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-rw-r--r--src/gallium/drivers/vc5/vc5_emit.c18
-rw-r--r--src/gallium/drivers/vc5/vc5_state.c1
2 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc5/vc5_emit.c b/src/gallium/drivers/vc5/vc5_emit.c
index 24682d90669..c0b5d541978 100644
--- a/src/gallium/drivers/vc5/vc5_emit.c
+++ b/src/gallium/drivers/vc5/vc5_emit.c
@@ -130,9 +130,21 @@ emit_one_texture(struct vc5_context *vc5, struct vc5_texture_stateobj *stage_tex
.border_color_blue = swizzled_border_color(psampler, sview, 2),
.border_color_alpha = swizzled_border_color(psampler, sview, 3),
- /* XXX: Disable min/maxlod for txf */
- .max_level_of_detail = MIN2(MIN2(psampler->max_lod,
- VC5_MAX_MIP_LEVELS),
+ /* In the normal texturing path, the LOD gets clamped between
+ * min/max, and the base_level field (set in the sampler view
+ * from first_level) only decides where the min/mag switch
+ * happens, so we need to use the LOD clamps to keep us
+ * between min and max.
+ *
+ * For txf, the LOD clamp is still used, despite GL not
+ * wanting that. We will need to have a separate
+ * TEXTURE_SHADER_STATE that ignores psview->min/max_lod to
+ * support txf properly.
+ */
+ .min_level_of_detail = (psview->u.tex.first_level +
+ MAX2(psampler->min_lod, 0)),
+ .max_level_of_detail = MIN2(psview->u.tex.first_level +
+ psampler->max_lod,
psview->u.tex.last_level),
.texture_base_pointer = cl_address(rsc->bo,
diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c
index d8855535491..dc0ee12260b 100644
--- a/src/gallium/drivers/vc5/vc5_state.c
+++ b/src/gallium/drivers/vc5/vc5_state.c
@@ -524,7 +524,6 @@ vc5_create_sampler_state(struct pipe_context *pctx,
}
v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
- tex.min_level_of_detail = MAX2(cso->min_lod, 0.0);
tex.depth_compare_function = cso->compare_func;
tex.fixed_bias = cso->lod_bias;
}