diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_exec.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_sse.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_fs.c | 23 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 262 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.h | 50 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tile_cache.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tile_cache.h | 2 |
7 files changed, 210 insertions, 135 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index f472dd0ed2a..453b0373f0f 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -92,7 +92,7 @@ sp_setup_pos_vector(const struct tgsi_interp_coef *coef, static void exec_prepare( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, - struct tgsi_sampler *samplers ) + struct tgsi_sampler **samplers ) { /* * Bind tokens/shader to the interpreter's machine state. diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index 31908a517b7..9a273c87643 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -69,7 +69,7 @@ struct sp_sse_fragment_shader { static void fs_sse_prepare( const struct sp_fragment_shader *base, struct tgsi_exec_machine *machine, - struct tgsi_sampler *samplers ) + struct tgsi_sampler **samplers ) { } diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 1f0cb3e0355..730fa0cf49f 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -50,8 +50,9 @@ struct quad_shade_stage { - struct quad_stage stage; - struct tgsi_sampler samplers[PIPE_MAX_SAMPLERS]; + struct quad_stage stage; /**< base class */ + struct sp_shader_sampler samplers[PIPE_MAX_SAMPLERS]; + struct sp_shader_sampler *samplers_list[PIPE_MAX_SAMPLERS]; struct tgsi_exec_machine machine; struct tgsi_exec_vector *inputs, *outputs; }; @@ -147,18 +148,10 @@ static void shade_begin(struct quad_stage *qs) { struct quad_shade_stage *qss = quad_shade_stage(qs); struct softpipe_context *softpipe = qs->softpipe; - unsigned i; - unsigned num = MAX2(softpipe->num_textures, softpipe->num_samplers); - - /* set TGSI sampler state that varies */ - for (i = 0; i < num; i++) { - qss->samplers[i].state = softpipe->sampler[i]; - qss->samplers[i].texture = softpipe->texture[i]; - } softpipe->fs->prepare( softpipe->fs, &qss->machine, - qss->samplers ); + qss->samplers_list ); qs->next->begin(qs->next); } @@ -191,12 +184,14 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe ) qss->stage.run = shade_quad; qss->stage.destroy = shade_destroy; - /* set TGSI sampler state that's constant */ + /* setup TGSI sampler state */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { assert(softpipe->tex_cache[i]); - qss->samplers[i].get_samples = sp_get_samples; - qss->samplers[i].pipe = &softpipe->pipe; + qss->samplers[i].base.get_samples = sp_get_samples; + qss->samplers[i].unit = i; + qss->samplers[i].sp = softpipe; qss->samplers[i].cache = softpipe->tex_cache[i]; + qss->samplers_list[i] = &qss->samplers[i]; } tgsi_exec_machine_init( &qss->machine ); diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 49250ec084c..b66caf95078 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -35,6 +35,7 @@ #include "sp_context.h" #include "sp_headers.h" #include "sp_surface.h" +#include "sp_texture.h" #include "sp_tex_sample.h" #include "sp_tile_cache.h" #include "pipe/p_context.h" @@ -463,7 +464,8 @@ choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) * This is only done for fragment shaders, not vertex shaders. */ static float -compute_lambda(struct tgsi_sampler *sampler, +compute_lambda(const struct pipe_texture *tex, + const struct pipe_sampler_state *sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], @@ -471,7 +473,7 @@ compute_lambda(struct tgsi_sampler *sampler, { float rho, lambda; - assert(sampler->state->normalized_coords); + assert(sampler->normalized_coords); assert(s); { @@ -479,7 +481,7 @@ compute_lambda(struct tgsi_sampler *sampler, float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]; dsdx = fabsf(dsdx); dsdy = fabsf(dsdy); - rho = MAX2(dsdx, dsdy) * sampler->texture->width[0]; + rho = MAX2(dsdx, dsdy) * tex->width[0]; } if (t) { float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]; @@ -487,7 +489,7 @@ compute_lambda(struct tgsi_sampler *sampler, float max; dtdx = fabsf(dtdx); dtdy = fabsf(dtdy); - max = MAX2(dtdx, dtdy) * sampler->texture->height[0]; + max = MAX2(dtdx, dtdy) * tex->height[0]; rho = MAX2(rho, max); } if (p) { @@ -496,13 +498,13 @@ compute_lambda(struct tgsi_sampler *sampler, float max; dpdx = fabsf(dpdx); dpdy = fabsf(dpdy); - max = MAX2(dpdx, dpdy) * sampler->texture->depth[0]; + max = MAX2(dpdx, dpdy) * tex->depth[0]; rho = MAX2(rho, max); } lambda = util_fast_log2(rho); - lambda += lodbias + sampler->state->lod_bias; - lambda = CLAMP(lambda, sampler->state->min_lod, sampler->state->max_lod); + lambda += lodbias + sampler->lod_bias; + lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod); return lambda; } @@ -516,7 +518,8 @@ compute_lambda(struct tgsi_sampler *sampler, * 4. Return image filter to use within mipmap images */ static void -choose_mipmap_levels(struct tgsi_sampler *sampler, +choose_mipmap_levels(const struct pipe_texture *texture, + const struct pipe_sampler_state *sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], @@ -524,25 +527,26 @@ choose_mipmap_levels(struct tgsi_sampler *sampler, unsigned *level0, unsigned *level1, float *levelBlend, unsigned *imgFilter) { - if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { + + if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { /* no mipmap selection needed */ - *level0 = *level1 = CLAMP((int) sampler->state->min_lod, - 0, (int) sampler->texture->last_level); + *level0 = *level1 = CLAMP((int) sampler->min_lod, + 0, (int) texture->last_level); - if (sampler->state->min_img_filter != sampler->state->mag_img_filter) { + if (sampler->min_img_filter != sampler->mag_img_filter) { /* non-mipmapped texture, but still need to determine if doing * minification or magnification. */ - float lambda = compute_lambda(sampler, s, t, p, lodbias); + float lambda = compute_lambda(texture, sampler, s, t, p, lodbias); if (lambda <= 0.0) { - *imgFilter = sampler->state->mag_img_filter; + *imgFilter = sampler->mag_img_filter; } else { - *imgFilter = sampler->state->min_img_filter; + *imgFilter = sampler->min_img_filter; } } else { - *imgFilter = sampler->state->mag_img_filter; + *imgFilter = sampler->mag_img_filter; } } else { @@ -550,32 +554,32 @@ choose_mipmap_levels(struct tgsi_sampler *sampler, if (1) /* fragment shader */ - lambda = compute_lambda(sampler, s, t, p, lodbias); + lambda = compute_lambda(texture, sampler, s, t, p, lodbias); else /* vertex shader */ lambda = lodbias; /* not really a bias, but absolute LOD */ if (lambda <= 0.0) { /* XXX threshold depends on the filter */ /* magnifying */ - *imgFilter = sampler->state->mag_img_filter; + *imgFilter = sampler->mag_img_filter; *level0 = *level1 = 0; } else { /* minifying */ - *imgFilter = sampler->state->min_img_filter; + *imgFilter = sampler->min_img_filter; /* choose mipmap level(s) and compute the blend factor between them */ - if (sampler->state->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { + if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { /* Nearest mipmap level */ const int lvl = (int) (lambda + 0.5); *level0 = - *level1 = CLAMP(lvl, 0, (int) sampler->texture->last_level); + *level1 = CLAMP(lvl, 0, (int) texture->last_level); } else { /* Linear interpolation between mipmap levels */ const int lvl = (int) lambda; - *level0 = CLAMP(lvl, 0, (int) sampler->texture->last_level); - *level1 = CLAMP(lvl + 1, 0, (int) sampler->texture->last_level); + *level0 = CLAMP(lvl, 0, (int) texture->last_level); + *level1 = CLAMP(lvl + 1, 0, (int) texture->last_level); *levelBlend = FRAC(lambda); /* blending weight between levels */ } } @@ -585,6 +589,7 @@ choose_mipmap_levels(struct tgsi_sampler *sampler, /** * Get a texel from a texture, using the texture tile cache. + * Called by the TGSI interpreter. * * \param face the cube face in 0..5 * \param level the mipmap level @@ -598,23 +603,29 @@ choose_mipmap_levels(struct tgsi_sampler *sampler, * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1... */ static void -get_texel(struct tgsi_sampler *sampler, +get_texel(struct tgsi_sampler *tgsi_sampler, unsigned face, unsigned level, int x, int y, int z, float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j) { - if (x < 0 || x >= (int) sampler->texture->width[level] || - y < 0 || y >= (int) sampler->texture->height[level] || - z < 0 || z >= (int) sampler->texture->depth[level]) { - rgba[0][j] = sampler->state->border_color[0]; - rgba[1][j] = sampler->state->border_color[1]; - rgba[2][j] = sampler->state->border_color[2]; - rgba[3][j] = sampler->state->border_color[3]; + const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); + const struct softpipe_context *sp = samp->sp; + const uint unit = samp->unit; + const struct pipe_texture *texture = sp->texture[unit]; + const struct pipe_sampler_state *sampler = sp->sampler[unit]; + + if (x < 0 || x >= (int) texture->width[level] || + y < 0 || y >= (int) texture->height[level] || + z < 0 || z >= (int) texture->depth[level]) { + rgba[0][j] = sampler->border_color[0]; + rgba[1][j] = sampler->border_color[1]; + rgba[2][j] = sampler->border_color[2]; + rgba[3][j] = sampler->border_color[3]; } else { const int tx = x % TILE_SIZE; const int ty = y % TILE_SIZE; const struct softpipe_cached_tile *tile - = sp_get_cached_tile_tex(sampler->pipe, sampler->cache, + = sp_get_cached_tile_tex(samp->sp, samp->cache, x, y, z, face, level); rgba[0][j] = tile->data.color[ty][tx][0]; rgba[1][j] = tile->data.color[ty][tx][1]; @@ -624,7 +635,7 @@ get_texel(struct tgsi_sampler *sampler, { debug_printf("Get texel %f %f %f %f from %s\n", rgba[0][j], rgba[1][j], rgba[2][j], rgba[3][j], - pf_name(sampler->texture->format)); + pf_name(texture->format)); } } } @@ -682,7 +693,7 @@ shadow_compare(uint compare_func, * Could probably extend for 3D... */ static void -sp_get_samples_2d_common(struct tgsi_sampler *sampler, +sp_get_samples_2d_common(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], @@ -690,28 +701,33 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, float rgba[NUM_CHANNELS][QUAD_SIZE], const unsigned faces[4]) { - const uint compare_func = sampler->state->compare_func; + const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); + const struct softpipe_context *sp = samp->sp; + const uint unit = samp->unit; + const struct pipe_texture *texture = sp->texture[unit]; + const struct pipe_sampler_state *sampler = sp->sampler[unit]; + const uint compare_func = sampler->compare_func; unsigned level0, level1, j, imgFilter; int width, height; float levelBlend; - choose_mipmap_levels(sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, lodbias, &level0, &level1, &levelBlend, &imgFilter); - assert(sampler->state->normalized_coords); + assert(sampler->normalized_coords); - width = sampler->texture->width[level0]; - height = sampler->texture->height[level0]; + width = texture->width[level0]; + height = texture->height[level0]; assert(width > 0); switch (imgFilter) { case PIPE_TEX_FILTER_NEAREST: for (j = 0; j < QUAD_SIZE; j++) { - int x = nearest_texcoord(sampler->state->wrap_s, s[j], width); - int y = nearest_texcoord(sampler->state->wrap_t, t[j], height); - get_texel(sampler, faces[j], level0, x, y, 0, rgba, j); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { + int x = nearest_texcoord(sampler->wrap_s, s[j], width); + int y = nearest_texcoord(sampler->wrap_t, t[j], height); + get_texel(tgsi_sampler, faces[j], level0, x, y, 0, rgba, j); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { shadow_compare(compare_func, rgba, p, j); } @@ -721,8 +737,8 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, unsigned c; x = x / 2; y = y / 2; - get_texel(sampler, faces[j], level1, x, y, 0, rgba2, j); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ + get_texel(tgsi_sampler, faces[j], level1, x, y, 0, rgba2, j); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ shadow_compare(compare_func, rgba2, p, j); } @@ -737,13 +753,13 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, for (j = 0; j < QUAD_SIZE; j++) { float tx[4][4], a, b; int x0, y0, x1, y1, c; - linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &a); - linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &b); - get_texel(sampler, faces[j], level0, x0, y0, 0, tx, 0); - get_texel(sampler, faces[j], level0, x1, y0, 0, tx, 1); - get_texel(sampler, faces[j], level0, x0, y1, 0, tx, 2); - get_texel(sampler, faces[j], level0, x1, y1, 0, tx, 3); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { + linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &a); + linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &b); + get_texel(tgsi_sampler, faces[j], level0, x0, y0, 0, tx, 0); + get_texel(tgsi_sampler, faces[j], level0, x1, y0, 0, tx, 1); + get_texel(tgsi_sampler, faces[j], level0, x0, y1, 0, tx, 2); + get_texel(tgsi_sampler, faces[j], level0, x1, y1, 0, tx, 3); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { shadow_compare(compare_func, tx, p, 0); shadow_compare(compare_func, tx, p, 1); shadow_compare(compare_func, tx, p, 2); @@ -761,11 +777,11 @@ sp_get_samples_2d_common(struct tgsi_sampler *sampler, y0 = y0 / 2; x1 = x1 / 2; y1 = y1 / 2; - get_texel(sampler, faces[j], level1, x0, y0, 0, tx, 0); - get_texel(sampler, faces[j], level1, x1, y0, 0, tx, 1); - get_texel(sampler, faces[j], level1, x0, y1, 0, tx, 2); - get_texel(sampler, faces[j], level1, x1, y1, 0, tx, 3); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ + get_texel(tgsi_sampler, faces[j], level1, x0, y0, 0, tx, 0); + get_texel(tgsi_sampler, faces[j], level1, x1, y0, 0, tx, 1); + get_texel(tgsi_sampler, faces[j], level1, x0, y1, 0, tx, 2); + get_texel(tgsi_sampler, faces[j], level1, x1, y1, 0, tx, 3); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ shadow_compare(compare_func, tx, p, 0); shadow_compare(compare_func, tx, p, 1); shadow_compare(compare_func, tx, p, 2); @@ -817,27 +833,32 @@ sp_get_samples_2d(struct tgsi_sampler *sampler, static void -sp_get_samples_3d(struct tgsi_sampler *sampler, +sp_get_samples_3d(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { + const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); + const struct softpipe_context *sp = samp->sp; + const uint unit = samp->unit; + const struct pipe_texture *texture = sp->texture[unit]; + const struct pipe_sampler_state *sampler = sp->sampler[unit]; /* get/map pipe_surfaces corresponding to 3D tex slices */ unsigned level0, level1, j, imgFilter; int