diff options
Diffstat (limited to 'src/gallium/drivers/vc4')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_blit.c | 26 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.c | 101 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 39 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 22 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_job.c | 276 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_resource.c | 17 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_simulator.c | 10 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_state.c | 36 |
8 files changed, 333 insertions, 194 deletions
diff --git a/src/gallium/drivers/vc4/vc4_blit.c b/src/gallium/drivers/vc4/vc4_blit.c index d3fc8e922ad..1e056568acb 100644 --- a/src/gallium/drivers/vc4/vc4_blit.c +++ b/src/gallium/drivers/vc4/vc4_blit.c @@ -51,10 +51,6 @@ static bool vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) { struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; - bool old_msaa = job->msaa; - int old_tile_width = job->tile_width; - int old_tile_height = job->tile_height; bool msaa = (info->src.resource->nr_samples > 1 || info->dst.resource->nr_samples > 1); int tile_width = msaa ? 32 : 64; @@ -115,8 +111,6 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) if (info->dst.resource->format != info->src.resource->format) return false; - vc4_flush(pctx); - if (false) { fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n", info->src.box.x, @@ -132,11 +126,19 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) struct pipe_surface *src_surf = vc4_get_blit_surface(pctx, info->src.resource, info->src.level); + vc4_flush_jobs_reading_resource(vc4, info->src.resource); + + struct vc4_job *job = vc4_get_job(vc4, dst_surf, NULL); pipe_surface_reference(&job->color_read, src_surf); - if (dst_surf->texture->nr_samples > 1) - pipe_surface_reference(&job->color_write, dst_surf); - else - pipe_surface_reference(&job->msaa_color_write, dst_surf); + + /* If we're resolving from MSAA to single sample, we still need to run + * the engine in MSAA mode for the load. + */ + if (!job->msaa && info->src.resource->nr_samples > 1) { + job->msaa = true; + job->tile_width = 32; + job->tile_height = 32; + } job->draw_min_x = info->dst.box.x; job->draw_min_y = info->dst.box.y; @@ -153,10 +155,6 @@ vc4_tile_blit(struct pipe_context *pctx, const struct pipe_blit_info *info) vc4_job_submit(vc4, job); - job->msaa = old_msaa; - job->tile_width = old_tile_width; - job->tile_height = old_tile_height; - pipe_surface_reference(&dst_surf, NULL); pipe_surface_reference(&src_surf, NULL); diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c index 37b002d5cba..3863e4432a9 100644 --- a/src/gallium/drivers/vc4/vc4_context.c +++ b/src/gallium/drivers/vc4/vc4_context.c @@ -41,38 +41,12 @@ void vc4_flush(struct pipe_context *pctx) { struct vc4_context *vc4 = vc4_context(pctx); - struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0]; - struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf; - struct vc4_job *job = vc4->job; - - if (cbuf && (job->resolve & PIPE_CLEAR_COLOR0)) { - if (cbuf->texture->nr_samples > 1) { - pipe_surface_reference(&job->msaa_color_write, cbuf); - } else { - pipe_surface_reference(&job->color_write, cbuf); - } - - pipe_surface_reference(&job->color_read, cbuf); - } - - if (zsbuf && (job->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { - if (zsbuf->texture->nr_samples > 1) { - pipe_surface_reference(&job->msaa_zs_write, zsbuf); - } else { - pipe_surface_reference(&job->zs_write, zsbuf); - } - pipe_surface_reference(&job->zs_read, zsbuf); + struct hash_entry *entry; + hash_table_foreach(vc4->jobs, entry) { + struct vc4_job *job = entry->data; + vc4_job_submit(vc4, job); } - - vc4_job_submit(vc4, job); - - /* We have no hardware context saved between our draw calls, so we - * need to flag the next draw as needing all state emitted. Emitting - * all state at the start of our draws is also what ensures that we - * return to the state we need after a previous tile has finished. - */ - vc4->dirty = ~0; } static void @@ -92,64 +66,18 @@ vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence, } } -/** - * Flushes the current command lists if they reference the given BO. - * - * This helps avoid flushing the command buffers when unnecessary. - */ -bool -vc4_cl_references_bo(struct pipe_context *pctx, struct vc4_bo *bo, - bool include_reads) -{ - struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; - - if (!job->needs_flush) - return false; - - /* Walk all the referenced BOs in the drawing command list to see if - * they match. - */ - if (include_reads) { - struct vc4_bo **referenced_bos = job->bo_pointers.base; - for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { - if (referenced_bos[i] == bo) { - return true; - } - } - } - - /* Also check for the Z/color buffers, since the references to those - * are only added immediately before submit. - */ - struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]); - if (csurf) { - struct vc4_resource *ctex = vc4_resource(csurf->base.texture); - if (ctex->bo == bo) { - return true; - } - } - - struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf); - if (zsurf) { - struct vc4_resource *ztex = - vc4_resource(zsurf->base.texture); - if (ztex->bo == bo) { - return true; - } - } - - return false; -} - static void vc4_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { struct vc4_context *vc4 = vc4_context(pctx); - struct pipe_surface *zsurf = vc4->framebuffer.zsbuf; - - if (zsurf && zsurf->texture == prsc) - vc4->job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL); + struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs, + prsc); + if (!entry) + return; + + struct vc4_job *job = entry->data; + if (job->key.zsbuf && job->key.zsbuf->texture == prsc) + job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL); } static void @@ -157,6 +85,8 @@ vc4_context_destroy(struct pipe_context *pctx) { struct vc4_context *vc4 = vc4_context(pctx); + vc4_flush(pctx); + if (vc4->blitter) util_blitter_destroy(vc4->blitter); @@ -205,8 +135,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) vc4_query_init(pctx); vc4_resource_context_init(pctx); - vc4->job = rzalloc(vc4, struct vc4_job); - vc4_job_init(vc4->job); + vc4_job_init(vc4); vc4->fd = screen->fd; diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 38dc3a5998c..87d8c79241b 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -190,6 +190,12 @@ struct vc4_vertex_stateobj { unsigned num_elements; }; +/* Hash table key for vc4->jobs */ +struct vc4_job_key { + struct pipe_surface *cbuf; + struct pipe_surface *zsbuf; +}; + /** * A complete bin/render job. * @@ -266,6 +272,8 @@ struct vc4_job { * the current job. */ uint32_t draw_calls_queued; + + struct vc4_job_key key; }; struct vc4_context { @@ -274,9 +282,21 @@ struct vc4_context { int fd; struct vc4_screen *screen; - /** The render job for the currently bound FBO. */ + /** The 3D rendering job for the currently bound FBO. */ struct vc4_job *job; + /* Map from struct vc4_job_key to the job for that FBO. + */ + struct hash_table *jobs; + + /** + * Map from vc4_resource to a job writing to that resource. + * + * Primarily for flushing jobs rendering to textures that are now + * being read from. + */ + struct hash_table *write_jobs; + struct slab_mempool transfer_pool; struct blitter_context *blitter; @@ -404,7 +424,8 @@ void vc4_program_fini(struct pipe_context *pctx); void vc4_query_init(struct pipe_context *pctx); void vc4_simulator_init(struct vc4_screen *screen); int vc4_simulator_flush(struct vc4_context *vc4, - struct drm_vc4_submit_cl *args); + struct drm_vc4_submit_cl *args, + struct vc4_job *job); void vc4_set_shader_uniform_dirty_flags(struct vc4_compiled_shader *shader); void vc4_write_uniforms(struct vc4_context *vc4, @@ -413,11 +434,17 @@ void vc4_write_uniforms(struct vc4_context *vc4, struct vc4_texture_stateobj *texstate); void vc4_flush(struct pipe_context *pctx); -void vc4_job_init(struct vc4_job *job); +void vc4_job_init(struct vc4_context *vc4); +struct vc4_job *vc4_get_job(struct vc4_context *vc4, + struct pipe_surface *cbuf, + struct pipe_surface *zsbuf); +struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4); + void vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job); -void vc4_job_reset(struct vc4_job *job); -bool vc4_cl_references_bo(struct pipe_context *pctx, struct vc4_bo *bo, - bool include_reads); +void vc4_flush_jobs_writing_resource(struct vc4_context *vc4, + struct pipe_resource *prsc); +void vc4_flush_jobs_reading_resource(struct vc4_context *vc4, + struct pipe_resource *prsc); void vc4_emit_state(struct pipe_context *pctx); void vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c); struct qpu_reg *vc4_register_allocate(struct vc4_context *vc4, struct vc4_compile *c); diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 52a53db9a29..bbdb02010f6 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -116,9 +116,11 @@ vc4_start_draw(struct vc4_context *vc4, int vert_count) } static void -vc4_update_shadow_textures(struct pipe_context *pctx, +vc4_predraw_check_textures(struct pipe_context *pctx, struct vc4_texture_stateobj *stage_tex) { + struct vc4_context *vc4 = vc4_context(pctx); + for (int i = 0; i < stage_tex->num_textures; i++) { struct pipe_sampler_view *view = stage_tex->textures[i]; if (!view) @@ -126,6 +128,8 @@ vc4_update_shadow_textures(struct pipe_context *pctx, struct vc4_resource *rsc = vc4_resource(view->texture); if (rsc->shadow_parent) vc4_update_shadow_baselevel_texture(pctx, view); + + vc4_flush_jobs_writing_resource(vc4, view->texture); } } @@ -263,12 +267,12 @@ static void vc4_hw_2116_workaround(struct pipe_context *pctx) { struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; + struct vc4_job *job = vc4_get_job_for_fbo(vc4); if (job->draw_calls_queued == 0x1ef0) { perf_debug("Flushing batch due to HW-2116 workaround " "(too many draw calls per scene\n"); - vc4_flush(pctx); + vc4_job_submit(vc4, job); } } @@ -276,7 +280,6 @@ static void vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) { struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; if (info->mode >= PIPE_PRIM_QUADS) { util_primconvert_save_index_buffer(vc4->primconvert, &vc4->indexbuf); @@ -288,11 +291,13 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) } /* Before setting up the draw, do any fixup blits necessary. */ - vc4_update_shadow_textures(pctx, &vc4->verttex); - vc4_update_shadow_textures(pctx, &vc4->fragtex); + vc4_predraw_check_textures(pctx, &vc4->verttex); + vc4_predraw_check_textures(pctx, &vc4->fragtex); vc4_hw_2116_workaround(pctx); + struct vc4_job *job = vc4_get_job_for_fbo(vc4); + vc4_get_draw_cl_space(job, info->count); if (vc4->prim_mode != info->mode) { @@ -466,14 +471,15 @@ vc4_clear(struct pipe_context *pctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; + struct vc4_job *job = vc4_get_job_for_fbo(vc4); /* We can't flag new buffers for clearing once we've queued draws. We * could avoid this by using the 3d engine to clear. */ if (job->draw_calls_queued) { perf_debug("Flushing rendering to process new clear.\n"); - vc4_flush(pctx); + vc4_job_submit(vc4, job); + job = vc4_get_job_for_fbo(vc4); } /* Clearing ZS will clear both Z and stencil, so if we're trying to diff --git a/src/gallium/drivers/vc4/vc4_job.c b/src/gallium/drivers/vc4/vc4_job.c index cb20853fa49..d39472ef131 100644 --- a/src/gallium/drivers/vc4/vc4_job.c +++ b/src/gallium/drivers/vc4/vc4_job.c @@ -28,49 +28,239 @@ #include <xf86drm.h> #include "vc4_context.h" +#include "util/hash_table.h" -void -vc4_job_init(struct vc4_job *job) +static void +remove_from_ht(struct hash_table *ht, void *key) { - vc4_init_cl(job, &job->bcl); - vc4_init_cl(job, &job->shader_rec); - vc4_init_cl(job, &job->uniforms); - vc4_init_cl(job, &job->bo_handles); - vc4_init_cl(job, &job->bo_pointers); - vc4_job_reset(job); + struct hash_entry *entry = _mesa_hash_table_search(ht, key); + _mesa_hash_table_remove(ht, entry); } -void -vc4_job_reset(struct vc4_job *job) +static void +vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) { struct vc4_bo **referenced_bos = job->bo_pointers.base; for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { