diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/virgl/Automake.inc | 10 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/Makefile.am | 43 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl.h | 51 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_buffer.c | 170 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 962 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.h | 100 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_encode.c | 863 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_encode.h | 232 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_protocol.h | 468 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_public.h | 32 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_query.c | 169 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_resource.c | 89 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_resource.h | 134 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_screen.c | 557 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_streamout.c | 87 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_texture.c | 349 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_tgsi.c | 66 | ||||
-rw-r--r-- | src/gallium/drivers/virgl/virgl_winsys.h | 110 |
18 files changed, 4492 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/Automake.inc b/src/gallium/drivers/virgl/Automake.inc new file mode 100644 index 00000000000..457ca77b3a7 --- /dev/null +++ b/src/gallium/drivers/virgl/Automake.inc @@ -0,0 +1,10 @@ +if HAVE_GALLIUM_VIRGL + +TARGET_DRIVERS += virtio_gpu +TARGET_CPPFLAGS += -DGALLIUM_VIRGL +TARGET_LIB_DEPS += \ + $(top_builddir)/src/gallium/drivers/virgl/libvirgl.la \ + $(top_builddir)/src/gallium/winsys/virgl/drm/libvirgldrm.la + $(LIBDRM_LIBS) + +endif diff --git a/src/gallium/drivers/virgl/Makefile.am b/src/gallium/drivers/virgl/Makefile.am new file mode 100644 index 00000000000..90a18ec3ffe --- /dev/null +++ b/src/gallium/drivers/virgl/Makefile.am @@ -0,0 +1,43 @@ +# Copyright © 2014, 2015 Red Hat. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice (including the next +# paragraph) shall be included in all copies or substantial portions of the +# Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +# HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +# WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +include $(top_srcdir)/src/gallium/Automake.inc + +AM_CPPFLAGS = \ + -I$(top_srcdir)/src/gallium/drivers \ + -I$(top_srcdir)/src/gallium/winsys/virgl/drm \ + -I$(top_srcdir)/include \ + $(GALLIUM_CFLAGS) \ + $(LIBDRM_CFLAGS) + +noinst_LTLIBRARIES = libvirgl.la + +libvirgl_la_SOURCES = \ + virgl_screen.c \ + virgl_resource.c \ + virgl_buffer.c \ + virgl_texture.c \ + virgl_context.c \ + virgl_encode.c \ + virgl_query.c \ + virgl_streamout.c \ + virgl_tgsi.c diff --git a/src/gallium/drivers/virgl/virgl.h b/src/gallium/drivers/virgl/virgl.h new file mode 100644 index 00000000000..21e3bc0ea36 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl.h @@ -0,0 +1,51 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_H +#define VIRGL_H + +#include "util/u_transfer.h" + +#include "../winsys/virgl/drm/virgl_hw.h" + +#include "virgl_winsys.h" +#include "pipe/p_screen.h" +struct virgl_screen { + struct pipe_screen base; + struct sw_winsys *winsys; + struct virgl_winsys *vws; + + struct virgl_drm_caps caps; + + uint32_t sub_ctx_id; +}; + + +static inline struct virgl_screen * +virgl_screen( struct pipe_screen *pipe ) +{ + return (struct virgl_screen *)pipe; +} + +#define VIRGL_MAP_BUFFER_ALIGNMENT 64 + +#endif diff --git a/src/gallium/drivers/virgl/virgl_buffer.c b/src/gallium/drivers/virgl/virgl_buffer.c new file mode 100644 index 00000000000..93fb29598a9 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_buffer.c @@ -0,0 +1,170 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "util/u_memory.h" +#include "virgl_context.h" +#include "virgl_resource.h" + +static void virgl_buffer_destroy(struct pipe_screen *screen, + struct pipe_resource *buf) +{ + struct virgl_screen *vs = virgl_screen(screen); + struct virgl_buffer *vbuf = virgl_buffer(buf); + + util_range_destroy(&vbuf->valid_buffer_range); + vs->vws->resource_unref(vs->vws, vbuf->base.hw_res); + FREE(vbuf); +} + +static void *virgl_buffer_transfer_map(struct pipe_context *ctx, + struct pipe_resource *resource, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *vs = virgl_screen(ctx->screen); + struct virgl_buffer *vbuf = virgl_buffer(resource); + struct virgl_transfer *trans; + void *ptr; + bool readback; + uint32_t offset; + bool doflushwait = false; + + if ((usage & PIPE_TRANSFER_READ) && (vbuf->on_list == TRUE)) + doflushwait = true; + else + doflushwait = virgl_res_needs_flush_wait(vctx, &vbuf->base, usage); + + if (doflushwait) + ctx->flush(ctx, NULL, 0); + + trans = util_slab_alloc(&vctx->texture_transfer_pool); + if (trans == NULL) + return NULL; + + trans->base.resource = resource; + trans->base.level = level; + trans->base.usage = usage; + trans->base.box = *box; + trans->base.stride = 0; + trans->base.layer_stride = 0; + + offset = box->x; + + readback = virgl_res_needs_readback(vctx, &vbuf->base, usage); + if (readback) + vs->vws->transfer_get(vs->vws, vbuf->base.hw_res, box, trans->base.stride, trans->base.layer_stride, offset, level); + + if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) + doflushwait = true; + + if (doflushwait || readback) + vs->vws->resource_wait(vs->vws, vbuf->base.hw_res); + + ptr = vs->vws->resource_map(vs->vws, vbuf->base.hw_res); + if (!ptr) { + return NULL; + } + + trans->offset = offset; + *transfer = &trans->base; + + return ptr + trans->offset; +} + +static void virgl_buffer_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_transfer *trans = (struct virgl_transfer *)transfer; + struct virgl_buffer *vbuf = virgl_buffer(transfer->resource); + + if (trans->base.usage & PIPE_TRANSFER_WRITE) { + if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { + struct virgl_screen *vs = virgl_screen(ctx->screen); + vbuf->base.clean = FALSE; + vctx->num_transfers++; + vs->vws->transfer_put(vs->vws, vbuf->base.hw_res, + &transfer->box, trans->base.stride, trans->base.layer_stride, trans->offset, transfer->level); + + } + } + + util_slab_free(&vctx->texture_transfer_pool, trans); +} + +static void virgl_buffer_transfer_flush_region(struct pipe_context *ctx, + struct pipe_transfer *transfer, + const struct pipe_box *box) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_buffer *vbuf = virgl_buffer(transfer->resource); + + if (!vbuf->on_list) { + struct pipe_resource *res = NULL; + + list_addtail(&vbuf->flush_list, &vctx->to_flush_bufs); + vbuf->on_list = TRUE; + pipe_resource_reference(&res, &vbuf->base.u.b); + } + + util_range_add(&vbuf->valid_buffer_range, transfer->box.x + box->x, + transfer->box.x + box->x + box->width); + + vbuf->base.clean = FALSE; +} + +static const struct u_resource_vtbl virgl_buffer_vtbl = +{ + u_default_resource_get_handle, /* get_handle */ + virgl_buffer_destroy, /* resource_destroy */ + virgl_buffer_transfer_map, /* transfer_map */ + virgl_buffer_transfer_flush_region, /* transfer_flush_region */ + virgl_buffer_transfer_unmap, /* transfer_unmap */ + virgl_transfer_inline_write /* transfer_inline_write */ +}; + +struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs, + const struct pipe_resource *template) +{ + struct virgl_buffer *buf; + uint32_t size; + uint32_t vbind; + buf = CALLOC_STRUCT(virgl_buffer); + buf->base.clean = TRUE; + buf->base.u.b = *template; + buf->base.u.b.screen = &vs->base; + buf->base.u.vtbl = &virgl_buffer_vtbl; + pipe_reference_init(&buf->base.u.b.reference, 1); + util_range_init(&buf->valid_buffer_range); + + vbind = pipe_to_virgl_bind(template->bind); + size = template->width0; + + buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size); + + util_range_set_empty(&buf->valid_buffer_range); + return &buf->base.u.b; +} diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c new file mode 100644 index 00000000000..37a631a2b26 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -0,0 +1,962 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "pipe/p_shader_tokens.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "pipe/p_state.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" +#include "util/u_format.h" +#include "util/u_transfer.h" +#include "util/u_helpers.h" +#include "util/u_slab.h" +#include "util/u_upload_mgr.h" +#include "util/u_blitter.h" +#include "tgsi/tgsi_text.h" + +#include "pipebuffer/pb_buffer.h" +#include "state_tracker/graw.h" +#include "state_tracker/drm_driver.h" + +#include "virgl_encode.h" + +#include "virgl_context.h" + +#include "virgl_resource.h" +#include "virgl.h" +#include "state_tracker/sw_winsys.h" + struct pipe_screen encscreen; + +static uint32_t next_handle; +uint32_t virgl_object_assign_handle(void) +{ + return ++next_handle; +} + +static void virgl_buffer_flush(struct virgl_context *vctx, + struct virgl_buffer *vbuf) +{ + struct virgl_screen *rs = virgl_screen(vctx->base.screen); + struct pipe_box box; + + assert(vbuf->on_list); + + box.height = 1; + box.depth = 1; + box.y = 0; + box.z = 0; + + box.x = vbuf->valid_buffer_range.start; + box.width = MIN2(vbuf->valid_buffer_range.end - vbuf->valid_buffer_range.start, vbuf->base.u.b.width0); + + vctx->num_transfers++; + rs->vws->transfer_put(rs->vws, vbuf->base.hw_res, + &box, 0, 0, box.x, 0); + + util_range_set_empty(&vbuf->valid_buffer_range); +} + +static void virgl_attach_res_framebuffer(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct pipe_surface *surf; + struct virgl_resource *res; + unsigned i; + + surf = vctx->framebuffer.zsbuf; + if (surf) { + res = (struct virgl_resource *)surf->texture; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) { + surf = vctx->framebuffer.cbufs[i]; + if (surf) { + res = (struct virgl_resource *)surf->texture; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + } +} + +static void virgl_attach_res_sampler_views(struct virgl_context *vctx, + unsigned shader_type) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; + struct virgl_resource *res; + uint32_t remaining_mask = tinfo->enabled_mask; + unsigned i; + while (remaining_mask) { + i = u_bit_scan(&remaining_mask); + assert(tinfo->views[i]); + + res = (struct virgl_resource *)tinfo->views[i]->base.texture; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + + for (i = 0; i < vctx->num_vertex_buffers; i++) { + res = (struct virgl_resource *)vctx->vertex_buffer[i].buffer; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_index_buffer(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + + res = (struct virgl_resource *)vctx->index_buffer.buffer; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); +} + +static void virgl_attach_res_so_targets(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + + for (i = 0; i < vctx->num_so_targets; i++) { + res = (struct virgl_resource *)vctx->so_targets[i].base.buffer; + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx, + unsigned shader_type) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { + res = (struct virgl_resource *)vctx->ubos[shader_type][i]; + if (res) { + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + } +} + +/* + * after flushing, the hw context still has a bunch of + * resources bound, so we need to rebind those here. + */ +static void virgl_reemit_res(struct virgl_context *vctx) +{ + unsigned shader_type; + + /* reattach any flushed resources */ + /* framebuffer, sampler views, vertex/index/uniform/stream buffers */ + virgl_attach_res_framebuffer(vctx); + + for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { + virgl_attach_res_sampler_views(vctx, shader_type); + virgl_attach_res_uniform_buffers(vctx, shader_type); + } + virgl_attach_res_index_buffer(vctx); + virgl_attach_res_vertex_buffers(vctx); + virgl_attach_res_so_targets(vctx); +} + +static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx, + struct pipe_resource *resource, + const struct pipe_surface *templ) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_surface *surf; + struct virgl_resource *res = virgl_resource(resource); + uint32_t handle; + + surf = CALLOC_STRUCT(virgl_surface); + if (surf == NULL) + return NULL; + + res->clean = FALSE; + handle = virgl_object_assign_handle(); + pipe_reference_init(&surf->base.reference, 1); + pipe_resource_reference(&surf->base.texture, resource); + surf->base.context = ctx; + surf->base.format = templ->format; + if (resource->target != PIPE_BUFFER) { + surf->base.width = u_minify(resource->width0, templ->u.tex.level); + surf->base.height = u_minify(resource->height0, templ->u.tex.level); + surf->base.u.tex.level = templ->u.tex.level; + surf->base.u.tex.first_layer = templ->u.tex.first_layer; + surf->base.u.tex.last_layer = templ->u.tex.last_layer; + } else { + surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1; + surf->base.height = resource->height0; + surf->base.u.buf.first_element = templ->u.buf.first_element; + surf->base.u.buf.last_element = templ->u.buf.last_element; + } + virgl_encoder_create_surface(vctx, handle, res, &surf->base); + surf->handle = handle; + return &surf->base; +} + +static void virgl_surface_destroy(struct pipe_context *ctx, + struct pipe_surface *psurf) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_surface *surf = (struct virgl_surface *)psurf; + + pipe_resource_reference(&surf->base.texture, NULL); + virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE); + FREE(surf); +} + +static void *virgl_create_blend_state(struct pipe_context *ctx, + const struct pipe_blend_state *blend_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_blend_state(vctx, handle, blend_state); + return (void *)(unsigned long)handle; + +} + +static void virgl_bind_blend_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)blend_state; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND); +} + +static void virgl_delete_blend_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)blend_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND); +} + +static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx, + const struct pipe_depth_stencil_alpha_state *blend_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_dsa_state(vctx, handle, blend_state); + return (void *)(unsigned long)handle; +} + +static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)blend_state; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA); +} + +static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx, + void *dsa_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)dsa_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA); +} + +static void *virgl_create_rasterizer_state(struct pipe_context *ctx, + const struct pipe_rasterizer_state *rs_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_rasterizer_state(vctx, handle, rs_state); + return (void *)(unsigned long)handle; +} + +static void virgl_bind_rasterizer_state(struct pipe_context *ctx, + void *rs_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)rs_state; + + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); +} + +static void virgl_delete_rasterizer_state(struct pipe_context *ctx, + void *rs_state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)rs_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); +} + +static void virgl_set_framebuffer_state(struct pipe_context *ctx, + const struct pipe_framebuffer_state *state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + vctx->framebuffer = *state; + virgl_encoder_set_framebuffer_state(vctx, state); + virgl_attach_res_framebuffer(vctx); +} + +static void virgl_set_viewport_states(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state); +} + +static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, + unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = virgl_object_assign_handle(); + virgl_encoder_create_vertex_elements(vctx, handle, + num_elements, elements); + return (void*)(unsigned long)handle; + +} + +static void virgl_delete_vertex_elements_state(struct pipe_context *ctx, + void *ve) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)ve; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); +} + +static void virgl_bind_vertex_elements_state(struct pipe_context *ctx, + void *ve) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)ve; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); +} + +static void virgl_set_vertex_buffers(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_buffers, + const