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path: root/src/gallium/drivers/vc4/vc4_draw.c
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Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 0d915040c88..77e98211c6c 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -197,6 +197,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u32(&vc4->shader_rec, 0); /* UBO offset written by kernel */
uint32_t max_index = 0xffff;
+ uint32_t vpm_offset = 0;
for (int i = 0; i < vtx->num_elements; i++) {
struct pipe_vertex_element *elem = &vtx->pipe[i];
struct pipe_vertex_buffer *vb =
@@ -210,8 +211,10 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_reloc(vc4, &vc4->shader_rec, rsc->bo, offset);
cl_u8(&vc4->shader_rec, elem_size - 1);
cl_u8(&vc4->shader_rec, vb->stride);
- cl_u8(&vc4->shader_rec, i * 16); /* VS VPM offset */
- cl_u8(&vc4->shader_rec, i * 16); /* CS VPM offset */
+ cl_u8(&vc4->shader_rec, vpm_offset); /* VS VPM offset */
+ cl_u8(&vc4->shader_rec, vpm_offset); /* CS VPM offset */
+
+ vpm_offset += align(elem_size, 4) / 4;
if (vb->stride > 0) {
max_index = MIN2(max_index,