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-rw-r--r--src/gallium/drivers/vc4/vc4_program.c22
1 files changed, 22 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 2ca3f907135..a2af55d6421 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1527,6 +1527,10 @@ static void
vc4_optimize_nir(struct nir_shader *s)
{
bool progress;
+ unsigned lower_flrp =
+ (s->options->lower_flrp16 ? 16 : 0) |
+ (s->options->lower_flrp32 ? 32 : 0) |
+ (s->options->lower_flrp64 ? 64 : 0);
do {
progress = false;
@@ -1542,6 +1546,24 @@ vc4_optimize_nir(struct nir_shader *s)
NIR_PASS(progress, s, nir_opt_peephole_select, 8, true, true);
NIR_PASS(progress, s, nir_opt_algebraic);
NIR_PASS(progress, s, nir_opt_constant_folding);
+ if (lower_flrp != 0) {
+ bool lower_flrp_progress;
+
+ NIR_PASS(lower_flrp_progress, s, nir_lower_flrp,
+ lower_flrp,
+ false /* always_precise */,
+ s->options->lower_ffma);
+ if (lower_flrp_progress) {
+ NIR_PASS(progress, s, nir_opt_constant_folding);
+ progress = true;
+ }
+
+ /* Nothing should rematerialize any flrps, so we only
+ * need to do this lowering once.
+ */
+ lower_flrp = 0;
+ }
+
NIR_PASS(progress, s, nir_opt_undef);
NIR_PASS(progress, s, nir_opt_loop_unroll,
nir_var_shader_in |