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Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_state.c')
-rw-r--r--src/gallium/drivers/v3d/v3dx_state.c316
1 files changed, 158 insertions, 158 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c
index e992796a218..1387a22e048 100644
--- a/src/gallium/drivers/v3d/v3dx_state.c
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -37,7 +37,7 @@
#include "broadcom/cle/v3dx_pack.h"
static void *
-vc5_generic_cso_state_create(const void *src, uint32_t size)
+v3d_generic_cso_state_create(const void *src, uint32_t size)
{
void *dst = calloc(1, size);
if (!dst)
@@ -47,48 +47,48 @@ vc5_generic_cso_state_create(const void *src, uint32_t size)
}
static void
-vc5_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
+v3d_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
{
free(hwcso);
}
static void
-vc5_set_blend_color(struct pipe_context *pctx,
+v3d_set_blend_color(struct pipe_context *pctx,
const struct pipe_blend_color *blend_color)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->blend_color.f = *blend_color;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->blend_color.f = *blend_color;
for (int i = 0; i < 4; i++) {
- vc5->blend_color.hf[i] =
+ v3d->blend_color.hf[i] =
util_float_to_half(blend_color->color[i]);
}
- vc5->dirty |= VC5_DIRTY_BLEND_COLOR;
+ v3d->dirty |= VC5_DIRTY_BLEND_COLOR;
}
static void
-vc5_set_stencil_ref(struct pipe_context *pctx,
+v3d_set_stencil_ref(struct pipe_context *pctx,
const struct pipe_stencil_ref *stencil_ref)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->stencil_ref = *stencil_ref;
- vc5->dirty |= VC5_DIRTY_STENCIL_REF;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->stencil_ref = *stencil_ref;
+ v3d->dirty |= VC5_DIRTY_STENCIL_REF;
}
static void
-vc5_set_clip_state(struct pipe_context *pctx,
+v3d_set_clip_state(struct pipe_context *pctx,
const struct pipe_clip_state *clip)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->clip = *clip;
- vc5->dirty |= VC5_DIRTY_CLIP;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->clip = *clip;
+ v3d->dirty |= VC5_DIRTY_CLIP;
}
static void
-vc5_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
+v3d_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1);
- vc5->dirty |= VC5_DIRTY_SAMPLE_MASK;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1);
+ v3d->dirty |= VC5_DIRTY_SAMPLE_MASK;
}
static uint16_t
@@ -98,12 +98,12 @@ float_to_187_half(float f)
}
static void *
-vc5_create_rasterizer_state(struct pipe_context *pctx,
+v3d_create_rasterizer_state(struct pipe_context *pctx,
const struct pipe_rasterizer_state *cso)
{
- struct vc5_rasterizer_state *so;
+ struct v3d_rasterizer_state *so;
- so = CALLOC_STRUCT(vc5_rasterizer_state);
+ so = CALLOC_STRUCT(v3d_rasterizer_state);
if (!so)
return NULL;
@@ -124,10 +124,10 @@ vc5_create_rasterizer_state(struct pipe_context *pctx,
/* Blend state is baked into shaders. */
static void *
-vc5_create_blend_state(struct pipe_context *pctx,
+v3d_create_blend_state(struct pipe_context *pctx,
const struct pipe_blend_state *cso)
{
- return vc5_generic_cso_state_create(cso, sizeof(*cso));
+ return v3d_generic_cso_state_create(cso, sizeof(*cso));
}
static uint32_t
@@ -147,12 +147,12 @@ translate_stencil_op(enum pipe_stencil_op op)
}
static void *
-vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx,
+v3d_create_depth_stencil_alpha_state(struct pipe_context *pctx,
const struct pipe_depth_stencil_alpha_state *cso)
{
- struct vc5_depth_stencil_alpha_state *so;
+ struct v3d_depth_stencil_alpha_state *so;
- so = CALLOC_STRUCT(vc5_depth_stencil_alpha_state);
+ so = CALLOC_STRUCT(v3d_depth_stencil_alpha_state);
if (!so)
return NULL;
@@ -235,82 +235,82 @@ vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx,
}
static void
-vc5_set_polygon_stipple(struct pipe_context *pctx,
+v3d_set_polygon_stipple(struct pipe_context *pctx,
const struct pipe_poly_stipple *stipple)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->stipple = *stipple;
- vc5->dirty |= VC5_DIRTY_STIPPLE;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->stipple = *stipple;
+ v3d->dirty |= VC5_DIRTY_STIPPLE;
}
static void
-vc5_set_scissor_states(struct pipe_context *pctx,
+v3d_set_scissor_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_scissors,
const struct pipe_scissor_state *scissor)
{
- struct vc5_context *vc5 = vc5_context(pctx);
+ struct v3d_context *v3d = v3d_context(pctx);
- vc5->scissor = *scissor;
- vc5->dirty |= VC5_DIRTY_SCISSOR;
