diff options
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c index 74b232fe6cf..41ba853805b 100644 --- a/src/gallium/drivers/virgl/virgl_context.c +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -182,6 +182,20 @@ static void virgl_attach_res_shader_buffers(struct virgl_context *vctx, } } +static void virgl_attach_res_shader_images(struct virgl_context *vctx, + enum pipe_shader_type shader_type) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) { + res = virgl_resource(vctx->images[shader_type][i]); + if (res) { + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + } +} + /* * after flushing, the hw context still has a bunch of * resources bound, so we need to rebind those here. @@ -198,6 +212,7 @@ static void virgl_reemit_res(struct virgl_context *vctx) virgl_attach_res_sampler_views(vctx, shader_type); virgl_attach_res_uniform_buffers(vctx, shader_type); virgl_attach_res_shader_buffers(vctx, shader_type); + virgl_attach_res_shader_images(vctx, shader_type); } virgl_attach_res_vertex_buffers(vctx); virgl_attach_res_so_targets(vctx); @@ -954,6 +969,34 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx, virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers); } +static void virgl_set_shader_images(struct pipe_context *ctx, + enum pipe_shader_type shader, + unsigned start_slot, unsigned count, + const struct pipe_image_view *images) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *rs = virgl_screen(ctx->screen); + + for (unsigned i = 0; i < count; i++) { + unsigned idx = start_slot + i; + + if (images) { + if (images[i].resource) { + pipe_resource_reference(&vctx->images[shader][idx], images[i].resource); + continue; + } + } + pipe_resource_reference(&vctx->images[shader][idx], NULL); + } + + uint32_t max_shader_images = shader == PIPE_SHADER_FRAGMENT ? + rs->caps.caps.v2.max_shader_image_frag_compute : + rs->caps.caps.v2.max_shader_image_other_stages; + if (!max_shader_images) + return; + virgl_encode_set_shader_images(vctx, shader, start_slot, count, images); +} + static void virgl_context_destroy( struct pipe_context *ctx ) { @@ -1092,6 +1135,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, vctx->base.blit = virgl_blit; vctx->base.set_shader_buffers = virgl_set_shader_buffers; + vctx->base.set_shader_images = virgl_set_shader_images; virgl_init_context_resource_functions(&vctx->base); virgl_init_query_functions(vctx); virgl_init_so_functions(vctx); |