vc4_bo_unreference(&referenced_bos[i]); } - vc4_reset_cl(&job->bcl); - vc4_reset_cl(&job->shader_rec); - vc4_reset_cl(&job->uniforms); - vc4_reset_cl(&job->bo_handles); - vc4_reset_cl(&job->bo_pointers); - job->shader_rec_count = 0; - job->needs_flush = false; - job->draw_calls_queued = 0; + remove_from_ht(vc4->jobs, &job->key); - job->resolve = 0; - job->cleared = 0; + if (job->color_write) { + remove_from_ht(vc4->write_jobs, job->color_write->texture); + pipe_surface_reference(&job->color_write, NULL); + } + if (job->msaa_color_write) { + remove_from_ht(vc4->write_jobs, job->msaa_color_write->texture); + pipe_surface_reference(&job->msaa_color_write, NULL); + } + if (job->zs_write) { + remove_from_ht(vc4->write_jobs, job->zs_write->texture); + pipe_surface_reference(&job->zs_write, NULL); + } + if (job->msaa_zs_write) { + remove_from_ht(vc4->write_jobs, job->msaa_zs_write->texture); + pipe_surface_reference(&job->msaa_zs_write, NULL); + } + + pipe_surface_reference(&job->color_read, NULL); + pipe_surface_reference(&job->zs_read, NULL); + + if (vc4->job == job) + vc4->job = NULL; + + ralloc_free(job); +} + +static struct vc4_job * +vc4_job_create(struct vc4_context *vc4) +{ + struct vc4_job *job = rzalloc(vc4, struct vc4_job); + + vc4_init_cl(job, &job->bcl); + vc4_init_cl(job, &job->shader_rec); + vc4_init_cl(job, &job->uniforms); + vc4_init_cl(job, &job->bo_handles); + vc4_init_cl(job, &job->bo_pointers); job->draw_min_x = ~0; job->draw_min_y = ~0; job->draw_max_x = 0; job->draw_max_y = 0; - pipe_surface_reference(&job->color_write, NULL); - pipe_surface_reference(&job->color_read, NULL); - pipe_surface_reference(&job->msaa_color_write, NULL); - pipe_surface_reference(&job->zs_write, NULL); - pipe_surface_reference(&job->zs_read, NULL); - pipe_surface_reference(&job->msaa_zs_write, NULL); + return job; +} + +void +vc4_flush_jobs_writing_resource(struct vc4_context *vc4, + struct pipe_resource *prsc) +{ + struct hash_entry *entry = _mesa_hash_table_search(vc4->write_jobs, + prsc); + if (entry) { + struct vc4_job *job = entry->data; + vc4_job_submit(vc4, job); + } +} + +void +vc4_flush_jobs_reading_resource(struct vc4_context *vc4, + struct pipe_resource *prsc) +{ + struct vc4_resource *rsc = vc4_resource(prsc); + + vc4_flush_jobs_writing_resource(vc4, prsc); + + struct hash_entry *entry; + hash_table_foreach(vc4->jobs, entry) { + struct vc4_job *job = entry->data; + + struct vc4_bo **referenced_bos = job->bo_pointers.base; + for (int i = 0; i < cl_offset(&job->bo_handles) / 4; i++) { + if (referenced_bos[i] == rsc->bo) { + vc4_job_submit(vc4, job); + continue; + } + } + + /* Also check for the Z/color buffers, since the references to + * those are only added immediately before submit. + */ + if (job->color_read && !(job->cleared & PIPE_CLEAR_COLOR)) { + struct vc4_resource *ctex = + vc4_resource(job->color_read->texture); + if (ctex->bo == rsc->bo) { + vc4_job_submit(vc4, job); + continue; + } + } + + if (job->zs_read && !(job->cleared & + (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { + struct vc4_resource *ztex = + vc4_resource(job->zs_read->texture); + if (ztex->bo == rsc->bo) { + vc4_job_submit(vc4, job); + continue; + } + } + } +} + +/** + * Returns a vc4_job struture for tracking V3D rendering to a particular FBO. + * + * If we've already started rendering to this FBO, then return old same job, + * otherwise make a new one. If we're beginning rendering to an FBO, make + * sure that any previous reads of the FBO (or writes to its color/Z surfaces) + * have been flushed. + */ +struct vc4_job * +vc4_get_job(struct vc4_context *vc4, + struct pipe_surface *cbuf, struct pipe_surface *zsbuf) +{ + /* Return the existing job for this FBO if we have one */ + struct vc4_job_key local_key = {.cbuf = cbuf, .zsbuf = zsbuf}; + struct hash_entry *entry = _mesa_hash_table_search(vc4->jobs, + &local_key); + if (entry) + return entry->data; + + /* Creating a new job. Make sure that any previous jobs reading or + * writing these buffers are flushed. + */ + if (cbuf) + vc4_flush_jobs_reading_resource(vc4, cbuf->texture); + if (zsbuf) + vc4_flush_jobs_reading_resource(vc4, zsbuf->texture); + + struct vc4_job *job = vc4_job_create(vc4); + + if (cbuf) { + if (cbuf->texture->nr_samples > 1) { + job->msaa = true; + pipe_surface_reference(&job->msaa_color_write, cbuf); + } else { + pipe_surface_reference(&job->color_write, cbuf); + } + } + + if (zsbuf) { + if (zsbuf->texture->nr_samples > 1) { + job->msaa = true; + pipe_surface_reference(&job->msaa_zs_write, zsbuf); + } else { + pipe_surface_reference(&job->zs_write, zsbuf); + } + } + + if (job->msaa) { + job->tile_width = 32; + job->tile_height = 32; + } else { + job->tile_width = 64; + job->tile_height = 64; + } + + if (cbuf) + _mesa_hash_table_insert(vc4->write_jobs, cbuf->texture, job); + if (zsbuf) + _mesa_hash_table_insert(vc4->write_jobs, zsbuf->texture, job); + + job->key.cbuf = cbuf; + job->key.zsbuf = zsbuf; + _mesa_hash_table_insert(vc4->jobs, &job->key, job); + + return job; +} + +struct vc4_job * +vc4_get_job_for_fbo(struct vc4_context *vc4) +{ + if (vc4->job) + return vc4->job; + + struct pipe_surface *cbuf = vc4->framebuffer.cbufs[0]; + struct pipe_surface *zsbuf = vc4->framebuffer.zsbuf; + struct vc4_job *job = vc4_get_job(vc4, cbuf, zsbuf); + + /* The dirty flags are tracking what's been updated while vc4->job has + * been bound, so set them all to ~0 when switching between jobs. We + * also need to reset all state at the start of rendering. + */ + vc4->dirty = ~0; + + /* Set up the read surfaces in the job. If they aren't actually + * getting read (due to a clear starting the frame), job->cleared will + * mask out the read. + */ + pipe_surface_reference(&job->color_read, cbuf); + pipe_surface_reference(&job->zs_read, zsbuf); + + /* If we're binding to uninitialized buffers, no need to load their + * contents before drawing. + */ + if (cbuf) { + struct vc4_resource *rsc = vc4_resource(cbuf->texture); + if (!rsc->writes) + job->cleared |= PIPE_CLEAR_COLOR0; + } + + if (zsbuf) { + struct vc4_resource *rsc = vc4_resource(zsbuf->texture); + if (!rsc->writes) + job->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL; + } + + job->draw_tiles_x = DIV_ROUND_UP(vc4->framebuffer.width, + job->tile_width); + job->draw_tiles_y = DIV_ROUND_UP(vc4->framebuffer.height, + job->tile_height); + + vc4->job = job; + + return job; } static void @@ -166,15 +356,14 @@ void vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) { if (!job->needs_flush) - return; + goto done; /* The RCL setup would choke if the draw bounds cause no drawing, so * just drop the drawing if that's the case. */ if (job->draw_max_x <= job->draw_min_x || job->draw_max_y <= job->draw_min_y) { - vc4_job_reset(job); - return; + goto done; } if (vc4_debug & VC4_DEBUG_CL) { @@ -275,7 +464,7 @@ vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) #ifndef USE_VC4_SIMULATOR ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit); #else - ret = vc4_simulator_flush(vc4, &submit); + ret = vc4_simulator_flush(vc4, &submit, job); #endif static bool warned = false; if (ret && !warned) { @@ -304,5 +493,30 @@ vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job) } } - vc4_job_reset(vc4->job); +done: + vc4_job_free(vc4, job); +} + +static bool +vc4_job_compare(const void *a, const void *b) +{ + return memcmp(a, b, sizeof(struct vc4_job_key)) == 0; +} + +static uint32_t +vc4_job_hash(const void *key) +{ + return _mesa_hash_data(key, sizeof(struct vc4_job_key)); +} + +void +vc4_job_init(struct vc4_context *vc4) +{ + vc4->jobs = _mesa_hash_table_create(vc4, + vc4_job_hash, + vc4_job_compare); + vc4->write_jobs = _mesa_hash_table_create(vc4, + _mesa_hash_pointer, + _mesa_key_pointer_equal); } + diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index 12469ea192e..bfa8f40ba13 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -115,7 +115,6 @@ vc4_resource_transfer_unmap(struct pipe_context *pctx, blit.filter = PIPE_TEX_FILTER_NEAREST; pctx->blit(pctx, &blit); - vc4_flush(pctx); pipe_resource_reference(&trans->ss_resource, NULL); } @@ -178,20 +177,20 @@ vc4_resource_transfer_map(struct pipe_context *pctx, if (prsc->bind & PIPE_BIND_VERTEX_BUFFER) vc4->dirty |= VC4_DIRTY_VTXBUF; } else { - /* If we failed to reallocate, flush everything