struct pipe_vertex_buffer *buffers) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + util_set_vertex_buffers_count(vctx->vertex_buffer, + &vctx->num_vertex_buffers, + buffers, start_slot, num_buffers); + + vctx->vertex_array_dirty = TRUE; +} + +static void virgl_hw_set_vertex_buffers(struct pipe_context *ctx) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + if (vctx->vertex_array_dirty) { + virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); + virgl_attach_res_vertex_buffers(vctx); + } +} + +static void virgl_set_stencil_ref(struct pipe_context *ctx, + const struct pipe_stencil_ref *ref) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_stencil_ref(vctx, ref); +} + +static void virgl_set_blend_color(struct pipe_context *ctx, + const struct pipe_blend_color *color) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_blend_color(vctx, color); +} + +static void virgl_set_index_buffer(struct pipe_context *ctx, + const struct pipe_index_buffer *ib) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + if (ib) { + pipe_resource_reference(&vctx->index_buffer.buffer, ib->buffer); + memcpy(&vctx->index_buffer, ib, sizeof(*ib)); + } else { + pipe_resource_reference(&vctx->index_buffer.buffer, NULL); + } +} + +static void virgl_hw_set_index_buffer(struct pipe_context *ctx, + struct pipe_index_buffer *ib) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_index_buffer(vctx, ib); + virgl_attach_res_index_buffer(vctx); +} + +static void virgl_set_constant_buffer(struct pipe_context *ctx, + uint shader, uint index, + struct pipe_constant_buffer *buf) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + if (buf) { + if (!buf->user_buffer){ + struct virgl_resource *res = (struct virgl_resource *)buf->buffer; + virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset, + buf->buffer_size, res); + pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer); + return; + } + pipe_resource_reference(&vctx->ubos[shader][index], NULL); + virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer); + } else { + virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL); + pipe_resource_reference(&vctx->ubos[shader][index], NULL); + } +} + +void virgl_transfer_inline_write(struct pipe_context *ctx, + struct pipe_resource *res, + unsigned level, + unsigned usage, + const struct pipe_box *box, + const void *data, + unsigned stride, + unsigned layer_stride) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *vs = virgl_screen(ctx->screen); + struct virgl_resource *grres = (struct virgl_resource *)res; + struct virgl_buffer *vbuf = virgl_buffer(res); + + grres->clean = FALSE; + + if (virgl_res_needs_flush_wait(vctx, &vbuf->base, usage)) { + ctx->flush(ctx, NULL, 0); + + vs->vws->resource_wait(vs->vws, vbuf->base.hw_res); + } + + virgl_encoder_inline_write(vctx, grres, level, usage, + box, data, stride, layer_stride); +} + +static void *virgl_shader_encoder(struct pipe_context *ctx, + const struct pipe_shader_state *shader, + unsigned type) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle; + struct tgsi_token *new_tokens; + int ret; + + new_tokens = virgl_tgsi_transform(shader->tokens); + if (!new_tokens) + return NULL; + + handle = virgl_object_assign_handle(); + /* encode VS state */ + ret = virgl_encode_shader_state(vctx, handle, type, + &shader->stream_output, + new_tokens); + if (ret) { + return NULL; + } + + FREE(new_tokens); + return (void *)(unsigned long)handle; + +} +static void *virgl_create_vs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX); +} + +static void *virgl_create_gs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY); +} + +static void *virgl_create_fs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT); +} + +static void +virgl_delete_fs_state(struct pipe_context *ctx, + void *fs) +{ + uint32_t handle = (unsigned long)fs; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void +virgl_delete_gs_state(struct pipe_context *ctx, + void *gs) +{ + uint32_t handle = (unsigned long)gs; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void +virgl_delete_vs_state(struct pipe_context *ctx, + void *vs) +{ + uint32_t handle = (unsigned long)vs; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void virgl_bind_vs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); +} + +static void virgl_bind_gs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); +} + + +static void virgl_bind_fs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); +} + +static void virgl_clear(struct pipe_context *ctx, + unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + + virgl_encode_clear(vctx, buffers, color, depth, stencil); +} + +static void virgl_draw_vbo(struct pipe_context *ctx, + const struct pipe_draw_info *dinfo) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *rs = virgl_screen(ctx->screen); + struct pipe_index_buffer ib = {}; + struct pipe_draw_info info = *dinfo; + + if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) { + util_primconvert_save_index_buffer(vctx->primconvert, &vctx->index_buffer); + util_primconvert_draw_vbo(vctx->primconvert, dinfo); + return; + } + if (info.indexed) { + pipe_resource_reference(&ib.buffer, vctx->index_buffer.buffer); + ib.user_buffer = vctx->index_buffer.user_buffer; + ib.index_size = vctx->index_buffer.index_size; + ib.offset = vctx->index_buffer.offset + info.start * ib.index_size; + + if (ib.user_buffer) { + u_upload_data(vctx->uploader, 0, info.count * ib.index_size, + ib.user_buffer, &ib.offset, &ib.buffer); + ib.user_buffer = NULL; + } + } + + u_upload_unmap(vctx->uploader); + + vctx->num_draws++; + virgl_hw_set_vertex_buffers(ctx); + if (info.indexed) + virgl_hw_set_index_buffer(ctx, &ib); + + virgl_encoder_draw_vbo(vctx, &info); + + pipe_resource_reference(&ib.buffer, NULL); + +} + +static void virgl_flush_eq(struct virgl_context *ctx, void *closure) +{ + struct virgl_screen *rs = virgl_screen(ctx->base.screen); + + /* send the buffer to the remote side for decoding */ + ctx->num_transfers = ctx->num_draws = 0; + rs->vws->submit_cmd(rs->vws, ctx->cbuf); + + virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id); + + /* add back current framebuffer resources to reference list? */ + virgl_reemit_res(ctx); +} + +static void virgl_flush_from_st(struct pipe_context *ctx, + struct pipe_fence_handle **fence, + enum pipe_flush_flags flags) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *rs = virgl_screen(ctx->screen); + struct virgl_buffer *buf, *tmp; + + if (fence) + *fence = rs->vws->cs_create_fence(rs->vws); + + LIST_FOR_EACH_ENTRY_SAFE(buf, tmp, &vctx->to_flush_bufs, flush_list) { + struct pipe_resource *res = &buf->base.u.b; + virgl_buffer_flush(vctx, buf); + list_del(&buf->flush_list); + buf->on_list = FALSE; + pipe_resource_reference(&res, NULL); + + } + virgl_flush_eq(vctx, vctx); +} + +static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx, + struct pipe_resource *texture, + const struct pipe_sampler_view *state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_sampler_view *grview = CALLOC_STRUCT(virgl_sampler_view); + uint32_t handle; + struct virgl_resource *res; + + if (state == NULL) + return NULL; + + res = (struct virgl_resource *)texture; + handle = virgl_object_assign_handle(); + virgl_encode_sampler_view(vctx, handle, res, state); + + grview->base = *state; + grview->base.reference.count = 1; + + grview->base.texture = NULL; + grview->base.context = ctx; + pipe_resource_reference(&grview->base.texture, texture); + grview->handle = handle; + return &grview->base; +} + +static void virgl_set_sampler_views(struct pipe_context *ctx, + unsigned shader_type, + unsigned start_slot, + unsigned num_views, + struct pipe_sampler_view **views) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + int i; + uint32_t disable_mask = ~((1ull << num_views) - 1); + struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; + uint32_t new_mask = 0; + uint32_t remaining_mask; + + remaining_mask = tinfo->enabled_mask & disable_mask; + + while (remaining_mask) { + i = u_bit_scan(&remaining_mask); + assert(tinfo->views[i]); + + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); + } + + for (i = 0; i < num_views; i++) { + struct virgl_sampler_view *grview = (struct virgl_sampler_view *)views[i]; + + if (views[i] == (struct pipe_sampler_view *)tinfo->views[i]) + continue; + + if (grview) { + new_mask |= 1 << i; + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]); + } else { + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); + disable_mask |= 1 << i; + } + } + + tinfo->enabled_mask &= ~disable_mask; + tinfo->enabled_mask |= new_mask; + virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views); + virgl_attach_res_sampler_views(vctx, shader_type); +} + +static void virgl_destroy_sampler_view(struct pipe_context *ctx, + struct pipe_sampler_view *view) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_sampler_view *grview = (struct virgl_sampler_view *)view; + + virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW); + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + +static void *virgl_create_sampler_state(struct pipe_context *ctx, + const struct pipe_sampler_state *state) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle; + + handle = virgl_object_assign_handle(); + + virgl_encode_sampler_state(vctx, handle, state); + return (void *)(unsigned long)handle; +} + +static void virgl_delete_sampler_state(struct pipe_context *ctx, + void *ss) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handle = (unsigned long)ss; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE); +} + +static void virgl_bind_sampler_states(struct pipe_context *ctx, + unsigned shader, unsigned start_slot, + unsigned num_samplers, + void **samplers) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + uint32_t handles[32]; + int i; + for (i = 0; i < num_samplers; i++) { + handles[i] = (unsigned long)(samplers[i]); + } + virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles); +} + +static void virgl_set_polygon_stipple(struct pipe_context *ctx, + const struct pipe_poly_stipple *ps) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_polygon_stipple(vctx, ps); +} + +static void virgl_set_scissor_states(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_scissor, + const struct pipe_scissor_state *ss) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss); +} + +static void virgl_set_sample_mask(struct pipe_context *ctx, + unsigned sample_mask) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_sample_mask(vctx, sample_mask); +} + +static void virgl_set_clip_state(struct pipe_context *ctx, + const struct pipe_clip_state *clip) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + virgl_encoder_set_clip_state(vctx, clip); +} + +static void virgl_resource_copy_region(struct pipe_context *ctx, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_resource *dres = (struct virgl_resource *)dst; + struct virgl_resource *sres = (struct virgl_resource *)src; + + dres->clean = FALSE; + virgl_encode_resource_copy_region(vctx, dres, + dst_level, dstx, dsty, dstz, + sres, src_level, + src_box); +} + +static void +virgl_flush_resource(struct pipe_context *pipe, + struct pipe_resource *resource) +{ +} + +static void virgl_blit(struct pipe_context *ctx, + const struct pipe_blit_info *blit) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_resource *dres = (struct virgl_resource *)blit->dst.resource; + struct virgl_resource *sres = (struct virgl_resource *)blit->src.resource; + + dres->clean = FALSE; + virgl_encode_blit(vctx, dres, sres, + blit); +} + +static void +virgl_context_destroy( struct pipe_context *ctx ) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *rs = virgl_screen(ctx->screen); + + vctx->framebuffer.zsbuf = NULL; + vctx->framebuffer.nr_cbufs = 0; + virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id); + virgl_flush_eq(vctx, vctx); + + rs->vws->cmd_buf_destroy(vctx->cbuf); + if (vctx->uploader) + u_upload_destroy(vctx->uploader); + util_primconvert_destroy(vctx->primconvert); + + util_slab_destroy(&vctx->texture_transfer_pool); + FREE(vctx); +} + +struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, + void *priv, + unsigned flags) +{ + struct virgl_context *vctx; + struct virgl_screen *rs = virgl_screen(pscreen); + vctx = CALLOC_STRUCT(virgl_context); + + vctx->cbuf = rs->vws->cmd_buf_create(rs->vws); + if (!vctx->cbuf) { + FREE(vctx); + return NULL; + } + + vctx->base.destroy = virgl_context_destroy; + vctx->base.create_surface = virgl_create_surface; + vctx->base.surface_destroy = virgl_surface_destroy; + vctx->base.set_framebuffer_state = virgl_set_framebuffer_state; + vctx->base.create_blend_state = virgl_create_blend_state; + vctx->base.bind_blend_state = virgl_bind_blend_state; + vctx->base.delete_blend_state = virgl_delete_blend_state; + vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state; + vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state; + vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state; + vctx->base.create_rasterizer_state = virgl_create_rasterizer_state; + vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state; + vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state; + + vctx->base.set_viewport_states = virgl_set_viewport_states; + vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state; + vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state; + vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state; + vctx->base.set_vertex_buffers = virgl_set_vertex_buffers; + vctx->base.set_index_buffer = virgl_set_index_buffer; + vctx->base.set_constant_buffer = virgl_set_constant_buffer; + vctx->base.transfer_inline_write = virgl_transfer_inline_write; + + vctx->base.create_vs_state = virgl_create_vs_state; + vctx->base.create_gs_state = virgl_create_gs_state; + vctx->base.create_fs_state = virgl_create_fs_state; + + vctx->base.bind_vs_state = virgl_bind_vs_state; + vctx->base.bind_gs_state = virgl_bind_gs_state; + vctx->base.bind_fs_state = virgl_bind_fs_state; + + vctx->base.delete_vs_state = virgl_delete_vs_state; + vctx->base.delete_gs_state = virgl_delete_gs_state; + vctx->base.delete_fs_state = virgl_delete_fs_state; + + vctx->base.clear = virgl_clear; + vctx->base.draw_vbo = virgl_draw_vbo; + vctx->base.flush = virgl_flush_from_st; + vctx->base.screen = pscreen; + vctx->base.create_sampler_view = virgl_create_sampler_view; + vctx->base.sampler_view_destroy = virgl_destroy_sampler_view; + vctx->base.set_sampler_views = virgl_set_sampler_views; + + vctx->base.create_sampler_state = virgl_create_sampler_state; + vctx->base.delete_sampler_state = virgl_delete_sampler_state; + vctx->base.bind_sampler_states = virgl_bind_sampler_states; + + vctx->base.set_polygon_stipple = virgl_set_polygon_stipple; + vctx->base.set_scissor_states = virgl_set_scissor_states; + vctx->base.set_sample_mask = virgl_set_sample_mask; + vctx->base.set_stencil_ref = virgl_set_stencil_ref; + vctx->base.set_clip_state = virgl_set_clip_state; + + vctx->base.set_blend_color = virgl_set_blend_color; + + vctx->base.resource_copy_region = virgl_resource_copy_region; + vctx->base.flush_resource = virgl_flush_resource; + vctx->base.blit = virgl_blit; + + virgl_init_context_resource_functions(&vctx->base); + virgl_init_query_functions(vctx); + virgl_init_so_functions(vctx); + + list_inithead(&vctx->to_flush_bufs); + util_slab_create(&vctx->texture_transfer_pool, sizeof(struct virgl_transfer), + 16, UTIL_SLAB_SINGLETHREADED); + + vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask); + vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, 256, + PIPE_BIND_INDEX_BUFFER); + if (!vctx->uploader) + goto fail; + + vctx->hw_sub_ctx_id = rs->sub_ctx_id++; + virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id); + + virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id); + return &vctx->base; +fail: + return NULL; +} diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h new file mode 100644 index 00000000000..878d7862dbd --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_context.h @@ -0,0 +1,100 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_CONTEXT_H +#define VIRGL_CONTEXT_H + +#include "pipe/p_state.h" +#include "pipe/p_context.h" +#include "virgl_protocol.h" + +#include "virgl.h" +#include "util/u_slab.h" +#include "util/list.h" +#include "indices/u_primconvert.h" + +struct virgl_resource; +struct virgl_buffer; + +struct virgl_sampler_view { + struct pipe_sampler_view base; + uint32_t handle; +}; + +struct virgl_so_target { + struct pipe_stream_output_target base; + uint32_t handle; +}; + +struct virgl_textures_info { + struct virgl_sampler_view *views[16]; + uint32_t enabled_mask; +}; + +struct virgl_context { + struct pipe_context base; + struct virgl_cmd_buf *cbuf; + + struct virgl_textures_info samplers[PIPE_SHADER_TYPES]; + + struct pipe_framebuffer_state framebuffer; + + struct util_slab_mempool texture_transfer_pool; + + struct pipe_index_buffer index_buffer; + struct u_upload_mgr *uploader; + + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + unsigned num_vertex_buffers; + boolean vertex_array_dirty; + + struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS]; + unsigned num_so_targets; + + struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; + int num_transfers; + int num_draws; + struct list_head to_flush_bufs; + + struct primconvert_context *primconvert; + uint32_t hw_sub_ctx_id; +}; + +struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, + void *priv, unsigned flags); + +void virgl_init_blit_functions(struct virgl_context *vctx); +void virgl_init_query_functions(struct virgl_context *vctx); +void virgl_init_so_functions(struct virgl_context *vctx); + +void virgl_transfer_inline_write(struct pipe_context *ctx, + struct pipe_resource *res, + unsigned level, + unsigned usage, + const struct pipe_box *box, + const void *data, + unsigned stride, + unsigned layer_stride); + +struct tgsi_token *virgl_tgsi_transform(const struct tgsi_token *tokens_in); + +#endif diff --git a/src/gallium/drivers/virgl/virgl_encode.c b/src/gallium/drivers/virgl/virgl_encode.c new file mode 100644 index 00000000000..b4b49a21494 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_encode.c @@ -0,0 +1,863 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include <stdint.h> + +#include "util/u_memory.h" +#include "util/u_math.h" +#include "pipe/p_state.h" +#include "virgl_encode.h" +#include "virgl_resource.