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Diffstat (limited to 'src/gallium/drivers/v3d/v3d_job.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_job.c68
1 files changed, 44 insertions, 24 deletions
diff --git a/src/gallium/drivers/v3d/v3d_job.c b/src/gallium/drivers/v3d/v3d_job.c
index 17fc41d317a..50ea7ef859c 100644
--- a/src/gallium/drivers/v3d/v3d_job.c
+++ b/src/gallium/drivers/v3d/v3d_job.c
@@ -184,7 +184,7 @@ v3d_job_writes_resource_from_tf(struct v3d_job *job,
void
v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
struct pipe_resource *prsc,
- bool always_flush)
+ enum v3d_flush_cond flush_cond)
{
struct hash_entry *entry = _mesa_hash_table_search(v3d->write_jobs,
prsc);
@@ -193,21 +193,23 @@ v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
struct v3d_job *job = entry->data;
- /* For writes from TF in the same job we use the "Wait for TF"
- * feature provided by the hardware so we don't want to flush.
- * The exception to this is when the caller is about to map the
- * resource since in that case we don't have a 'Wait for TF' command
- * the in command stream. In this scenario the caller is expected
- * to set 'always_flush' to True.
- */
bool needs_flush;
- if (always_flush) {
- needs_flush = true;
- } else if (!v3d->job || v3d->job != job) {
- /* Write from a different job: always flush */
+ switch (flush_cond) {
+ case V3D_FLUSH_ALWAYS:
needs_flush = true;
- } else {
- /* Write from currrent job: flush if not TF */
+ break;
+ case V3D_FLUSH_NOT_CURRENT_JOB:
+ needs_flush = !v3d->job || v3d->job != job;
+ break;
+ case V3D_FLUSH_DEFAULT:
+ default:
+ /* For writes from TF in the same job we use the "Wait for TF"
+ * feature provided by the hardware so we don't want to flush.
+ * The exception to this is when the caller is about to map the
+ * resource since in that case we don't have a 'Wait for TF'
+ * command the in command stream. In this scenario the caller
+ * is expected to set 'always_flush' to True.
+ */
needs_flush = !v3d_job_writes_resource_from_tf(job, prsc);
}
@@ -217,7 +219,8 @@ v3d_flush_jobs_writing_resource(struct v3d_context *v3d,
void
v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
- struct pipe_resource *prsc)
+ struct pipe_resource *prsc,
+ enum v3d_flush_cond flush_cond)
{
struct v3d_resource *rsc = v3d_resource(prsc);
@@ -227,18 +230,32 @@ v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
* caller intends to write to the resource, so we don't care if
* there was a previous TF write to it.
*/
- v3d_flush_jobs_writing_resource(v3d, prsc, false);
+ v3d_flush_jobs_writing_resource(v3d, prsc, flush_cond);
hash_table_foreach(v3d->jobs, entry) {
struct v3d_job *job = entry->data;
- if (_mesa_set_search(job->bos, rsc->bo)) {
- v3d_job_submit(v3d, job);
- /* Reminder: v3d->jobs is safe to keep iterating even
- * after deletion of an entry.
- */
+ if (!_mesa_set_search(job->bos, rsc->bo))
continue;
+
+ bool needs_flush;
+ switch (flush_cond) {
+ case V3D_FLUSH_NOT_CURRENT_JOB:
+ needs_flush = !v3d->job || v3d->job != job;
+ break;
+ case V3D_FLUSH_ALWAYS:
+ case V3D_FLUSH_DEFAULT:
+ default:
+ needs_flush = true;
}
+
+ if (needs_flush)
+ v3d_job_submit(v3d, job);
+
+ /* Reminder: v3d->jobs is safe to keep iterating even
+ * after deletion of an entry.
+ */
+ continue;
}
}
@@ -311,7 +328,8 @@ v3d_get_job(struct v3d_context *v3d,
for (int i = 0; i < V3D_MAX_DRAW_BUFFERS; i++) {
if (cbufs[i]) {
- v3d_flush_jobs_reading_resource(v3d, cbufs[i]->texture);
+ v3d_flush_jobs_reading_resource(v3d, cbufs[i]->texture,
+ V3D_FLUSH_DEFAULT);
pipe_surface_reference(&job->cbufs[i], cbufs[i]);
if (cbufs[i]->texture->nr_samples > 1)
@@ -319,7 +337,8 @@ v3d_get_job(struct v3d_context *v3d,
}
}
if (zsbuf) {
- v3d_flush_jobs_reading_resource(v3d, zsbuf->texture);
+ v3d_flush_jobs_reading_resource(v3d, zsbuf->texture,
+ V3D_FLUSH_DEFAULT);
pipe_surface_reference(&job->zsbuf, zsbuf);
if (zsbuf->texture->nr_samples > 1)
job->msaa = true;
@@ -336,7 +355,8 @@ v3d_get_job(struct v3d_context *v3d,
struct v3d_resource *rsc = v3d_resource(zsbuf->texture);
if (rsc->separate_stencil) {
v3d_flush_jobs_reading_resource(v3d,
- &rsc->separate_stencil->base);
+ &rsc->separate_stencil->base,
+ V3D_FLUSH_DEFAULT);
_mesa_hash_table_insert(v3d->write_jobs,
&rsc->separate_stencil->base,
job);