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-rw-r--r--src/gallium/drivers/vc4/vc4_job.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_job.c b/src/gallium/drivers/vc4/vc4_job.c
index 7ebd9f160eb..9ad79c2ea10 100644
--- a/src/gallium/drivers/vc4/vc4_job.c
+++ b/src/gallium/drivers/vc4/vc4_job.c
@@ -55,7 +55,7 @@ vc4_job_reset(struct vc4_context *vc4)
vc4->shader_rec_count = 0;
vc4->needs_flush = false;
- vc4->draw_call_queued = false;
+ vc4->draw_calls_queued = 0;
/* We have no hardware context saved between our draw calls, so we
* need to flag the next draw as needing all state emitted. Emitting