diff options
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.c | 33 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 5 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_need_swtnl.c | 13 |
3 files changed, 2 insertions, 49 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index 8389384307d..0ffff9c506b 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -25,13 +25,11 @@ #include "svga_cmd.h" -#include "os/os_process.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "pipe/p_screen.h" #include "util/u_memory.h" #include "util/u_bitmask.h" -#include "util/u_string.h" #include "svga_context.h" #include "svga_screen.h" @@ -82,35 +80,6 @@ static void svga_destroy( struct pipe_context *pipe ) } -/** - * Check the process name to see if we're running with an app that - * needs any particular work-arounds. - */ -static void -check_for_workarounds(struct svga_context *svga) -{ - char name[1000]; - - if (!os_get_process_name(name, sizeof(name))) - return; - - if (util_strcmp(name, "sauer_client") == 0) { - /* - * Sauerbraten uses a two-pass rendering algorithm. The first pass - * draws a depth map. The second pass draws the colors. On the second - * pass we wind up using the swtnl path because the game tries to use - * a GLbyte[3] normal vector array (which the SVGA3D protocol does not - * support.) The vertices of the first and second passes don't quite - * match so we see some depth/Z-fighting issues. This work-around - * causes us to map GLbyte[3] to SVGA3D_DECLTYPE_UBYTE4N and avoid the - * swtnl path. Despite not correctly converting normal vectors from - * GLbyte[3] to float[4], the rendering looks OK. - */ - debug_printf("Enabling sauerbraten GLbyte[3] work-around\n"); - svga->workaround.use_decltype_ubyte4n = TRUE; - } -} - struct pipe_context *svga_context_create( struct pipe_screen *screen, void *priv ) @@ -187,8 +156,6 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen, svga->dirty = ~0; - check_for_workarounds(svga); - return &svga->pipe; no_state: diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 1e93b024f9f..0daab0b3229 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -389,11 +389,6 @@ struct svga_context /** performance / info queries */ uint64_t num_draw_calls; /**< SVGA_QUERY_DRAW_CALLS */ uint64_t num_fallbacks; /**< SVGA_QUERY_FALLBACKS */ - - /** quirks / work-around flags for particular apps */ - struct { - boolean use_decltype_ubyte4n; - } workaround; }; /* A flag for each state_tracker state object: diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c index 6f1d802bced..c0bfd2c14d0 100644 --- a/src/gallium/drivers/svga/svga_state_need_swtnl.c +++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c @@ -36,8 +36,7 @@ * format. Return SVGA3D_DECLTYPE_MAX for unsupported gallium formats. */ static INLINE SVGA3dDeclType -svga_translate_vertex_format(const struct svga_context *svga, - enum pipe_format format) +svga_translate_vertex_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_R32_FLOAT: return SVGA3D_DECLTYPE_FLOAT1; @@ -58,12 +57,6 @@ svga_translate_vertex_format(const struct svga_context *svga, case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2; case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4; - case PIPE_FORMAT_R8G8B8_SNORM: - if (svga->workaround.use_decltype_ubyte4n) { - return SVGA3D_DECLTYPE_UBYTE4N; - } - /* fall-through */ - default: /* There are many formats without hardware support. This case * will be hit regularly, meaning we'll need swvfetch. @@ -85,9 +78,7 @@ update_need_swvfetch(struct svga_context *svga, unsigned dirty) } for (i = 0; i < svga->curr.velems->count; i++) { - svga->state.sw.ve_format[i] = - svga_translate_vertex_format(svga, - svga->curr.velems->velem[i].src_format); + svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format); if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) { /* Unsupported format - use software fetch */ need_swvfetch = TRUE; |