diff options
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 87c7f5c6a70..2324878672e 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -60,6 +60,113 @@ uint32_t virgl_object_assign_handle(void) return ++next_handle; } +bool +virgl_can_rebind_resource(struct virgl_context *vctx, + struct pipe_resource *res) +{ + /* We cannot rebind resources that are referenced by host objects, which + * are + * + * - VIRGL_OBJECT_SURFACE + * - VIRGL_OBJECT_SAMPLER_VIEW + * - VIRGL_OBJECT_STREAMOUT_TARGET + * + * Because surfaces cannot be created from buffers, we require the resource + * to be a buffer instead (and avoid tracking VIRGL_OBJECT_SURFACE binds). + */ + const unsigned unsupported_bind = (PIPE_BIND_SAMPLER_VIEW | + PIPE_BIND_STREAM_OUTPUT); + const unsigned bind_history = virgl_resource(res)->bind_history; + return res->target == PIPE_BUFFER && !(bind_history & unsupported_bind); +} + +void +virgl_rebind_resource(struct virgl_context *vctx, + struct pipe_resource *res) +{ + /* Queries use internally created buffers and do not go through transfers. + * Index buffers are not bindable. They are not tracked. + */ + MAYBE_UNUSED const unsigned tracked_bind = (PIPE_BIND_VERTEX_BUFFER | + PIPE_BIND_CONSTANT_BUFFER | + PIPE_BIND_SHADER_BUFFER | + PIPE_BIND_SHADER_IMAGE); + const unsigned bind_history = virgl_resource(res)->bind_history; + unsigned i; + + assert(virgl_can_rebind_resource(vctx, res) && + (bind_history & tracked_bind) == bind_history); + + if (bind_history & PIPE_BIND_VERTEX_BUFFER) { + for (i = 0; i < vctx->num_vertex_buffers; i++) { + if (vctx->vertex_buffer[i].buffer.resource == res) { + vctx->vertex_array_dirty = true; + break; + } + } + } + + if (bind_history & PIPE_BIND_SHADER_BUFFER) { + uint32_t remaining_mask = vctx->atomic_buffer_enabled_mask; + while (remaining_mask) { + int i = u_bit_scan(&remaining_mask); + if (vctx->atomic_buffers[i].buffer == res) { + const struct pipe_shader_buffer *abo = &vctx->atomic_buffers[i]; + virgl_encode_set_hw_atomic_buffers(vctx, i, 1, abo); + } + } + } + + /* check per-stage shader bindings */ + if (bind_history & (PIPE_BIND_CONSTANT_BUFFER | + PIPE_BIND_SHADER_BUFFER | + PIPE_BIND_SHADER_IMAGE)) { + enum pipe_shader_type shader_type; + for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { + const struct virgl_shader_binding_state *binding = + &vctx->shader_bindings[shader_type]; + + if (bind_history & PIPE_BIND_CONSTANT_BUFFER) { + uint32_t remaining_mask = binding->ubo_enabled_mask; + while (remaining_mask) { + int i = u_bit_scan(&remaining_mask); + if (binding->ubos[i].buffer == res) { + const struct pipe_constant_buffer *ubo = &binding->ubos[i]; + virgl_encoder_set_uniform_buffer(vctx, shader_type, i, + ubo->buffer_offset, + ubo->buffer_size, + virgl_resource(res)); + } + } + } + + if (bind_history & PIPE_BIND_SHADER_BUFFER) { + uint32_t remaining_mask = binding->ssbo_enabled_mask; + while (remaining_mask) { + int i = u_bit_scan(&remaining_mask); + if (binding->ssbos[i].buffer == res) { + const struct pipe_shader_buffer *ssbo = &binding->ssbos[i]; + virgl_encode_set_shader_buffers(vctx, shader_type, i, 1, + ssbo); + } + } + } + + if (bind_history & PIPE_BIND_SHADER_IMAGE) { + uint32_t remaining_mask = binding->image_enabled_mask; + while (remaining_mask) { + int i = u_bit_scan(&remaining_mask); + if (binding->images[i].resource == res) { + const struct pipe_image_view *image = &binding->images[i]; + virgl_encode_set_shader_images(vctx, shader_type, i, 1, + image); + } + } + } + } + } +} + static void virgl_attach_res_framebuffer(struct virgl_context *vctx) { struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; @@ -466,6 +573,15 @@ static void virgl_set_vertex_buffers(struct pipe_context *ctx, &vctx->num_vertex_buffers, buffers, start_slot, num_buffers); + if (buffers) { + for (unsigned i = 0; i < num_buffers; i++) { + struct virgl_resource *res = + virgl_resource(buffers[i].buffer.resource); + if (res && !buffers[i].is_user_buffer) + res->bind_history |= PIPE_BIND_VERTEX_BUFFER; + } + } + vctx->vertex_array_dirty = TRUE; } @@ -520,6 +636,8 @@ static void virgl_set_constant_buffer(struct pipe_context *ctx, if (buf && buf->buffer) { struct virgl_resource *res = virgl_resource(buf->buffer); + res->bind_history |= PIPE_BIND_CONSTANT_BUFFER; + virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset, buf->buffer_size, res); @@ -838,6 +956,9 @@ static void virgl_set_sampler_views(struct pipe_context *ctx, for (unsigned i = 0; i < num_views; i++) { unsigned idx = start_slot + i; if (views && views[i]) { + struct virgl_resource *res = virgl_resource(views[i]->texture); + res->bind_history |= PIPE_BIND_SAMPLER_VIEW; + pipe_sampler_view_reference(&binding->views[idx], views[i]); binding->view_enabled_mask |= 1 << idx; } else { @@ -1017,6 +1138,9 @@ static void virgl_set_hw_atomic_buffers(struct pipe_context *ctx, for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers && buffers[i].buffer) { + struct virgl_resource *res = virgl_resource(buffers[i].buffer); + res->bind_history |= PIPE_BIND_SHADER_BUFFER; + pipe_resource_reference(&vctx->atomic_buffers[idx].buffer, buffers[i].buffer); vctx->atomic_buffers[idx] = buffers[i]; @@ -1044,6 +1168,9 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx, for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (buffers && buffers[i].buffer) { + struct virgl_resource *res = virgl_resource(buffers[i].buffer); + res->bind_history |= PIPE_BIND_SHADER_BUFFER; + pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer); binding->ssbos[idx] = buffers[i]; binding->ssbo_enabled_mask |= 1 << idx; @@ -1096,6 +1223,9 @@ static void virgl_set_shader_images(struct pipe_context *ctx, for (unsigned i = 0; i < count; i++) { unsigned idx = start_slot + i; if (images && images[i].resource) { + struct virgl_resource *res = virgl_resource(images[i].resource); + res->bind_history |= PIPE_BIND_SHADER_IMAGE; + pipe_resource_reference(&binding->images[idx].resource, images[i].resource); binding->images[idx] = images[i]; |