diff options
Diffstat (limited to 'src/gallium/drivers/virgl/virgl_context.c')
-rw-r--r-- | src/gallium/drivers/virgl/virgl_context.c | 963 |
1 files changed, 963 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c new file mode 100644 index 00000000000..e4f02ba1096 --- /dev/null +++ b/src/gallium/drivers/virgl/virgl_context.c @@ -0,0 +1,963 @@ +/* + * Copyright 2014, 2015 Red Hat. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include "pipe/p_shader_tokens.h" + +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_screen.h" +#include "pipe/p_state.h" +#include "util/u_inlines.h" +#include "util/u_memory.h" +#include "util/u_format.h" +#include "util/u_transfer.h" +#include "util/u_helpers.h" +#include "util/u_slab.h" +#include "util/u_upload_mgr.h" +#include "util/u_blitter.h" +#include "tgsi/tgsi_text.h" +#include "indices/u_primconvert.h" + +#include "pipebuffer/pb_buffer.h" +#include "state_tracker/graw.h" + +#include "virgl_encode.h" +#include "virgl_context.h" +#include "virgl_protocol.h" +#include "virgl_resource.h" +#include "virgl_screen.h" + +static uint32_t next_handle; +uint32_t virgl_object_assign_handle(void) +{ + return ++next_handle; +} + +static void virgl_buffer_flush(struct virgl_context *vctx, + struct virgl_buffer *vbuf) +{ + struct virgl_screen *rs = virgl_screen(vctx->base.screen); + struct pipe_box box; + + assert(vbuf->on_list); + + box.height = 1; + box.depth = 1; + box.y = 0; + box.z = 0; + + box.x = vbuf->valid_buffer_range.start; + box.width = MIN2(vbuf->valid_buffer_range.end - vbuf->valid_buffer_range.start, vbuf->base.u.b.width0); + + vctx->num_transfers++; + rs->vws->transfer_put(rs->vws, vbuf->base.hw_res, + &box, 0, 0, box.x, 0); + + util_range_set_empty(&vbuf->valid_buffer_range); +} + +static void virgl_attach_res_framebuffer(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct pipe_surface *surf; + struct virgl_resource *res; + unsigned i; + + surf = vctx->framebuffer.zsbuf; + if (surf) { + res = virgl_resource(surf->texture); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + for (i = 0; i < vctx->framebuffer.nr_cbufs; i++) { + surf = vctx->framebuffer.cbufs[i]; + if (surf) { + res = virgl_resource(surf->texture); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + } +} + +static void virgl_attach_res_sampler_views(struct virgl_context *vctx, + unsigned shader_type) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; + struct virgl_resource *res; + uint32_t remaining_mask = tinfo->enabled_mask; + unsigned i; + while (remaining_mask) { + i = u_bit_scan(&remaining_mask); + assert(tinfo->views[i]); + + res = virgl_resource(tinfo->views[i]->base.texture); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_vertex_buffers(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + + for (i = 0; i < vctx->num_vertex_buffers; i++) { + res = virgl_resource(vctx->vertex_buffer[i].buffer); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_index_buffer(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + + res = virgl_resource(vctx->index_buffer.buffer); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); +} + +static void virgl_attach_res_so_targets(struct virgl_context *vctx) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + + for (i = 0; i < vctx->num_so_targets; i++) { + res = virgl_resource(vctx->so_targets[i].base.buffer); + if (res) + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } +} + +static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx, + unsigned shader_type) +{ + struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws; + struct virgl_resource *res; + unsigned i; + for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) { + res = virgl_resource(vctx->ubos[shader_type][i]); + if (res) { + vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE); + } + } +} + +/* + * after flushing, the hw context still has a bunch of + * resources bound, so we need to rebind those here. + */ +static void virgl_reemit_res(struct virgl_context *vctx) +{ + unsigned shader_type; + + /* reattach any flushed resources */ + /* framebuffer, sampler views, vertex/index/uniform/stream buffers */ + virgl_attach_res_framebuffer(vctx); + + for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { + virgl_attach_res_sampler_views(vctx, shader_type); + virgl_attach_res_uniform_buffers(vctx, shader_type); + } + virgl_attach_res_index_buffer(vctx); + virgl_attach_res_vertex_buffers(vctx); + virgl_attach_res_so_targets(vctx); +} + +static struct pipe_surface *virgl_create_surface(struct pipe_context *ctx, + struct pipe_resource *resource, + const struct pipe_surface *templ) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_surface *surf; + struct virgl_resource *res = virgl_resource(resource); + uint32_t handle; + + surf = CALLOC_STRUCT(virgl_surface); + if (surf == NULL) + return NULL; + + res->clean = FALSE; + handle = virgl_object_assign_handle(); + pipe_reference_init(&surf->base.reference, 1); + pipe_resource_reference(&surf->base.texture, resource); + surf->base.context = ctx; + surf->base.format = templ->format; + if (resource->target != PIPE_BUFFER) { + surf->base.width = u_minify(resource->width0, templ->u.tex.level); + surf->base.height = u_minify(resource->height0, templ->u.tex.level); + surf->base.u.tex.level = templ->u.tex.level; + surf->base.u.tex.first_layer = templ->u.tex.first_layer; + surf->base.u.tex.last_layer = templ->u.tex.last_layer; + } else { + surf->base.width = templ->u.buf.last_element - templ->u.buf.first_element + 1; + surf->base.height = resource->height0; + surf->base.u.buf.first_element = templ->u.buf.first_element; + surf->base.u.buf.last_element = templ->u.buf.last_element; + } + virgl_encoder_create_surface(vctx, handle, res, &surf->base); + surf->handle = handle; + return &surf->base; +} + +static void virgl_surface_destroy(struct pipe_context *ctx, + struct pipe_surface *psurf) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_surface *surf = virgl_surface(psurf); + + pipe_resource_reference(&surf->base.texture, NULL); + virgl_encode_delete_object(vctx, surf->handle, VIRGL_OBJECT_SURFACE); + FREE(surf); +} + +static void *virgl_create_blend_state(struct pipe_context *ctx, + const struct pipe_blend_state *blend_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_blend_state(vctx, handle, blend_state); + return (void *)(unsigned long)handle; + +} + +static void virgl_bind_blend_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)blend_state; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_BLEND); +} + +static void virgl_delete_blend_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)blend_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_BLEND); +} + +static void *virgl_create_depth_stencil_alpha_state(struct pipe_context *ctx, + const struct pipe_depth_stencil_alpha_state *blend_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_dsa_state(vctx, handle, blend_state); + return (void *)(unsigned long)handle; +} + +static void virgl_bind_depth_stencil_alpha_state(struct pipe_context *ctx, + void *blend_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)blend_state; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_DSA); +} + +static void virgl_delete_depth_stencil_alpha_state(struct pipe_context *ctx, + void *dsa_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)dsa_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_DSA); +} + +static void *virgl_create_rasterizer_state(struct pipe_context *ctx, + const struct pipe_rasterizer_state *rs_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle; + handle = virgl_object_assign_handle(); + + virgl_encode_rasterizer_state(vctx, handle, rs_state); + return (void *)(unsigned long)handle; +} + +static void virgl_bind_rasterizer_state(struct pipe_context *ctx, + void *rs_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)rs_state; + + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); +} + +static void virgl_delete_rasterizer_state(struct pipe_context *ctx, + void *rs_state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)rs_state; + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_RASTERIZER); +} + +static void virgl_set_framebuffer_state(struct pipe_context *ctx, + const struct pipe_framebuffer_state *state) +{ + struct virgl_context *vctx = virgl_context(ctx); + + vctx->framebuffer = *state; + virgl_encoder_set_framebuffer_state(vctx, state); + virgl_attach_res_framebuffer(vctx); +} + +static void virgl_set_viewport_states(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *state) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_viewport_states(vctx, start_slot, num_viewports, state); +} + +static void *virgl_create_vertex_elements_state(struct pipe_context *ctx, + unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = virgl_object_assign_handle(); + virgl_encoder_create_vertex_elements(vctx, handle, + num_elements, elements); + return (void*)(unsigned long)handle; + +} + +static void virgl_delete_vertex_elements_state(struct pipe_context *ctx, + void *ve) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)ve; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); +} + +static void virgl_bind_vertex_elements_state(struct pipe_context *ctx, + void *ve) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)ve; + virgl_encode_bind_object(vctx, handle, VIRGL_OBJECT_VERTEX_ELEMENTS); +} + +static void virgl_set_vertex_buffers(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_buffers, + const struct pipe_vertex_buffer *buffers) +{ + struct virgl_context *vctx = virgl_context(ctx); + + util_set_vertex_buffers_count(vctx->vertex_buffer, + &vctx->num_vertex_buffers, + buffers, start_slot, num_buffers); + + vctx->vertex_array_dirty = TRUE; +} + +static void virgl_hw_set_vertex_buffers(struct pipe_context *ctx) +{ + struct virgl_context *vctx = virgl_context(ctx); + + if (vctx->vertex_array_dirty) { + virgl_encoder_set_vertex_buffers(vctx, vctx->num_vertex_buffers, vctx->vertex_buffer); + virgl_attach_res_vertex_buffers(vctx); + } +} + +static void virgl_set_stencil_ref(struct pipe_context *ctx, + const struct pipe_stencil_ref *ref) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_stencil_ref(vctx, ref); +} + +static void virgl_set_blend_color(struct pipe_context *ctx, + const struct pipe_blend_color *color) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_blend_color(vctx, color); +} + +static void virgl_set_index_buffer(struct pipe_context *ctx, + const struct pipe_index_buffer *ib) +{ + struct virgl_context *vctx = virgl_context(ctx); + + if (ib) { + pipe_resource_reference(&vctx->index_buffer.buffer, ib->buffer); + memcpy(&vctx->index_buffer, ib, sizeof(*ib)); + } else { + pipe_resource_reference(&vctx->index_buffer.buffer, NULL); + } +} + +static void virgl_hw_set_index_buffer(struct pipe_context *ctx, + struct pipe_index_buffer *ib) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_index_buffer(vctx, ib); + virgl_attach_res_index_buffer(vctx); +} + +static void virgl_set_constant_buffer(struct pipe_context *ctx, + uint shader, uint index, + struct pipe_constant_buffer *buf) +{ + struct virgl_context *vctx = virgl_context(ctx); + + if (buf) { + if (!buf->user_buffer){ + struct virgl_resource *res = virgl_resource(buf->buffer); + virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset, + buf->buffer_size, res); + pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer); + return; + } + pipe_resource_reference(&vctx->ubos[shader][index], NULL); + virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer); + } else { + virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL); + pipe_resource_reference(&vctx->ubos[shader][index], NULL); + } +} + +void virgl_transfer_inline_write(struct pipe_context *ctx, + struct pipe_resource *res, + unsigned level, + unsigned usage, + const struct pipe_box *box, + const void *data, + unsigned stride, + unsigned layer_stride) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *vs = virgl_screen(ctx->screen); + struct virgl_resource *grres = virgl_resource(res); + struct virgl_buffer *vbuf = virgl_buffer(res); + + grres->clean = FALSE; + + if (virgl_res_needs_flush_wait(vctx, &vbuf->base, usage)) { + ctx->flush(ctx, NULL, 0); + + vs->vws->resource_wait(vs->vws, vbuf->base.hw_res); + } + + virgl_encoder_inline_write(vctx, grres, level, usage, + box, data, stride, layer_stride); +} + +static void *virgl_shader_encoder(struct pipe_context *ctx, + const struct pipe_shader_state *shader, + unsigned type) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle; + struct tgsi_token *new_tokens; + int ret; + + new_tokens = virgl_tgsi_transform(shader->tokens); + if (!new_tokens) + return NULL; + + handle = virgl_object_assign_handle(); + /* encode VS state */ + ret = virgl_encode_shader_state(vctx, handle, type, + &shader->stream_output, + new_tokens); + if (ret) { + return NULL; + } + + FREE(new_tokens); + return (void *)(unsigned long)handle; + +} +static void *virgl_create_vs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_VERTEX); +} + +static void *virgl_create_gs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_GEOMETRY); +} + +static void *virgl_create_fs_state(struct pipe_context *ctx, + const struct pipe_shader_state *shader) +{ + return virgl_shader_encoder(ctx, shader, PIPE_SHADER_FRAGMENT); +} + +static void +virgl_delete_fs_state(struct pipe_context *ctx, + void *fs) +{ + uint32_t handle = (unsigned long)fs; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void +virgl_delete_gs_state(struct pipe_context *ctx, + void *gs) +{ + uint32_t handle = (unsigned long)gs; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void +virgl_delete_vs_state(struct pipe_context *ctx, + void *vs) +{ + uint32_t handle = (unsigned long)vs; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SHADER); +} + +static void virgl_bind_vs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); +} + +static void virgl_bind_gs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); +} + + +static void virgl_bind_fs_state(struct pipe_context *ctx, + void *vss) +{ + uint32_t handle = (unsigned long)vss; + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); +} + +static void virgl_clear(struct pipe_context *ctx, + unsigned buffers, + const union pipe_color_union *color, + double depth, unsigned stencil) +{ + struct virgl_context *vctx = virgl_context(ctx); + + virgl_encode_clear(vctx, buffers, color, depth, stencil); +} + +static void virgl_draw_vbo(struct pipe_context *ctx, + const struct pipe_draw_info *dinfo) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *rs = virgl_screen(ctx->screen); + struct pipe_index_buffer ib = {}; + struct pipe_draw_info info = *dinfo; + + if (!(rs->caps.caps.v1.prim_mask & (1 << dinfo->mode))) { + util_primconvert_save_index_buffer(vctx->primconvert, &vctx->index_buffer); + util_primconvert_draw_vbo(vctx->primconvert, dinfo); + return; + } + if (info.indexed) { + pipe_resource_reference(&ib.buffer, vctx->index_buffer.buffer); + ib.user_buffer = vctx->index_buffer.user_buffer; + ib.index_size = vctx->index_buffer.index_size; + ib.offset = vctx->index_buffer.offset + info.start * ib.index_size; + + if (ib.user_buffer) { + u_upload_data(vctx->uploader, 0, info.count * ib.index_size, + ib.user_buffer, &ib.offset, &ib.buffer); + ib.user_buffer = NULL; + } + } + + u_upload_unmap(vctx->uploader); + + vctx->num_draws++; + virgl_hw_set_vertex_buffers(ctx); + if (info.indexed) + virgl_hw_set_index_buffer(ctx, &ib); + + virgl_encoder_draw_vbo(vctx, &info); + + pipe_resource_reference(&ib.buffer, NULL); + +} + +static void virgl_flush_eq(struct virgl_context *ctx, void *closure) +{ + struct virgl_screen *rs = virgl_screen(ctx->base.screen); + + /* send the buffer to the remote side for decoding */ + ctx->num_transfers = ctx->num_draws = 0; + rs->vws->submit_cmd(rs->vws, ctx->cbuf); + + virgl_encoder_set_sub_ctx(ctx, ctx->hw_sub_ctx_id); + + /* add back current framebuffer resources to reference list? */ + virgl_reemit_res(ctx); +} + +static void virgl_flush_from_st(struct pipe_context *ctx, + struct pipe_fence_handle **fence, + enum pipe_flush_flags flags) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *rs = virgl_screen(ctx->screen); + struct virgl_buffer *buf, *tmp; + + if (fence) + *fence = rs->vws->cs_create_fence(rs->vws); + + LIST_FOR_EACH_ENTRY_SAFE(buf, tmp, &vctx->to_flush_bufs, flush_list) { + struct pipe_resource *res = &buf->base.u.b; + virgl_buffer_flush(vctx, buf); + list_del(&buf->flush_list); + buf->on_list = FALSE; + pipe_resource_reference(&res, NULL); + + } + virgl_flush_eq(vctx, vctx); +} + +static struct pipe_sampler_view *virgl_create_sampler_view(struct pipe_context *ctx, + struct pipe_resource *texture, + const struct pipe_sampler_view *state) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_sampler_view *grview; + uint32_t handle; + struct virgl_resource *res; + + if (state == NULL) + return NULL; + + grview = CALLOC_STRUCT(virgl_sampler_view); + if (!grview) + return NULL; + + res = virgl_resource(texture); + handle = virgl_object_assign_handle(); + virgl_encode_sampler_view(vctx, handle, res, state); + + grview->base = *state; + grview->base.reference.count = 1; + + grview->base.texture = NULL; + grview->base.context = ctx; + pipe_resource_reference(&grview->base.texture, texture); + grview->handle = handle; + return &grview->base; +} + +static void virgl_set_sampler_views(struct pipe_context *ctx, + unsigned shader_type, + unsigned start_slot, + unsigned num_views, + struct pipe_sampler_view **views) +{ + struct virgl_context *vctx = virgl_context(ctx); + int i; + uint32_t disable_mask = ~((1ull << num_views) - 1); + struct virgl_textures_info *tinfo = &vctx->samplers[shader_type]; + uint32_t new_mask = 0; + uint32_t remaining_mask; + + remaining_mask = tinfo->enabled_mask & disable_mask; + + while (remaining_mask) { + i = u_bit_scan(&remaining_mask); + assert(tinfo->views[i]); + + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); + } + + for (i = 0; i < num_views; i++) { + struct virgl_sampler_view *grview = virgl_sampler_view(views[i]); + + if (views[i] == (struct pipe_sampler_view *)tinfo->views[i]) + continue; + + if (grview) { + new_mask |= 1 << i; + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]); + } else { + pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL); + disable_mask |= 1 << i; + } + } + + tinfo->enabled_mask &= ~disable_mask; + tinfo->enabled_mask |= new_mask; + virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views); + virgl_attach_res_sampler_views(vctx, shader_type); +} + +static void virgl_destroy_sampler_view(struct pipe_context *ctx, + struct pipe_sampler_view *view) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_sampler_view *grview = virgl_sampler_view(view); + + virgl_encode_delete_object(vctx, grview->handle, VIRGL_OBJECT_SAMPLER_VIEW); + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + +static void *virgl_create_sampler_state(struct pipe_context *ctx, + const struct pipe_sampler_state *state) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle; + + handle = virgl_object_assign_handle(); + + virgl_encode_sampler_state(vctx, handle, state); + return (void *)(unsigned long)handle; +} + +static void virgl_delete_sampler_state(struct pipe_context *ctx, + void *ss) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handle = (unsigned long)ss; + + virgl_encode_delete_object(vctx, handle, VIRGL_OBJECT_SAMPLER_STATE); +} + +static void virgl_bind_sampler_states(struct pipe_context *ctx, + unsigned shader, unsigned start_slot, + unsigned num_samplers, + void **samplers) +{ + struct virgl_context *vctx = virgl_context(ctx); + uint32_t handles[32]; + int i; + for (i = 0; i < num_samplers; i++) { + handles[i] = (unsigned long)(samplers[i]); + } + virgl_encode_bind_sampler_states(vctx, shader, start_slot, num_samplers, handles); +} + +static void virgl_set_polygon_stipple(struct pipe_context *ctx, + const struct pipe_poly_stipple *ps) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_polygon_stipple(vctx, ps); +} + +static void virgl_set_scissor_states(struct pipe_context *ctx, + unsigned start_slot, + unsigned num_scissor, + const struct pipe_scissor_state *ss) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_scissor_state(vctx, start_slot, num_scissor, ss); +} + +static void virgl_set_sample_mask(struct pipe_context *ctx, + unsigned sample_mask) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_sample_mask(vctx, sample_mask); +} + +static void virgl_set_clip_state(struct pipe_context *ctx, + const struct pipe_clip_state *clip) +{ + struct virgl_context *vctx = virgl_context(ctx); + virgl_encoder_set_clip_state(vctx, clip); +} + +static void virgl_resource_copy_region(struct pipe_context *ctx, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_resource *dres = virgl_resource(dst); + struct virgl_resource *sres = virgl_resource(src); + + dres->clean = FALSE; + virgl_encode_resource_copy_region(vctx, dres, + dst_level, dstx, dsty, dstz, + sres, src_level, + src_box); +} + +static void +virgl_flush_resource(struct pipe_context *pipe, + struct pipe_resource *resource) +{ +} + +static void virgl_blit(struct pipe_context *ctx, + const struct pipe_blit_info *blit) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_resource *dres = virgl_resource(blit->dst.resource); + struct virgl_resource *sres = virgl_resource(blit->src.resource); + + dres->clean = FALSE; + virgl_encode_blit(vctx, dres, sres, + blit); +} + +static void +virgl_context_destroy( struct pipe_context *ctx ) +{ + struct virgl_context *vctx = virgl_context(ctx); + struct virgl_screen *rs = virgl_screen(ctx->screen); + + vctx->framebuffer.zsbuf = NULL; + vctx->framebuffer.nr_cbufs = 0; + virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id); + virgl_flush_eq(vctx, vctx); + + rs->vws->cmd_buf_destroy(vctx->cbuf); + if (vctx->uploader) + u_upload_destroy(vctx->uploader); + util_primconvert_destroy(vctx->primconvert); + + util_slab_destroy(&vctx->texture_transfer_pool); + FREE(vctx); +} + +struct pipe_context *virgl_context_create(struct pipe_screen *pscreen, + void *priv, + unsigned flags) +{ + struct virgl_context *vctx; + struct virgl_screen *rs = virgl_screen(pscreen); + vctx = CALLOC_STRUCT(virgl_context); + + vctx->cbuf = rs->vws->cmd_buf_create(rs->vws); + if (!vctx->cbuf) { + FREE(vctx); + return NULL; + } + + vctx->base.destroy = virgl_context_destroy; + vctx->base.create_surface = virgl_create_surface; + vctx->base.surface_destroy = virgl_surface_destroy; + vctx->base.set_framebuffer_state = virgl_set_framebuffer_state; + vctx->base.create_blend_state = virgl_create_blend_state; + vctx->base.bind_blend_state = virgl_bind_blend_state; + vctx->base.delete_blend_state = virgl_delete_blend_state; + vctx->base.create_depth_stencil_alpha_state = virgl_create_depth_stencil_alpha_state; + vctx->base.bind_depth_stencil_alpha_state = virgl_bind_depth_stencil_alpha_state; + vctx->base.delete_depth_stencil_alpha_state = virgl_delete_depth_stencil_alpha_state; + vctx->base.create_rasterizer_state = virgl_create_rasterizer_state; + vctx->base.bind_rasterizer_state = virgl_bind_rasterizer_state; + vctx->base.delete_rasterizer_state = virgl_delete_rasterizer_state; + + vctx->base.set_viewport_states = virgl_set_viewport_states; + vctx->base.create_vertex_elements_state = virgl_create_vertex_elements_state; + vctx->base.bind_vertex_elements_state = virgl_bind_vertex_elements_state; + vctx->base.delete_vertex_elements_state = virgl_delete_vertex_elements_state; + vctx->base.set_vertex_buffers = virgl_set_vertex_buffers; + vctx->base.set_index_buffer = virgl_set_index_buffer; + vctx->base.set_constant_buffer = virgl_set_constant_buffer; + vctx->base.transfer_inline_write = virgl_transfer_inline_write; + + vctx->base.create_vs_state = virgl_create_vs_state; + vctx->base.create_gs_state = virgl_create_gs_state; + vctx->base.create_fs_state = virgl_create_fs_state; + + vctx->base.bind_vs_state = virgl_bind_vs_state; + vctx->base.bind_gs_state = virgl_bind_gs_state; + vctx->base.bind_fs_state = virgl_bind_fs_state; + + vctx->base.delete_vs_state = virgl_delete_vs_state; + vctx->base.delete_gs_state = virgl_delete_gs_state; + vctx->base.delete_fs_state = virgl_delete_fs_state; + + vctx->base.clear = virgl_clear; + vctx->base.draw_vbo = virgl_draw_vbo; + vctx->base.flush = virgl_flush_from_st; + vctx->base.screen = pscreen; + vctx->base.create_sampler_view = virgl_create_sampler_view; + vctx->base.sampler_view_destroy = virgl_destroy_sampler_view; + vctx->base.set_sampler_views = virgl_set_sampler_views; + + vctx->base.create_sampler_state = virgl_create_sampler_state; + vctx->base.delete_sampler_state = virgl_delete_sampler_state; + vctx->base.bind_sampler_states = virgl_bind_sampler_states; + + vctx->base.set_polygon_stipple = virgl_set_polygon_stipple; + vctx->base.set_scissor_states = virgl_set_scissor_states; + vctx->base.set_sample_mask = virgl_set_sample_mask; + vctx->base.set_stencil_ref = virgl_set_stencil_ref; + vctx->base.set_clip_state = virgl_set_clip_state; + + vctx->base.set_blend_color = virgl_set_blend_color; + + vctx->base.resource_copy_region = virgl_resource_copy_region; + vctx->base.flush_resource = virgl_flush_resource; + vctx->base.blit = virgl_blit; + + virgl_init_context_resource_functions(&vctx->base); + virgl_init_query_functions(vctx); + virgl_init_so_functions(vctx); + + list_inithead(&vctx->to_flush_bufs); + util_slab_create(&vctx->texture_transfer_pool, sizeof(struct virgl_transfer), + 16, UTIL_SLAB_SINGLETHREADED); + + vctx->primconvert = util_primconvert_create(&vctx->base, rs->caps.caps.v1.prim_mask); + vctx->uploader = u_upload_create(&vctx->base, 1024 * 1024, 256, + PIPE_BIND_INDEX_BUFFER); + if (!vctx->uploader) + goto fail; + + vctx->hw_sub_ctx_id = rs->sub_ctx_id++; + virgl_encoder_create_sub_ctx(vctx, vctx->hw_sub_ctx_id); + + virgl_encoder_set_sub_ctx(vctx, vctx->hw_sub_ctx_id); + return &vctx->base; +fail: + return NULL; +} |