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-rw-r--r--src/gallium/drivers/ilo/core/ilo_buffer.h17
-rw-r--r--src/gallium/drivers/ilo/ilo_resource.c22
2 files changed, 20 insertions, 19 deletions
diff --git a/src/gallium/drivers/ilo/core/ilo_buffer.h b/src/gallium/drivers/ilo/core/ilo_buffer.h
index 99c7b014736..ca3c61ff890 100644
--- a/src/gallium/drivers/ilo/core/ilo_buffer.h
+++ b/src/gallium/drivers/ilo/core/ilo_buffer.h
@@ -59,23 +59,6 @@ ilo_buffer_init(struct ilo_buffer *buf, const struct ilo_dev *dev,
*/
if (bind & PIPE_BIND_SAMPLER_VIEW)
buf->bo_size = align(buf->bo_size, 256) + 16;
-
- if ((bind & PIPE_BIND_VERTEX_BUFFER) && ilo_dev_gen(dev) < ILO_GEN(7.5)) {
- /*
- * As noted in ilo_format_translate(), we treat some 3-component formats
- * as 4-component formats to work around hardware limitations. Imagine
- * the case where the vertex buffer holds a single
- * PIPE_FORMAT_R16G16B16_FLOAT vertex, and buf->bo_size is 6. The
- * hardware would fail to fetch it at boundary check because the vertex
- * buffer is expected to hold a PIPE_FORMAT_R16G16B16A16_FLOAT vertex
- * and that takes at least 8 bytes.
- *
- * For the workaround to work, we should add 2 to the bo size. But that
- * would waste a page when the bo size is already page aligned. Let's
- * round it to page size for now and revisit this when needed.
- */
- buf->bo_size = align(buf->bo_size, 4096);
- }
}
#endif /* ILO_BUFFER_H */
diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c
index b6f5d26da5b..be9fd10a84c 100644
--- a/src/gallium/drivers/ilo/ilo_resource.c
+++ b/src/gallium/drivers/ilo/ilo_resource.c
@@ -443,6 +443,7 @@ buf_create(struct pipe_screen *screen, const struct pipe_resource *templ)
{
const struct ilo_screen *is = ilo_screen(screen);
struct ilo_buffer_resource *buf;
+ unsigned size;
buf = CALLOC_STRUCT(ilo_buffer_resource);
if (!buf)
@@ -452,8 +453,25 @@ buf_create(struct pipe_screen *screen, const struct pipe_resource *templ)
buf->base.screen = screen;
pipe_reference_init(&buf->base.reference, 1);
- ilo_buffer_init(&buf->buffer, &is->dev,
- templ->width0, templ->bind, templ->flags);
+ size = templ->width0;
+
+ /*
+ * As noted in ilo_format_translate(), we treat some 3-component formats as
+ * 4-component formats to work around hardware limitations. Imagine the
+ * case where the vertex buffer holds a single PIPE_FORMAT_R16G16B16_FLOAT
+ * vertex, and buf->bo_size is 6. The hardware would fail to fetch it at
+ * boundary check because the vertex buffer is expected to hold a
+ * PIPE_FORMAT_R16G16B16A16_FLOAT vertex and that takes at least 8 bytes.
+ *
+ * For the workaround to work, we should add 2 to the bo size. But that
+ * would waste a page when the bo size is already page aligned. Let's
+ * round it to page size for now and revisit this when needed.
+ */
+ if ((templ->bind & PIPE_BIND_VERTEX_BUFFER) &&
+ ilo_dev_gen(&is->dev) < ILO_GEN(7.5))
+ size = align(size, 4096);
+
+ ilo_buffer_init(&buf->buffer, &is->dev, size, templ->bind, templ->flags);
if (buf->buffer.bo_size < templ->width0 ||
buf->buffer.bo_size > ilo_max_resource_size ||