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Diffstat (limited to 'src/gallium/drivers/v3d/v3d_context.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.c183
1 files changed, 183 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c
new file mode 100644
index 00000000000..cb37eba3841
--- /dev/null
+++ b/src/gallium/drivers/v3d/v3d_context.c
@@ -0,0 +1,183 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include <xf86drm.h>
+#include <err.h>
+
+#include "pipe/p_defines.h"
+#include "util/hash_table.h"
+#include "util/ralloc.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_blitter.h"
+#include "util/u_upload_mgr.h"
+#include "indices/u_primconvert.h"
+#include "pipe/p_screen.h"
+
+#include "v3d_screen.h"
+#include "v3d_context.h"
+#include "v3d_resource.h"
+
+void
+vc5_flush(struct pipe_context *pctx)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+
+ struct hash_entry *entry;
+ hash_table_foreach(vc5->jobs, entry) {
+ struct vc5_job *job = entry->data;
+ vc5_job_submit(vc5, job);
+ }
+}
+
+static void
+vc5_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
+ unsigned flags)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+
+ vc5_flush(pctx);
+
+ if (fence) {
+ struct pipe_screen *screen = pctx->screen;
+ struct vc5_fence *f = vc5_fence_create(vc5);
+ screen->fence_reference(screen, fence, NULL);
+ *fence = (struct pipe_fence_handle *)f;
+ }
+}
+
+static void
+vc5_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_resource *rsc = vc5_resource(prsc);
+
+ rsc->initialized_buffers = 0;
+
+ struct hash_entry *entry = _mesa_hash_table_search(vc5->write_jobs,
+ prsc);
+ if (!entry)
+ return;
+
+ struct vc5_job *job = entry->data;
+ if (job->key.zsbuf && job->key.zsbuf->texture == prsc)
+ job->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
+}
+
+static void
+vc5_context_destroy(struct pipe_context *pctx)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+
+ vc5_flush(pctx);
+
+ if (vc5->blitter)
+ util_blitter_destroy(vc5->blitter);
+
+ if (vc5->primconvert)
+ util_primconvert_destroy(vc5->primconvert);
+
+ if (vc5->uploader)
+ u_upload_destroy(vc5->uploader);
+
+ slab_destroy_child(&vc5->transfer_pool);
+
+ pipe_surface_reference(&vc5->framebuffer.cbufs[0], NULL);
+ pipe_surface_reference(&vc5->framebuffer.zsbuf, NULL);
+
+ vc5_program_fini(pctx);
+
+ ralloc_free(vc5);
+}
+
+struct pipe_context *
+vc5_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
+{
+ struct vc5_screen *screen = vc5_screen(pscreen);
+ struct vc5_context *vc5;
+
+ /* Prevent dumping of the shaders built during context setup. */
+ uint32_t saved_shaderdb_flag = V3D_DEBUG & V3D_DEBUG_SHADERDB;
+ V3D_DEBUG &= ~V3D_DEBUG_SHADERDB;
+
+ vc5 = rzalloc(NULL, struct vc5_context);
+ if (!vc5)
+ return NULL;
+ struct pipe_context *pctx = &vc5->base;
+
+ vc5->screen = screen;
+
+ int ret = drmSyncobjCreate(screen->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
+ &vc5->out_sync);
+ if (ret) {
+ ralloc_free(vc5);
+ return NULL;
+ }
+
+ pctx->screen = pscreen;
+ pctx->priv = priv;
+ pctx->destroy = vc5_context_destroy;
+ pctx->flush = vc5_pipe_flush;
+ pctx->invalidate_resource = vc5_invalidate_resource;
+
+ if (screen->devinfo.ver >= 41) {
+ v3d41_draw_init(pctx);
+ v3d41_state_init(pctx);
+ } else {
+ v3d33_draw_init(pctx);
+ v3d33_state_init(pctx);
+ }
+ vc5_program_init(pctx);
+ vc5_query_init(pctx);
+ vc5_resource_context_init(pctx);
+
+ vc5_job_init(vc5);
+
+ vc5->fd = screen->fd;
+
+ slab_create_child(&vc5->transfer_pool, &screen->transfer_pool);
+
+ vc5->uploader = u_upload_create_default(&vc5->base);
+ vc5->base.stream_uploader = vc5->uploader;
+ vc5->base.const_uploader = vc5->uploader;
+
+ vc5->blitter = util_blitter_create(pctx);
+ if (!vc5->blitter)
+ goto fail;
+
+ vc5->primconvert = util_primconvert_create(pctx,
+ (1 << PIPE_PRIM_QUADS) - 1);
+ if (!vc5->primconvert)
+ goto fail;
+
+ V3D_DEBUG |= saved_shaderdb_flag;
+
+ vc5->sample_mask = (1 << VC5_MAX_SAMPLES) - 1;
+ vc5->active_queries = true;
+
+ return &vc5->base;
+
+fail:
+ pctx->destroy(pctx);
+ return NULL;
+}