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-rw-r--r--src/gallium/drivers/ilo/ilo_gpe.h1
-rw-r--r--src/gallium/drivers/ilo/ilo_state.c24
2 files changed, 14 insertions, 11 deletions
diff --git a/src/gallium/drivers/ilo/ilo_gpe.h b/src/gallium/drivers/ilo/ilo_gpe.h
index aa979f31a09..1f5f47cacaa 100644
--- a/src/gallium/drivers/ilo/ilo_gpe.h
+++ b/src/gallium/drivers/ilo/ilo_gpe.h
@@ -221,6 +221,7 @@ struct ilo_cbuf_cso {
struct ilo_cbuf_state {
struct ilo_cbuf_cso cso[ILO_MAX_CONST_BUFFERS];
+ uint32_t enabled_mask;
unsigned count;
};
diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c
index ede72623f17..59d3c3612a0 100644
--- a/src/gallium/drivers/ilo/ilo_state.c
+++ b/src/gallium/drivers/ilo/ilo_state.c
@@ -87,17 +87,21 @@ finalize_shader_states(struct ilo_context *ilo)
static void
finalize_constant_buffers(struct ilo_context *ilo)
{
- int sh, i;
+ int sh;
if (!(ilo->dirty & ILO_DIRTY_CONSTANT_BUFFER))
return;
/* TODO push constants? */
for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
- int last_cbuf = -1;
+ unsigned enabled_mask = ilo->cbuf[sh].enabled_mask;
- for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) {
- struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i];
+ while (enabled_mask) {
+ struct ilo_cbuf_cso *cbuf;
+ int i;
+
+ i = u_bit_scan(&enabled_mask);
+ cbuf = &ilo->cbuf[sh].cso[i];
/* upload user buffer */
if (cbuf->user_buffer) {
@@ -117,12 +121,9 @@ finalize_constant_buffers(struct ilo_context *ilo)
cbuf->user_buffer = NULL;
cbuf->user_buffer_size = 0;
}
-
- if (cbuf->resource)
- last_cbuf = i;
}
- ilo->cbuf[sh].count = last_cbuf + 1;
+ ilo->cbuf[sh].count = util_last_bit(ilo->cbuf[sh].enabled_mask);
}
}
@@ -610,6 +611,8 @@ ilo_set_constant_buffer(struct pipe_context *pipe,
cbuf->user_buffer = state->user_buffer;
cbuf->user_buffer_size = state->buffer_size;
}
+
+ ilo->cbuf[shader].enabled_mask |= 1 << index;
}
else {
pipe_resource_reference(&cbuf->resource, NULL);
@@ -617,10 +620,9 @@ ilo_set_constant_buffer(struct pipe_context *pipe,
cbuf->user_buffer = NULL;
cbuf->user_buffer_size = 0;
- }
- /* the correct value will be set in ilo_finalize_3d_states() */
- ilo->cbuf[shader].count = 0;
+ ilo->cbuf[shader].enabled_mask &= ~(1 << index);
+ }
ilo->dirty |= ILO_DIRTY_CONSTANT_BUFFER;
}