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-rw-r--r--src/gallium/drivers/svga/svga_shader.c7
-rw-r--r--src/gallium/drivers/svga/svga_shader.h3
-rw-r--r--src/gallium/drivers/svga/svga_tgsi.c2
-rw-r--r--src/gallium/drivers/svga/svga_tgsi_vgpu10.c2
4 files changed, 12 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_shader.c b/src/gallium/drivers/svga/svga_shader.c
index d46e7ebbc38..7b847558db1 100644
--- a/src/gallium/drivers/svga/svga_shader.c
+++ b/src/gallium/drivers/svga/svga_shader.c
@@ -414,6 +414,13 @@ svga_set_shader(struct svga_context *svga,
}
+struct svga_shader_variant *
+svga_new_shader_variant(struct svga_context *svga)
+{
+ return CALLOC_STRUCT(svga_shader_variant);
+}
+
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
diff --git a/src/gallium/drivers/svga/svga_shader.h b/src/gallium/drivers/svga/svga_shader.h
index b0800c1ecad..efcac408626 100644
--- a/src/gallium/drivers/svga/svga_shader.h
+++ b/src/gallium/drivers/svga/svga_shader.h
@@ -273,6 +273,9 @@ svga_set_shader(struct svga_context *svga,
SVGA3dShaderType type,
struct svga_shader_variant *variant);
+struct svga_shader_variant *
+svga_new_shader_variant(struct svga_context *svga);
+
enum pipe_error
svga_destroy_shader_variant(struct svga_context *svga,
SVGA3dShaderType type,
diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c
index a047570ae36..202eee276b7 100644
--- a/src/gallium/drivers/svga/svga_tgsi.c
+++ b/src/gallium/drivers/svga/svga_tgsi.c
@@ -228,7 +228,7 @@ svga_tgsi_vgpu9_translate(struct svga_context *svga,
goto fail;
}
- variant = CALLOC_STRUCT(svga_shader_variant);
+ variant = svga_new_shader_variant(svga);
if (variant == NULL)
goto fail;
diff --git a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
index e4f027b9567..d62f2bbcc96 100644
--- a/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
+++ b/src/gallium/drivers/svga/svga_tgsi_vgpu10.c
@@ -6735,7 +6735,7 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga,
/*
* Create, initialize the 'variant' object.
*/
- variant = CALLOC_STRUCT(svga_shader_variant);
+ variant = svga_new_shader_variant(svga);
if (!variant)
goto cleanup;