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Diffstat (limited to 'src/gallium/drivers/swr/swr_screen.cpp')
-rw-r--r--src/gallium/drivers/swr/swr_screen.cpp746
1 files changed, 746 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_screen.cpp b/src/gallium/drivers/swr/swr_screen.cpp
new file mode 100644
index 00000000000..f0d48cd3f79
--- /dev/null
+++ b/src/gallium/drivers/swr/swr_screen.cpp
@@ -0,0 +1,746 @@
+/****************************************************************************
+ * Copyright (C) 2015 Intel Corporation. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ ***************************************************************************/
+
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "util/u_cpu_detect.h"
+
+#include "state_tracker/sw_winsys.h"
+
+extern "C" {
+#include "gallivm/lp_bld_limits.h"
+}
+
+#include "swr_public.h"
+#include "swr_screen.h"
+#include "swr_context.h"
+#include "swr_resource.h"
+#include "swr_fence.h"
+#include "gen_knobs.h"
+
+#include "jit_api.h"
+
+#include <stdio.h>
+
+/* MSVC case instensitive compare */
+#if defined(PIPE_CC_MSVC)
+ #define strcasecmp lstrcmpiA
+#endif
+
+/*
+ * Max texture sizes
+ * XXX Check max texture size values against core and sampler.
+ */
+#define SWR_MAX_TEXTURE_SIZE (4 * 1048 * 1048 * 1024ULL) /* 4GB */
+#define SWR_MAX_TEXTURE_2D_LEVELS 14 /* 8K x 8K for now */
+#define SWR_MAX_TEXTURE_3D_LEVELS 12 /* 2K x 2K x 2K for now */
+#define SWR_MAX_TEXTURE_CUBE_LEVELS 14 /* 8K x 8K for now */
+#define SWR_MAX_TEXTURE_ARRAY_LAYERS 512 /* 8K x 512 / 8K x 8K x 512 */
+
+static const char *
+swr_get_name(struct pipe_screen *screen)
+{
+ return "SWR";
+}
+
+static const char *
+swr_get_vendor(struct pipe_screen *screen)
+{
+ return "Intel Corporation";
+}
+
+static boolean
+swr_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned bind)
+{
+ struct sw_winsys *winsys = swr_screen(screen)->winsys;
+ const struct util_format_description *format_desc;
+
+ assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D
+ || target == PIPE_TEXTURE_1D_ARRAY
+ || target == PIPE_TEXTURE_2D
+ || target == PIPE_TEXTURE_2D_ARRAY
+ || target == PIPE_TEXTURE_RECT
+ || target == PIPE_TEXTURE_3D
+ || target == PIPE_TEXTURE_CUBE
+ || target == PIPE_TEXTURE_CUBE_ARRAY);
+
+ format_desc = util_format_description(format);
+ if (!format_desc)
+ return FALSE;
+
+ if (sample_count > 1)
+ return FALSE;
+
+ if (bind
+ & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) {
+ if (!winsys->is_displaytarget_format_supported(winsys, bind, format))
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_RENDER_TARGET) {
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
+ return FALSE;
+
+ /*
+ * Although possible, it is unnatural to render into compressed or YUV
+ * surfaces. So disable these here to avoid going into weird paths
+ * inside the state trackers.
+ */
+ if (format_desc->block.width != 1 || format_desc->block.height != 1)
+ return FALSE;
+ }
+
+ if (bind & PIPE_BIND_DEPTH_STENCIL) {
+ if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ return FALSE;
+
+ if (mesa_to_swr_format(format) == (SWR_FORMAT)-1)
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static int
+swr_get_param(struct pipe_screen *screen, enum pipe_cap param)
+{
+ switch (param) {
+ case PIPE_CAP_NPOT_TEXTURES:
+ case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_SM3:
+ return 1;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return PIPE_MAX_COLOR_BUFS;
+ case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ case PIPE_CAP_QUERY_TIME_ELAPSED:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ return 1;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_TEXTURE_SWIZZLE:
+ return 1;
+ case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return SWR_MAX_TEXTURE_2D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return SWR_MAX_TEXTURE_3D_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return SWR_MAX_TEXTURE_CUBE_LEVELS;
+ case PIPE_CAP_BLEND_EQUATION_SEPARATE:
+ return 1;
+ case PIPE_CAP_INDEP_BLEND_ENABLE:
+ return 1;
+ case PIPE_CAP_INDEP_BLEND_FUNC:
+ return 1;
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
+ return 0; // Don't support lower left frag coord.
+ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
+ case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
+ return 1;
+ case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ return 1;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return MAX_SO_STREAMS;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+ return MAX_ATTRIBUTES;
+ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
+ case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
+ return 1024;
+ case PIPE_CAP_MAX_VERTEX_STREAMS:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
+ return 2048;
+ case PIPE_CAP_PRIMITIVE_RESTART:
+ return 1;
+ case PIPE_CAP_SHADER_STENCIL_EXPORT:
+ return 1;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ case PIPE_CAP_START_INSTANCE:
+ return 1;
+ case PIPE_CAP_SEAMLESS_CUBE_MAP:
+ case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
+ return SWR_MAX_TEXTURE_ARRAY_LAYERS;
+ case PIPE_CAP_MIN_TEXEL_OFFSET:
+ return -8;
+ case PIPE_CAP_MAX_TEXEL_OFFSET:
+ return 7;
+ case PIPE_CAP_CONDITIONAL_RENDER:
+ return 1;
+ case PIPE_CAP_TEXTURE_BARRIER:
+ return 0;
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: /* draw module */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED: /* draw module */
+ return 1;
+ case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
+ return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 330;
+ case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
+ return 0;
+ case PIPE_CAP_COMPUTE:
+ return 0;
+ case PIPE_CAP_USER_VERTEX_BUFFERS:
+ case PIPE_CAP_USER_INDEX_BUFFERS:
+ case PIPE_CAP_USER_CONSTANT_BUFFERS:
+ case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
+ case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
+ return 1;
+ case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
+ return 16;
+ case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
+ case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
+ case PIPE_CAP_TEXTURE_MULTISAMPLE:
+ return 0;
+ case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
+ return 64;
+ case PIPE_CAP_QUERY_TIMESTAMP:
+ return 1;
+ case PIPE_CAP_CUBE_MAP_ARRAY:
+ return 0;
+ case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
+ return 65536;
+ case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ return 0;
+ case PIPE_CAP_TGSI_TEXCOORD:
+ case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+ return 0;
+ case PIPE_CAP_MAX_VIEWPORTS:
+ return 1;
+ case PIPE_CAP_ENDIANNESS:
+ return PIPE_ENDIAN_NATIVE;
+ case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
+ case PIPE_CAP_TEXTURE_GATHER_SM5:
+ return 0;
+ case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
+ return 1;
+ case PIPE_CAP_TEXTURE_QUERY_LOD:
+ case PIPE_CAP_SAMPLE_SHADING:
+ case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
+ case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
+ case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 0;
+ case PIPE_CAP_FAKE_SW_MSAA:
+ return 1;
+ case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
+ case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
+ return 0;
+ case PIPE_CAP_DRAW_INDIRECT:
+ return 1;
+
+ case PIPE_CAP_VENDOR_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_DEVICE_ID:
+ return 0xFFFFFFFF;
+ case PIPE_CAP_ACCELERATED:
+ return 0;
+ case PIPE_CAP_VIDEO_MEMORY: {
+ /* XXX: Do we want to return the full amount of system memory ? */
+ uint64_t system_memory;
+
+ if (!os_get_total_physical_memory(&system_memory))
+ return 0;
+
+ return (int)(system_memory >> 20);
+ }
+ case PIPE_CAP_UMA:
+ return 1;
+ case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
+ return 1;
+ case PIPE_CAP_CLIP_HALFZ:
+ return 1;
+ case PIPE_CAP_VERTEXID_NOBASE:
+ return 0;
+ case PIPE_CAP_POLYGON_OFFSET_CLAMP:
+ return 1;
+ case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
+ return 0;
+ case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
+ return 0; // xxx
+ case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
+ return 0;
+ case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
+ return 0;
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
+ return 0; // xxx
+ case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
+ case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ return 1;