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_parse.h" + +static int virgl_encoder_write_cmd_dword(struct virgl_context *ctx, + uint32_t dword) +{ + int len = (dword >> 16); + + if ((ctx->cbuf->cdw + len + 1) > VIRGL_MAX_CMDBUF_DWORDS) + ctx->base.flush(&ctx->base, NULL, 0); + + virgl_encoder_write_dword(ctx->cbuf, dword); + return 0; +} + +static void virgl_encoder_write_res(struct virgl_context *ctx, + struct virgl_resource *res) +{ + struct virgl_winsys *vws = virgl_screen(ctx->base.screen)->vws; + + if (res && res->hw_res) + vws->emit_res(vws, ctx->cbuf, res->hw_res, TRUE); + else { + virgl_encoder_write_dword(ctx->cbuf, 0); + } +} + +int virgl_encode_bind_object(struct virgl_context *ctx, + uint32_t handle, uint32_t object) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_OBJECT, object, 1)); + virgl_encoder_write_dword(ctx->cbuf, handle); + return 0; +} + +int virgl_encode_delete_object(struct virgl_context *ctx, + uint32_t handle, uint32_t object) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_OBJECT, object, 1)); + virgl_encoder_write_dword(ctx->cbuf, handle); + return 0; +} + +int virgl_encode_blend_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_blend_state *blend_state) +{ + uint32_t tmp; + int i; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_BLEND, VIRGL_OBJ_BLEND_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + + tmp = + VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(blend_state->independent_blend_enable) | + VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(blend_state->logicop_enable) | + VIRGL_OBJ_BLEND_S0_DITHER(blend_state->dither) | + VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(blend_state->alpha_to_coverage) | + VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(blend_state->alpha_to_one); + + virgl_encoder_write_dword(ctx->cbuf, tmp); + + tmp = VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(blend_state->logicop_func); + virgl_encoder_write_dword(ctx->cbuf, tmp); + + for (i = 0; i < VIRGL_MAX_COLOR_BUFS; i++) { + tmp = + VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(blend_state->rt[i].blend_enable) | + VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(blend_state->rt[i].rgb_func) | + VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(blend_state->rt[i].rgb_src_factor) | + VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(blend_state->rt[i].rgb_dst_factor)| + VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(blend_state->rt[i].alpha_func) | + VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(blend_state->rt[i].alpha_src_factor) | + VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(blend_state->rt[i].alpha_dst_factor) | + VIRGL_OBJ_BLEND_S2_RT_COLORMASK(blend_state->rt[i].colormask); + virgl_encoder_write_dword(ctx->cbuf, tmp); + } + return 0; +} + +int virgl_encode_dsa_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_depth_stencil_alpha_state *dsa_state) +{ + uint32_t tmp; + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_DSA, VIRGL_OBJ_DSA_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + + tmp = VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(dsa_state->depth.enabled) | + VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(dsa_state->depth.writemask) | + VIRGL_OBJ_DSA_S0_DEPTH_FUNC(dsa_state->depth.func) | + VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(dsa_state->alpha.enabled) | + VIRGL_OBJ_DSA_S0_ALPHA_FUNC(dsa_state->alpha.func); + virgl_encoder_write_dword(ctx->cbuf, tmp); + + for (i = 0; i < 2; i++) { + tmp = VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(dsa_state->stencil[i].enabled) | + VIRGL_OBJ_DSA_S1_STENCIL_FUNC(dsa_state->stencil[i].func) | + VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(dsa_state->stencil[i].fail_op) | + VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(dsa_state->stencil[i].zpass_op) | + VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(dsa_state->stencil[i].zfail_op) | + VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(dsa_state->stencil[i].valuemask) | + VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(dsa_state->stencil[i].writemask); + virgl_encoder_write_dword(ctx->cbuf, tmp); + } + + virgl_encoder_write_dword(ctx->cbuf, fui(dsa_state->alpha.ref_value)); + return 0; +} +int virgl_encode_rasterizer_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_rasterizer_state *state) +{ + uint32_t tmp; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_RASTERIZER, VIRGL_OBJ_RS_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + + tmp = VIRGL_OBJ_RS_S0_FLATSHADE(state->flatshade) | + VIRGL_OBJ_RS_S0_DEPTH_CLIP(state->depth_clip) | + VIRGL_OBJ_RS_S0_CLIP_HALFZ(state->clip_halfz) | + VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(state->rasterizer_discard) | + VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(state->flatshade_first) | + VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(state->light_twoside) | + VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(state->sprite_coord_mode) | + VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(state->point_quad_rasterization) | + VIRGL_OBJ_RS_S0_CULL_FACE(state->cull_face) | + VIRGL_OBJ_RS_S0_FILL_FRONT(state->fill_front) | + VIRGL_OBJ_RS_S0_FILL_BACK(state->fill_back) | + VIRGL_OBJ_RS_S0_SCISSOR(state->scissor) | + VIRGL_OBJ_RS_S0_FRONT_CCW(state->front_ccw) | + VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(state->clamp_vertex_color) | + VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(state->clamp_fragment_color) | + VIRGL_OBJ_RS_S0_OFFSET_LINE(state->offset_line) | + VIRGL_OBJ_RS_S0_OFFSET_POINT(state->offset_point) | + VIRGL_OBJ_RS_S0_OFFSET_TRI(state->offset_tri) | + VIRGL_OBJ_RS_S0_POLY_SMOOTH(state->poly_smooth) | + VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(state->poly_stipple_enable) | + VIRGL_OBJ_RS_S0_POINT_SMOOTH(state->point_smooth) | + VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(state->point_size_per_vertex) | + VIRGL_OBJ_RS_S0_MULTISAMPLE(state->multisample) | + VIRGL_OBJ_RS_S0_LINE_SMOOTH(state->line_smooth) | + VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(state->line_stipple_enable) | + VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(state->line_last_pixel) | + VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(state->half_pixel_center) | + VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(state->bottom_edge_rule); + + virgl_encoder_write_dword(ctx->cbuf, tmp); /* S0 */ + virgl_encoder_write_dword(ctx->cbuf, fui(state->point_size)); /* S1 */ + virgl_encoder_write_dword(ctx->cbuf, state->sprite_coord_enable); /* S2 */ + tmp = VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(state->line_stipple_pattern) | + VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(state->line_stipple_factor) | + VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(state->clip_plane_enable); + virgl_encoder_write_dword(ctx->cbuf, tmp); /* S3 */ + virgl_encoder_write_dword(ctx->cbuf, fui(state->line_width)); /* S4 */ + virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_units)); /* S5 */ + virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_scale)); /* S6 */ + virgl_encoder_write_dword(ctx->cbuf, fui(state->offset_clamp)); /* S7 */ + return 0; +} + +static void virgl_emit_shader_header(struct virgl_context *ctx, + uint32_t handle, uint32_t len, + uint32_t type, uint32_t offlen, + uint32_t num_tokens) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SHADER, len)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_dword(ctx->cbuf, type); + virgl_encoder_write_dword(ctx->cbuf, offlen); + virgl_encoder_write_dword(ctx->cbuf, num_tokens); +} + +static void virgl_emit_shader_streamout(struct virgl_context *ctx, + const struct pipe_stream_output_info *so_info) +{ + int num_outputs = 0; + int i; + uint32_t tmp; + + if (so_info) + num_outputs = so_info->num_outputs; + + virgl_encoder_write_dword(ctx->cbuf, num_outputs); + if (num_outputs) { + for (i = 0; i < 4; i++) + virgl_encoder_write_dword(ctx->cbuf, so_info->stride[i]); + + for (i = 0; i < so_info->num_outputs; i++) { + tmp = + VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(so_info->output[i].register_index) | + VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(so_info->output[i].start_component) | + VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(so_info->output[i].num_components) | + VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(so_info->output[i].output_buffer) | + VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(so_info->output[i].dst_offset); + virgl_encoder_write_dword(ctx->cbuf, tmp); + virgl_encoder_write_dword(ctx->cbuf, 0); + } + } +} + +int virgl_encode_shader_state(struct virgl_context *ctx, + uint32_t handle, + uint32_t type, + const struct pipe_stream_output_info *so_info, + const struct tgsi_token *tokens) +{ + char *str, *sptr; + uint32_t shader_len, len; + bool bret; + int num_tokens = tgsi_num_tokens(tokens); + int str_total_size = 65536; + int retry_size = 1; + uint32_t left_bytes, base_hdr_size, strm_hdr_size, thispass; + bool first_pass; + str = CALLOC(1, str_total_size); + if (!str) + return -1; + + do { + int old_size; + + bret = tgsi_dump_str(tokens, TGSI_DUMP_FLOAT_AS_HEX, str, str_total_size); + if (bret == false) { + fprintf(stderr, "Failed to translate shader in available space - trying again\n"); + old_size = str_total_size; + str_total_size = 65536 * ++retry_size; + str = REALLOC(str, old_size, str_total_size); + if (!str) + return -1; + } + } while (bret == false && retry_size < 10); + + if (bret == false) + return -1; + + shader_len = strlen(str) + 1; + + left_bytes = shader_len; + + base_hdr_size = 5; + strm_hdr_size = so_info->num_outputs ? so_info->num_outputs * 2 + 4 : 0; + first_pass = true; + sptr = str; + while (left_bytes) { + uint32_t length, offlen; + int hdr_len = base_hdr_size + (first_pass ? strm_hdr_size : 0); + if (ctx->cbuf->cdw + hdr_len + 1 > VIRGL_MAX_CMDBUF_DWORDS) + ctx->base.flush(&ctx->base, NULL, 0); + + thispass = (VIRGL_MAX_CMDBUF_DWORDS - ctx->cbuf->cdw - hdr_len - 1) * 4; + + length = MIN2(thispass, left_bytes); + len = ((length + 3) / 4) + hdr_len; + + if (first_pass) + offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); + else + offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_CONT; + + virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens); + + virgl_emit_shader_streamout(ctx, first_pass ? so_info : NULL); + + virgl_encoder_write_block(ctx->cbuf, (uint8_t *)sptr, length); + + sptr += length; + first_pass = false; + left_bytes -= length; + } + + FREE(str); + return 0; +} + + +int virgl_encode_clear(struct virgl_context *ctx, + unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + int i; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CLEAR, 0, VIRGL_OBJ_CLEAR_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, buffers); + for (i = 0; i < 4; i++) + virgl_encoder_write_dword(ctx->cbuf, color->ui[i]); + virgl_encoder_write_qword(ctx->cbuf, *(uint64_t *)&depth); + virgl_encoder_write_dword(ctx->cbuf, stencil); + return 0; +} + +int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx, + const struct pipe_framebuffer_state *state) +{ + struct virgl_surface *zsurf = (struct virgl_surface *)state->zsbuf; + int i; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_FRAMEBUFFER_STATE, 0, VIRGL_SET_FRAMEBUFFER_STATE_SIZE(state->nr_cbufs))); + virgl_encoder_write_dword(ctx->cbuf, state->nr_cbufs); + virgl_encoder_write_dword(ctx->cbuf, zsurf ? zsurf->handle : 0); + for (i = 0; i < state->nr_cbufs; i++) { + struct virgl_surface *surf = (struct virgl_surface *)state->cbufs[i]; + virgl_encoder_write_dword(ctx->cbuf, surf ? surf->handle : 0); + } + + return 0; +} + +int virgl_encoder_set_viewport_states(struct virgl_context *ctx, + int start_slot, + int num_viewports, + const struct pipe_viewport_state *states) +{ + int i,v; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VIEWPORT_STATE, 0, VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports))); + virgl_encoder_write_dword(ctx->cbuf, start_slot); + for (v = 0; v < num_viewports; v++) { + for (i = 0; i < 3; i++) + virgl_encoder_write_dword(ctx->cbuf, fui(states[v].scale[i])); + for (i = 0; i < 3; i++) + virgl_encoder_write_dword(ctx->cbuf, fui(states[v].translate[i])); + } + return 0; +} + +int virgl_encoder_create_vertex_elements(struct virgl_context *ctx, + uint32_t handle, + unsigned num_elements, + const struct pipe_vertex_element *element) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_VERTEX_ELEMENTS, VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements))); + virgl_encoder_write_dword(ctx->cbuf, handle); + for (i = 0; i < num_elements; i++) { + virgl_encoder_write_dword(ctx->cbuf, element[i].src_offset); + virgl_encoder_write_dword(ctx->cbuf, element[i].instance_divisor); + virgl_encoder_write_dword(ctx->cbuf, element[i].vertex_buffer_index); + virgl_encoder_write_dword(ctx->cbuf, element[i].src_format); + } + return 0; +} + +int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx, + unsigned num_buffers, + const struct pipe_vertex_buffer *buffers) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_VERTEX_BUFFERS, 0, VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers))); + for (i = 0; i < num_buffers; i++) { + struct virgl_resource *res = (struct virgl_resource *)buffers[i].buffer; + virgl_encoder_write_dword(ctx->cbuf, buffers[i].stride); + virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset); + virgl_encoder_write_res(ctx, res); + } + return 0; +} + +int virgl_encoder_set_index_buffer(struct virgl_context *ctx, + const struct pipe_index_buffer *ib) +{ + int length = VIRGL_SET_INDEX_BUFFER_SIZE(ib); + struct virgl_resource *res = NULL; + if (ib) + res = (struct virgl_resource *)ib->buffer; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_INDEX_BUFFER, 0, length)); + virgl_encoder_write_res(ctx, res); + if (ib) { + virgl_encoder_write_dword(ctx->cbuf, ib->index_size); + virgl_encoder_write_dword(ctx->cbuf, ib->offset); + } + return 0; +} + +int virgl_encoder_draw_vbo(struct virgl_context *ctx, + const struct pipe_draw_info *info) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DRAW_VBO, 