uint4 offset_x = {0, 0, 1, 1}; static const vec_uint4 offset_y = {0, 1, 0, 1}; @@ -139,7 +135,7 @@ sample_texture_bilinear(vector float texcoord) x = spu_and(x, spu.texture[unit].tex_size_x_mask); y = spu_and(y, spu.texture[unit].tex_size_y_mask); - get_four_texels(x, y, texels); + get_four_texels(unit, x, y, texels); vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h index 95eb87080f1..f7c9738be88 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.h +++ b/src/gallium/drivers/cell/spu/spu_texture.h @@ -37,11 +37,11 @@ invalidate_tex_cache(void); extern vector float -sample_texture_nearest(vector float texcoord); +sample_texture_nearest(uint unit, vector float texcoord); extern vector float -sample_texture_bilinear(vector float texcoord); +sample_texture_bilinear(uint unit, vector float texcoord); #endif /* SPU_TEXTURE_H */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index 17e337bbdf6..ab4ff8160a9 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -311,17 +311,43 @@ emit_quad( int x, int y, mask_t mask ) if (spu.texture[0].start) { /* texture mapping */ + const uint unit = 0; vector float texcoords[4]; eval_coeff(2, (float) x, (float) y, texcoords); if (spu_extract(mask, 0)) - colors[0] = spu.sample_texture(texcoords[0]); + colors[0] = spu.sample_texture[unit](unit, texcoords[0]); if (spu_extract(mask, 1)) - colors[1] = spu.sample_texture(texcoords[1]); + colors[1] = spu.sample_texture[unit](unit, texcoords[1]); if (spu_extract(mask, 2)) - colors[2] = spu.sample_texture(texcoords[2]); + colors[2] = spu.sample_texture[unit](unit, texcoords[2]); if (spu_extract(mask, 3)) - colors[3] = spu.sample_texture(texcoords[3]); + colors[3] = spu.sample_texture[unit](unit, texcoords[3]); + + + if (spu.texture[1].start) { + /* multi-texture mapping */ + const uint unit = 1; + vector float colors1[4]; + + eval_coeff(2, (float) x, (float) y, texcoords); + + if (spu_extract(mask, 0)) + colors1[0] = spu.sample_texture[unit](unit, texcoords[0]); + if (spu_extract(mask, 1)) + colors1[1] = spu.sample_texture[unit](unit, texcoords[1]); + if (spu_extract(mask, 2)) + colors1[2] = spu.sample_texture[unit](unit, texcoords[2]); + if (spu_extract(mask, 3)) + colors1[3] = spu.sample_texture[unit](unit, texcoords[3]); + + /* hack: modulate first texture by second */ + colors[0] = spu_mul(colors[0], colors1[0]); + colors[1] = spu_mul(colors[1], colors1[1]); + colors[2] = spu_mul(colors[2], colors1[2]); + colors[3] = spu_mul(colors[3], colors1[3]); + } + } else { /* simple shading */ |