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-rw-r--r--src/gallium/drivers/iris/iris_program.c12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c
index 4b1a5d9958b..95c56a11748 100644
--- a/src/gallium/drivers/iris/iris_program.c
+++ b/src/gallium/drivers/iris/iris_program.c
@@ -1497,14 +1497,18 @@ iris_get_scratch_space(struct iris_context *ice,
/* The documentation for 3DSTATE_PS "Scratch Space Base Pointer" says:
*
- * "Scratch Space per slice is computed based on 4 sub-slices. SW must
- * allocate scratch space enough so that each slice has 4 slices
- * allowed."
+ * "Scratch Space per slice is computed based on 4 sub-slices. SW
+ * must allocate scratch space enough so that each slice has 4
+ * slices allowed."
*
* According to the other driver team, this applies to compute shaders
* as well. This is not currently documented at all.
+ *
+ * This hack is no longer necessary on Gen11+.
*/
- unsigned subslice_total = 4 * devinfo->num_slices;
+ unsigned subslice_total = screen->subslice_total;
+ if (devinfo->gen < 11)
+ subslice_total = 4 * devinfo->num_slices;
assert(subslice_total >= screen->subslice_total);
if (!*bop) {