diff options
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_texture.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_texture.c | 349 |
1 files changed, 349 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_texture.c b/src/gallium/drivers/virgl/virgl_texture.c new file mode 100644 index 00000000000..97d02eba567 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_texture.c @@ -0,0 +1,349 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ +#include "util/u_memory.h" +#include "util/u_format.h" +#include "virgl.h" +#include "virgl_resource.h" +#include "virgl_context.h" + +static void virgl_copy_region_with_blit(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct pipe_blit_info blit; + + memset(&blit, 0, sizeof(blit)); + blit.src.resource = src; + blit.src.format = src->format; + blit.src.level = src_level; + blit.src.box = *src_box; + blit.dst.resource = dst; + blit.dst.format = dst->format; + blit.dst.level = dst_level; + blit.dst.box.x = dstx; + blit.dst.box.y = dsty; + blit.dst.box.z = dstz; + blit.dst.box.width = src_box->width; + blit.dst.box.height = src_box->height; + blit.dst.box.depth = src_box->depth; + blit.mask = util_format_get_mask(src->format) & + util_format_get_mask(dst->format); + blit.filter = PIPE_TEX_FILTER_NEAREST; + + if (blit.mask) { + pipe->blit(pipe, &blit); + } +} +static void virgl_init_temp_resource_from_box(struct pipe_resource *res, + struct pipe_resource *orig, + const struct pipe_box *box, + unsigned level, unsigned flags) +{ + memset(res, 0, sizeof(*res)); + res->format = orig->format; + res->width0 = box->width; + res->height0 = box->height; + res->depth0 = 1; + res->array_size = 1; + res->usage = PIPE_USAGE_STAGING; + res->flags = flags; + + /* We must set the correct texture target and dimensions for a 3D box. */ + if (box->depth > 1 && util_max_layer(orig, level) > 0) + res->target = orig->target; + else + res->target = PIPE_TEXTURE_2D; + + switch (res->target) { + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: + res->array_size = box->depth; + break; + case PIPE_TEXTURE_3D: + res->depth0 = box->depth; + break; + default: + break; + } +} + +static unsigned +vrend_get_tex_image_offset(const struct virgl_texture *res, + unsigned level, unsigned layer) +{ + const struct pipe_resource *pres = &res->base.u.b; + const unsigned hgt = u_minify(pres->height0, level); + const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt); + unsigned offset = res->level_offset[level]; + + if (pres->target == PIPE_TEXTURE_CUBE || + pres->target == PIPE_TEXTURE_CUBE_ARRAY || + pres->target == PIPE_TEXTURE_3D || + pres->target == PIPE_TEXTURE_2D_ARRAY) { + offset += layer * nblocksy * res->stride[level]; + } + else if (pres->target == PIPE_TEXTURE_1D_ARRAY) { + offset += layer * res->stride[level]; + } + else { + assert(layer == 0); + } + + return offset; +} + +static void *virgl_texture_transfer_map(struct pipe_context *ctx, + struct pipe_resource *resource, + unsigned level, + unsigned usage, + const struct pipe_box *box, + struct pipe_transfer **transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_screen *vs = virgl_screen(ctx->screen); + struct virgl_texture *vtex = (struct virgl_texture *)resource; + enum pipe_format format = resource->format; + struct virgl_transfer *trans; + void *ptr; + boolean readback = TRUE; + uint32_t offset; + struct virgl_hw_res *hw_res; + const unsigned h = u_minify(vtex->base.u.b.height0, level); + const unsigned nblocksy = util_format_get_nblocksy(format, h); + bool is_depth = util_format_has_depth(util_format_description(resource->format)); + uint32_t l_stride; + bool doflushwait; + + doflushwait = virgl_res_needs_flush_wait(vctx, &vtex->base, usage); + if (doflushwait) + ctx->flush(ctx, NULL, 0); + + trans = util_slab_alloc(&vctx->texture_transfer_pool); + if (trans == NULL) + return NULL; + + trans->base.resource = resource; + trans->base.level = level; + trans->base.usage = usage; + trans->base.box = *box; + trans->base.stride = vtex->stride[level]; + trans->base.layer_stride = trans->base.stride * nblocksy; + + if (resource->target != PIPE_TEXTURE_3D && + resource->target != PIPE_TEXTURE_CUBE && + resource->target != PIPE_TEXTURE_1D_ARRAY && + resource->target != PIPE_TEXTURE_2D_ARRAY && + resource->target != PIPE_TEXTURE_CUBE_ARRAY) + l_stride = 0; + else + l_stride = trans->base.layer_stride; + + if (is_depth && resource->nr_samples > 1) { + struct pipe_resource tmp_resource; + virgl_init_temp_resource_from_box(&tmp_resource, resource, box, + level, 0); + + trans->resolve_tmp = (struct virgl_resource *)ctx->screen->resource_create(ctx->screen, &tmp_resource); + + virgl_copy_region_with_blit(ctx, &trans->resolve_tmp->u.b, 0, 0, 0, 0, resource, level, box); + ctx->flush(ctx, NULL, 0); + /* we want to do a resolve blit into the temporary */ + hw_res = trans->resolve_tmp->hw_res; + offset = 0; + } else { + offset = vrend_get_tex_image_offset(vtex, level, box->z); + + offset += box->y / util_format_get_blockheight(format) * trans->base.stride + + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); + hw_res = vtex->base.hw_res; + trans->resolve_tmp = NULL; + } + + readback = virgl_res_needs_readback(vctx, &vtex->base, usage); + if (readback) + vs->vws->transfer_get(vs->vws, hw_res, box, trans->base.stride, l_stride, offset, level); + + if (doflushwait || readback) + vs->vws->resource_wait(vs->vws, vtex->base.hw_res); + + ptr = vs->vws->resource_map(vs->vws, hw_res); + if (!ptr) { + return NULL; + } + + trans->offset = offset; + *transfer = &trans->base; + + return ptr + trans->offset; +} + +static void virgl_texture_transfer_unmap(struct pipe_context *ctx, + struct pipe_transfer *transfer) +{ + struct virgl_context *vctx = (struct virgl_context *)ctx; + struct virgl_transfer *trans = (struct virgl_transfer *)transfer; + struct virgl_texture *vtex = (struct virgl_texture *)transfer->resource; + uint32_t l_stride; + + if (transfer->resource->target != PIPE_TEXTURE_3D && + transfer->resource->target != PIPE_TEXTURE_CUBE && + transfer->resource->target != PIPE_TEXTURE_1D_ARRAY && + transfer->resource->target != PIPE_TEXTURE_2D_ARRAY && + transfer->resource->target != PIPE_TEXTURE_CUBE_ARRAY) + l_stride = 0; + else + l_stride = trans->base.layer_stride; + + if (trans->base.usage & PIPE_TRANSFER_WRITE) { + if (!(transfer->usage & PIPE_TRANSFER_FLUSH_EXPLICIT)) { + struct virgl_screen *vs = virgl_screen(ctx->screen); + vtex->base.clean = FALSE; + vctx->num_transfers++; + vs->vws->transfer_put(vs->vws, vtex->base.hw_res, + &transfer->box, trans->base.stride, l_stride, trans->offset, transfer->level); + + } + } + + if (trans->resolve_tmp) + pipe_resource_reference((struct pipe_resource **)&trans->resolve_tmp, NULL); + + util_slab_free(&vctx->texture_transfer_pool, trans); +} + + +static boolean +vrend_resource_layout(struct virgl_texture *res, + uint32_t *total_size) +{ + struct pipe_resource *pt = &res->base.u.b; + unsigned level; + unsigned width = pt->width0; + unsigned height = pt->height0; + unsigned depth = pt->depth0; + unsigned buffer_size = 0; + + for (level = 0; level <= pt->last_level; level++) { + unsigned slices; + + if (pt->target == PIPE_TEXTURE_CUBE) + slices = 6; + else if (pt->target == PIPE_TEXTURE_3D) + slices = depth; + else + slices = pt->array_size; + + res->stride[level] = util_format_get_stride(pt->format, width); + res->level_offset[level] = buffer_size; + + buffer_size += (util_format_get_nblocksy(pt->format, height) * + slices * res->stride[level]); + + width = u_minify(width, 1); + height = u_minify(height, 1); + depth = u_minify(depth, 1); + } + + if (pt->nr_samples <= 1) + *total_size = buffer_size; + else /* don't create guest backing store for MSAA */ + *total_size = 0; + return TRUE; +} + +static boolean virgl_texture_get_handle(struct pipe_screen *screen, + struct pipe_resource *ptex, + struct winsys_handle *whandle) +{ + struct virgl_screen *vs = virgl_screen(screen); + struct virgl_texture *vtex = (struct virgl_texture *)ptex; + + return vs->vws->resource_get_handle(vs->vws, vtex->base.hw_res, vtex->stride[0], whandle); +} + +static void virgl_texture_destroy(struct pipe_screen *screen, + struct pipe_resource *res) +{ + struct virgl_screen *vs = virgl_screen(screen); + struct virgl_texture *vtex = (struct virgl_texture *)res; + vs->vws->resource_unref(vs->vws, vtex->base.hw_res); + FREE(vtex); +} + +static const struct u_resource_vtbl virgl_texture_vtbl = +{ + virgl_texture_get_handle, /* get_handle */ + virgl_texture_destroy, /* resource_destroy */ + virgl_texture_transfer_map, /* transfer_map */ + NULL, /* transfer_flush_region */ + virgl_texture_transfer_unmap, /* transfer_unmap */ + NULL /* transfer_inline_write */ +}; + +struct pipe_resource * +virgl_texture_from_handle(struct virgl_screen *vs, + const struct pipe_resource *template, + struct winsys_handle *whandle) +{ + struct virgl_texture *tex; + uint32_t size; + + tex = CALLOC_STRUCT(virgl_texture); + tex->base.u.b = *template; + tex->base.u.b.screen = &vs->base; + pipe_reference_init(&tex->base.u.b.reference, 1); + tex->base.u.vtbl = &virgl_texture_vtbl; + vrend_resource_layout(tex, &size); + + tex->base.hw_res = vs->vws->resource_create_from_handle(vs->vws, whandle); + return &tex->base.u.b; +} + +struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, + const struct pipe_resource *template) +{ + struct virgl_texture *tex; + uint32_t size; + unsigned vbind; + + tex = CALLOC_STRUCT(virgl_texture); + tex->base.clean = TRUE; + tex->base.u.b = *template; + tex->base.u.b.screen = &vs->base; + pipe_reference_init(&tex->base.u.b.reference, 1); + tex->base.u.vtbl = &virgl_texture_vtbl; + vrend_resource_layout(tex, &size); + + vbind = pipe_to_virgl_bind(template->bind); + tex->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, template->height0, template->depth0, template->array_size, template->last_level, template->nr_samples, size); + if (!tex->base.hw_res) { + FREE(tex); + return NULL; + } + return &tex->base.u.b; +} |