+ v3d->scissor = *scissor;
+ v3d->dirty |= VC5_DIRTY_SCISSOR;
}
static void
-vc5_set_viewport_states(struct pipe_context *pctx,
+v3d_set_viewport_states(struct pipe_context *pctx,
unsigned start_slot,
unsigned num_viewports,
const struct pipe_viewport_state *viewport)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->viewport = *viewport;
- vc5->dirty |= VC5_DIRTY_VIEWPORT;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->viewport = *viewport;
+ v3d->dirty |= VC5_DIRTY_VIEWPORT;
}
static void
-vc5_set_vertex_buffers(struct pipe_context *pctx,
+v3d_set_vertex_buffers(struct pipe_context *pctx,
unsigned start_slot, unsigned count,
const struct pipe_vertex_buffer *vb)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_vertexbuf_stateobj *so = &vc5->vertexbuf;
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_vertexbuf_stateobj *so = &v3d->vertexbuf;
util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
start_slot, count);
so->count = util_last_bit(so->enabled_mask);
- vc5->dirty |= VC5_DIRTY_VTXBUF;
+ v3d->dirty |= VC5_DIRTY_VTXBUF;
}
static void
-vc5_blend_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_blend_state_bind(struct pipe_context *pctx, void *hwcso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->blend = hwcso;
- vc5->dirty |= VC5_DIRTY_BLEND;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->blend = hwcso;
+ v3d->dirty |= VC5_DIRTY_BLEND;
}
static void
-vc5_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->rasterizer = hwcso;
- vc5->dirty |= VC5_DIRTY_RASTERIZER;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->rasterizer = hwcso;
+ v3d->dirty |= VC5_DIRTY_RASTERIZER;
}
static void
-vc5_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->zsa = hwcso;
- vc5->dirty |= VC5_DIRTY_ZSA;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->zsa = hwcso;
+ v3d->dirty |= VC5_DIRTY_ZSA;
}
static void *
-vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
+v3d_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
const struct pipe_vertex_element *elements)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_vertex_stateobj *so = CALLOC_STRUCT(vc5_vertex_stateobj);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_vertex_stateobj *so = CALLOC_STRUCT(v3d_vertex_stateobj);
if (!so)
return NULL;
@@ -385,11 +385,11 @@ vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
/* Set up the default attribute values in case any of the vertex
* elements use them.
*/
- so->default_attribute_values = vc5_bo_alloc(vc5->screen,
+ so->default_attribute_values = v3d_bo_alloc(v3d->screen,
VC5_MAX_ATTRIBUTES *
4 * sizeof(float),
"default attributes");
- uint32_t *attrs = vc5_bo_map(so->default_attribute_values);
+ uint32_t *attrs = v3d_bo_map(so->default_attribute_values);
for (int i = 0; i < VC5_MAX_ATTRIBUTES; i++) {
attrs[i * 4 + 0] = 0;
attrs[i * 4 + 1] = 0;
@@ -406,19 +406,19 @@ vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
}
static void
-vc5_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
+v3d_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- vc5->vtx = hwcso;
- vc5->dirty |= VC5_DIRTY_VTXSTATE;
+ struct v3d_context *v3d = v3d_context(pctx);
+ v3d->vtx = hwcso;
+ v3d->dirty |= VC5_DIRTY_VTXSTATE;
}
static void
-vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+v3d_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
const struct pipe_constant_buffer *cb)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_constbuf_stateobj *so = &vc5->constbuf[shader];
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_constbuf_stateobj *so = &v3d->constbuf[shader];
util_copy_constant_buffer(&so->cb[index], cb);
@@ -433,24 +433,24 @@ vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
so->enabled_mask |= 1 << index;
so->dirty_mask |= 1 << index;
- vc5->dirty |= VC5_DIRTY_CONSTBUF;
+ v3d->dirty |= VC5_DIRTY_CONSTBUF;
}
static void
-vc5_set_framebuffer_state(struct pipe_context *pctx,
+v3d_set_framebuffer_state(struct pipe_context *pctx,
const struct pipe_framebuffer_state *framebuffer)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct pipe_framebuffer_state *cso = &vc5->framebuffer;
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct pipe_framebuffer_state *cso = &v3d->framebuffer;
- vc5->job = NULL;
+ v3d->job = NULL;
util_copy_framebuffer_state(cso, framebuffer);
- vc5->swap_color_rb = 0;
- vc5->blend_dst_alpha_one = 0;
- for (int i = 0; i < vc5->framebuffer.nr_cbufs; i++) {
- struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i];
+ v3d->swap_color_rb = 0;
