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-rw-r--r--src/gallium/drivers/vc4/vc4_screen.h3
-rw-r--r--src/gallium/drivers/vc4/vc4_simulator.c60
2 files changed, 29 insertions, 34 deletions
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index 16003cfccf0..9fbe48c9a51 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -55,9 +55,6 @@ struct vc4_screen {
const char *name;
- void *simulator_mem_base;
- uint32_t simulator_mem_size;
-
/** The last seqno we've completed a wait for.
*
* This lets us slightly optimize our waits by skipping wait syscalls
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c
index 76896c06e73..e77819d9045 100644
--- a/src/gallium/drivers/vc4/vc4_simulator.c
+++ b/src/gallium/drivers/vc4/vc4_simulator.c
@@ -34,7 +34,17 @@
#include "vc4_simulator_validate.h"
#include "simpenrose/simpenrose.h"
-static mtx_t exec_mutex = _MTX_INITIALIZER_NP;
+/** Global (across GEM fds) state for the simulator */
+static struct vc4_simulator_state {
+ mtx_t mutex;
+
+ void *mem;
+ ssize_t mem_size;
+
+ int refcount;
+} sim_state = {
+ .mutex = _MTX_INITIALIZER_NP,
+};
/* A marker placed just after each BO, then checked after rendering to make
* sure it's still there.
@@ -46,8 +56,6 @@ static mtx_t exec_mutex = _MTX_INITIALIZER_NP;
static struct drm_gem_cma_object *
vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo)
{
- struct vc4_context *vc4 = dev->vc4;
- struct vc4_screen *screen = vc4->screen;
struct drm_vc4_bo *drm_bo = CALLOC_STRUCT(drm_vc4_bo);
struct drm_gem_cma_object *obj = &drm_bo->base;
uint32_t size = align(bo->size, 4096);
@@ -55,12 +63,12 @@ vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo)
drm_bo->bo = bo;
obj->base.size = size;
obj->base.dev = dev;
- obj->vaddr = screen->simulator_mem_base + dev->simulator_mem_next;
+ obj->vaddr = sim_state.mem + dev->simulator_mem_next;
obj->paddr = simpenrose_hw_addr(obj->vaddr);
dev->simulator_mem_next += size + sizeof(uint32_t);
dev->simulator_mem_next = align(dev->simulator_mem_next, 4096);
- assert(dev->simulator_mem_next <= screen->simulator_mem_size);
+ assert(dev->simulator_mem_next <= sim_state.mem_size);
*(uint32_t *)(obj->vaddr + bo->size) = BO_SENTINEL;
@@ -226,7 +234,6 @@ int
vc4_simulator_flush(struct vc4_context *vc4,
struct drm_vc4_submit_cl *args, struct vc4_job *job)
{
- struct vc4_screen *screen = vc4->screen;
struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
uint32_t winsys_stride = ctex ? ctex->bo->simulator_winsys_stride : 0;
@@ -271,7 +278,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
if (vc4_debug & VC4_DEBUG_CL) {
fprintf(stderr, "RCL:\n");
- vc4_dump_cl(screen->simulator_mem_base + exec.ct1ca,
+ vc4_dump_cl(sim_state.mem + exec.ct1ca,
exec.ct1ea - exec.ct1ca, true);
}
@@ -283,7 +290,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
fprintf(stderr, "Binning returned %d flushes, should be 1.\n",
bfc);
fprintf(stderr, "Relocated binning command list:\n");
- vc4_dump_cl(screen->simulator_mem_base + exec.ct0ca,
+ vc4_dump_cl(sim_state.mem + exec.ct0ca,
exec.ct0ea - exec.ct0ca, false);
abort();
}
@@ -293,7 +300,7 @@ vc4_simulator_flush(struct vc4_context *vc4,
fprintf(stderr, "Rendering returned %d frames, should be 1.\n",
rfc);
fprintf(stderr, "Relocated render command list:\n");
- vc4_dump_cl(screen->simulator_mem_base + exec.ct1ca,
+ vc4_dump_cl(sim_state.mem + exec.ct1ca,
exec.ct1ea - exec.ct1ca, true);
abort();
}
@@ -459,33 +466,24 @@ vc4_simulator_ioctl(int fd, unsigned long request, void *args)
}
}
-static void *sim_mem_base = NULL;
-static int sim_mem_refcount = 0;
-static ssize_t sim_mem_size = 256 * 1024 * 1024;
-
void
vc4_simulator_init(struct vc4_screen *screen)
{
- mtx_lock(&exec_mutex);
- if (sim_mem_refcount++) {
- screen->simulator_mem_size = sim_mem_size;
- screen->simulator_mem_base = sim_mem_base;
- mtx_unlock(&exec_mutex);
+ mtx_lock(&sim_state.mutex);
+ if (sim_state.refcount++) {
+ mtx_unlock(&sim_state.mutex);
return;
}
- sim_mem_base = calloc(sim_mem_size, 1);
- if (!sim_mem_base)
+ sim_state.mem_size = 256 * 1024 * 1024;
+ sim_state.mem = calloc(sim_state.mem_size, 1);
+ if (!sim_state.mem)
abort();
- screen->simulator_mem_size = sim_mem_size;
- screen->simulator_mem_base = sim_mem_base;
-
/* We supply our own memory so that we can have more aperture
* available (256MB instead of simpenrose's default 64MB).
*/
- simpenrose_init_hardware_supply_mem(screen->simulator_mem_base,
- screen->simulator_mem_size);
+ simpenrose_init_hardware_supply_mem(sim_state.mem, sim_state.mem_size);
/* Carve out low memory for tile allocation overflow. The kernel
* should be automatically handling overflow memory setup on real
@@ -496,18 +494,18 @@ vc4_simulator_init(struct vc4_screen *screen)
*/
simpenrose_supply_overflow_mem(0, OVERFLOW_SIZE);
- mtx_unlock(&exec_mutex);
+ mtx_unlock(&sim_state.mutex);
}
void
vc4_simulator_destroy(struct vc4_screen *screen)
{
- mtx_lock(&exec_mutex);
- if (!--sim_mem_refcount) {
- free(sim_mem_base);
- sim_mem_base = NULL;
+ mtx_lock(&sim_state.mutex);
+ if (!--sim_state.refcount) {
+ free(sim_state.mem);
+ /* No memsetting it, because it contains the mutex. */
}
- mtx_unlock(&exec_mutex);
+ mtx_unlock(&sim_state.mutex);
}
#endif /* USE_VC4_SIMULATOR */