+ case PIPE_CAP_TGSI_TXQS:
+ case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
+ case PIPE_CAP_SHAREABLE_SHADERS:
+ case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
+ case PIPE_CAP_CLEAR_TEXTURE:
+ case PIPE_CAP_DRAW_PARAMETERS:
+ case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT:
+ case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
+ case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
+ case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
+ case PIPE_CAP_INVALIDATE_BUFFER:
+ case PIPE_CAP_GENERATE_MIPMAP:
+ case PIPE_CAP_STRING_MARKER:
+ case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
+ case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
+ case PIPE_CAP_QUERY_BUFFER_OBJECT:
+ case PIPE_CAP_QUERY_MEMORY_INFO:
+ return 0;
+ }
+
+ /* should only get here on unhandled cases */
+ debug_printf("Unexpected PIPE_CAP %d query\n", param);
+ return 0;
+}
+
+static int
+swr_get_shader_param(struct pipe_screen *screen,
+ unsigned shader,
+ enum pipe_shader_cap param)
+{
+ if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
+ return gallivm_get_shader_param(param);
+
+ // Todo: geometry, tesselation, compute
+ return 0;
+}
+
+
+static float
+swr_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
+{
+ switch (param) {
+ case PIPE_CAPF_MAX_LINE_WIDTH:
+ case PIPE_CAPF_MAX_LINE_WIDTH_AA:
+ case PIPE_CAPF_MAX_POINT_WIDTH:
+ return 255.0; /* arbitrary */
+ case PIPE_CAPF_MAX_POINT_WIDTH_AA:
+ return 0.0;
+ case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
+ return 0.0;
+ case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
+ return 0.0;
+ case PIPE_CAPF_GUARD_BAND_LEFT:
+ case PIPE_CAPF_GUARD_BAND_TOP:
+ case PIPE_CAPF_GUARD_BAND_RIGHT:
+ case PIPE_CAPF_GUARD_BAND_BOTTOM:
+ return 0.0;
+ }
+ /* should only get here on unhandled cases */
+ debug_printf("Unexpected PIPE_CAPF %d query\n", param);
+ return 0.0;
+}
+
+SWR_FORMAT
+mesa_to_swr_format(enum pipe_format format)
+{
+ const struct util_format_description *format_desc =
+ util_format_description(format);
+ if (!format_desc)
+ return (SWR_FORMAT)-1;
+
+ // more robust check would be comparing all attributes of the formats
+ // luckily format names are mostly standardized
+ for (int i = 0; i < NUM_SWR_FORMATS; i++) {
+ const SWR_FORMAT_INFO &swr_desc = GetFormatInfo((SWR_FORMAT)i);
+
+ if (!strcasecmp(format_desc->short_name, swr_desc.name))
+ return (SWR_FORMAT)i;
+ }
+
+ // ... with some exceptions
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_SRGB:
+ return R8G8B8A8_UNORM_SRGB;
+ case PIPE_FORMAT_B8G8R8A8_SRGB:
+ return B8G8R8A8_UNORM_SRGB;
+ case PIPE_FORMAT_I8_UNORM:
+ return R8_UNORM;
+ case PIPE_FORMAT_Z16_UNORM:
+ return R16_UNORM;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ return R24_UNORM_X8_TYPELESS;
+ case PIPE_FORMAT_Z32_FLOAT:
+ return R32_FLOAT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ return R32_FLOAT_X8X24_TYPELESS;
+ case PIPE_FORMAT_L8A8_UNORM:
+ return R8G8_UNORM;
+ default:
+ break;
+ }
+
+ debug_printf("asked to convert unsupported format %s\n",
+ format_desc->name);
+ return (SWR_FORMAT)-1;
+}
+
+static boolean
+swr_displaytarget_layout(struct swr_screen *screen, struct swr_resource *res)
+{
+ struct sw_winsys *winsys = screen->winsys;
+ struct sw_displaytarget *dt;
+
+ UINT stride;
+ dt = winsys->displaytarget_create(winsys,
+ res->base.bind,
+ res->base.format,
+ res->alignedWidth,
+ res->alignedHeight,
+ 64, NULL,
+ &stride);
+
+ if (dt == NULL)
+ return FALSE;
+
+ void *map = winsys->displaytarget_map(winsys, dt, 0);
+
+ res->display_target = dt;
+ res->swr.pBaseAddress = (uint8_t*) map;
+
+ /* Clear the display target surface */
+ if (map)
+ memset(map, 0, res->alignedHeight * stride);
+
+ winsys->displaytarget_unmap(winsys, dt);
+
+ return TRUE;
+}
+
+static boolean
+swr_texture_layout(struct swr_screen *screen,
+ struct swr_resource *res,
+ boolean allocate)
+{
+ struct pipe_resource *pt = &res->base;
+
+ pipe_format fmt = pt->format;
+ const struct util_format_description *desc = util_format_description(fmt);
+
+ res->has_depth = util_format_has_depth(desc);
+ res->has_stencil = util_format_has_stencil(desc);
+
+ if (res->has_stencil && !res->has_depth)
+ fmt = PIPE_FORMAT_R8_UINT;
+
+ res->swr.width = pt->width0;