+ v3d->blend_dst_alpha_one = 0;
+ for (int i = 0; i < v3d->framebuffer.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = v3d->framebuffer.cbufs[i];
if (!cbuf)
continue;
@@ -462,27 +462,27 @@ vc5_set_framebuffer_state(struct pipe_context *pctx,
*/
if (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
cbuf->format != PIPE_FORMAT_B5G6R5_UNORM) {
- vc5->swap_color_rb |= 1 << i;
+ v3d->swap_color_rb |= 1 << i;
}
if (desc->swizzle[3] == PIPE_SWIZZLE_1)
- vc5->blend_dst_alpha_one |= 1 << i;
+ v3d->blend_dst_alpha_one |= 1 << i;
}
- vc5->dirty |= VC5_DIRTY_FRAMEBUFFER;
+ v3d->dirty |= VC5_DIRTY_FRAMEBUFFER;
}
-static struct vc5_texture_stateobj *
-vc5_get_stage_tex(struct vc5_context *vc5, enum pipe_shader_type shader)
+static struct v3d_texture_stateobj *
+v3d_get_stage_tex(struct v3d_context *v3d, enum pipe_shader_type shader)
{
switch (shader) {
case PIPE_SHADER_FRAGMENT:
- vc5->dirty |= VC5_DIRTY_FRAGTEX;
- return &vc5->fragtex;
+ v3d->dirty |= VC5_DIRTY_FRAGTEX;
+ return &v3d->fragtex;
break;
case PIPE_SHADER_VERTEX:
- vc5->dirty |= VC5_DIRTY_VERTTEX;
- return &vc5->verttex;
+ v3d->dirty |= VC5_DIRTY_VERTTEX;
+ return &v3d->verttex;
break;
default:
fprintf(stderr, "Unknown shader target %d\n", shader);
@@ -510,11 +510,11 @@ static uint32_t translate_wrap(uint32_t pipe_wrap, bool using_nearest)
static void *
-vc5_create_sampler_state(struct pipe_context *pctx,
+v3d_create_sampler_state(struct pipe_context *pctx,
const struct pipe_sampler_state *cso)
{
- MAYBE_UNUSED struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_sampler_state *so = CALLOC_STRUCT(vc5_sampler_state);
+ MAYBE_UNUSED struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_sampler_state *so = CALLOC_STRUCT(v3d_sampler_state);
if (!so)
return NULL;
@@ -526,9 +526,9 @@ vc5_create_sampler_state(struct pipe_context *pctx,
cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
#if V3D_VERSION >= 40
- so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+ so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE),
"sampler");
- void *map = vc5_bo_map(so->bo);
+ void *map = v3d_bo_map(so->bo);
v3dx_pack(map, SAMPLER_STATE, sampler) {
sampler.wrap_i_border = false;
@@ -601,12 +601,12 @@ vc5_create_sampler_state(struct pipe_context *pctx,
}
static void
-vc5_sampler_states_bind(struct pipe_context *pctx,
+v3d_sampler_states_bind(struct pipe_context *pctx,
enum pipe_shader_type shader, unsigned start,
unsigned nr, void **hwcso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_texture_stateobj *stage_tex = v3d_get_stage_tex(v3d, shader);
assert(start == 0);
unsigned i;
@@ -626,13 +626,13 @@ vc5_sampler_states_bind(struct pipe_context *pctx,
}
static void
-vc5_sampler_state_delete(struct pipe_context *pctx,
+v3d_sampler_state_delete(struct pipe_context *pctx,
void *hwcso)
{
struct pipe_sampler_state *psampler = hwcso;
- struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+ struct v3d_sampler_state *sampler = v3d_sampler_state(psampler);
- vc5_bo_unreference(&sampler->bo);
+ v3d_bo_unreference(&sampler->bo);
free(psampler);
}
@@ -657,13 +657,13 @@ translate_swizzle(unsigned char pipe_swizzle)
#endif
static struct pipe_sampler_view *
-vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
+v3d_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_screen *screen = vc5->screen;
- struct vc5_sampler_view *so = CALLOC_STRUCT(vc5_sampler_view);
- struct vc5_resource *rsc = vc5_resource(prsc);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_screen *screen = v3d->screen;
+ struct v3d_sampler_view *so = CALLOC_STRUCT(v3d_sampler_view);
+ struct v3d_resource *rsc = v3d_resource(prsc);
if (!so)
return NULL;
@@ -683,7 +683,7 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
cso->swizzle_a
};
const uint8_t *fmt_swizzle =
- vc5_get_format_swizzle(&screen->devinfo, so->base.format);
+ v3d_get_format_swizzle(&screen->devinfo, so->base.format);
util_format_compose_swizzles(fmt_swizzle, view_swizzle, so->swizzle);
so->base.texture = prsc;
@@ -693,9 +693,9 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
int msaa_scale = prsc->nr_samples > 1 ? 2 : 1;
#if V3D_VERSION >= 40
- so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+ so->bo = v3d_bo_alloc(v3d->screen, cl_packet_length(SAMPLER_STATE),
"sampler");
- void *map = vc5_bo_map(so->bo);
+ void *map = v3d_bo_map(so->bo);
v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {
#else /* V3D_VERSION < 40 */
@@ -752,17 +752,17 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
* to catch failures.