width, height, depth; float levelBlend; const uint face = 0; - choose_mipmap_levels(sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, lodbias, &level0, &level1, &levelBlend, &imgFilter); - assert(sampler->state->normalized_coords); + assert(sampler->normalized_coords); - width = sampler->texture->width[level0]; - height = sampler->texture->height[level0]; - depth = sampler->texture->depth[level0]; + width = texture->width[level0]; + height = texture->height[level0]; + depth = texture->depth[level0]; assert(width > 0); assert(height > 0); @@ -846,10 +867,10 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, switch (imgFilter) { case PIPE_TEX_FILTER_NEAREST: for (j = 0; j < QUAD_SIZE; j++) { - int x = nearest_texcoord(sampler->state->wrap_s, s[j], width); - int y = nearest_texcoord(sampler->state->wrap_t, t[j], height); - int z = nearest_texcoord(sampler->state->wrap_r, p[j], depth); - get_texel(sampler, face, level0, x, y, z, rgba, j); + int x = nearest_texcoord(sampler->wrap_s, s[j], width); + int y = nearest_texcoord(sampler->wrap_t, t[j], height); + int z = nearest_texcoord(sampler->wrap_r, p[j], depth); + get_texel(tgsi_sampler, face, level0, x, y, z, rgba, j); if (level0 != level1) { /* get texels from second mipmap level and blend */ @@ -858,7 +879,7 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, x /= 2; y /= 2; z /= 2; - get_texel(sampler, face, level1, x, y, z, rgba2, j); + get_texel(tgsi_sampler, face, level1, x, y, z, rgba2, j); for (c = 0; c < NUM_CHANNELS; c++) { rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]); } @@ -871,17 +892,17 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, float texel0[4][4], texel1[4][4]; float xw, yw, zw; /* interpolation weights */ int x0, x1, y0, y1, z0, z1, c; - linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &xw); - linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &yw); - linear_texcoord(sampler->state->wrap_r, p[j], depth, &z0, &z1, &zw); - get_texel(sampler, face, level0, x0, y0, z0, texel0, 0); - get_texel(sampler, face, level0, x1, y0, z0, texel0, 1); - get_texel(sampler, face, level0, x0, y1, z0, texel0, 2); - get_texel(sampler, face, level0, x1, y1, z0, texel0, 3); - get_texel(sampler, face, level0, x0, y0, z1, texel1, 0); - get_texel(sampler, face, level0, x1, y0, z1, texel1, 1); - get_texel(sampler, face, level0, x0, y1, z1, texel1, 2); - get_texel(sampler, face, level0, x1, y1, z1, texel1, 3); + linear_texcoord(sampler->wrap_s, s[j], width, &x0, &x1, &xw); + linear_texcoord(sampler->wrap_t, t[j], height, &y0, &y1, &yw); + linear_texcoord(sampler->wrap_r, p[j], depth, &z0, &z1, &zw); + get_texel(tgsi_sampler, face, level0, x0, y0, z0, texel0, 0); + get_texel(tgsi_sampler, face, level0, x1, y0, z0, texel0, 1); + get_texel(tgsi_sampler, face, level0, x0, y1, z0, texel0, 2); + get_texel(tgsi_sampler, face, level0, x1, y1, z0, texel0, 3); + get_texel(tgsi_sampler, face, level0, x0, y0, z1, texel1, 0); + get_texel(tgsi_sampler, face, level0, x1, y0, z1, texel1, 1); + get_texel(tgsi_sampler, face, level0, x0, y1, z1, texel1, 2); + get_texel(tgsi_sampler, face, level0, x1, y1, z1, texel1, 3); /* 3D lerp */ for (c = 0; c < 4; c++) { @@ -904,14 +925,14 @@ sp_get_samples_3d(struct tgsi_sampler *sampler, x1 /= 2; y1 /= 2; z1 /= 2; - get_texel(sampler, face, level1, x0, y0, z0, texel0, 0); - get_texel(sampler, face, level1, x1, y0, z0, texel0, 1); - get_texel(sampler, face, level1, x0, y1, z0, texel0, 2); - get_texel(sampler, face, level1, x1, y1, z0, texel0, 3); - get_texel(sampler, face, level1, x0, y0, z1, texel1, 0); - get_texel(sampler, face, level1, x1, y0, z1, texel1, 1); - get_texel(sampler, face, level1, x0, y1, z1, texel1, 