so - * that we don't violate any syncing requirements. + /* If we failed to reallocate, flush users so that we + * don't violate any syncing requirements. */ - vc4_flush(pctx); + vc4_flush_jobs_reading_resource(vc4, prsc); } } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { /* If we're writing and the buffer is being used by the CL, we * have to flush the CL first. If we're only reading, we need * to flush if the CL has written our buffer. */ - if (vc4_cl_references_bo(pctx, rsc->bo, - usage & PIPE_TRANSFER_WRITE)) { - vc4_flush(pctx); - } + if (usage & PIPE_TRANSFER_WRITE) + vc4_flush_jobs_reading_resource(vc4, prsc); + else + vc4_flush_jobs_writing_resource(vc4, prsc); } if (usage & PIPE_TRANSFER_WRITE) @@ -245,7 +244,7 @@ vc4_resource_transfer_map(struct pipe_context *pctx, blit.filter = PIPE_TEX_FILTER_NEAREST; pctx->blit(pctx, &blit); - vc4_flush(pctx); + vc4_flush_jobs_writing_resource(vc4, blit.dst.resource); } /* The rest of the mapping process should use our temporary. */ diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c index 81d34761b41..b802391aa6e 100644 --- a/src/gallium/drivers/vc4/vc4_simulator.c +++ b/src/gallium/drivers/vc4/vc4_simulator.c @@ -74,11 +74,10 @@ drm_gem_cma_create(struct drm_device *dev, size_t size) } static int -vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_exec_info *exec) +vc4_simulator_pin_bos(struct drm_device *dev, struct vc4_job *job, + struct vc4_exec_info *exec) { struct drm_vc4_submit_cl *args = exec->args; - struct vc4_context *vc4 = dev->vc4; - struct vc4_job *job = vc4->job; struct vc4_bo **bos = job->bo_pointers.base; exec->bo_count = args->bo_handle_count; @@ -220,7 +219,8 @@ vc4_dump_to_file(struct vc4_exec_info *exec) } int -vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args) +vc4_simulator_flush(struct vc4_context *vc4, + struct drm_vc4_submit_cl *args, struct vc4_job *job) { struct vc4_screen *screen = vc4->screen; struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]); @@ -257,7 +257,7 @@ vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args) exec.args = args; - ret = vc4_simulator_pin_bos(dev, &exec); + ret = vc4_simulator_pin_bos(dev, job, &exec); if (ret) return ret; diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c index d697f7c87ff..12471589510 100644 --- a/src/gallium/drivers/vc4/vc4_state.c +++ b/src/gallium/drivers/vc4/vc4_state.c @@ -406,11 +406,10 @@ vc4_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *framebuffer) { struct vc4_context *vc4 = vc4_context(pctx); - struct vc4_job *job = vc4->job; struct pipe_framebuffer_state *cso = &vc4->framebuffer; unsigned i; - vc4_flush(pctx); + vc4->job = NULL; for (i = 0; i < framebuffer->nr_cbufs; i++) pipe_surface_reference(&cso->cbufs[i], framebuffer->cbufs[i]); @@ -424,23 +423,6 @@ vc4_set_framebuffer_state(struct pipe_context *pctx, cso->width = framebuffer->width; cso->height = framebuffer->height; - /* If we're binding to uninitialized buffers, no need to load their - * contents before drawing.. - */ - if (cso->cbufs[0]) { - struct vc4_resource *rsc = - vc4_resource(cso->cbufs[0]->texture); - if (!rsc->writes) - job->cleared |= PIPE_CLEAR_COLOR0; - } - - if (cso->zsbuf) { - struct vc4_resource *rsc = - vc4_resource(cso->zsbuf->texture); - if (!rsc->writes) - job->cleared |= PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL; - } - /* Nonzero texture mipmap levels are laid out as if they were in * power-of-two-sized spaces. The renderbuffer config infers its * stride from the width parameter, so we need to configure our @@ -461,22 +443,6 @@ vc4_set_framebuffer_state(struct pipe_context *pctx, rsc->cpp); } - job->msaa = false; - if (cso->cbufs[0]) - job->msaa = cso->cbufs[0]->texture->nr_samples > 1; - else if (cso->zsbuf) - job->msaa = cso->zsbuf->texture->nr_samples > 1; - - if (job->msaa) { - job->tile_width = 32; - job->tile_height = 32; - } else { - job->tile_width = 64; - job->tile_height = 64; - } - job->draw_tiles_x = DIV_ROUND_UP(cso->width, job->tile_width); - job->draw_tiles_y = DIV_ROUND_UP(cso->height, job->tile_height); - vc4->dirty |= VC4_DIRTY_FRAMEBUFFER; } |