*
* We explicitly allow remapping S8Z24 to RGBA8888 for
- * vc5_blit.c's stencil blits.
+ * v3d_blit.c's stencil blits.
*/
assert((util_format_linear(cso->format) ==
util_format_linear(prsc->format)) ||
(prsc->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
cso->format == PIPE_FORMAT_R8G8B8A8_UNORM));
uint32_t output_image_format =
- vc5_get_rt_format(&screen->devinfo, cso->format);
+ v3d_get_rt_format(&screen->devinfo, cso->format);
uint32_t internal_type;
uint32_t internal_bpp;
- vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+ v3d_get_internal_type_bpp_for_output_format(&screen->devinfo,
output_image_format,
&internal_type,
&internal_bpp);
@@ -786,7 +786,7 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
*/
tex.srgb = false;
} else {
- tex.texture_type = vc5_get_tex_format(&screen->devinfo,
+ tex.texture_type = v3d_get_tex_format(&screen->devinfo,
cso->format);
}
@@ -817,24 +817,24 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
}
static void
-vc5_sampler_view_destroy(struct pipe_context *pctx,
+v3d_sampler_view_destroy(struct pipe_context *pctx,
struct pipe_sampler_view *psview)
{
- struct vc5_sampler_view *sview = vc5_sampler_view(psview);
+ struct v3d_sampler_view *sview = v3d_sampler_view(psview);
- vc5_bo_unreference(&sview->bo);
+ v3d_bo_unreference(&sview->bo);
pipe_resource_reference(&psview->texture, NULL);
free(psview);
}
static void
-vc5_set_sampler_views(struct pipe_context *pctx,
+v3d_set_sampler_views(struct pipe_context *pctx,
enum pipe_shader_type shader,
unsigned start, unsigned nr,
struct pipe_sampler_view **views)
{
- struct vc5_context *vc5 = vc5_context(pctx);
- struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_texture_stateobj *stage_tex = v3d_get_stage_tex(v3d, shader);
unsigned i;
unsigned new_nr = 0;
@@ -854,7 +854,7 @@ vc5_set_sampler_views(struct pipe_context *pctx,
}
static struct pipe_stream_output_target *
-vc5_create_stream_output_target(struct pipe_context *pctx,
+v3d_create_stream_output_target(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned buffer_offset,
unsigned buffer_size)
@@ -876,7 +876,7 @@ vc5_create_stream_output_target(struct pipe_context *pctx,
}
static void
-vc5_stream_output_target_destroy(struct pipe_context *pctx,
+v3d_stream_output_target_destroy(struct pipe_context *pctx,
struct pipe_stream_output_target *target)
{
pipe_resource_reference(&target->buffer, NULL);
@@ -884,13 +884,13 @@ vc5_stream_output_target_destroy(struct pipe_context *pctx,
}
static void
-vc5_set_stream_output_targets(struct pipe_context *pctx,
+v3d_set_stream_output_targets(struct pipe_context *pctx,
unsigned num_targets,
struct pipe_stream_output_target **targets,
const unsigned *offsets)
{
- struct vc5_context *ctx = vc5_context(pctx);
- struct vc5_streamout_stateobj *so = &ctx->streamout;
+ struct v3d_context *ctx = v3d_context(pctx);
+ struct v3d_streamout_stateobj *so = &ctx->streamout;
unsigned i;
assert(num_targets <= ARRAY_SIZE(so->targets));
@@ -909,43 +909,43 @@ vc5_set_stream_output_targets(struct pipe_context *pctx,
void
v3dX(state_init)(struct pipe_context *pctx)
{
- pctx->set_blend_color = vc5_set_blend_color;
- pctx->set_stencil_ref = vc5_set_stencil_ref;
- pctx->set_clip_state = vc5_set_clip_state;
- pctx->set_sample_mask = vc5_set_sample_mask;
- pctx->set_constant_buffer = vc5_set_constant_buffer;
- pctx->set_framebuffer_state = vc5_set_framebuffer_state;
