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-rw-r--r--src/gallium/drivers/vc4/vc4_context.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index e7cb831774c..f02992f07ee 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -121,25 +121,6 @@ struct vc4_uncompiled_shader {
struct pipe_shader_state base;
};
-struct vc4_ubo_range {
- /**
- * offset in bytes from the start of the ubo where this range is
- * uploaded.
- *
- * Only set once used is set.
- */
- uint32_t dst_offset;
-
- /**
- * offset in bytes from the start of the gallium uniforms where the
- * data comes from.
- */
- uint32_t src_offset;
-
- /** size in bytes of this ubo range */
- uint32_t size;
-};
-
struct vc4_fs_inputs {
/**
* Array of the meanings of the VPM inputs this shader needs.
@@ -157,9 +138,6 @@ struct vc4_compiled_shader {
struct vc4_shader_uniform_info uniforms;
- struct vc4_ubo_range *ubo_ranges;
- uint32_t num_ubo_ranges;
- uint32_t ubo_size;
/**
* VC4_DIRTY_* flags that, when set in vc4->dirty, mean that the
* uniforms have to be rewritten (and therefore the shader state