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-rw-r--r--src/gallium/drivers/radeonsi/si_compute.c16
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c3
2 files changed, 13 insertions, 6 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 557e89236fa..905c169dd14 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -81,14 +81,20 @@ static void *si_create_compute_state(
program->shader.selector = &sel;
- if (si_compile_tgsi_shader(sscreen, sctx->tm, &program->shader,
- true, &sctx->b.debug)) {
+ if (si_shader_create(sscreen, sctx->tm, &program->shader,
+ &sctx->b.debug)) {
FREE(sel.tokens);
return NULL;
}
scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
+ shader->config.rsrc1 =
+ S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
+ S_00B848_DX10_CLAMP(1) |
+ S_00B848_FLOAT_MODE(shader->config.float_mode);
+
shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
S_00B84C_SCRATCH_EN(scratch_enabled) |
S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
@@ -105,10 +111,10 @@ static void *si_create_compute_state(
radeon_elf_read(code, header->num_bytes, &program->shader.binary);
si_shader_binary_read_config(&program->shader.binary,
&program->shader.config, 0);
+ si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
+ PIPE_SHADER_COMPUTE, stderr);
+ si_shader_binary_upload(sctx->screen, &program->shader);
}
- si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug,
- TGSI_PROCESSOR_COMPUTE, stderr);
- si_shader_binary_upload(sctx->screen, &program->shader);
return program;
}
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 605b964d379..3bf68eb025d 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7022,7 +7022,8 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
(shader->key.vs.as_es != mainp->key.vs.as_es ||
shader->key.vs.as_ls != mainp->key.vs.as_ls)) ||
(shader->selector->type == PIPE_SHADER_TESS_EVAL &&
- shader->key.tes.as_es != mainp->key.tes.as_es)) {
+ shader->key.tes.as_es != mainp->key.tes.as_es) ||
+ shader->selector->type == PIPE_SHADER_COMPUTE) {
/* Monolithic shader (compiled as a whole, has many variants,
* may take a long time to compile).
*/