0, VIRGL_DRAW_VBO_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, info->start); + virgl_encoder_write_dword(ctx->cbuf, info->count); + virgl_encoder_write_dword(ctx->cbuf, info->mode); + virgl_encoder_write_dword(ctx->cbuf, info->indexed); + virgl_encoder_write_dword(ctx->cbuf, info->instance_count); + virgl_encoder_write_dword(ctx->cbuf, info->index_bias); + virgl_encoder_write_dword(ctx->cbuf, info->start_instance); + virgl_encoder_write_dword(ctx->cbuf, info->primitive_restart); + virgl_encoder_write_dword(ctx->cbuf, info->restart_index); + virgl_encoder_write_dword(ctx->cbuf, info->min_index); + virgl_encoder_write_dword(ctx->cbuf, info->max_index); + if (info->count_from_stream_output) + virgl_encoder_write_dword(ctx->cbuf, info->count_from_stream_output->buffer_size); + else + virgl_encoder_write_dword(ctx->cbuf, 0); + return 0; +} + +int virgl_encoder_create_surface(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + const struct pipe_surface *templat) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SURFACE, VIRGL_OBJ_SURFACE_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_res(ctx, res); + virgl_encoder_write_dword(ctx->cbuf, templat->format); + if (templat->texture->target == PIPE_BUFFER) { + virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.first_element); + virgl_encoder_write_dword(ctx->cbuf, templat->u.buf.last_element); + + } else { + virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.level); + virgl_encoder_write_dword(ctx->cbuf, templat->u.tex.first_layer | (templat->u.tex.last_layer << 16)); + } + return 0; +} + +int virgl_encoder_create_so_target(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + unsigned buffer_offset, + unsigned buffer_size) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_STREAMOUT_TARGET, VIRGL_OBJ_STREAMOUT_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_res(ctx, res); + virgl_encoder_write_dword(ctx->cbuf, buffer_offset); + virgl_encoder_write_dword(ctx->cbuf, buffer_size); + return 0; +} + +static void virgl_encoder_iw_emit_header_1d(struct virgl_context *ctx, + struct virgl_resource *res, + unsigned level, unsigned usage, + const struct pipe_box *box, + unsigned stride, unsigned layer_stride) +{ + virgl_encoder_write_res(ctx, res); + virgl_encoder_write_dword(ctx->cbuf, level); + virgl_encoder_write_dword(ctx->cbuf, usage); + virgl_encoder_write_dword(ctx->cbuf, stride); + virgl_encoder_write_dword(ctx->cbuf, layer_stride); + virgl_encoder_write_dword(ctx->cbuf, box->x); + virgl_encoder_write_dword(ctx->cbuf, box->y); + virgl_encoder_write_dword(ctx->cbuf, box->z); + virgl_encoder_write_dword(ctx->cbuf, box->width); + virgl_encoder_write_dword(ctx->cbuf, box->height); + virgl_encoder_write_dword(ctx->cbuf, box->depth); +} + +int virgl_encoder_inline_write(struct virgl_context *ctx, + struct virgl_resource *res, + unsigned level, unsigned usage, + const struct pipe_box *box, + const void *data, unsigned stride, + unsigned layer_stride) +{ + uint32_t size = (stride ? stride : box->width) * box->height; + uint32_t length, thispass, left_bytes; + struct pipe_box mybox = *box; + + length = 11 + (size + 3) / 4; + if ((ctx->cbuf->cdw + length + 1) > VIRGL_MAX_CMDBUF_DWORDS) { + if (box->height > 1 || box->depth > 1) { + debug_printf("inline transfer failed due to multi dimensions and too large\n"); + assert(0); + } + } + + left_bytes = size; + while (left_bytes) { + if (ctx->cbuf->cdw + 12 > VIRGL_MAX_CMDBUF_DWORDS) + ctx->base.flush(&ctx->base, NULL, 0); + + thispass = (VIRGL_MAX_CMDBUF_DWORDS - ctx->cbuf->cdw - 12) * 4; + + length = MIN2(thispass, left_bytes); + + mybox.width = length; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_INLINE_WRITE, 0, ((length + 3) / 4) + 11)); + virgl_encoder_iw_emit_header_1d(ctx, res, level, usage, &mybox, stride, layer_stride); + virgl_encoder_write_block(ctx->cbuf, data, length); + left_bytes -= length; + mybox.x += length; + data += length; + } + return 0; +} + +int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx, + struct virgl_resource *res) +{ +// virgl_encoder_write_dword(ctx->cbuf, VIRGL_CMD0(VIRGL_CCMD_FLUSH_FRONTUBFFER, 0, 1)); +// virgl_encoder_write_dword(ctx->cbuf, res_handle); + return 0; +} + +int virgl_encode_sampler_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_sampler_state *state) +{ + uint32_t tmp; + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_STATE, VIRGL_OBJ_SAMPLER_STATE_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + + tmp = VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(state->wrap_s) | + VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(state->wrap_t) | + VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(state->wrap_r) | + VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(state->min_img_filter) | + VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(state->min_mip_filter) | + VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(state->mag_img_filter) | + VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(state->compare_mode) | + VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(state->compare_func); + + virgl_encoder_write_dword(ctx->cbuf, tmp); + virgl_encoder_write_dword(ctx->cbuf, fui(state->lod_bias)); + virgl_encoder_write_dword(ctx->cbuf, fui(state->min_lod)); + virgl_encoder_write_dword(ctx->cbuf, fui(state->max_lod)); + for (i = 0; i < 4; i++) + virgl_encoder_write_dword(ctx->cbuf, state->border_color.ui[i]); + return 0; +} + + +int virgl_encode_sampler_view(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + const struct pipe_sampler_view *state) +{ + uint32_t tmp; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_SAMPLER_VIEW, VIRGL_OBJ_SAMPLER_VIEW_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_res(ctx, res); + virgl_encoder_write_dword(ctx->cbuf, state->format); + if (res->u.b.target == PIPE_BUFFER) { + virgl_encoder_write_dword(ctx->cbuf, state->u.buf.first_element); + virgl_encoder_write_dword(ctx->cbuf, state->u.buf.last_element); + } else { + virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_layer | state->u.tex.last_layer << 16); + virgl_encoder_write_dword(ctx->cbuf, state->u.tex.first_level | state->u.tex.last_level << 8); + } + tmp = VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(state->swizzle_r) | + VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(state->swizzle_g) | + VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(state->swizzle_b) | + VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(state->swizzle_a); + virgl_encoder_write_dword(ctx->cbuf, tmp); + return 0; +} + +int virgl_encode_set_sampler_views(struct virgl_context *ctx, + uint32_t shader_type, + uint32_t start_slot, + uint32_t num_views, + struct virgl_sampler_view **views) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLER_VIEWS, 0, VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views))); + virgl_encoder_write_dword(ctx->cbuf, shader_type); + virgl_encoder_write_dword(ctx->cbuf, start_slot); + for (i = 0; i < num_views; i++) { + uint32_t handle = views[i] ? views[i]->handle : 0; + virgl_encoder_write_dword(ctx->cbuf, handle); + } + return 0; +} + +int virgl_encode_bind_sampler_states(struct virgl_context *ctx, + uint32_t shader_type, + uint32_t start_slot, + uint32_t num_handles, + uint32_t *handles) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_SAMPLER_STATES, 0, VIRGL_BIND_SAMPLER_STATES(num_handles))); + virgl_encoder_write_dword(ctx->cbuf, shader_type); + virgl_encoder_write_dword(ctx->cbuf, start_slot); + for (i = 0; i < num_handles; i++) + virgl_encoder_write_dword(ctx->cbuf, handles[i]); + return 0; +} + +int virgl_encoder_write_constant_buffer(struct virgl_context *ctx, + uint32_t shader, + uint32_t index, + uint32_t size, + const void *data) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CONSTANT_BUFFER, 0, size + 2)); + virgl_encoder_write_dword(ctx->cbuf, shader); + virgl_encoder_write_dword(ctx->cbuf, index); + if (data) + virgl_encoder_write_block(ctx->cbuf, data, size * 4); + return 0; +} + +int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx, + uint32_t shader, + uint32_t index, + uint32_t offset, + uint32_t length, + struct virgl_resource *res) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_UNIFORM_BUFFER, 0, VIRGL_SET_UNIFORM_BUFFER_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, shader); + virgl_encoder_write_dword(ctx->cbuf, index); + virgl_encoder_write_dword(ctx->cbuf, offset); + virgl_encoder_write_dword(ctx->cbuf, length); + virgl_encoder_write_res(ctx, res); + return 0; +} + + +int virgl_encoder_set_stencil_ref(struct virgl_context *ctx, + const struct pipe_stencil_ref *ref) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STENCIL_REF, 0, VIRGL_SET_STENCIL_REF_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, VIRGL_STENCIL_REF_VAL(ref->ref_value[0] , (ref->ref_value[1]))); + return 0; +} + +int virgl_encoder_set_blend_color(struct virgl_context *ctx, + const struct pipe_blend_color *color) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_BLEND_COLOR, 0, VIRGL_SET_BLEND_COLOR_SIZE)); + for (i = 0; i < 4; i++) + virgl_encoder_write_dword(ctx->cbuf, fui(color->color[i])); + return 0; +} + +int virgl_encoder_set_scissor_state(struct virgl_context *ctx, + unsigned start_slot, + int num_scissors, + const struct pipe_scissor_state *ss) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SCISSOR_STATE, 0, VIRGL_SET_SCISSOR_STATE_SIZE(num_scissors))); + virgl_encoder_write_dword(ctx->cbuf, start_slot); + for (i = 0; i < num_scissors; i++) { + virgl_encoder_write_dword(ctx->cbuf, (ss[i].minx | ss[i].miny << 16)); + virgl_encoder_write_dword(ctx->cbuf, (ss[i].maxx | ss[i].maxy << 16)); + } + return 0; +} + +void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx, + const struct pipe_poly_stipple *ps) +{ + int i; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_POLYGON_STIPPLE, 0, VIRGL_POLYGON_STIPPLE_SIZE)); + for (i = 0; i < VIRGL_POLYGON_STIPPLE_SIZE; i++) { + virgl_encoder_write_dword(ctx->cbuf, ps->stipple[i]); + } +} + +void virgl_encoder_set_sample_mask(struct virgl_context *ctx, + unsigned sample_mask) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SAMPLE_MASK, 0, VIRGL_SET_SAMPLE_MASK_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, sample_mask); +} + +void virgl_encoder_set_clip_state(struct virgl_context *ctx, + const struct pipe_clip_state *clip) +{ + int i, j; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_CLIP_STATE, 0, VIRGL_SET_CLIP_STATE_SIZE)); + for (i = 0; i < VIRGL_MAX_CLIP_PLANES; i++) { + for (j = 0; j < 4; j++) { + virgl_encoder_write_dword(ctx->cbuf, fui(clip->ucp[i][j])); + } + } +} + +int virgl_encode_resource_copy_region(struct virgl_context *ctx, + struct virgl_resource *dst_res, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct virgl_resource *src_res, + unsigned src_level, + const struct pipe_box *src_box) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_RESOURCE_COPY_REGION, 0, VIRGL_CMD_RESOURCE_COPY_REGION_SIZE)); + virgl_encoder_write_res(ctx, dst_res); + virgl_encoder_write_dword(ctx->cbuf, dst_level); + virgl_encoder_write_dword(ctx->cbuf, dstx); + virgl_encoder_write_dword(ctx->cbuf, dsty); + virgl_encoder_write_dword(ctx->cbuf, dstz); + virgl_encoder_write_res(ctx, src_res); + virgl_encoder_write_dword(ctx->cbuf, src_level); + virgl_encoder_write_dword(ctx->cbuf, src_box->x); + virgl_encoder_write_dword(ctx->cbuf, src_box->y); + virgl_encoder_write_dword(ctx->cbuf, src_box->z); + virgl_encoder_write_dword(ctx->cbuf, src_box->width); + virgl_encoder_write_dword(ctx->cbuf, src_box->height); + virgl_encoder_write_dword(ctx->cbuf, src_box->depth); + return 0; +} + +int virgl_encode_blit(struct virgl_context *ctx, + struct virgl_resource *dst_res, + struct virgl_resource *src_res, + const struct pipe_blit_info *blit) +{ + uint32_t tmp; + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BLIT, 0, VIRGL_CMD_BLIT_SIZE)); + tmp = VIRGL_CMD_BLIT_S0_MASK(blit->mask) | + VIRGL_CMD_BLIT_S0_FILTER(blit->filter) | + VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(blit->scissor_enable); + virgl_encoder_write_dword(ctx->cbuf, tmp); + virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.minx | blit->scissor.miny << 16)); + virgl_encoder_write_dword(ctx->cbuf, (blit->scissor.maxx | blit->scissor.maxy << 16)); + + virgl_encoder_write_res(ctx, dst_res); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.level); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.format); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.x); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.y); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.z); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.width); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.height); + virgl_encoder_write_dword(ctx->cbuf, blit->dst.box.depth); + + virgl_encoder_write_res(ctx, src_res); + virgl_encoder_write_dword(ctx->cbuf, blit->src.level); + virgl_encoder_write_dword(ctx->cbuf, blit->src.format); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.x); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.y); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.z); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.width); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.height); + virgl_encoder_write_dword(ctx->cbuf, blit->src.box.depth); + return 0; +} + +int virgl_encoder_create_query(struct virgl_context *ctx, + uint32_t handle, + uint query_type, + uint query_index, + struct virgl_resource *res, + uint32_t offset) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_OBJECT, VIRGL_OBJECT_QUERY, VIRGL_OBJ_QUERY_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_dword(ctx->cbuf, ((query_type & 0xffff) | (query_index << 16))); + virgl_encoder_write_dword(ctx->cbuf, offset); + virgl_encoder_write_res(ctx, res); + return 0; +} + +int virgl_encoder_begin_query(struct virgl_context *ctx, + uint32_t handle) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BEGIN_QUERY, 0, 1)); + virgl_encoder_write_dword(ctx->cbuf, handle); + return 0; +} + +int virgl_encoder_end_query(struct virgl_context *ctx, + uint32_t handle) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_END_QUERY, 0, 1)); + virgl_encoder_write_dword(ctx->cbuf, handle); + return 0; +} + +int virgl_encoder_get_query_result(struct virgl_context *ctx, + uint32_t handle, boolean wait) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_GET_QUERY_RESULT, 0, 2)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_dword(ctx->cbuf, wait ? 