- pctx->set_polygon_stipple = vc5_set_polygon_stipple;
- pctx->set_scissor_states = vc5_set_scissor_states;
- pctx->set_viewport_states = vc5_set_viewport_states;
-
- pctx->set_vertex_buffers = vc5_set_vertex_buffers;
-
- pctx->create_blend_state = vc5_create_blend_state;
- pctx->bind_blend_state = vc5_blend_state_bind;
- pctx->delete_blend_state = vc5_generic_cso_state_delete;
-
- pctx->create_rasterizer_state = vc5_create_rasterizer_state;
- pctx->bind_rasterizer_state = vc5_rasterizer_state_bind;
- pctx->delete_rasterizer_state = vc5_generic_cso_state_delete;
-
- pctx->create_depth_stencil_alpha_state = vc5_create_depth_stencil_alpha_state;
- pctx->bind_depth_stencil_alpha_state = vc5_zsa_state_bind;
- pctx->delete_depth_stencil_alpha_state = vc5_generic_cso_state_delete;
-
- pctx->create_vertex_elements_state = vc5_vertex_state_create;
- pctx->delete_vertex_elements_state = vc5_generic_cso_state_delete;
- pctx->bind_vertex_elements_state = vc5_vertex_state_bind;
-
- pctx->create_sampler_state = vc5_create_sampler_state;
- pctx->delete_sampler_state = vc5_sampler_state_delete;
- pctx->bind_sampler_states = vc5_sampler_states_bind;
-
- pctx->create_sampler_view = vc5_create_sampler_view;
- pctx->sampler_view_destroy = vc5_sampler_view_destroy;
- pctx->set_sampler_views = vc5_set_sampler_views;
-
- pctx->create_stream_output_target = vc5_create_stream_output_target;
- pctx->stream_output_target_destroy = vc5_stream_output_target_destroy;
- pctx->set_stream_output_targets = vc5_set_stream_output_targets;
+ pctx->set_blend_color = v3d_set_blend_color;
+ pctx->set_stencil_ref = v3d_set_stencil_ref;
+ pctx->set_clip_state = v3d_set_clip_state;
+ pctx->set_sample_mask = v3d_set_sample_mask;
+ pctx->set_constant_buffer = v3d_set_constant_buffer;
+ pctx->set_framebuffer_state = v3d_set_framebuffer_state;
+ pctx->set_polygon_stipple = v3d_set_polygon_stipple;
+ pctx->set_scissor_states = v3d_set_scissor_states;
+ pctx->set_viewport_states = v3d_set_viewport_states;
+
+ pctx->set_vertex_buffers = v3d_set_vertex_buffers;
+
+ pctx->create_blend_state = v3d_create_blend_state;
+ pctx->bind_blend_state = v3d_blend_state_bind;
+ pctx->delete_blend_state = v3d_generic_cso_state_delete;
+
+ pctx->create_rasterizer_state = v3d_create_rasterizer_state;
+ pctx->bind_rasterizer_state = v3d_rasterizer_state_bind;
+ pctx->delete_rasterizer_state = v3d_generic_cso_state_delete;
+
+ pctx->create_depth_stencil_alpha_state = v3d_create_depth_stencil_alpha_state;
+ pctx->bind_depth_stencil_alpha_state = v3d_zsa_state_bind;
+ pctx->delete_depth_stencil_alpha_state = v3d_generic_cso_state_delete;
+
+ pctx->create_vertex_elements_state = v3d_vertex_state_create;
+ pctx->delete_vertex_elements_state = v3d_generic_cso_state_delete;
+ pctx->bind_vertex_elements_state = v3d_vertex_state_bind;
+
+ pctx->create_sampler_state = v3d_create_sampler_state;
+ pctx->delete_sampler_state = v3d_sampler_state_delete;
+ pctx->bind_sampler_states = v3d_sampler_states_bind;
+
+ pctx->create_sampler_view = v3d_create_sampler_view;
+ pctx->sampler_view_destroy = v3d_sampler_view_destroy;
+ pctx->set_sampler_views = v3d_set_sampler_views;
+
+ pctx->create_stream_output_target = v3d_create_stream_output_target;
+ pctx->stream_output_target_destroy = v3d_stream_output_target_destroy;
+ pctx->set_stream_output_targets = v3d_set_stream_output_targets;
}