diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_fs.c | 50 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 49 |
2 files changed, 95 insertions, 4 deletions
diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index c95d82fc00e..8503b03eed4 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -26,7 +26,9 @@ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "util/u_bitmask.h" +#include "tgsi/tgsi_ureg.h" #include "svga_context.h" #include "svga_state.h" @@ -66,6 +68,38 @@ static struct svga_shader_result *search_fs_key( struct svga_fragment_shader *fs } +/** + * If we fail to compile a fragment shader (because it uses too many + * registers, for example) we'll use a dummy/fallback shader that + * simply emits a constant color. + */ +static const struct tgsi_token * +get_dummy_fragment_shader(void) +{ + static const float red[4] = { 1.0, 0.0, 0.0, 0.0 }; + struct ureg_program *ureg; + const struct tgsi_token *tokens; + struct ureg_src src; + struct ureg_dst dst; + unsigned num_tokens; + + ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT); + if (!ureg) + return NULL; + + dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); + src = ureg_DECL_immediate(ureg, red, 4); + ureg_MOV(ureg, dst, src); + ureg_END(ureg); + + tokens = ureg_get_tokens(ureg, &num_tokens); + + ureg_destroy(ureg); + + return tokens; +} + + static enum pipe_error compile_fs( struct svga_context *svga, struct svga_fragment_shader *fs, const struct svga_fs_compile_key *key, @@ -76,8 +110,20 @@ static enum pipe_error compile_fs( struct svga_context *svga, result = svga_translate_fragment_program( fs, key ); if (result == NULL) { - ret = PIPE_ERROR; /* some problem during translation */ - goto fail; + /* some problem during translation, try the dummy shader */ + const struct tgsi_token *dummy = get_dummy_fragment_shader(); + if (!dummy) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto fail; + } + debug_printf("Failed to compile fragment shader, using dummy shader instead.\n"); + FREE((void *) fs->base.tokens); + fs->base.tokens = dummy; + result = svga_translate_fragment_program(fs, key); + if (result == NULL) { + ret = PIPE_ERROR; + goto fail; + } } result->id = util_bitmask_add(svga->fs_bm); diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index b82e68556e4..3cb0cdb9697 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -27,8 +27,10 @@ #include "pipe/p_defines.h" #include "util/u_format.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "util/u_bitmask.h" #include "translate/translate.h" +#include "tgsi/tgsi_ureg.h" #include "svga_context.h" #include "svga_state.h" @@ -65,6 +67,37 @@ static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs, } +/** + * If we fail to compile a vertex shader we'll use a dummy/fallback shader + * that simply emits a (0,0,0,1) vertex position. + */ +static const struct tgsi_token * +get_dummy_vertex_shader(void) +{ + static const float zero[4] = { 0.0, 0.0, 0.0, 1.0 }; + struct ureg_program *ureg; + const struct tgsi_token *tokens; + struct ureg_src src; + struct ureg_dst dst; + unsigned num_tokens; + + ureg = ureg_create(TGSI_PROCESSOR_VERTEX); + if (!ureg) + return NULL; + + dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); + src = ureg_DECL_immediate(ureg, zero, 4); + ureg_MOV(ureg, dst, src); + ureg_END(ureg); + + tokens = ureg_get_tokens(ureg, &num_tokens); + + ureg_destroy(ureg); + + return tokens; +} + + static enum pipe_error compile_vs( struct svga_context *svga, struct svga_vertex_shader *vs, const struct svga_vs_compile_key *key, @@ -75,8 +108,20 @@ static enum pipe_error compile_vs( struct svga_context *svga, result = svga_translate_vertex_program( vs, key ); if (result == NULL) { - ret = PIPE_ERROR_OUT_OF_MEMORY; - goto fail; + /* some problem during translation, try the dummy shader */ + const struct tgsi_token *dummy = get_dummy_vertex_shader(); + if (!dummy) { + ret = PIPE_ERROR_OUT_OF_MEMORY; + goto fail; + } + debug_printf("Failed to compile vertex shader, using dummy shader instead.\n"); + FREE((void *) vs->base.tokens); + vs->base.tokens = dummy; + result = svga_translate_vertex_program(vs, key); + if (result == NULL) { + ret = PIPE_ERROR; + goto fail; + } } result->id = util_bitmask_add(svga->vs_bm); |