1 : 0); + return 0; +} + +int virgl_encoder_render_condition(struct virgl_context *ctx, + uint32_t handle, boolean condition, + uint mode) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_RENDER_CONDITION, 0, VIRGL_RENDER_CONDITION_SIZE)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_dword(ctx->cbuf, condition); + virgl_encoder_write_dword(ctx->cbuf, mode); + return 0; +} + +int virgl_encoder_set_so_targets(struct virgl_context *ctx, + unsigned num_targets, + struct pipe_stream_output_target **targets, + unsigned append_bitmask) +{ + int i; + + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_STREAMOUT_TARGETS, 0, num_targets + 1)); + virgl_encoder_write_dword(ctx->cbuf, append_bitmask); + for (i = 0; i < num_targets; i++) { + struct virgl_so_target *tg = (struct virgl_so_target *)targets[i]; + virgl_encoder_write_dword(ctx->cbuf, tg->handle); + } + return 0; +} + + +int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SUB_CTX, 0, 1)); + virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id); + return 0; +} + +int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_CREATE_SUB_CTX, 0, 1)); + virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id); + return 0; +} + +int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_DESTROY_SUB_CTX, 0, 1)); + virgl_encoder_write_dword(ctx->cbuf, sub_ctx_id); + return 0; +} + +int virgl_encode_bind_shader(struct virgl_context *ctx, + uint32_t handle, uint32_t type) +{ + virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_BIND_SHADER, 0, 2)); + virgl_encoder_write_dword(ctx->cbuf, handle); + virgl_encoder_write_dword(ctx->cbuf, type); + return 0; +} diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h new file mode 100644 index 00000000000..eabc421f861 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_encode.h @@ -0,0 +1,232 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_ENCODE_H +#define VIRGL_ENCODE_H + +#include "virgl_context.h" +struct virgl_surface { + struct pipe_surface base; + uint32_t handle; +}; + +static inline void virgl_encoder_write_dword(struct virgl_cmd_buf *state, + uint32_t dword) +{ + state->buf[state->cdw++] = dword; +} + +static inline void virgl_encoder_write_qword(struct virgl_cmd_buf *state, + uint64_t qword) +{ + memcpy(state->buf + state->cdw, &qword, sizeof(uint64_t)); + state->cdw += 2; +} + +static inline void virgl_encoder_write_block(struct virgl_cmd_buf *state, + const uint8_t *ptr, uint32_t len) +{ + int x; + memcpy(state->buf + state->cdw, ptr, len); + x = (len % 4); +// fprintf(stderr, "[%d] block %d x is %d\n", state->cdw, len, x); + if (x) { + uint8_t *mp = (uint8_t *)(state->buf + state->cdw); + mp += len; + memset(mp, 0, x); + } + state->cdw += (len + 3) / 4; +} + +extern int virgl_encode_blend_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_blend_state *blend_state); +extern int virgl_encode_rasterizer_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_rasterizer_state *state); + +extern int virgl_encode_shader_state(struct virgl_context *ctx, + uint32_t handle, + uint32_t type, + const struct pipe_stream_output_info *so_info, + const struct tgsi_token *tokens); + +int virgl_encode_stream_output_info(struct virgl_context *ctx, + uint32_t handle, + uint32_t type, + const struct pipe_shader_state *shader); + +int virgl_encoder_set_so_targets(struct virgl_context *ctx, + unsigned num_targets, + struct pipe_stream_output_target **targets, + unsigned append_bitmask); + +int virgl_encoder_create_so_target(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + unsigned buffer_offset, + unsigned buffer_size); + +int virgl_encode_clear(struct virgl_context *ctx, + unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil); + +int virgl_encode_bind_object(struct virgl_context *ctx, + uint32_t handle, uint32_t object); +int virgl_encode_delete_object(struct virgl_context *ctx, + uint32_t handle, uint32_t object); + +int virgl_encoder_set_framebuffer_state(struct virgl_context *ctx, + const struct pipe_framebuffer_state *state); +int virgl_encoder_set_viewport_states(struct virgl_context *ctx, + int start_slot, + int num_viewports, + const struct pipe_viewport_state *states); + +int virgl_encoder_draw_vbo(struct virgl_context *ctx, + const struct pipe_draw_info *info); + + +int virgl_encoder_create_surface(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + const struct pipe_surface *templat); + +int virgl_encoder_flush_frontbuffer(struct virgl_context *ctx, + struct virgl_resource *res); + +int virgl_encoder_create_vertex_elements(struct virgl_context *ctx, + uint32_t handle, + unsigned num_elements, + const struct pipe_vertex_element *element); + +int virgl_encoder_set_vertex_buffers(struct virgl_context *ctx, + unsigned num_buffers, + const struct pipe_vertex_buffer *buffers); + + +int virgl_encoder_inline_write(struct virgl_context *ctx, + struct virgl_resource *res, + unsigned level, unsigned usage, + const struct pipe_box *box, + const void *data, unsigned stride, + unsigned layer_stride); +int virgl_encode_sampler_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_sampler_state *state); +int virgl_encode_sampler_view(struct virgl_context *ctx, + uint32_t handle, + struct virgl_resource *res, + const struct pipe_sampler_view *state); + +int virgl_encode_set_sampler_views(struct virgl_context *ctx, + uint32_t shader_type, + uint32_t start_slot, + uint32_t num_views, + struct virgl_sampler_view **views); + +int virgl_encode_bind_sampler_states(struct virgl_context *ctx, + uint32_t shader_type, + uint32_t start_slot, + uint32_t num_handles, + uint32_t *handles); + +int virgl_encoder_set_index_buffer(struct virgl_context *ctx, + const struct pipe_index_buffer *ib); + +uint32_t virgl_object_assign_handle(void); + +int virgl_encoder_write_constant_buffer(struct virgl_context *ctx, + uint32_t shader, + uint32_t index, + uint32_t size, + const void *data); + +int virgl_encoder_set_uniform_buffer(struct virgl_context *ctx, + uint32_t shader, + uint32_t index, + uint32_t offset, + uint32_t length, + struct virgl_resource *res); +int virgl_encode_dsa_state(struct virgl_context *ctx, + uint32_t handle, + const struct pipe_depth_stencil_alpha_state *dsa_state); + +int virgl_encoder_set_stencil_ref(struct virgl_context *ctx, + const struct pipe_stencil_ref *ref); + +int virgl_encoder_set_blend_color(struct virgl_context *ctx, + const struct pipe_blend_color *color); + +int virgl_encoder_set_scissor_state(struct virgl_context *ctx, + unsigned start_slot, + int num_scissors, + const struct pipe_scissor_state *ss); + +void virgl_encoder_set_polygon_stipple(struct virgl_context *ctx, + const struct pipe_poly_stipple *ps); + +void virgl_encoder_set_sample_mask(struct virgl_context *ctx, + unsigned sample_mask); + +void virgl_encoder_set_clip_state(struct virgl_context *ctx, + const struct pipe_clip_state *clip); + +int virgl_encode_resource_copy_region(struct virgl_context *ctx, + struct virgl_resource *dst_res, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct virgl_resource *src_res, + unsigned src_level, + const struct pipe_box *src_box); + +int virgl_encode_blit(struct virgl_context *ctx, + struct virgl_resource *dst_res, + struct virgl_resource *src_res, + const struct pipe_blit_info *blit); + +int virgl_encoder_create_query(struct virgl_context *ctx, + uint32_t handle, + uint query_type, + uint query_index, + struct virgl_resource *res, + uint32_t offset); + +int virgl_encoder_begin_query(struct virgl_context *ctx, + uint32_t handle); +int virgl_encoder_end_query(struct virgl_context *ctx, + uint32_t handle); +int virgl_encoder_get_query_result(struct virgl_context *ctx, + uint32_t handle, boolean wait); + +int virgl_encoder_render_condition(struct virgl_context *ctx, + uint32_t handle, boolean condition, + uint mode); + +int virgl_encoder_set_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); +int virgl_encoder_create_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); +int virgl_encoder_destroy_sub_ctx(struct virgl_context *ctx, uint32_t sub_ctx_id); + +int virgl_encode_bind_shader(struct virgl_context *ctx, + uint32_t handle, uint32_t type); +#endif diff --git a/src/gallium/drivers/virgl/virgl_protocol.h b/src/gallium/drivers/virgl/virgl_protocol.h new file mode 100644 index 00000000000..ca3142f5f72 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_protocol.h @@ -0,0 +1,468 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_PROTOCOL_H +#define VIRGL_PROTOCOL_H + +#define VIRGL_QUERY_STATE_NEW 0 +#define VIRGL_QUERY_STATE_DONE 1 +#define VIRGL_QUERY_STATE_WAIT_HOST 2 + +struct virgl_host_query_state { + uint32_t query_state; + uint32_t result_size; + uint64_t result; +}; + +enum virgl_object_type { + VIRGL_OBJECT_NULL, + VIRGL_OBJECT_BLEND, + VIRGL_OBJECT_RASTERIZER, + VIRGL_OBJECT_DSA, + VIRGL_OBJECT_SHADER, + VIRGL_OBJECT_VERTEX_ELEMENTS, + VIRGL_OBJECT_SAMPLER_VIEW, + VIRGL_OBJECT_SAMPLER_STATE, + VIRGL_OBJECT_SURFACE, + VIRGL_OBJECT_QUERY, + VIRGL_OBJECT_STREAMOUT_TARGET, + VIRGL_MAX_OBJECTS, +}; + +/* context cmds to be encoded in the command stream */ +enum virgl_context_cmd { + VIRGL_CCMD_NOP = 0, + VIRGL_CCMD_CREATE_OBJECT = 1, + VIRGL_CCMD_BIND_OBJECT, + VIRGL_CCMD_DESTROY_OBJECT, + VIRGL_CCMD_SET_VIEWPORT_STATE, + VIRGL_CCMD_SET_FRAMEBUFFER_STATE, + VIRGL_CCMD_SET_VERTEX_BUFFERS, + VIRGL_CCMD_CLEAR, + VIRGL_CCMD_DRAW_VBO, + VIRGL_CCMD_RESOURCE_INLINE_WRITE, + VIRGL_CCMD_SET_SAMPLER_VIEWS, + VIRGL_CCMD_SET_INDEX_BUFFER, + VIRGL_CCMD_SET_CONSTANT_BUFFER, + VIRGL_CCMD_SET_STENCIL_REF, + VIRGL_CCMD_SET_BLEND_COLOR, + VIRGL_CCMD_SET_SCISSOR_STATE, + VIRGL_CCMD_BLIT, + VIRGL_CCMD_RESOURCE_COPY_REGION, + VIRGL_CCMD_BIND_SAMPLER_STATES, + VIRGL_CCMD_BEGIN_QUERY, + VIRGL_CCMD_END_QUERY, + VIRGL_CCMD_GET_QUERY_RESULT, + VIRGL_CCMD_SET_POLYGON_STIPPLE, + VIRGL_CCMD_SET_CLIP_STATE, + VIRGL_CCMD_SET_SAMPLE_MASK, + VIRGL_CCMD_SET_STREAMOUT_TARGETS, + VIRGL_CCMD_SET_RENDER_CONDITION, + VIRGL_CCMD_SET_UNIFORM_BUFFER, + + VIRGL_CCMD_SET_SUB_CTX, + VIRGL_CCMD_CREATE_SUB_CTX, + VIRGL_CCMD_DESTROY_SUB_CTX, + VIRGL_CCMD_BIND_SHADER, +}; + +/* + 8-bit cmd headers + 8-bit object type + 16-bit length +*/ + +#define VIRGL_CMD0(cmd, obj, len) ((cmd) | ((obj) << 8) | ((len) << 16)) + +/* hw specification */ +#define VIRGL_MAX_COLOR_BUFS 8 +#define VIRGL_MAX_CLIP_PLANES 8 + +#define VIRGL_OBJ_CREATE_HEADER 0 +#define VIRGL_OBJ_CREATE_HANDLE 1 + +#define VIRGL_OBJ_BIND_HEADER 0 +#define VIRGL_OBJ_BIND_HANDLE 1 + +#define VIRGL_OBJ_DESTROY_HANDLE 1 + +/* some of these defines are a specification - not used in the code */ +/* bit offsets for blend state object */ +#define VIRGL_OBJ_BLEND_SIZE (VIRGL_MAX_COLOR_BUFS + 3) +#define VIRGL_OBJ_BLEND_HANDLE 1 +#define VIRGL_OBJ_BLEND_S0 2 +#define VIRGL_OBJ_BLEND_S0_INDEPENDENT_BLEND_ENABLE(x) ((x) & 0x1 << 0) +#define VIRGL_OBJ_BLEND_S0_LOGICOP_ENABLE(x) (((x) & 0x1) << 1) +#define VIRGL_OBJ_BLEND_S0_DITHER(x) (((x) & 0x1) << 2) +#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_COVERAGE(x) (((x) & 0x1) << 3) +#define VIRGL_OBJ_BLEND_S0_ALPHA_TO_ONE(x) (((x) & 0x1) << 4) +#define VIRGL_OBJ_BLEND_S1 3 +#define VIRGL_OBJ_BLEND_S1_LOGICOP_FUNC(x) (((x) & 0xf) << 0) +/* repeated once per number of cbufs */ + +#define VIRGL_OBJ_BLEND_S2(cbuf) (4 + (cbuf)) +#define VIRGL_OBJ_BLEND_S2_RT_BLEND_ENABLE(x) (((x) & 0x1) << 0) +#define VIRGL_OBJ_BLEND_S2_RT_RGB_FUNC(x) (((x) & 0x7) << 1) +#define VIRGL_OBJ_BLEND_S2_RT_RGB_SRC_FACTOR(x) (((x) & 0x1f) << 4) +#define VIRGL_OBJ_BLEND_S2_RT_RGB_DST_FACTOR(x) (((x) & 0x1f) << 9) +#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_FUNC(x) (((x) & 0x7) << 14) +#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_SRC_FACTOR(x) (((x) & 0x1f) << 17) +#define VIRGL_OBJ_BLEND_S2_RT_ALPHA_DST_FACTOR(x) (((x) & 0x1f) << 22) +#define VIRGL_OBJ_BLEND_S2_RT_COLORMASK(x) (((x) & 0xf) << 27) + +/* bit offsets for DSA state */ +#define VIRGL_OBJ_DSA_SIZE 5 +#define VIRGL_OBJ_DSA_HANDLE 1 +#define VIRGL_OBJ_DSA_S0 2 +#define VIRGL_OBJ_DSA_S0_DEPTH_ENABLE(x) (((x) & 0x1) << 0) +#define VIRGL_OBJ_DSA_S0_DEPTH_WRITEMASK(x) (((x) & 0x1) << 1) +#define VIRGL_OBJ_DSA_S0_DEPTH_FUNC(x) (((x) & 0x7) << 2) +#define VIRGL_OBJ_DSA_S0_ALPHA_ENABLED(x) (((x) & 0x1) << 8) +#define VIRGL_OBJ_DSA_S0_ALPHA_FUNC(x) (((x) & 0x7) << 9) +#define VIRGL_OBJ_DSA_S1 3 +#define VIRGL_OBJ_DSA_S2 4 +#define VIRGL_OBJ_DSA_S1_STENCIL_ENABLED(x) (((x) & 0x1) << 0) +#define VIRGL_OBJ_DSA_S1_STENCIL_FUNC(x) (((x) & 0x7) << 1) +#define VIRGL_OBJ_DSA_S1_STENCIL_FAIL_OP(x) (((x) & 0x7) << 4) +#define VIRGL_OBJ_DSA_S1_STENCIL_ZPASS_OP(x) (((x) & 0x7) << 7) +#define VIRGL_OBJ_DSA_S1_STENCIL_ZFAIL_OP(x) (((x) & 0x7) << 10) +#define VIRGL_OBJ_DSA_S1_STENCIL_VALUEMASK(x) (((x) & 0xff) << 13) +#define VIRGL_OBJ_DSA_S1_STENCIL_WRITEMASK(x) (((x) & 0xff) << 21) +#define VIRGL_OBJ_DSA_ALPHA_REF 5 + +/* offsets for rasterizer state */ +#define VIRGL_OBJ_RS_SIZE 9 +#define VIRGL_OBJ_RS_HANDLE 1 +#define VIRGL_OBJ_RS_S0 2 +#define VIRGL_OBJ_RS_S0_FLATSHADE(x) (((x) & 0x1) << 0) +#define VIRGL_OBJ_RS_S0_DEPTH_CLIP(x) (((x) & 0x1) << 1) +#define VIRGL_OBJ_RS_S0_CLIP_HALFZ(x) (((x) & 0x1) << 2) +#define VIRGL_OBJ_RS_S0_RASTERIZER_DISCARD(x) (((x) & 0x1) << 3) +#define VIRGL_OBJ_RS_S0_FLATSHADE_FIRST(x) (((x) & 0x1) << 4) +#define VIRGL_OBJ_RS_S0_LIGHT_TWOSIZE(x) (((x) & 0x1) << 5) +#define VIRGL_OBJ_RS_S0_SPRITE_COORD_MODE(x) (((x) & 0x1) << 6) +#define VIRGL_OBJ_RS_S0_POINT_QUAD_RASTERIZATION(x) (((x) & 0x1) << 7) +#define VIRGL_OBJ_RS_S0_CULL_FACE(x) (((x) & 0x3) << 8) +#define VIRGL_OBJ_RS_S0_FILL_FRONT(x) (((x) & 0x3) << 10) +#define VIRGL_OBJ_RS_S0_FILL_BACK(x) (((x) & 0x3) << 12) +#define VIRGL_OBJ_RS_S0_SCISSOR(x) (((x) & 0x1) << 14) +#define VIRGL_OBJ_RS_S0_FRONT_CCW(x) (((x) & 0x1) << 15) +#define VIRGL_OBJ_RS_S0_CLAMP_VERTEX_COLOR(x) (((x) & 0x1) << 16) +#define VIRGL_OBJ_RS_S0_CLAMP_FRAGMENT_COLOR(x) (((x) & 0x1) << 17) +#define VIRGL_OBJ_RS_S0_OFFSET_LINE(x) (((x) & 0x1) << 18) +#define VIRGL_OBJ_RS_S0_OFFSET_POINT(x) (((x) & 0x1) << 19) +#define VIRGL_OBJ_RS_S0_OFFSET_TRI(x) (((x) & 0x1) << 20) +#define VIRGL_OBJ_RS_S0_POLY_SMOOTH(x) (((x) & 0x1) << 21) +#define VIRGL_OBJ_RS_S0_POLY_STIPPLE_ENABLE(x) (((x) & 0x1) << 22) +#define VIRGL_OBJ_RS_S0_POINT_SMOOTH(x) (((x) & 0x1) << 23) +#define VIRGL_OBJ_RS_S0_POINT_SIZE_PER_VERTEX(x) (((x) & 0x1) << 24) +#define VIRGL_OBJ_RS_S0_MULTISAMPLE(x) (((x) & 0x1) << 25) +#define VIRGL_OBJ_RS_S0_LINE_SMOOTH(x) (((x) & 0x1) << 26) +#define VIRGL_OBJ_RS_S0_LINE_STIPPLE_ENABLE(x) (((x) & 0x1) << 27) +#define VIRGL_OBJ_RS_S0_LINE_LAST_PIXEL(x) (((x) & 0x1) << 28) +#define VIRGL_OBJ_RS_S0_HALF_PIXEL_CENTER(x) (((x) & 0x1) << 29) +#define VIRGL_OBJ_RS_S0_BOTTOM_EDGE_RULE(x) (((x) & 0x1) << 30) + +#define VIRGL_OBJ_RS_POINT_SIZE 3 +#define VIRGL_OBJ_RS_SPRITE_COORD_ENABLE 4 +#define VIRGL_OBJ_RS_S3 5 + +#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_PATTERN(x) (((x) & 0xffff) << 0) +#define VIRGL_OBJ_RS_S3_LINE_STIPPLE_FACTOR(x) (((x) & 0xff) << 16) +#define VIRGL_OBJ_RS_S3_CLIP_PLANE_ENABLE(x) (((x) & 0xff) << 24) +#define VIRGL_OBJ_RS_LINE_WIDTH 6 +#define VIRGL_OBJ_RS_OFFSET_UNITS 7 +#define VIRGL_OBJ_RS_OFFSET_SCALE 8 +#define VIRGL_OBJ_RS_OFFSET_CLAMP 9 + +#define VIRGL_OBJ_CLEAR_SIZE 8 +#define VIRGL_OBJ_CLEAR_BUFFERS 1 +#define VIRGL_OBJ_CLEAR_COLOR_0 2 /* color is 4 * u32/f32/i32 */ +#define VIRGL_OBJ_CLEAR_COLOR_1 3 +#define VIRGL_OBJ_CLEAR_COLOR_2 4 +#define VIRGL_OBJ_CLEAR_COLOR_3 5 +#define VIRGL_OBJ_CLEAR_DEPTH_0 6 /* depth is a double precision float */ +#define VIRGL_OBJ_CLEAR_DEPTH_1 7 +#define VIRGL_OBJ_CLEAR_STENCIL 8 + +/* shader object */ +#define VIRGL_OBJ_SHADER_HDR_SIZE(nso) (5 + ((nso) ? (2 * nso) + 4 : 0)) +#define VIRGL_OBJ_SHADER_HANDLE 1 +#define VIRGL_OBJ_SHADER_TYPE 2 +#define VIRGL_OBJ_SHADER_OFFSET 3 +#define VIRGL_OBJ_SHADER_OFFSET_VAL(x) (((x) & 0x7fffffff) << 0) +/* start contains full length in VAL - also implies continuations */ +/* continuation contains offset in VAL */ +#define VIRGL_OBJ_SHADER_OFFSET_CONT (0x1 << 31) +#define VIRGL_OBJ_SHADER_NUM_TOKENS 4 +#define VIRGL_OBJ_SHADER_SO_NUM_OUTPUTS 5 +#define VIRGL_OBJ_SHADER_SO_STRIDE(x) (6 + (x)) +#define VIRGL_OBJ_SHADER_SO_OUTPUT0(x) (10 + (x * 2)) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_REGISTER_INDEX(x) (((x) & 0xff) << 0) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_START_COMPONENT(x) (((x) & 0x3) << 8) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_NUM_COMPONENTS(x) (((x) & 0x7) << 10) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_BUFFER(x) (((x) & 0x7) << 13) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_DST_OFFSET(x) (((x) & 0xffff) << 16) +#define VIRGL_OBJ_SHADER_SO_OUTPUT0_SO(x) (11 + (x * 2)) +#define VIRGL_OBJ_SHADER_SO_OUTPUT_STREAM(x) (((x) & 0x03) << 0) + +/* viewport state */ +#define VIRGL_SET_VIEWPORT_STATE_SIZE(num_viewports) ((6 * num_viewports) + 1) +#define VIRGL_SET_VIEWPORT_START_SLOT 1 +#define VIRGL_SET_VIEWPORT_STATE_SCALE_0(x) (2 + (x * 6)) +#define VIRGL_SET_VIEWPORT_STATE_SCALE_1(x) (3 + (x * 6)) +#define VIRGL_SET_VIEWPORT_STATE_SCALE_2(x) (4 + (x * 6)) +#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_0(x) (5 + (x * 6)) +#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_1(x) (6 + (x * 6)) +#define VIRGL_SET_VIEWPORT_STATE_TRANSLATE_2(x) (7 + (x * 6)) + +/* framebuffer state */ +#define VIRGL_SET_FRAMEBUFFER_STATE_SIZE(nr_cbufs) (nr_cbufs + 2) +#define VIRGL_SET_FRAMEBUFFER_STATE_NR_CBUFS 1 +#define VIRGL_SET_FRAMEBUFFER_STATE_NR_ZSURF_HANDLE 2 +#define VIRGL_SET_FRAMEBUFFER_STATE_CBUF_HANDLE(x) ((x) + 3) + +/* vertex elements object */ +#define VIRGL_OBJ_VERTEX_ELEMENTS_SIZE(num_elements) (((num_elements) * 4) + 1) +#define VIRGL_OBJ_VERTEX_ELEMENTS_HANDLE 1 +#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_OFFSET(x) (((x) * 4) + 2) /* repeated per VE */ +#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_INSTANCE_DIVISOR(x) (((x) * 4) + 3) +#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_VERTEX_BUFFER_INDEX(x) (((x) * 4) + 4) +#define VIRGL_OBJ_VERTEX_ELEMENTS_V0_SRC_FORMAT(x) (((x) * 4) + 5) + +/* vertex buffers */ +#define VIRGL_SET_VERTEX_BUFFERS_SIZE(num_buffers) ((num_buffers) * 3) +#define VIRGL_SET_VERTEX_BUFFER_STRIDE(x) (((x) * 3) + 1) +#define VIRGL_SET_VERTEX_BUFFER_OFFSET(x) (((x) * 3) + 2) +#define VIRGL_SET_VERTEX_BUFFER_HANDLE(x) (((x) * 3) + 3) + +/* index buffer */ +#define VIRGL_SET_INDEX_BUFFER_SIZE(ib) (((ib) ? 