diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 39 |
1 files changed, 13 insertions, 26 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index c1d61d527cb..9395c3149d0 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1243,7 +1243,6 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx) int r; if (scratch_needed_size > 0) { - if (scratch_needed_size > current_scratch_buffer_size) { /* Create a bigger scratch buffer */ pipe_resource_reference( @@ -1282,38 +1281,26 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx) si_pm4_bind_state(sctx, hs, sctx->tcs_shader->current->pm4); /* VS can be bound as LS, ES, or VS. */ - if (sctx->tes_shader) { - r = si_update_scratch_buffer(sctx, sctx->vs_shader); - if (r < 0) - return false; - if (r == 1) + r = si_update_scratch_buffer(sctx, sctx->vs_shader); + if (r < 0) + return false; + if (r == 1) { + if (sctx->tes_shader) si_pm4_bind_state(sctx, ls, sctx->vs_shader->current->pm4); - } else if (sctx->gs_shader) { - r = si_update_scratch_buffer(sctx, sctx->vs_shader); - if (r < 0) - return false; - if (r == 1) + else if (sctx->gs_shader) si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4); - } else { - r = si_update_scratch_buffer(sctx, sctx->vs_shader); - if (r < 0) - return false; - if (r == 1) + else si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4); } /* TES can be bound as ES or VS. */ - if (sctx->gs_shader) { - r = si_update_scratch_buffer(sctx, sctx->tes_shader); - if (r < 0) - return false; - if (r == 1) + r = si_update_scratch_buffer(sctx, sctx->tes_shader); + if (r < 0) + return false; + if (r == 1) { + if (sctx->gs_shader) si_pm4_bind_state(sctx, es, sctx->tes_shader->current->pm4); - } else { - r = si_update_scratch_buffer(sctx, sctx->tes_shader); - if (r < 0) - return false; - if (r == 1) + else si_pm4_bind_state(sctx, vs, sctx->tes_shader->current->pm4); } } |