+ res->swr.height = pt->height0;
+ res->swr.depth = pt->depth0;
+ res->swr.type = swr_convert_target_type(pt->target);
+ res->swr.tileMode = SWR_TILE_NONE;
+ res->swr.format = mesa_to_swr_format(fmt);
+ res->swr.numSamples = (1 << pt->nr_samples);
+
+ SWR_FORMAT_INFO finfo = GetFormatInfo(res->swr.format);
+
+ unsigned total_size = 0;
+ unsigned width = pt->width0;
+ unsigned height = pt->height0;
+ unsigned depth = pt->depth0;
+ unsigned layers = pt->array_size;
+
+ for (int level = 0; level <= pt->last_level; level++) {
+ unsigned alignedWidth, alignedHeight;
+ unsigned num_slices;
+
+ if (pt->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) {
+ alignedWidth = align(width, KNOB_MACROTILE_X_DIM);
+ alignedHeight = align(height, KNOB_MACROTILE_Y_DIM);
+ } else {
+ alignedWidth = width;
+ alignedHeight = height;
+ }
+
+ if (level == 0) {
+ res->alignedWidth = alignedWidth;
+ res->alignedHeight = alignedHeight;
+ }
+
+ res->row_stride[level] = alignedWidth * finfo.Bpp;
+ res->img_stride[level] = res->row_stride[level] * alignedHeight;
+ res->mip_offsets[level] = total_size;
+
+ if (pt->target == PIPE_TEXTURE_3D)
+ num_slices = depth;
+ else if (pt->target == PIPE_TEXTURE_1D_ARRAY
+ || pt->target == PIPE_TEXTURE_2D_ARRAY
+ || pt->target == PIPE_TEXTURE_CUBE
+ || pt->target == PIPE_TEXTURE_CUBE_ARRAY)
+ num_slices = layers;
+ else
+ num_slices = 1;
+
+ total_size += res->img_stride[level] * num_slices;
+ if (total_size > SWR_MAX_TEXTURE_SIZE)
+ return FALSE;
+
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ res->swr.halign = res->alignedWidth;
+ res->swr.valign = res->alignedHeight;
+ res->swr.pitch = res->row_stride[0];
+
+ if (allocate) {
+ res->swr.pBaseAddress = (BYTE *)_aligned_malloc(total_size, 64);
+
+ if (res->has_depth && res->has_stencil) {
+ SWR_FORMAT_INFO finfo = GetFormatInfo(res->secondary.format);
+ res->secondary.width = pt->width0;
+ res->secondary.height = pt->height0;
+ res->secondary.depth = pt->depth0;
+ res->secondary.type = SURFACE_2D;
+ res->secondary.tileMode = SWR_TILE_NONE;
+ res->secondary.format = R8_UINT;
+ res->secondary.numSamples = (1 << pt->nr_samples);
+ res->secondary.pitch = res->alignedWidth * finfo.Bpp;
+
+ res->secondary.pBaseAddress = (BYTE *)_aligned_malloc(
+ res->alignedHeight * res->secondary.pitch, 64);
+ }
+ }
+
+ return TRUE;
+}
+
+static boolean
+swr_can_create_resource(struct pipe_screen *screen,
+ const struct pipe_resource *templat)
+{
+ struct swr_resource res;
+ memset(&res, 0, sizeof(res));
+ res.base = *templat;
+ return swr_texture_layout(swr_screen(screen), &res, false);
+}
+
+static struct pipe_resource *
+swr_resource_create(struct pipe_screen *_screen,
+ const struct pipe_resource *templat)
+{
+ struct swr_screen *screen = swr_screen(_screen);
+ struct swr_resource *res = CALLOC_STRUCT(swr_resource);
+ if (!res)
+ return NULL;
+
+ res->base = *templat;
+ pipe_reference_init(&res->base.reference, 1);
+ res->base.screen = &screen->base;
+
+ if (swr_resource_is_texture(&res->base)) {
+ if (res->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT
+ | PIPE_BIND_SHARED)) {
+ /* displayable surface
+ * first call swr_texture_layout without allocating to finish
+ * filling out the SWR_SURFAE_STATE in res */
+ swr_texture_layout(screen, res, false);
+ if (!swr_displaytarget_layout(screen, res))
+ goto fail;
+ } else {
+ /* texture map */
+ if (!swr_texture_layout(screen, res, true))
+ goto fail;
+ }
+ } else {
+ /* other data (vertex buffer, const buffer, etc) */
+ assert(util_format_get_blocksize(templat->format) == 1);
+ assert(templat->height0 == 1);
+ assert(templat->depth0 == 1);
+ assert(templat->last_level == 0);
+
+ /* Easiest to just call swr_texture_layout, as it sets up
+ * SWR_SURFAE_STATE in res */
+ if (!swr_texture_layout(screen, res, true))
+ goto fail;
+ }
+
+ return &res->base;
+
+fail:
+ FREE(res);
+ return NULL;
+}
+
+static void
+swr_resource_destroy(struct pipe_screen *p_screen, struct pipe_resource *pt)
+{
+ struct swr_screen *screen = swr_screen(p_screen);
+ struct swr_resource *res = swr_resource(pt);
+
+ /*
+ * If this resource is attached to a context it may still be in use, check
+ * dependencies before freeing
+ * XXX TODO: don't use SwrWaitForIdle, use fences and come up with a real
+ * resource manager.