2 : 0) + 1) +#define VIRGL_SET_INDEX_BUFFER_HANDLE 1 +#define VIRGL_SET_INDEX_BUFFER_INDEX_SIZE 2 /* only if sending an IB handle */ +#define VIRGL_SET_INDEX_BUFFER_OFFSET 3 /* only if sending an IB handle */ + +/* constant buffer */ +#define VIRGL_SET_CONSTANT_BUFFER_SHADER_TYPE 1 +#define VIRGL_SET_CONSTANT_BUFFER_INDEX 2 +#define VIRGL_SET_CONSTANT_BUFFER_DATA_START 3 + +#define VIRGL_SET_UNIFORM_BUFFER_SIZE 5 +#define VIRGL_SET_UNIFORM_BUFFER_SHADER_TYPE 1 +#define VIRGL_SET_UNIFORM_BUFFER_INDEX 2 +#define VIRGL_SET_UNIFORM_BUFFER_OFFSET 3 +#define VIRGL_SET_UNIFORM_BUFFER_LENGTH 4 +#define VIRGL_SET_UNIFORM_BUFFER_RES_HANDLE 5 + +/* draw VBO */ +#define VIRGL_DRAW_VBO_SIZE 12 +#define VIRGL_DRAW_VBO_START 1 +#define VIRGL_DRAW_VBO_COUNT 2 +#define VIRGL_DRAW_VBO_MODE 3 +#define VIRGL_DRAW_VBO_INDEXED 4 +#define VIRGL_DRAW_VBO_INSTANCE_COUNT 5 +#define VIRGL_DRAW_VBO_INDEX_BIAS 6 +#define VIRGL_DRAW_VBO_START_INSTANCE 7 +#define VIRGL_DRAW_VBO_PRIMITIVE_RESTART 8 +#define VIRGL_DRAW_VBO_RESTART_INDEX 9 +#define VIRGL_DRAW_VBO_MIN_INDEX 10 +#define VIRGL_DRAW_VBO_MAX_INDEX 11 +#define VIRGL_DRAW_VBO_COUNT_FROM_SO 12 + +/* create surface */ +#define VIRGL_OBJ_SURFACE_SIZE 5 +#define VIRGL_OBJ_SURFACE_HANDLE 1 +#define VIRGL_OBJ_SURFACE_RES_HANDLE 2 +#define VIRGL_OBJ_SURFACE_FORMAT 3 +#define VIRGL_OBJ_SURFACE_BUFFER_FIRST_ELEMENT 4 +#define VIRGL_OBJ_SURFACE_BUFFER_LAST_ELEMENT 5 +#define VIRGL_OBJ_SURFACE_TEXTURE_LEVEL 4 +#define VIRGL_OBJ_SURFACE_TEXTURE_LAYERS 5 + +/* create streamout target */ +#define VIRGL_OBJ_STREAMOUT_SIZE 4 +#define VIRGL_OBJ_STREAMOUT_HANDLE 1 +#define VIRGL_OBJ_STREAMOUT_RES_HANDLE 2 +#define VIRGL_OBJ_STREAMOUT_BUFFER_OFFSET 3 +#define VIRGL_OBJ_STREAMOUT_BUFFER_SIZE 4 + +/* sampler state */ +#define VIRGL_OBJ_SAMPLER_STATE_SIZE 9 +#define VIRGL_OBJ_SAMPLER_STATE_HANDLE 1 +#define VIRGL_OBJ_SAMPLER_STATE_S0 2 +#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_S(x) (((x) & 0x7) << 0) +#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_T(x) (((x) & 0x7) << 3) +#define VIRGL_OBJ_SAMPLE_STATE_S0_WRAP_R(x) (((x) & 0x7) << 6) +#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_IMG_FILTER(x) (((x) & 0x3) << 9) +#define VIRGL_OBJ_SAMPLE_STATE_S0_MIN_MIP_FILTER(x) (((x) & 0x3) << 11) +#define VIRGL_OBJ_SAMPLE_STATE_S0_MAG_IMG_FILTER(x) (((x) & 0x3) << 13) +#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_MODE(x) (((x) & 0x1) << 15) +#define VIRGL_OBJ_SAMPLE_STATE_S0_COMPARE_FUNC(x) (((x) & 0x7) << 16) + +#define VIRGL_OBJ_SAMPLER_STATE_LOD_BIAS 3 +#define VIRGL_OBJ_SAMPLER_STATE_MIN_LOD 4 +#define VIRGL_OBJ_SAMPLER_STATE_MAX_LOD 5 +#define VIRGL_OBJ_SAMPLER_STATE_BORDER_COLOR(x) ((x) + 6) /* 6 - 9 */ + + +/* sampler view */ +#define VIRGL_OBJ_SAMPLER_VIEW_SIZE 6 +#define VIRGL_OBJ_SAMPLER_VIEW_HANDLE 1 +#define VIRGL_OBJ_SAMPLER_VIEW_RES_HANDLE 2 +#define VIRGL_OBJ_SAMPLER_VIEW_FORMAT 3 +#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_FIRST_ELEMENT 4 +#define VIRGL_OBJ_SAMPLER_VIEW_BUFFER_LAST_ELEMENT 5 +#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LAYER 4 +#define VIRGL_OBJ_SAMPLER_VIEW_TEXTURE_LEVEL 5 +#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE 6 +#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_R(x) (((x) & 0x7) << 0) +#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_G(x) (((x) & 0x7) << 3) +#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_B(x) (((x) & 0x7) << 6) +#define VIRGL_OBJ_SAMPLER_VIEW_SWIZZLE_A(x) (((x) & 0x7) << 9) + +/* set sampler views */ +#define VIRGL_SET_SAMPLER_VIEWS_SIZE(num_views) ((num_views) + 2) +#define VIRGL_SET_SAMPLER_VIEWS_SHADER_TYPE 1 +#define VIRGL_SET_SAMPLER_VIEWS_START_SLOT 2 +#define VIRGL_SET_SAMPLER_VIEWS_V0_HANDLE 3 + +/* bind sampler states */ +#define VIRGL_BIND_SAMPLER_STATES(num_states) ((num_states) + 2) +#define VIRGL_BIND_SAMPLER_STATES_SHADER_TYPE 1 +#define VIRGL_BIND_SAMPLER_STATES_START_SLOT 2 +#define VIRGL_BIND_SAMPLER_STATES_S0_HANDLE 3 + +/* set stencil reference */ +#define VIRGL_SET_STENCIL_REF_SIZE 1 +#define VIRGL_SET_STENCIL_REF 1 +#define VIRGL_STENCIL_REF_VAL(f, s) ((f & 0xff) | (((s & 0xff) << 8))) + +/* set blend color */ +#define VIRGL_SET_BLEND_COLOR_SIZE 4 +#define VIRGL_SET_BLEND_COLOR(x) ((x) + 1) + +/* set scissor state */ +#define VIRGL_SET_SCISSOR_STATE_SIZE(x) (1 + 2 * x) +#define VIRGL_SET_SCISSOR_START_SLOT 1 +#define VIRGL_SET_SCISSOR_MINX_MINY(x) (2 + (x * 2)) +#define VIRGL_SET_SCISSOR_MAXX_MAXY(x) (3 + (x * 2)) + +/* resource copy region */ +#define VIRGL_CMD_RESOURCE_COPY_REGION_SIZE 13 +#define VIRGL_CMD_RCR_DST_RES_HANDLE 1 +#define VIRGL_CMD_RCR_DST_LEVEL 2 +#define VIRGL_CMD_RCR_DST_X 3 +#define VIRGL_CMD_RCR_DST_Y 4 +#define VIRGL_CMD_RCR_DST_Z 5 +#define VIRGL_CMD_RCR_SRC_RES_HANDLE 6 +#define VIRGL_CMD_RCR_SRC_LEVEL 7 +#define VIRGL_CMD_RCR_SRC_X 8 +#define VIRGL_CMD_RCR_SRC_Y 9 +#define VIRGL_CMD_RCR_SRC_Z 10 +#define VIRGL_CMD_RCR_SRC_W 11 +#define VIRGL_CMD_RCR_SRC_H 12 +#define VIRGL_CMD_RCR_SRC_D 13 + +/* blit */ +#define VIRGL_CMD_BLIT_SIZE 21 +#define VIRGL_CMD_BLIT_S0 1 +#define VIRGL_CMD_BLIT_S0_MASK(x) (((x) & 0xff) << 0) +#define VIRGL_CMD_BLIT_S0_FILTER(x) (((x) & 0x3) << 8) +#define VIRGL_CMD_BLIT_S0_SCISSOR_ENABLE(x) (((x) & 0x1) << 10) +#define VIRGL_CMD_BLIT_SCISSOR_MINX_MINY 2 +#define VIRGL_CMD_BLIT_SCISSOR_MAXX_MAXY 3 +#define VIRGL_CMD_BLIT_DST_RES_HANDLE 4 +#define VIRGL_CMD_BLIT_DST_LEVEL 5 +#define VIRGL_CMD_BLIT_DST_FORMAT 6 +#define VIRGL_CMD_BLIT_DST_X 7 +#define VIRGL_CMD_BLIT_DST_Y 8 +#define VIRGL_CMD_BLIT_DST_Z 9 +#define VIRGL_CMD_BLIT_DST_W 10 +#define VIRGL_CMD_BLIT_DST_H 11 +#define VIRGL_CMD_BLIT_DST_D 12 +#define VIRGL_CMD_BLIT_SRC_RES_HANDLE 13 +#define VIRGL_CMD_BLIT_SRC_LEVEL 14 +#define VIRGL_CMD_BLIT_SRC_FORMAT 15 +#define VIRGL_CMD_BLIT_SRC_X 16 +#define VIRGL_CMD_BLIT_SRC_Y 17 +#define VIRGL_CMD_BLIT_SRC_Z 18 +#define VIRGL_CMD_BLIT_SRC_W 19 +#define VIRGL_CMD_BLIT_SRC_H 20 +#define VIRGL_CMD_BLIT_SRC_D 21 + +/* query object */ +#define VIRGL_OBJ_QUERY_SIZE 4 +#define VIRGL_OBJ_QUERY_HANDLE 1 +#define VIRGL_OBJ_QUERY_TYPE_INDEX 2 +#define VIRGL_OBJ_QUERY_TYPE(x) (x & 0xffff) +#define VIRGL_OBJ_QUERY_INDEX(x) ((x & 0xffff) << 16) +#define VIRGL_OBJ_QUERY_OFFSET 3 +#define VIRGL_OBJ_QUERY_RES_HANDLE 4 + +#define VIRGL_QUERY_BEGIN_HANDLE 1 + +#define VIRGL_QUERY_END_HANDLE 1 + +#define VIRGL_QUERY_RESULT_HANDLE 1 +#define VIRGL_QUERY_RESULT_WAIT 2 + +/* render condition */ +#define VIRGL_RENDER_CONDITION_SIZE 3 +#define VIRGL_RENDER_CONDITION_HANDLE 1 +#define VIRGL_RENDER_CONDITION_CONDITION 2 +#define VIRGL_RENDER_CONDITION_MODE 3 + +/* resource inline write */ +#define VIRGL_RESOURCE_IW_RES_HANDLE 1 +#define VIRGL_RESOURCE_IW_LEVEL 2 +#define VIRGL_RESOURCE_IW_USAGE 3 +#define VIRGL_RESOURCE_IW_STRIDE 4 +#define VIRGL_RESOURCE_IW_LAYER_STRIDE 5 +#define VIRGL_RESOURCE_IW_X 6 +#define VIRGL_RESOURCE_IW_Y 7 +#define VIRGL_RESOURCE_IW_Z 8 +#define VIRGL_RESOURCE_IW_W 9 +#define VIRGL_RESOURCE_IW_H 10 +#define VIRGL_RESOURCE_IW_D 11 +#define VIRGL_RESOURCE_IW_DATA_START 12 + +/* set streamout targets */ +#define VIRGL_SET_STREAMOUT_TARGETS_APPEND_BITMASK 1 +#define VIRGL_SET_STREAMOUT_TARGETS_H0 2 + +/* set sample mask */ +#define VIRGL_SET_SAMPLE_MASK_SIZE 1 +#define VIRGL_SET_SAMPLE_MASK_MASK 1 + +/* set clip state */ +#define VIRGL_SET_CLIP_STATE_SIZE 32 +#define VIRGL_SET_CLIP_STATE_C0 1 + +/* polygon stipple */ +#define VIRGL_POLYGON_STIPPLE_SIZE 32 +#define VIRGL_POLYGON_STIPPLE_P0 1 + +#define VIRGL_BIND_SHADER_SIZE 2 +#define VIRGL_BIND_SHADER_HANDLE 1 +#define VIRGL_BIND_SHADER_TYPE 2 + +#endif diff --git a/src/gallium/drivers/virgl/virgl_public.h b/src/gallium/drivers/virgl/virgl_public.h new file mode 100644 index 00000000000..6a2c11be320 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_public.h @@ -0,0 +1,32 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_PUBLIC_H +#define VIRGL_PUBLIC_H + +struct pipe_screen; +struct sw_winsys; +struct virgl_winsys; + +struct pipe_screen * +virgl_create_screen(struct virgl_winsys *vws); +#endif diff --git a/src/gallium/drivers/virgl/virgl_query.c b/src/gallium/drivers/virgl/virgl_query.c new file mode 100644 index 00000000000..f79be5f2f09 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_query.c @@ -0,0 +1,169 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "virgl_resource.h" +#include "virgl_context.h" +#include "virgl_encode.h" + +struct virgl_query { + uint32_t handle; + struct virgl_resource *buf; + + unsigned index; + unsigned type; + unsigned result_size; + unsigned result_gotten_sent; +}; + +static void virgl_render_condition(struct pipe_context *ctx, + struct pipe_query *q, + boolean condition, + uint mode) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query = (struct virgl_query *)q; + uint32_t handle = 0; + if (q) + handle = query->handle; + virgl_encoder_render_condition(vctx, handle, condition, mode); +} + +static struct pipe_query *virgl_create_query(struct pipe_context *ctx, + unsigned query_type, unsigned index) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query; + uint32_t handle; + + query = CALLOC_STRUCT(virgl_query); + if (!query) + return NULL; + + query->buf = (struct virgl_resource *)pipe_buffer_create(ctx->screen, PIPE_BIND_CUSTOM, + PIPE_USAGE_STAGING, sizeof(struct virgl_host_query_state)); + if (!query->buf) { + FREE(query); + return NULL; + } + + handle = virgl_object_assign_handle(); + query->type = query_type; + query->index = index; + query->handle = handle; + query->buf->clean = FALSE; + virgl_encoder_create_query(vctx, handle, query_type, index, query->buf, 0); + + return (struct pipe_query *)query; +} + +static void virgl_destroy_query(struct pipe_context *ctx, + struct pipe_query *q) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query = (struct virgl_query *)q; + + virgl_encode_delete_object(vctx, query->handle, VIRGL_OBJECT_QUERY); + + pipe_resource_reference((struct pipe_resource **)&query->buf, NULL); + FREE(query); +} + +static boolean virgl_begin_query(struct pipe_context *ctx, + struct pipe_query *q) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query = (struct virgl_query *)q; + + query->buf->clean = FALSE; + virgl_encoder_begin_query(vctx, query->handle); + return true; +} + +static void virgl_end_query(struct pipe_context *ctx, + struct pipe_query *q) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query = (struct virgl_query *)q; + struct pipe_box box; + + uint32_t qs = VIRGL_QUERY_STATE_WAIT_HOST; + u_box_1d(0, 4, &box); + virgl_transfer_inline_write(ctx, &query->buf->u.b, 0, PIPE_TRANSFER_WRITE, + &box, &qs, 0, 0); + + + virgl_encoder_end_query(vctx, query->handle); +} + +static boolean virgl_get_query_result(struct pipe_context *ctx, + struct pipe_query *q, + boolean wait, + union pipe_query_result *result) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_query *query = (struct virgl_query *)q; + struct pipe_transfer *transfer; + struct virgl_host_query_state *host_state; + + /* ask host for query result */ + if (!query->result_gotten_sent) { + query->result_gotten_sent = 1; + virgl_encoder_get_query_result(vctx, query->handle, 0); + ctx->flush(ctx, NULL, 0); + } + + /* do we have to flush? */ + /* now we can do the transfer to get the result back? */ + remap: + host_state = pipe_buffer_map(ctx, &query->buf->u.b, + PIPE_TRANSFER_READ, &transfer); + + if (host_state->query_state != VIRGL_QUERY_STATE_DONE) { + pipe_buffer_unmap(ctx, transfer); + if (wait) + goto remap; + else + return FALSE; + } + + if (query->type == PIPE_QUERY_TIMESTAMP || query->type == PIPE_QUERY_TIME_ELAPSED) + result->u64 = host_state->result; + else + result->u64 = (uint32_t)host_state->result; + + pipe_buffer_unmap(ctx, transfer); + query->result_gotten_sent = 0; + return TRUE; +} + +void virgl_init_query_functions(struct virgl_context *vctx) +{ + vctx->base.render_condition = virgl_render_condition; + vctx->base.create_query = virgl_create_query; + vctx->base.destroy_query = virgl_destroy_query; + vctx->base.begin_query = virgl_begin_query; + vctx->base.end_query = virgl_end_query; + vctx->base.get_query_result = virgl_get_query_result; +} diff --git a/src/gallium/drivers/virgl/virgl_resource.c b/src/gallium/drivers/virgl/virgl_resource.c new file mode 100644 index 00000000000..758dd6b3e4b --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_resource.c @@ -0,0 +1,89 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "util/u_inlines.h" +#include "virgl_resource.h" +#include "virgl_context.h" + +bool virgl_res_needs_flush_wait(struct virgl_context *vctx, + struct virgl_resource *res, + unsigned usage) +{ + struct virgl_screen *vs = virgl_screen(vctx->base.screen); + + if ((!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) && vs->vws->res_is_referenced(vs->vws, vctx->cbuf, res->hw_res)) { + return true; + } + return false; +} + +bool virgl_res_needs_readback(struct virgl_context *vctx, + struct virgl_resource *res, + unsigned usage) +{ + bool readback = true; + if (res->clean) + readback = false; + else if (usage & PIPE_TRANSFER_DISCARD_RANGE) + readback = false; + else if ((usage & (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT)) == + (PIPE_TRANSFER_WRITE | PIPE_TRANSFER_FLUSH_EXPLICIT)) + readback = false; + return readback; +} + +static struct pipe_resource *virgl_resource_create(struct pipe_screen *screen, + const struct pipe_resource *templ) +{ + struct virgl_screen *vs = (struct virgl_screen *)screen; + if (templ->target == PIPE_BUFFER) + return virgl_buffer_create(vs, templ); + else + return virgl_texture_create(vs, templ); +} + +static struct pipe_resource *virgl_resource_from_handle(struct pipe_screen *screen, + const struct pipe_resource *templ, + struct winsys_handle *whandle) +{ + struct virgl_screen *vs = (struct virgl_screen *)screen; + if (templ->target == PIPE_BUFFER) + return NULL; + else + return virgl_texture_from_handle(vs, templ, whandle); +} + +void virgl_init_screen_resource_functions(struct pipe_screen *screen) +{ + screen->resource_create = virgl_resource_create; + screen->resource_from_handle = virgl_resource_from_handle; + screen->resource_get_handle = u_resource_get_handle_vtbl; + screen->resource_destroy = u_resource_destroy_vtbl; +} + +void virgl_init_context_resource_functions(struct pipe_context *ctx) +{ + ctx->transfer_map = u_transfer_map_vtbl; + ctx->transfer_flush_region = u_transfer_flush_region_vtbl; + ctx->transfer_unmap = u_transfer_unmap_vtbl; + ctx->transfer_inline_write = u_transfer_inline_write_vtbl; +} diff --git a/src/gallium/drivers/virgl/virgl_resource.h b/src/gallium/drivers/virgl/virgl_resource.h new file mode 100644 index 00000000000..2d0bd8b6400 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_resource.h @@ -0,0 +1,134 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef VIRGL_RESOURCE_H +#define VIRGL_RESOURCE_H + +#include "util/u_inlines.h" +#include "util/u_range.h" +#include "util/list.h" +#include "util/u_transfer.h" + +#include "virgl_hw.h" +#define VR_MAX_TEXTURE_2D_LEVELS 15 + +struct virgl_screen; +struct virgl_context; +struct virgl_resource { + struct u_resource u; + struct virgl_hw_res *hw_res; + boolean clean; +}; + +struct virgl_buffer { + struct virgl_resource base; + + struct list_head flush_list; + boolean on_list; + + /* The buffer range which is initialized (with a write transfer, + * streamout, DMA, or as a random access target). The rest of + * the buffer is considered invalid and can be mapped unsynchronized. + * + * This allows unsychronized mapping of a buffer range which hasn't + * been used yet. It's for applications which forget to use + * the unsynchronized map flag and expect the driver to figure it out. + */ + struct util_range valid_buffer_range; +}; + +struct virgl_texture { + struct virgl_resource base; + + unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS]; + unsigned stride[VR_MAX_TEXTURE_2D_LEVELS]; +}; + +struct virgl_transfer { + struct pipe_transfer base; + uint32_t offset; + struct virgl_resource *resolve_tmp; +}; + +void virgl_resource_destroy(struct pipe_screen *screen, + struct pipe_resource *resource); + +void virgl_init_screen_resource_functions(struct pipe_screen *screen); + +void virgl_init_context_resource_functions(struct pipe_context *ctx); + +struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, + const struct pipe_resource *templ); + +struct pipe_resource *virgl_texture_from_handle(struct virgl_screen *vs, + const struct pipe_resource *templ, + struct winsys_handle *whandle); + +static inline struct virgl_resource *virgl_resource(struct pipe_resource *r) +{ + return (struct virgl_resource *)r; +} + +static inline struct virgl_buffer *virgl_buffer(struct pipe_resource *r) +{ + return (struct virgl_buffer *)r; +} + +struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs, + const struct pipe_resource *templ); + +static inline unsigned pipe_to_virgl_bind(unsigned pbind) +{ + unsigned outbind = 0; + if (pbind & PIPE_BIND_DEPTH_STENCIL) + outbind |= VIRGL_BIND_DEPTH_STENCIL; + if (pbind & PIPE_BIND_RENDER_TARGET) + outbind |= VIRGL_BIND_RENDER_TARGET; + if (pbind & PIPE_BIND_SAMPLER_VIEW) + outbind |= VIRGL_BIND_SAMPLER_VIEW; + if (pbind & PIPE_BIND_VERTEX_BUFFER) + outbind |= VIRGL_BIND_VERTEX_BUFFER; + if (pbind & PIPE_BIND_INDEX_BUFFER) + outbind |= VIRGL_BIND_INDEX_BUFFER; + if (pbind & PIPE_BIND_CONSTANT_BUFFER) + outbind |= VIRGL_BIND_CONSTANT_BUFFER; + if (pbind & PIPE_BIND_DISPLAY_TARGET) + outbind |= VIRGL_BIND_DISPLAY_TARGET; + if (pbind & PIPE_BIND_STREAM_OUTPUT) + outbind |= VIRGL_BIND_STREAM_OUTPUT; + if (pbind & PIPE_BIND_CURSOR) + outbind |= VIRGL_BIND_CURSOR; + if (pbind & PIPE_BIND_CUSTOM) + outbind |= VIRGL_BIND_CUSTOM; + if (pbind & PIPE_BIND_SCANOUT) + outbind |= VIRGL_BIND_SCANOUT; + return outbind; +} + +bool virgl_res_needs_flush_wait(struct virgl_context *vctx, + struct virgl_resource *res, + unsigned usage); +bool virgl_res_needs_readback(struct virgl_context *vctx, + struct virgl_resource *res, + unsigned usage); +#endif diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c new file mode 100644 index 00000000000..2bc7f879487 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_screen.c @@ -0,0 +1,557 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "util/u_memory.h" +#include "util/u_format.h" +#include "util/u_format_s3tc.h" +#include "util/u_video.h" +#include "os/os_time.