diff options
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index 61ae1f25981..30769047a96 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -199,11 +199,10 @@ v3d_shader_precompile(struct v3d_context *v3d, nir_foreach_variable(var, &s->outputs) { if (var->data.location == FRAG_RESULT_COLOR) { - key.nr_cbufs = 1; + key.cbufs |= 1 << 0; } else if (var->data.location >= FRAG_RESULT_DATA0) { - key.nr_cbufs = MAX2(key.nr_cbufs, - var->data.location - - FRAG_RESULT_DATA0 + 1); + key.cbufs |= 1 << (var->data.location - + FRAG_RESULT_DATA0); } } @@ -526,17 +525,19 @@ v3d_update_compiled_fs(struct v3d_context *v3d, uint8_t prim_mode) key->alpha_test_func = v3d->zsa->base.alpha.func; } - /* gl_FragColor's propagation to however many bound color buffers - * there are means that the buffer count needs to be in the key. - */ - key->nr_cbufs = v3d->framebuffer.nr_cbufs; key->swap_color_rb = v3d->swap_color_rb; - for (int i = 0; i < key->nr_cbufs; i++) { + for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) { struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i]; if (!cbuf) continue; + /* gl_FragColor's propagation to however many bound color + * buffers there are means that the shader compile needs to + * know what buffers are present. + */ + key->cbufs |= 1 << i; + const struct util_format_description *desc = util_format_description(cbuf->format); |