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-rw-r--r--src/gallium/drivers/r300/r300_context.h2
-rw-r--r--src/gallium/drivers/r300/r300_state.c21
2 files changed, 1 insertions, 22 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 2b665ba2b51..c596d1cba26 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -254,8 +254,6 @@ struct r300_ztop_state {
struct r300_constant_buffer {
/* Buffer of constants */
uint32_t *ptr;
- /* Total number of vec4s */
- unsigned count;
};
/* Query object.
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index dc0d0415cb9..c4e270b444b 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -1795,47 +1795,28 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
struct r300_context* r300 = r300_context(pipe);
struct r300_constant_buffer *cbuf;
uint32_t *mapped = r300_buffer(buf)->user_buffer;
- int max_size = 0, max_size_bytes = 0, clamped_size = 0;
switch (shader) {
case PIPE_SHADER_VERTEX:
cbuf = (struct r300_constant_buffer*)r300->vs_constants.state;
- max_size = 256;
break;
case PIPE_SHADER_FRAGMENT:
cbuf = (struct r300_constant_buffer*)r300->fs_constants.state;
- if (r300->screen->caps.is_r500) {
- max_size = 256;
- } else {
- max_size = 32;
- }
break;
default:
assert(0);
return;
}
- max_size_bytes = max_size * 4 * sizeof(float);
if (buf == NULL || buf->width0 == 0 ||
(mapped = r300_buffer(buf)->constant_buffer) == NULL) {
- cbuf->count = 0;
return;
}
if (shader == PIPE_SHADER_FRAGMENT ||
(shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) {
assert((buf->width0 % (4 * sizeof(float))) == 0);
-
- /* Check the size of the constant buffer. */
- /* XXX Subtract immediates and RC_STATE_* variables. */
- if (buf->width0 > max_size_bytes) {
- fprintf(stderr, "r300: Max size of the constant buffer is "
- "%i*4 floats.\n", max_size);
- }
-
- clamped_size = MIN2(buf->width0, max_size_bytes);
- cbuf->count = clamped_size / (4 * sizeof(float));
- cbuf->ptr = mapped;
+ cbuf->ptr = mapped + index*4;
}
if (shader == PIPE_SHADER_VERTEX) {