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Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c102
1 files changed, 98 insertions, 4 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index afac781725a..b77e3d9060e 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -22,6 +22,8 @@
* IN THE SOFTWARE.
*/
+#include <sys/sysinfo.h>
+
#include "util/os_misc.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
@@ -122,7 +124,6 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
- case PIPE_CAP_COMPUTE:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
@@ -143,6 +144,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
+ case PIPE_CAP_COMPUTE:
+ return screen->has_csd && screen->devinfo.ver >= 41;
+
case PIPE_CAP_GENERATE_MIPMAP:
return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);
@@ -260,8 +264,15 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
{
struct v3d_screen *screen = v3d_screen(pscreen);
- if (shader != PIPE_SHADER_VERTEX &&
- shader != PIPE_SHADER_FRAGMENT) {
+ switch (shader) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_FRAGMENT:
+ break;
+ case PIPE_SHADER_COMPUTE:
+ if (!screen->has_csd)
+ return 0;
+ break;
+ default:
return 0;
}
@@ -335,7 +346,7 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- return 0;
+ return 1 << PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
@@ -348,6 +359,86 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
return 0;
}
+static int
+v3d_get_compute_param(struct pipe_screen *pscreen, enum pipe_shader_ir ir_type,
+ enum pipe_compute_cap param, void *ret)
+{
+ struct v3d_screen *screen = v3d_screen(pscreen);
+
+ if (!screen->has_csd)
+ return 0;
+
+#define RET(x) do { \
+ if (ret) \
+ memcpy(ret, x, sizeof(x)); \
+ return sizeof(x); \
+ } while (0)
+
+ switch (param) {
+ case PIPE_COMPUTE_CAP_ADDRESS_BITS:
+ RET((uint32_t []) { 32 });
+ break;
+
+ case PIPE_COMPUTE_CAP_IR_TARGET:
+ sprintf(ret, "v3d");
+ return strlen(ret);
+
+ case PIPE_COMPUTE_CAP_GRID_DIMENSION:
+ RET((uint64_t []) { 3 });
+
+ case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
+ /* GL_MAX_COMPUTE_SHADER_WORK_GROUP_COUNT: The CSD has a
+ * 16-bit field for the number of workgroups in each
+ * dimension.
+ */
+ RET(((uint64_t []) { 65535, 65535, 65535 }));
+
+ case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
+ /* GL_MAX_COMPUTE_WORK_GROUP_SIZE */
+ RET(((uint64_t []) { 256, 256, 256 }));
+
+ case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
+ case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
+ /* GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: This is
+ * limited by WG_SIZE in the CSD.
+ */
+ RET((uint64_t []) { 256 });
+
+ case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE:
+ RET((uint64_t []) { 1024 * 1024 * 1024 });
+
+ case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE:
+ /* GL_MAX_COMPUTE_SHARED_MEMORY_SIZE */
+ RET((uint64_t []) { 32768 });
+
+ case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE:
+ case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE:
+ RET((uint64_t []) { 4096 });
+
+ case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE: {
+ struct sysinfo si;
+ sysinfo(&si);
+ RET((uint64_t []) { si.totalram });
+ }
+
+ case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
+ /* OpenCL only */
+ RET((uint32_t []) { 0 });
+
+ case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
+ RET((uint32_t []) { 1 });
+
+ case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
+ RET((uint32_t []) { 16 });
+
+ }
+
+ return 0;
+}
+
static boolean
v3d_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
@@ -565,6 +656,7 @@ v3d_screen_create(int fd, struct renderonly *ro)
pscreen->get_param = v3d_screen_get_param;
pscreen->get_paramf = v3d_screen_get_paramf;
pscreen->get_shader_param = v3d_screen_get_shader_param;
+ pscreen->get_compute_param = v3d_get_compute_param;
pscreen->context_create = v3d_context_create;
pscreen->is_format_supported = v3d_screen_is_format_supported;
@@ -590,6 +682,8 @@ v3d_screen_create(int fd, struct renderonly *ro)
slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
+ screen->has_csd = false; /* until the UABI is enabled. */
+
v3d_fence_init(screen);
v3d_process_debug_variable();