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "draw/draw_context.h" +#include "vl/vl_decoder.h" +#include "vl/vl_video_buffer.h" + +#include "state_tracker/sw_winsys.h" +#include "tgsi/tgsi_exec.h" + +#include "virgl.h" +#include "virgl_resource.h" +#include "virgl_public.h" +#include "virgl_context.h" + +#define SP_MAX_TEXTURE_2D_LEVELS 15 /* 16K x 16K */ +#define SP_MAX_TEXTURE_3D_LEVELS 9 /* 512 x 512 x 512 */ +#define SP_MAX_TEXTURE_CUBE_LEVELS 13 /* 4K x 4K */ + +static const char * +virgl_get_vendor(struct pipe_screen *screen) +{ + return "Red Hat"; +} + + +static const char * +virgl_get_name(struct pipe_screen *screen) +{ + return "virgl"; +} + +static int +virgl_get_param(struct pipe_screen *screen, enum pipe_cap param) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + switch (param) { + case PIPE_CAP_NPOT_TEXTURES: + return 1; + case PIPE_CAP_TWO_SIDED_STENCIL: + return 1; + case PIPE_CAP_SM3: + return 1; + case PIPE_CAP_ANISOTROPIC_FILTER: + return 1; + case PIPE_CAP_POINT_SPRITE: + return 1; + case PIPE_CAP_MAX_RENDER_TARGETS: + return vscreen->caps.caps.v1.max_render_targets; + case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: + return vscreen->caps.caps.v1.max_dual_source_render_targets; + case PIPE_CAP_OCCLUSION_QUERY: + return vscreen->caps.caps.v1.bset.occlusion_query; + case PIPE_CAP_TEXTURE_MIRROR_CLAMP: + return vscreen->caps.caps.v1.bset.mirror_clamp; + case PIPE_CAP_TEXTURE_SHADOW_MAP: + return 1; + case PIPE_CAP_TEXTURE_SWIZZLE: + return 1; + case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + return SP_MAX_TEXTURE_2D_LEVELS; + case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: + return SP_MAX_TEXTURE_3D_LEVELS; + case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: + return SP_MAX_TEXTURE_CUBE_LEVELS; + case PIPE_CAP_BLEND_EQUATION_SEPARATE: + return 1; + case PIPE_CAP_INDEP_BLEND_ENABLE: + return vscreen->caps.caps.v1.bset.indep_blend_enable; + case PIPE_CAP_INDEP_BLEND_FUNC: + return vscreen->caps.caps.v1.bset.indep_blend_func; + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + return vscreen->caps.caps.v1.bset.fragment_coord_conventions; + case PIPE_CAP_DEPTH_CLIP_DISABLE: + return vscreen->caps.caps.v1.bset.depth_clip_disable; + case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: + return vscreen->caps.caps.v1.max_streamout_buffers; + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + return 16*4; + case PIPE_CAP_PRIMITIVE_RESTART: + return vscreen->caps.caps.v1.bset.primitive_restart; + case PIPE_CAP_SHADER_STENCIL_EXPORT: + return vscreen->caps.caps.v1.bset.shader_stencil_export; + case PIPE_CAP_TGSI_INSTANCEID: + case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: + return 1; + case PIPE_CAP_SEAMLESS_CUBE_MAP: + return vscreen->caps.caps.v1.bset.seamless_cube_map; + case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: + return vscreen->caps.caps.v1.bset.seamless_cube_map_per_texture; + case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: + return vscreen->caps.caps.v1.max_texture_array_layers; + case PIPE_CAP_MIN_TEXEL_OFFSET: + case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: + return -8; + case PIPE_CAP_MAX_TEXEL_OFFSET: + case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: + return 7; + case PIPE_CAP_CONDITIONAL_RENDER: + return vscreen->caps.caps.v1.bset.conditional_render; + case PIPE_CAP_TEXTURE_BARRIER: + return 0; + case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: + return 1; + case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: + case PIPE_CAP_VERTEX_COLOR_CLAMPED: + return vscreen->caps.caps.v1.bset.color_clamping; + case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: + return 1; + case PIPE_CAP_GLSL_FEATURE_LEVEL: + return vscreen->caps.caps.v1.glsl_level; + case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: + return 0; + case PIPE_CAP_COMPUTE: + return 0; + case PIPE_CAP_USER_VERTEX_BUFFERS: + return 0; + case PIPE_CAP_USER_INDEX_BUFFERS: + case PIPE_CAP_USER_CONSTANT_BUFFERS: + return 1; + case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: + return 16; + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + return vscreen->caps.caps.v1.bset.streamout_pause_resume; + case PIPE_CAP_START_INSTANCE: + return vscreen->caps.caps.v1.bset.start_instance; + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: + case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: + case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: + return 0; + case PIPE_CAP_QUERY_TIMESTAMP: + return 1; + case PIPE_CAP_QUERY_TIME_ELAPSED: + return 0; + case PIPE_CAP_TGSI_TEXCOORD: + return 0; + case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: + return VIRGL_MAP_BUFFER_ALIGNMENT; + case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: + return vscreen->caps.caps.v1.max_tbo_size > 0; + case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: + return 0; + case PIPE_CAP_CUBE_MAP_ARRAY: + return vscreen->caps.caps.v1.bset.cube_map_array; + case PIPE_CAP_TEXTURE_MULTISAMPLE: + return vscreen->caps.caps.v1.bset.texture_multisample; + case PIPE_CAP_MAX_VIEWPORTS: + return vscreen->caps.caps.v1.max_viewports; + case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: + return vscreen->caps.caps.v1.max_tbo_size; + case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: + case PIPE_CAP_QUERY_PIPELINE_STATISTICS: + case PIPE_CAP_ENDIANNESS: + return 0; + case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: + return 1; + case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: + return 0; + case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: + return 1024; + case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: + return 16384; + case PIPE_CAP_TEXTURE_QUERY_LOD: + return vscreen->caps.caps.v1.bset.texture_query_lod; + case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: + return vscreen->caps.caps.v1.max_texture_gather_components; + case PIPE_CAP_TEXTURE_GATHER_SM5: + case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: + case PIPE_CAP_SAMPLE_SHADING: + case PIPE_CAP_FAKE_SW_MSAA: + case PIPE_CAP_TEXTURE_GATHER_OFFSETS: + case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: + case PIPE_CAP_MAX_VERTEX_STREAMS: + case PIPE_CAP_DRAW_INDIRECT: + case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE: + case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: + case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE: + case PIPE_CAP_SAMPLER_VIEW_TARGET: + case PIPE_CAP_CLIP_HALFZ: + case PIPE_CAP_VERTEXID_NOBASE: + case PIPE_CAP_POLYGON_OFFSET_CLAMP: + case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: + case PIPE_CAP_RESOURCE_FROM_USER_MEMORY: + case PIPE_CAP_DEVICE_RESET_STATUS_QUERY: + case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS: + case PIPE_CAP_TEXTURE_FLOAT_LINEAR: + case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: + case PIPE_CAP_DEPTH_BOUNDS_TEST: + case PIPE_CAP_TGSI_TXQS: + case PIPE_CAP_FORCE_PERSAMPLE_INTERP: + case PIPE_CAP_SHAREABLE_SHADERS: + return 0; + case PIPE_CAP_VENDOR_ID: + return 0x1af4; + case PIPE_CAP_DEVICE_ID: + return 0x1010; + case PIPE_CAP_ACCELERATED: + return 1; + case PIPE_CAP_UMA: + case PIPE_CAP_VIDEO_MEMORY: + return 0; + } + /* should only get here on unhandled cases */ + debug_printf("Unexpected PIPE_CAP %d query\n", param); + return 0; +} + +static int +virgl_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + switch(shader) + { + case PIPE_SHADER_FRAGMENT: + case PIPE_SHADER_VERTEX: + case PIPE_SHADER_GEOMETRY: + switch (param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return INT_MAX; + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + return 1; + case PIPE_SHADER_CAP_MAX_INPUTS: + if (vscreen->caps.caps.v1.glsl_level < 150) + return 16; + return shader == PIPE_SHADER_VERTEX ? 16 : 32; + case PIPE_SHADER_CAP_MAX_OUTPUTS: + return 128; + // case PIPE_SHADER_CAP_MAX_CONSTS: + // return 4096; + case PIPE_SHADER_CAP_MAX_TEMPS: + return 256; + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return vscreen->caps.caps.v1.max_uniform_blocks; + // case PIPE_SHADER_CAP_MAX_ADDRS: + // return 1; + case PIPE_SHADER_CAP_MAX_PREDS: + return 0; + case PIPE_SHADER_CAP_SUBROUTINES: + return 1; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 16; + case PIPE_SHADER_CAP_INTEGERS: + return vscreen->caps.caps.v1.glsl_level >= 130; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 32; + case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: + return 4096 * sizeof(float[4]); + default: + return 0; + } + default: + return 0; + } +} + +static float +virgl_get_paramf(struct pipe_screen *screen, enum pipe_capf param) +{ + switch (param) { + case PIPE_CAPF_MAX_LINE_WIDTH: + /* fall-through */ + case PIPE_CAPF_MAX_LINE_WIDTH_AA: + return 255.0; /* arbitrary */ + case PIPE_CAPF_MAX_POINT_WIDTH: + /* fall-through */ + case PIPE_CAPF_MAX_POINT_WIDTH_AA: + return 255.0; /* arbitrary */ + case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: + return 16.0; + case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: + return 16.0; /* arbitrary */ + case PIPE_CAPF_GUARD_BAND_LEFT: + case PIPE_CAPF_GUARD_BAND_TOP: + case PIPE_CAPF_GUARD_BAND_RIGHT: + case PIPE_CAPF_GUARD_BAND_BOTTOM: + return 0.0; + } + /* should only get here on unhandled cases */ + debug_printf("Unexpected PIPE_CAPF %d query\n", param); + return 0.0; +} + +static boolean +virgl_is_vertex_format_supported(struct pipe_screen *screen, + enum pipe_format format) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + const struct util_format_description *format_desc; + int i; + + format_desc = util_format_description(format); + if (!format_desc) + return FALSE; + + if (format == PIPE_FORMAT_R11G11B10_FLOAT) { + int vformat = VIRGL_FORMAT_R11G11B10_FLOAT; + int big = vformat / 32; + int small = vformat % 32; + if (!(vscreen->caps.caps.v1.vertexbuffer.bitmask[big] & (1 << small))) + return FALSE; + return TRUE; + } + + /* Find the first non-VOID channel. */ + for (i = 0; i < 4; i++) { + if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { + break; + } + } + + if (i == 4) + return FALSE; + + if (format_desc->layout != UTIL_FORMAT_LAYOUT_PLAIN) + return FALSE; + + if (format_desc->channel[i].type == UTIL_FORMAT_TYPE_FIXED) + return FALSE; + return TRUE; +} + +/** + * Query format support for creating a texture, drawing surface, etc. + * \param format the format to test + * \param type one of PIPE_TEXTURE, PIPE_SURFACE + */ +static boolean +virgl_is_format_supported( struct pipe_screen *screen, + enum pipe_format format, + enum pipe_texture_target target, + unsigned sample_count, + unsigned bind) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + const struct util_format_description *format_desc; + int i; + + assert(target == PIPE_BUFFER || + target == PIPE_TEXTURE_1D || + target == PIPE_TEXTURE_1D_ARRAY || + target == PIPE_TEXTURE_2D || + target == PIPE_TEXTURE_2D_ARRAY || + target == PIPE_TEXTURE_RECT || + target == PIPE_TEXTURE_3D || + target == PIPE_TEXTURE_CUBE || + target == PIPE_TEXTURE_CUBE_ARRAY); + + format_desc = util_format_description(format); + if (!format_desc) + return FALSE; + + if (util_format_is_intensity(format)) + return FALSE; + + if (sample_count > 1) { + if (!vscreen->caps.caps.v1.bset.texture_multisample) + return FALSE; + if (sample_count > vscreen->caps.caps.v1.max_samples) + return FALSE; + } + + if (bind & PIPE_BIND_VERTEX_BUFFER) { + return virgl_is_vertex_format_supported(screen, format); + } + + if (bind & PIPE_BIND_RENDER_TARGET) { + if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) + return FALSE; + + /* + * Although possible, it is unnatural to render into compressed or YUV + * surfaces. So disable these here to avoid going into weird paths + * inside the state trackers. + */ + if (format_desc->block.width != 1 || + format_desc->block.height != 1) + return FALSE; + + { + int big = format / 32; + int small = format % 32; + if (!(vscreen->caps.caps.v1.render.bitmask[big] & (1 << small))) + return FALSE; + } + } + + if (bind & PIPE_BIND_DEPTH_STENCIL) { + if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) + return FALSE; + } + + /* + * All other operations (sampling, transfer, etc). + */ + + if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) { + if (util_format_s3tc_enabled) + goto out_lookup; + return FALSE; + } + if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC) { + goto out_lookup; + } + + if (format == PIPE_FORMAT_R11G11B10_FLOAT) { + goto out_lookup; + } else if (format == PIPE_FORMAT_R9G9B9E5_FLOAT) { + goto out_lookup; + } + + /* Find the first non-VOID channel. */ + for (i = 0; i < 4; i++) { + if (format_desc->channel[i].type != UTIL_FORMAT_TYPE_VOID) { + break; + } + } + + if (i == 4) + return FALSE; + + /* no L4A4 */ + if (format_desc->nr_channels < 4 && format_desc->channel[i].size == 4) + return FALSE; + + out_lookup: + { + int big = format / 32; + int small = format % 32; + if (!