+ * XXX It's happened that we get a swr_destroy prior to freeing the
+ * framebuffer resource. Don't wait on it.
+ */
+ if (res->bound_to_context && !res->display_target) {
+ struct swr_context *ctx =
+ swr_context((pipe_context *)res->bound_to_context);
+ // XXX, don't SwrWaitForIdle!!! Use a fence.
+ SwrWaitForIdle(ctx->swrContext);
+ }
+
+ /*
+ * Free resource primary surface. If resource is display target, winsys
+ * manages the buffer and will free it on displaytarget_destroy.
+ */
+ if (res->display_target) {
+ /* display target */
+ struct sw_winsys *winsys = screen->winsys;
+ winsys->displaytarget_destroy(winsys, res->display_target);
+ } else
+ _aligned_free(res->swr.pBaseAddress);
+
+ _aligned_free(res->secondary.pBaseAddress);
+
+ FREE(res);
+}
+
+
+static void
+swr_flush_frontbuffer(struct pipe_screen *p_screen,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned layer,
+ void *context_private,
+ struct pipe_box *sub_box)
+{
+ struct swr_screen *screen = swr_screen(p_screen);
+ struct sw_winsys *winsys = screen->winsys;
+ struct swr_resource *res = swr_resource(resource);
+
+ /* Ensure fence set at flush is finished, before reading frame buffer */
+ swr_fence_finish(p_screen, screen->flush_fence, 0);
+
+ SwrEndFrame(swr_context((pipe_context *)res->bound_to_context));
+
+ assert(res->display_target);
+ if (res->display_target)
+ winsys->displaytarget_display(
+ winsys, res->display_target, context_private, sub_box);
+}
+
+
+static void
+swr_destroy_screen(struct pipe_screen *p_screen)
+{
+ struct swr_screen *screen = swr_screen(p_screen);
+ struct sw_winsys *winsys = screen->winsys;
+
+ fprintf(stderr, "SWR destroy screen!\n");
+
+ swr_fence_finish(p_screen, screen->flush_fence, 0);
+ swr_fence_reference(p_screen, &screen->flush_fence, NULL);
+
+ JitDestroyContext(screen->hJitMgr);
+
+ if (winsys->destroy)
+ winsys->destroy(winsys);
+
+ FREE(screen);
+}
+
+PUBLIC
+struct pipe_screen *
+swr_create_screen(struct sw_winsys *winsys)
+{
+ struct swr_screen *screen = CALLOC_STRUCT(swr_screen);
+
+ if (!screen)
+ return NULL;
+
+ if (!getenv("KNOB_MAX_PRIMS_PER_DRAW")) {
+ g_GlobalKnobs.MAX_PRIMS_PER_DRAW.Value(49152);
+ }
+
+ screen->winsys = winsys;
+ screen->base.get_name = swr_get_name;
+ screen->base.get_vendor = swr_get_vendor;
+ screen->base.is_format_supported = swr_is_format_supported;
+ screen->base.context_create = swr_create_context;
+ screen->base.can_create_resource = swr_can_create_resource;
+
+ screen->base.destroy = swr_destroy_screen;
+ screen->base.get_param = swr_get_param;
+ screen->base.get_shader_param = swr_get_shader_param;
+ screen->base.get_paramf = swr_get_paramf;
+
+ screen->base.resource_create = swr_resource_create;
+ screen->base.resource_destroy = swr_resource_destroy;
+
+ screen->base.flush_frontbuffer = swr_flush_frontbuffer;
+
+ screen->hJitMgr = JitCreateContext(KNOB_SIMD_WIDTH, KNOB_ARCH_STR);
+
+ swr_fence_init(&screen->base);
+
+ return &screen->base;
+}
+
+struct sw_winsys *
+swr_get_winsys(struct pipe_screen *pipe)
+{
+ return ((struct swr_screen *)pipe)->winsys;
+}
+
+struct sw_displaytarget *
+swr_get_displaytarget(struct pipe_resource *resource)
+{
+ return ((struct swr_resource *)resource)->display_target;
+}