2); - get_texel(sampler, face, level1, x1, y1, z1, texel1, 3); + get_texel(tgsi_sampler, face, level1, x0, y0, z0, texel0, 0); + get_texel(tgsi_sampler, face, level1, x1, y0, z0, texel0, 1); + get_texel(tgsi_sampler, face, level1, x0, y1, z0, texel0, 2); + get_texel(tgsi_sampler, face, level1, x1, y1, z0, texel0, 3); + get_texel(tgsi_sampler, face, level1, x0, y0, z1, texel1, 0); + get_texel(tgsi_sampler, face, level1, x1, y0, z1, texel1, 1); + get_texel(tgsi_sampler, face, level1, x0, y1, z1, texel1, 2); + get_texel(tgsi_sampler, face, level1, x1, y1, z1, texel1, 3); /* 3D lerp */ for (c = 0; c < 4; c++) { @@ -956,38 +977,43 @@ sp_get_samples_cube(struct tgsi_sampler *sampler, static void -sp_get_samples_rect(struct tgsi_sampler *sampler, +sp_get_samples_rect(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { + const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); + const struct softpipe_context *sp = samp->sp; + const uint unit = samp->unit; + const struct pipe_texture *texture = sp->texture[unit]; + const struct pipe_sampler_state *sampler = sp->sampler[unit]; //sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces); static const uint face = 0; - const uint compare_func = sampler->state->compare_func; + const uint compare_func = sampler->compare_func; unsigned level0, level1, j, imgFilter; int width, height; float levelBlend; - choose_mipmap_levels(sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, lodbias, &level0, &level1, &levelBlend, &imgFilter); /* texture RECTS cannot be mipmapped */ assert(level0 == level1); - width = sampler->texture->width[level0]; - height = sampler->texture->height[level0]; + width = texture->width[level0]; + height = texture->height[level0]; assert(width > 0); switch (imgFilter) { case PIPE_TEX_FILTER_NEAREST: for (j = 0; j < QUAD_SIZE; j++) { - int x = nearest_texcoord_unnorm(sampler->state->wrap_s, s[j], width); - int y = nearest_texcoord_unnorm(sampler->state->wrap_t, t[j], height); - get_texel(sampler, face, level0, x, y, 0, rgba, j); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { + int x = nearest_texcoord_unnorm(sampler->wrap_s, s[j], width); + int y = nearest_texcoord_unnorm(sampler->wrap_t, t[j], height); + get_texel(tgsi_sampler, face, level0, x, y, 0, rgba, j); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { shadow_compare(compare_func, rgba, p, j); } } @@ -997,13 +1023,13 @@ sp_get_samples_rect(struct tgsi_sampler *sampler, for (j = 0; j < QUAD_SIZE; j++) { float tx[4][4], a, b; int x0, y0, x1, y1, c; - linear_texcoord_unnorm(sampler->state->wrap_s, s[j], width, &x0, &x1, &a); - linear_texcoord_unnorm(sampler->state->wrap_t, t[j], height, &y0, &y1, &b); - get_texel(sampler, face, level0, x0, y0, 0, tx, 0); - get_texel(sampler, face, level0, x1, y0, 0, tx, 1); - get_texel(sampler, face, level0, x0, y1, 0, tx, 2); - get_texel(sampler, face, level0, x1, y1, 0, tx, 3); - if (sampler->state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { + linear_texcoord_unnorm(sampler->wrap_s, s[j], width, &x0, &x1, &a); + linear_texcoord_unnorm(sampler->wrap_t, t[j], height, &y0, &y1, &b); + get_texel(tgsi_sampler, face, level0, x0, y0, 0, tx, 0); + get_texel(tgsi_sampler, face, level0, x1, y0, 0, tx, 1); + get_texel(tgsi_sampler, face, level0, x0, y1, 0, tx, 2); + get_texel(tgsi_sampler, face, level0, x1, y1, 0, tx, 3); + if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { shadow_compare(compare_func, tx, p, 0); shadow_compare(compare_func, tx, p, 1); shadow_compare(compare_func, tx, p, 2); @@ -1036,34 +1062,40 @@ sp_get_samples_rect(struct tgsi_sampler *sampler, * a new tgsi_sampler object for