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-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 1d7956d1d4f..10b5deb560e 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -98,6 +98,8 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
"tile_state");
}
+ vc4_update_compiled_shaders(vc4);
+
vc4->needs_flush = true;
// Tile state data is 48 bytes per tile, I think it can be thrown away