(vscreen->caps.caps.v1.sampler.bitmask[big] & (1 << small))) + return FALSE; + } + /* + * Everything else should be supported by u_format. + */ + return TRUE; +} + +static void virgl_flush_frontbuffer(struct pipe_screen *screen, + struct pipe_resource *res, + unsigned level, unsigned layer, + void *winsys_drawable_handle, struct pipe_box *sub_box) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + struct virgl_winsys *vws = vscreen->vws; + struct virgl_resource *vres = (struct virgl_resource *)res; + + if (vws->flush_frontbuffer) + vws->flush_frontbuffer(vws, vres->hw_res, level, layer, winsys_drawable_handle, + sub_box); +} + +static void virgl_fence_reference(struct pipe_screen *screen, + struct pipe_fence_handle **ptr, + struct pipe_fence_handle *fence) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + struct virgl_winsys *vws = vscreen->vws; + + vws->fence_reference(vws, ptr, fence); +} + +static boolean virgl_fence_finish(struct pipe_screen *screen, + struct pipe_fence_handle *fence, + uint64_t timeout) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + struct virgl_winsys *vws = vscreen->vws; + + return vws->fence_wait(vws, fence, timeout); +} + +static uint64_t +virgl_get_timestamp(struct pipe_screen *_screen) +{ + return os_time_get_nano(); +} + +static void +virgl_destroy_screen(struct pipe_screen *screen) +{ + struct virgl_screen *vscreen = virgl_screen(screen); + struct virgl_winsys *vws = vscreen->vws; + + if (vws) + vws->destroy(vws); + FREE(vscreen); +} + +struct pipe_screen * +virgl_create_screen(struct virgl_winsys *vws) +{ + struct virgl_screen *screen = CALLOC_STRUCT(virgl_screen); + + if (!screen) + return NULL; + + screen->vws = vws; + screen->winsys = NULL; + screen->base.get_name = virgl_get_name; + screen->base.get_vendor = virgl_get_vendor; + screen->base.get_param = virgl_get_param; + screen->base.get_shader_param = virgl_get_shader_param; + screen->base.get_paramf = virgl_get_paramf; + screen->base.is_format_supported = virgl_is_format_supported; + screen->base.destroy = virgl_destroy_screen; + screen->base.context_create = virgl_context_create; + screen->base.flush_frontbuffer = virgl_flush_frontbuffer; + screen->base.get_timestamp = virgl_get_timestamp; + screen->base.fence_reference = virgl_fence_reference; + //screen->base.fence_signalled = virgl_fence_signalled; + screen->base.fence_finish = virgl_fence_finish; + + virgl_init_screen_resource_functions(&screen->base); + + vws->get_caps(vws, &screen->caps); + + + util_format_s3tc_init(); + return &screen->base; +} diff --git a/src/gallium/drivers/virgl/virgl_streamout.c b/src/gallium/drivers/virgl/virgl_streamout.c new file mode 100644 index 00000000000..95420f688d3 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_streamout.c @@ -0,0 +1,87 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "virgl_context.h" +#include "virgl_encode.h" +#include "virgl_resource.h" + +static struct pipe_stream_output_target *virgl_create_so_target( + struct pipe_context *ctx, + struct pipe_resource *buffer, + unsigned buffer_offset, + unsigned buffer_size) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_resource *res = (struct virgl_resource *)buffer; + struct virgl_so_target *t = CALLOC_STRUCT(virgl_so_target); + uint32_t handle; + + if (!t) + return NULL; + handle = virgl_object_assign_handle(); + + t->base.reference.count = 1; + t->base.context = ctx; + pipe_resource_reference(&t->base.buffer, buffer); + t->base.buffer_offset = buffer_offset; + t->base.buffer_size = buffer_size; + t->handle = handle; + res->clean = FALSE; + virgl_encoder_create_so_target(vctx, handle, res, buffer_offset, buffer_size); + return &t->base; +} + +static void virgl_destroy_so_target(struct pipe_context *ctx, + struct pipe_stream_output_target *target) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_so_target *t = (struct virgl_so_target *)target; + + pipe_resource_reference(&t->base.buffer, NULL); + virgl_encode_delete_object(vctx, t->handle, VIRGL_OBJECT_STREAMOUT_TARGET); + FREE(t); +} + +static void virgl_set_so_targets(struct pipe_context *ctx, + unsigned num_targets, + struct pipe_stream_output_target **targets, + const unsigned *offset) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + int i; + for (i = 0; i < num_targets; i++) { + pipe_resource_reference(&vctx->so_targets[i].base.buffer, targets[i]->buffer); + } + for (i = num_targets; i < vctx->num_so_targets; i++) + pipe_resource_reference(&vctx->so_targets[i].base.buffer, NULL); + vctx->num_so_targets = num_targets; + virgl_encoder_set_so_targets(vctx, num_targets, targets, 0);//append_bitmask); +} + +void virgl_init_so_functions(struct virgl_context *vctx) +{ + vctx->base.create_stream_output_target = virgl_create_so_target; + vctx->base.stream_output_target_destroy = virgl_destroy_so_target; + vctx->base.set_stream_output_targets = virgl_set_so_targets; +} diff --git a/src/gallium/drivers/virgl/virgl_texture.c b/src/gallium/drivers/virgl/virgl_texture.c new file mode 100644 index 00000000000..97d02eba567 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_texture.c @@ -0,0 +1,349 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "util/u_memory.h" +#include "util/u_format.h" +#include "virgl.h" +#include "virgl_resource.h" +#include "virgl_context.h" + +static void virgl_copy_region_with_blit(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct pipe_blit_info blit; + + memset(&blit, 0, sizeof(blit)); + blit.src.resource = src; + blit.src.format = src->format; + blit.src.level = src_level; + blit.src.box = *src_box; + blit.dst.resource = dst; + blit.dst.format = dst->format; + blit.dst.level = dst_level; + blit.dst.box.x = dstx; + blit.dst.box.y = dsty; + blit.dst.box.z = dstz; + blit.dst.box.width = src_box->width; + blit.dst.box.height = src_box->height; + blit.dst.box.depth = src_box->depth; + blit.mask = util_format_get_mask(src->format) & + util_format_get_mask(dst->format); + blit.filter = PIPE_TEX_FILTER_NEAREST; + + if (blit.mask) { + pipe->blit(pipe, &blit); + } +} +static void virgl_init_temp_resource_from_box(struct pipe_resource *res, + struct pipe_resource *orig, + const struct pipe_box *box, + unsigned level, unsigned flags) +{ + memset(res, 0, sizeof(*res)); + res->format = orig->format; + res->width0 = box->width; + res->height0 = box->height; + res->depth0 = 1; + res->array_size = 1; + res->usage = PIPE_USAGE_STAGING; + res->flags = flags; + + /* We must set the correct texture target and dimensions for a 3D box. */ + if (box->depth > 1 && util_max_layer(orig, level) > 0) + res->target = orig->target; + else + res->target = PIPE_TEXTURE_2D; + + switch (res->target) { + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: + res->array_size = box->depth; + break; + case PIPE_TEXTURE_3D: + res->depth0 = box->depth; + break; + default: + break; + } +} + +static unsigned +vrend_get_tex_image_offset(const struct virgl_texture *res, + unsigned level, unsigned layer) +{ + const struct pipe_resource *pres = &res->base.u.b; + const unsigned hgt = u_minify(pres->height0, level); + const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt); + unsigned offset = res->level_offset[level]; + + if (pres->target == PIPE_TEXTURE_CUBE || + pres->target == PIPE_TEXTURE_CUBE_ARRAY || + pres->target == PIPE_TEXTURE_3D || + pres->target == PIPE_TEXTURE_2D_ARRAY) { + offset += layer * nblocksy * res->stride[level]; + } + else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { + offset += layer * res->stride[level]; + } + else { + assert(layer == 0); + } + + return offset; +} + +static void *virgl_texture_transfer_map(struct pipe_context *ctx, + struct pipe_resource *resource, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *vs = virgl_screen(ctx->screen); + struct virgl_texture *vtex = (struct virgl_texture *)resource; + enum pipe_format format = resource->format; + struct virgl_transfer *trans; + void *ptr; + boolean readback = TRUE; + uint32_t offset; + struct virgl_hw_res *hw_res; + const unsigned h = u_minify(vtex->base.u.b.height0, level); + const unsigned nblocksy = util_format_get_nblocksy(format, h); + bool is_depth = util_format_has_depth(util_format_description(resource->format)); + uint32_t l_stride; + bool doflushwait; + + doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); + if (doflushwait) + ctx->flush(ctx, NULL, 0); + + trans = util_slab_alloc(&vctx->texture_transfer_pool); + if (trans == NULL) + return NULL; + + trans->base.resource = resource; + trans->base.level = level; + trans->base.usage = usage; + trans->base.box = *box; + trans->base.stride = vtex->stride[level]; + trans->base.layer_stride = trans->base.stride * nblocksy; + + if (resource->target != PIPE_TEXTURE_3D && + resource->target != PIPE_TEXTURE_CUBE && + resource->target != PIPE_TEXTURE_1D_ARRAY && + resource->target != PIPE_TEXTURE_2D_ARRAY && + resource->target != PIPE_TEXTURE_CUBE_ARRAY) + l_stride = 0; + else + l_stride = trans->base.layer_stride; + + if (is_depth && resource->nr_samples > 1) { + struct pipe_resource tmp_resource; + virgl_init_temp_resource_from_box(&tmp_resource, resource, box, + level, 0); + + trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource); + + virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box); + ctx->flush(ctx, NULL, 0); + /* we want to do a resolve blit into the temporary */ + hw_res = trans->resolve_tmp->hw_res; + offset = 0; + } else { + offset = vrend_get_tex_image_offset(vtex, level, box->z); + + offset += box->y / util_format_get_blockheight(format) * trans->base.stride + + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); + hw_res = vtex->base.hw_res; + trans->resolve_tmp = NULL; + } + + readback = virgl_res_needs_readback(vctx, &vtex->base, usage); + if (readback) + vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level); + + if (doflushwait || readback) + vs->vws->resource_wait(vs->vws, vtex->base.hw_res); + + ptr = vs->vws->resource_map(vs->vws, hw_res); + if (!ptr) { + return NULL; + } + + trans->offset = offset; + *transfer = &trans->base; + + return ptr + trans->offset; +} + +static void virgl_texture_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_transfer *trans = (struct virgl_transfer *)transfer; + struct virgl_texture *vtex = (struct virgl_texture *)transfer->resource; + uint32_t l_stride; + + if (transfer->resource->target != PIPE_TEXTURE_3D && + transfer->resource->target != PIPE_TEXTURE_CUBE && + transfer->resource->target != PIPE_TEXTURE_1D_ARRAY && + transfer->resource->target != PIPE_TEXTURE_2D_ARRAY && + transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY) + l_stride = 0; + else + l_stride = trans->base.layer_stride; + + if (trans->base.usage & PIPE_TRANSFER_WRITE) { + if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { + struct virgl_screen *vs = virgl_screen(ctx->screen); + vtex->base.clean = FALSE; + vctx->num_transfers++; + vs->vws->transfer_put(vs->vws, vtex->base.hw_res, + &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level); + + } + } + + if (trans->resolve_tmp) + pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); + + util_slab_free(&vctx->texture_transfer_pool, trans); +} + + +static boolean +vrend_resource_layout(struct virgl_texture *res, + uint32_t *total_size) +{ + struct pipe_resource *pt = &res->base.u.b; + unsigned level; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned depth = pt->depth0; + unsigned buffer_size = 0; + + for (level = 0; level <= pt->last_level; level++) { + unsigned slices; + + if (pt->target == PIPE_TEXTURE_CUBE) + slices = 6; + else if (pt->target == PIPE_TEXTURE_3D) + slices = depth; + else + slices = pt->array_size; + + res->stride[level] = util_format_get_stride(pt->format, width); + res->level_offset[level] = buffer_size; + + buffer_size += (util_format_get_nblocksy(pt->format, height) * + slices * res->stride[level]); + + width = u_minify(width, 1); + height = u_minify(height, 1); + depth = u_minify(depth, 1); + } + + if (pt->nr_samples <= 1) + *total_size = buffer_size; + else /* don't create guest backing store for MSAA */ + *total_size = 0; + return TRUE; +} + +static boolean virgl_texture_get_handle(struct pipe_screen *screen, + struct pipe_resource *ptex, + struct winsys_handle *whandle) +{ + struct virgl_screen *vs = virgl_screen(screen); + struct virgl_texture *vtex = (struct virgl_texture *)ptex; + + return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle); +} + +static void virgl_texture_destroy(struct pipe_screen *screen, + struct pipe_resource *res) +{ + struct virgl_screen *vs = virgl_screen(screen); + struct virgl_texture *vtex = (struct virgl_texture *)res; + vs->vws->resource_unref(vs->vws, vtex->base.hw_res); + FREE(vtex); +} + +static const struct u_resource_vtbl virgl_texture_vtbl = +{ + virgl_texture_get_handle, /* get_handle */ + virgl_texture_destroy, /* resource_destroy */ + virgl_texture_transfer_map, /* transfer_map */ + NULL, /* transfer_flush_region */ + virgl_texture_transfer_unmap, /* transfer_unmap */ + NULL /* transfer_inline_write */ +}; + +struct pipe_resource * +virgl_texture_from_handle(struct virgl_screen *vs, + const struct pipe_resource *template, + struct winsys_handle *whandle) +{ + struct virgl_texture *tex; + uint32_t size; + + tex = CALLOC_STRUCT(virgl_texture); + tex->base.u.b = *template; + tex->base.u.b.screen = &vs->base; + pipe_reference_init(&tex->base.u.b.reference, 1); + tex->base.u.vtbl = &virgl_texture_vtbl; + vrend_resource_layout(tex, &size); + + tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle); + return &tex->base.u.b; +} + +struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, + const struct pipe_resource *template) +{ + struct virgl_texture *tex; + uint32_t size; + unsigned vbind; + + tex = CALLOC_STRUCT(virgl_texture); + tex->base.clean = TRUE; + tex->base.u.b = *template; + tex->base.u.b.screen = &vs->base; + pipe_reference_init(&tex->base.u.b.reference, 1); + tex->base.u.vtbl = &virgl_texture_vtbl; + vrend_resource_layout(tex, &size); + + vbind = pipe_to_virgl_bind(template->bind); + tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size); + if (!tex->base.hw_res) { + FREE(tex); + return NULL; + } + return &tex->base.u.b; +} diff --git a/src/gallium/drivers/virgl/virgl_tgsi.c b/src/gallium/drivers/virgl/virgl_tgsi.c new file mode 100644 index 00000000000..641b0b3e3b5 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_tgsi.c @@ -0,0 +1,66 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* the virgl hw tgsi vs what the current gallium want will diverge over time. + so add a transform stage to remove things we don't want to send unless + the receiver supports it. +*/ +#include "tgsi/tgsi_transform.h" +#include "virgl_context.h" +struct virgl_transform_context { + struct tgsi_transform_context base; +}; + +/* for now just strip out the new properties the remote doesn't understand + yet */ +static void +virgl_tgsi_transform_property(struct tgsi_transform_context *ctx, + struct tgsi_full_property *prop) +{ + switch (prop->Property.PropertyName) { + case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED: + case TGSI_PROPERTY_NUM_CULLDIST_ENABLED: + break; + default: + ctx->emit_property(ctx, prop); + break; + } +} + +struct tgsi_token *virgl_tgsi_transform(const struct tgsi_token *tokens_in) +{ + + struct virgl_transform_context transform; + const uint newLen = tgsi_num_tokens(tokens_in); + struct tgsi_token *new_tokens; + + new_tokens = tgsi_alloc_tokens(newLen); + if (!new_tokens) + return NULL; + + memset(&transform, 0, sizeof(transform)); + transform.base.transform_property = virgl_tgsi_transform_property; + tgsi_transform_shader(tokens_in, new_tokens, newLen, &transform.base); + + return new_tokens; +} diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h new file mode 100644 index 00000000000..76d401b5c12 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_winsys.h @@ -0,0 +1,110 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#ifndef VIRGL_WINSYS_H +#define VIRGL_WINSYS_H + +#include "pipe/p_compiler.h" + +struct winsys_handle; +struct virgl_hw_res; + +#define VIRGL_MAX_CMDBUF_DWORDS (16*1024) + +struct virgl_drm_caps { + union virgl_caps caps; +}; + +struct virgl_cmd_buf { + unsigned cdw; + uint32_t *buf; +}; + +struct virgl_winsys { + unsigned pci_id; + + void (*destroy)(struct virgl_winsys *vws); + + int (*transfer_put)(struct virgl_winsys *vws, + struct virgl_hw_res *res, + const struct pipe_box *box, + uint32_t stride, uint32_t layer_stride, + uint32_t buf_offset, uint32_t level); + + int (*transfer_get)(struct virgl_winsys *vws, + struct virgl_hw_res *res, + const struct pipe_box *box, + uint32_t stride, uint32_t layer_stride, + uint32_t buf_offset, uint32_t level); + + struct virgl_hw_res *(*resource_create)(struct virgl_winsys *vws, + enum pipe_texture_target target, + uint32_t format, uint32_t bind, + uint32_t width, uint32_t height, + uint32_t depth, uint32_t array_size, + uint32_t last_level, uint32_t nr_samples, + uint32_t size); + + void (*resource_unref)(struct virgl_winsys *vws, struct virgl_hw_res *res); + + void *(*resource_map)(struct virgl_winsys *vws, struct virgl_hw_res *res); + void (*resource_wait)(struct virgl_winsys *vws, struct virgl_hw_res *res); + + struct virgl_hw_res *(*resource_create_from_handle)(struct virgl_winsys *vws, + struct winsys_handle *whandle); + boolean (*resource_get_handle)(struct virgl_winsys *vws, + struct virgl_hw_res *res, + uint32_t stride, + struct winsys_handle *whandle); + + struct virgl_cmd_buf *(*cmd_buf_create)(struct virgl_winsys *ws); + void (*cmd_buf_destroy)(struct virgl_cmd_buf *buf); + + void (*emit_res)(struct virgl_winsys *vws, struct virgl_cmd_buf *buf, struct virgl_hw_res *res, boolean write_buffer); + int (*submit_cmd)(struct virgl_winsys *vws, struct virgl_cmd_buf *buf); + + boolean (*res_is_referenced)(struct virgl_winsys *vws, + struct virgl_cmd_buf *buf, + struct virgl_hw_res *res); + + int (*get_caps)(struct virgl_winsys *vws, struct virgl_drm_caps *caps); + + /* fence */ + struct pipe_fence_handle *(*cs_create_fence)(struct virgl_winsys *vws); + bool (*fence_wait)(struct virgl_winsys *vws, + struct pipe_fence_handle *fence, + uint64_t timeout); + + void (*fence_reference)(struct virgl_winsys *vws, + struct pipe_fence_handle **dst, + struct pipe_fence_handle *src); + + /* for sw paths */ + void (*flush_frontbuffer)(struct virgl_winsys *vws, + struct virgl_hw_res *res, + unsigned level, unsigned layer, + void *winsys_drawable_handle, + struct pipe_box *sub_box); +}; + + +#endif |