each state combo it finds.... */ void -sp_get_samples(struct tgsi_sampler *sampler, +sp_get_samples(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { - if (!sampler->texture) + const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); + const struct softpipe_context *sp = samp->sp; + const uint unit = samp->unit; + const struct pipe_texture *texture = sp->texture[unit]; + const struct pipe_sampler_state *sampler = sp->sampler[unit]; + + if (!texture) return; - switch (sampler->texture->target) { + switch (texture->target) { case PIPE_TEXTURE_1D: - assert(sampler->state->normalized_coords); - sp_get_samples_1d(sampler, s, t, p, lodbias, rgba); + assert(sampler->normalized_coords); + sp_get_samples_1d(tgsi_sampler, s, t, p, lodbias, rgba); break; case PIPE_TEXTURE_2D: - if (sampler->state->normalized_coords) - sp_get_samples_2d(sampler, s, t, p, lodbias, rgba); + if (sampler->normalized_coords) + sp_get_samples_2d(tgsi_sampler, s, t, p, lodbias, rgba); else - sp_get_samples_rect(sampler, s, t, p, lodbias, rgba); + sp_get_samples_rect(tgsi_sampler, s, t, p, lodbias, rgba); break; case PIPE_TEXTURE_3D: - assert(sampler->state->normalized_coords); - sp_get_samples_3d(sampler, s, t, p, lodbias, rgba); + assert(sampler->normalized_coords); + sp_get_samples_3d(tgsi_sampler, s, t, p, lodbias, rgba); break; case PIPE_TEXTURE_CUBE: - assert(sampler->state->normalized_coords); - sp_get_samples_cube(sampler, s, t, p, lodbias, rgba); + assert(sampler->normalized_coords); + sp_get_samples_cube(tgsi_sampler, s, t, p, lodbias, rgba); break; default: assert(0); diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h index 404bfd0c365..783169c9397 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.h +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h @@ -1,8 +1,56 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + #ifndef SP_TEX_SAMPLE_H #define SP_TEX_SAMPLE_H -struct tgsi_sampler; +#include "tgsi/tgsi_exec.h" + + +/** + * Subclass of tgsi_sampler + */ +struct sp_shader_sampler +{ + struct tgsi_sampler base; /**< base class */ + + uint unit; + struct softpipe_context *sp; + struct softpipe_tile_cache *cache; +}; + + + +static INLINE struct sp_shader_sampler * +sp_shader_sampler(struct tgsi_sampler *sampler) +{ + return (struct sp_shader_sampler *) sampler; +} extern void diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c index b50c9845133..78b0efa46d2 100644 --- a/src/gallium/drivers/softpipe/sp_tile_cache.c +++ b/src/gallium/drivers/softpipe/sp_tile_cache.c @@ -494,11 +494,11 @@ tex_cache_pos(int x, int y, int z, int face, int level) * Tiles are read-only and indexed with more params. */ const struct softpipe_cached_tile * -sp_get_cached_tile_tex(struct pipe_context *pipe, +sp_get_cached_tile_tex(struct softpipe_context *sp, struct softpipe_tile_cache *tc, int x, int y, int z, int face, int level) { - struct pipe_screen *screen = pipe->screen; + struct pipe_screen *screen = sp->pipe.screen; /* tile pos in framebuffer: */ const int tile_x = x & ~(TILE_SIZE - 1); const int tile_y = y & ~(TILE_SIZE - 1); diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.h b/src/gallium/drivers/softpipe/sp_tile_cache.h index bc96c941f61..a66bb50bcc1 100644 --- a/src/gallium/drivers/softpipe/sp_tile_cache.h +++ b/src/gallium/drivers/softpipe/sp_tile_cache.h @@ -96,7 +96,7 @@ sp_get_cached_tile(struct softpipe_context *softpipe, struct softpipe_tile_cache *tc, int x, int y); extern const struct softpipe_cached_tile * -sp_get_cached_tile_tex(struct pipe_context *pipe, +sp_get_cached_tile_tex(struct softpipe_context *softpipe, struct softpipe_tile_cache *tc, int x, int y, int z, int face, int level); |